Grindclock

Grindclock

Artifact

Tap: Put a charge counter on Grindclock.

Tap: Target player puts the top X cards from his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.

Latest Decks as Commander

Grindclock Discussion

StoryArcher on Modern Dimir Mill & Dauthi …

1 month ago

Morning, all :)

I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.

The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.

For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.

Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.

I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.

Thanks in advance.

king-saproling on G/W mill

1 month ago

Cauldron of Souls makes your creatures virtually immortal and has fun synergy with Altar of Dementia.

These might interest you as well: Vigor, Pariah, Grindclock, Evolution Sage, Grateful Apparition, Urban Daggertooth

Caerwyn on Dimir Mill

4 months ago

Dimir Aqueduct is a bad card and does not belong in any decks. Even on a budget there are vastly better two-colored lands. Same goes with Fetid Pools and every other enters-tapped land. Realistically, you want your mana base to mostly be fetch lands to trigger your crabs.

Which, on that note, you should be running a full contingent of 8 crabs.

Add 4x Archive Trap to punish opponent fetches and 2-3x Field of Ruin to force players to search their library so you can fire off Traps.

Mind Grind is a waste of mana. You are better off using those two slots for another Glimpse the Unthinkable and Fractured Sanity .

Grindclock is another bad card--it takes way too long. Think of Mill like a burn deck where you want to "burn" your opponent's life total as quicky as possible.

You will want something that can bounce permanents in your sideboard--mill is in a lot of trouble if a Leyline of Sanctity effect hits the field. Another option is running more fetches, throwing a few Overgrown Tomb s into the mix, and running a couple copies of Assassin's Trophy to take out those pesky cards that you cannot otherwise deal with.

Ensnaring Bridge is another decent sideboard option.

Ize19 on Yes, This Deck is For Real

8 months ago

Don't know if you're interested, but a good addition might be Mimic Vat , to combo with your Coretapper . Creating a hasty Coretapper every turn for 3 mana means you can activate your Golem Foundry , Lux Cannon , Titan Forge , or Magistrate's Scepter every turn, or you can super charge/accelerate your Astral Cornucopia , Empowered Autogenerator , Everflowing Chalice , Grindclock , or Darksteel Reactor . Again, just a suggestion, +1 for the fun deck!

LordCube on Muldrotha - Mill your Heart Out

1 year ago

I agree with bushido_man96 that Molderhulk is too expensive for what you get, though a 6/6 for 2 isn't terrible late game. If you just need more land then I would suggest Farhaven Elf and Viridian Emissary. If you need the creature then Ghoultree is simply a stronger alternative. As for mill cards I can't recommend Grindclock and Stitcher's Supplier enough. The value you get for such low mana is too good to pass up. I would say the same for Kaya's Ghostform. If you are willing to spend a bit more money then take a look at Greater Good, Doom Whisperer, and Fraying Sanity.

Reznorboy on Donate To-Don'tRoastMe Defense Fund

1 year ago

Thank you. The only issue is that the way I designed the deck, I wanted it to be a mill deck. I know that sounds really weird considering that I'm not playing black or blue, but my concept was that rather than using Tolsimir primarily as an aggro beatdown (I'm ok with having that as a backup wincon, but I don't really want that as the main one) I could use Tolsimir for 2 things (other than his colors) : 1. Removal (especially to prevent brokenness/infinite combos) 2. Making the game take long enough that my opponents could not kill me before I milled them.

Now, I know it all sounds really ridiculous, but I wanted to try it.

I eventually want to make more competitive decks, (honestly I wanted to make Selvala, Explorer Returned the commander, but could not find any) (though Tolsimir has actually begun to grow on me), so who knows where that will take me.

My point is, say someone is playing competitively and they take out Ghave, Guru of Spores and look like they're ready to go infinite. If I have Tolsimir and say, flash in a wolf (most wolves have flash) (at least in green) and then also blink Tolsimir with an Ephemerate, they no longer have Ghave, and one of the essential pieces to do that, I always have access to.

Now, after that, I have gained life and most likely still have a creature or two, and more importantly, resources. I can continue nipping wincons in the bud and keeping my life total safe until I mill them. (I think).

The important mill cards are Grindclock and Otherworld Atlas. In a perfect world, I would use my white cards to protect them, as well as my artifacts that let me untap them, such as Manifold Key, in order to start milling hard. Also, if a wincon that requires tutoring is now in grave, even better.

The main issue, in my opinion, with the deck right now is - lack of good draw power - and lack of good protection cards - such as Angel's Grace and Teferi's Protection.

billium813 on Donate To-Don'tRoastMe Defense Fund

1 year ago

I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!

I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!

Suggestions:

I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile

Seek the Horizon could be upgraded to Explosive Vegetation

Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.

muffpuncher on Chains and dead thangs

2 years ago

Things to remove and why:

Worry Beads - too slow Endless ranks of the dead- dead if you don't have other zombies out

From Under the Floorboards - no way to activate madness which is what makes it good

Unbreathing Horde - you can keep if you want, but it only helps if you self mill and you just don't have that many creatures

Ashnod's Altar - you don't consistently have enough creatures to feed it, instead use a land slot or something and get a Phyrexian Tower

Dark Salvation - keep it only if you can fix your mana generation issues. If you can consistently get 10+ mana a game then keep it.

Exsanguinate - it's just a worse Torment of hailfire, and again you don't generate 20+ mana consistently.

Butcher of Malakir - Costs too much mana, and when you need to wipe the board you have boardwipes to do that anyways.

Things to add:

Codex Shredder

Unwinding Clock

Embalmer's Tools

Altar of Dementia swap that one out for Ashnod's, it's better in this deck

Grindclock , it's slow but it gets a lot better with Unwinding clock, and if you can land it early it'll do some serious work over the course of a game.

Helm of Obedience is a pricey card but definitely would do work here

Millstone if you took that one out

Phyrexian Arena // Necropotence to keep your hand full

Load more