Renegade Rallier

Renegade Rallier

Creature — Human Warrior

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.

Renegade Rallier Discussion

Chasmolinker on G/W +1/+1 counters exile

4 weeks ago

Also Renegade Rallier can recur creatures from the GY post combat.

lhetrick13 on I'll Raise you +1/+1...

1 month ago

Chasmolinker - Just trying to learn from the master!

Before I make any additional changes, I need to playtest the deck as it current is and see how that feels. I shifted around like 10 or cards just the other day to make the deck how it current looks but I do want to play around with Retribution of the Ancients...you are not wrong that there are other effective removal spells but alot of them have negative side effects, CMC limitations, or just cost more. The idea was if I have +1/+1 counters to give, it would be a cheap way to clear the board and having slightly less powerful creatures would be worth it if the board is clear of threats...Although it was just a idea. I mean, I do have "Jank" as one of the hubs!

Scavenging Ooze does have a more permanent graveyard hate than anything I am currently running. It has some potential...thanks for that suggestion.

Cut down the Abzan Falconer in his triumphant flight!?! I could be convinced of that for more Luminarch Aspirant or something similar, Renegade Rallier, or if I add in this would be a great spot to make room for Winding Constrictor.

lhetrick13 on I'll Raise you +1/+1...

1 month ago

Chasmolinker - Thanks for the +1! Been putting lots of work and thought into the deck so nice to get some positive feedback. In regard to your actual suggestions...

  • I did come across Winding Constrictor recently but thought I did not need more ways to double the +1/+1 counters as I am already sitting on 8 ways with Hardened Scales and Conclave Mentor.

  • I will admit I restricted my research for this deck primarily to and so there may be some good stuff in with +1/+1 counter synergy to make me consider reworking the mana base to make room for constrictor and some other stuff but I will need to look into that.

  • Vigor and Vorinclex, Monstrous Raider would both be end game one offs...you have given me some stuff to think about!

  • Renegade Rallier has some serious potential. Most all my deck would be retrievable with him and casting him and getting to pull back an essential component that was bolted or removed the previous turn would tip things back into my favor. I do find that Hardened Scales or Conclave Mentor are like targets for removal and if I do not have antoehr in my hand, losing that can really slow the deck down.

Chasmolinker on I'll Raise you +1/+1...

1 month ago

Renegade Rallier could be a nice recursive piece should Hardened Scales hit the yard. You can also get Horizon Canopy back with it.

JacobAGrossman on Glittering Company

1 month ago

Finally made the changes I've wanted to for a long time. A Vizier of Remedies and a Devoted Druid are out. Only need one of each to get the combo going, and again, it's just an incidental one more than an actual focus of the deck. I noticed the cards are pretty terrible on their own, and aren't really worth it. Devoted is a mana dork that costs 2, which makes no sense in modern these days, and the Vizier is just useless without another combo piece.

The Renegade Rallier is out, too. The card advantage slot has been taken over by both Augur of Autumn and Dark Confidant, which, honestly, there's no excuse for not having already had in the deck.

Torens, Fist of the Angels has been an amazing addition. It has the creature pressure of Magus of the Bridge or Voice of Resurgence without the weaknesses. Also, the creatures he creates are green, for Chord of Calling, and can grow big as the game goes on.

Finally, Hexdrinker was the obvious and natural replacement for Quillspike. They basically do the same thing, just the hex is way better haha, for every reason.

AstroAA on How do you build Karametra?

2 months ago

I used to run a Karametra, God of Harvests combo deck ages ago when Paradox Engine was legal. I updated it last summer, but it's still kind of mediocre and I would definitely redo it again if I had any interest in the deck. Regardless, if you're interested - my decklist is here:


[EDH][PRIMER] Karametra's Garden of Eden

Commander / EDH* AstroAA

SCORE: 10 | 9 COMMENTS | 1737 VIEWS | IN 4 FOLDERS


I did not go with the landfall mechanic as I'm not particularly a fan of it outside of Lotus Cobra. IMO she's best built abusing ETB triggers with cards like Aluren and Cloudstone Curio.

Cards like Whitemane Lion, Kor Skyfisher, and Emancipation Angel are absolutely phenomenal in Karametra. They bounce themselves, allowing you to play them again and get more lands. With Aluren out, you can get every single Forest/Plains out of your deck in a single turn.

Cards like Wall of Blossoms and Wall of Omens are great with Aluren + Cloudstone Curio because you could essentially draw your entire deck in one go. Albeit you'd need to be careful and specify how far you should go with this otherwise you'd deck yourself, but that's beyond the point - still a powerful draw effect.

With Aluren, Cards like Sandsteppe Outcast and Hanged Executioner are awesome for getting an arbitrarily large number of tokens, as the token on the ETB effect can bounce the creature that generated it with Cloudstone Curio. This can pay out in several different ways - mainly infinite mana with Ashnod's Altar and/or Phyrexian Altar through sacing the token, and infinite damage/winning the game on the spot with Blasting Station and sacing the token. You could also create infinite tokens with Oketra's Monument and any of the self-bounce creatures if you just have Aluren out.

I also really liked cards like Reveillark, Renegade Rallier, Destiny Spinner, Eternal Witness, Aura Shards, Bygone Bishop, Temur Sabertooth, and Rhonas's Monument.

Personally, if you wanted to play a straight-up ETB combo deck, I think Trostani, Selesnya's Voice is a better general due to having far easier access to using Aetherflux Reservoir, (generate a ton of life with Aluren + Whitemane Lion, shoot people with the Death Star). Karametra, God of Harvests is nice for land filtering, but you only run so many lands in the deck she becomes kind of useless later on in the game - hence why I've kind of lost interest in her. In addition, what TypicalTimmy said is very true - if you rush out to an early lead in lands with her, you often become a target. IF you wanted to build Karametra, God of Harvests still, I would highly recommend going combo and including a myriad of methods to win - such as combat damage, Walking Ballista combos, and Blasting Station combos.

JacobAGrossman on Glittering Company

3 months ago

Missing the last card in the deck. I don't think the Kirin is the right choice. I tried card advantage, but Renegade Rallier, Welcoming Vampire, and Augur of Autumn all didn't feel right. I tried more capitalizing on Devoted Druid's potential, with Duskwatch Recruiter  Flip or a second Quillspike, which didn't feel right either. I think I'm looking for a something to help things scale up and become more threatening, like Anafenza, Kin-Tree Spirit does, or Kodama of the West Tree could be able to. Not really sure what the best choices are for the slot, though, since I'm not really sure what kinds of things would be the best ones to fill the role

Grubbernaut on Kenrith, the Omnipotent

4 months ago

With Kenny, I like sac effects because it guarantees I can reanimate the creature for value. Fleshbag Marauder, Demon's Disciple, Merciless Executioner, Plaguecrafter, etc.

Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.

Some cards I think would be worth considering swapping out: Esika, God of the Tree  Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.

You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.

But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.

Cheers!

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