Creature — Faerie Wizard
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Spellstutter Sprite Discussion
1 month ago
Hi cyeRunner, thanks for the suggestions.
I have added Bloodbraid Elf.
Personally I think Sedgemoor Witch is gorgeous!! Love the foreground, background, everything! The girl has real presence. Strangely, there looks like something is wrong with her eyes when I zoom ALL the way in (eyebrows to short? to much mascara maybe?). Alway, I still love that one. It's in.
I'm going to let the others go. Ink-Eyes, Servant of Oni feels like stepping into furries (another short step and descend to crinkling)
Sisters of Stone Death is good art work but I had to stop and read the text to find that the girl is not actually being attacked.
Spellstutter Sprite is... ...can I say lazy. Don't get me wrong, I like different styles and I'm sure this artist has done other great staff but I'm not into this one. The wings are doing nothing, like she is not even in the air. The background is real lazy. Her toes are just a way for the artist to shortcut their work and not even bother. Why are her antenna going through her tiara? Did she drill holes in it? Also nothing original or risk taking in it.
Thanks all the same : )
1 month ago
Aight, so here's some pauper tribal stuff you're missing out on.
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
2 months ago
2 months ago
I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.
Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.
Another good consideration is Spellstutter Sprite.
3 months ago
These are all generally good cards, but the splits are going to make having the cards you want at any given time more difficult; I'd suggest focusing in on which cards you find most useful and trimming the others.
For example: I'd definitely go up to 4x Spellstutter Sprite , and cut The Elderspell for something else like Bloodchief's Thirst or Eliminate . The 1-of Cryptic and Grief probably aren't doing much, either; since T1 is important, and this isn't a deck that necessarily wants to go down on cards, I'd swap in another 1-CMC discard spell over Grief .
I'd also swap Clique for a second Borrower; you can still bounce a Bitterblossom , if needed, but Borrower is a more generally useful card at 2/3CMC.
4 months ago
Alright, I've reconfigured things a bit. I got rid of the Familiar's Ruse (which has been so good for me for so long) as well as Vapor Snag . This let me beef up on Faeries, increasing the total to 30. The potentially reusable Brazen Borrower x3 gives me the ability to bounce their stuff, while Quickling x4 and Faerie Impostor x3 to bounce mine. Vapor Snag is more versatile than Faerie Impostor , but being able to add in more 2-power flyers for only one mana each really helps with the clock, and this deck benefits from having as many faeries as possible on the board.
4 months ago
It's actually 14 if I go 3x Familiar's Ruse , 3x Spellstutter Sprite , 4x Mana Leak , 4x Counterspell ... even more once you consider the recursion potential of Spellstutter. Even Vendilion Clique can function as a counterspell at times.
That does seem high... though I'm never been sad to have a counterspell in hand, especially considering that they all have 2 casting cost and no restrictions regarding target. Hmmmmm...