Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Latest Decks as Commander

Spellstutter Sprite Discussion

Max121212 on Hot Women Card Collection

1 month ago

Hi cyeRunner, thanks for the suggestions.

I have added Bloodbraid Elf.

Personally I think Sedgemoor Witch is gorgeous!! Love the foreground, background, everything! The girl has real presence. Strangely, there looks like something is wrong with her eyes when I zoom ALL the way in (eyebrows to short? to much mascara maybe?). Alway, I still love that one. It's in.

I'm going to let the others go. Ink-Eyes, Servant of Oni feels like stepping into furries (another short step and descend to crinkling)

Sisters of Stone Death is good art work but I had to stop and read the text to find that the girl is not actually being attacked.

Spellstutter Sprite is... ...can I say lazy. Don't get me wrong, I like different styles and I'm sure this artist has done other great staff but I'm not into this one. The wings are doing nothing, like she is not even in the air. The background is real lazy. Her toes are just a way for the artist to shortcut their work and not even bother. Why are her antenna going through her tiara? Did she drill holes in it? Also nothing original or risk taking in it.

Thanks all the same : )

GrimlockVIII on Representation: List of Tribal Support in Pauper

1 month ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

Grubbernaut on Mono-Boo-hoo

2 months ago

I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.

Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.

I also think Pteramander is better than Serpent, especially if you swap to Consider over Opt once it's released and legal.

I also like a few cards for actual advantage, like Chart a Course or even Hieroglyphic Illumination. You could also consider Disrupting Shoal as a budget "force."

Another good consideration is Spellstutter Sprite.

Cheers!

Grubbernaut on U/B Faerie Tempo Control

3 months ago

These are all generally good cards, but the splits are going to make having the cards you want at any given time more difficult; I'd suggest focusing in on which cards you find most useful and trimming the others.

For example: I'd definitely go up to 4x Spellstutter Sprite , and cut The Elderspell for something else like Bloodchief's Thirst or Eliminate . The 1-of Cryptic and Grief probably aren't doing much, either; since T1 is important, and this isn't a deck that necessarily wants to go down on cards, I'd swap in another 1-CMC discard spell over Grief .

I'd also strongly recommend Ninja of the Deep Hours over Fallen Shinobi . The ninjitsu cost of Shinobi is prohibitively high for modern, in general.

I'd also swap Clique for a second Borrower; you can still bounce a Bitterblossom , if needed, but Borrower is a more generally useful card at 2/3CMC.

I also find Riptide Laboratory to be too narrow and slow for a land that only produces colorless; especially if you go to 4x sprite, at least Mutavault pads your faerie count.

Cheers!

StoryArcher on Fairy Two-Step

4 months ago

zapyourtumor

Alright, I've reconfigured things a bit. I got rid of the Familiar's Ruse (which has been so good for me for so long) as well as Vapor Snag . This let me beef up on Faeries, increasing the total to 30. The potentially reusable Brazen Borrower x3 gives me the ability to bounce their stuff, while Quickling x4 and Faerie Impostor x3 to bounce mine. Vapor Snag is more versatile than Faerie Impostor , but being able to add in more 2-power flyers for only one mana each really helps with the clock, and this deck benefits from having as many faeries as possible on the board.

Mana Leak , Counterspell and Spellstutter Sprite gives me 12 counterspells, potentially more since the sprite can be reused. I also threw in an additional Island to bring me to 22 lands total.

StoryArcher on Fairy Two-Step

4 months ago

zapyourtumor

It's actually 14 if I go 3x Familiar's Ruse , 3x Spellstutter Sprite , 4x Mana Leak , 4x Counterspell ... even more once you consider the recursion potential of Spellstutter. Even Vendilion Clique can function as a counterspell at times.

That does seem high... though I'm never been sad to have a counterspell in hand, especially considering that they all have 2 casting cost and no restrictions regarding target. Hmmmmm...

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