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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Spellstutter Sprite
Creature — Faerie Wizard
Flash (You may cast this spell at any time you could cast an instant.)
Flying
When this enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
TheVectornaut on
Improbable Alliance
8 months ago
I don't have a ton of experience in second draw / second cast decks, but I do know that you'll probably get more value out of threats that come down early and start accruing permanent advantage. Bloodhaze Wolverine fails the latter check, and Steelgaze Griffin fails both. I'd look at cards that get counters (Knowledge Seeker, Faerie Vandal, or even Kraum, Violent Cacophony with built-in card draw) and/or I'd look at making tokens (Mischievous Mystic, Emrakul's Messenger, Homunculus Horde, or Thopter Fabricator) In your colors, I might consider Irencrag Pyromancer for the removal too. The next step is to make sure you have a reliable source for drawing every turn. Looting with Evie Frye and Merchant of the Vale is fine but comes with a heavy upfront cost. I'd prefer to consolidate the deck around cheap fliers or other even more evasive creatures to play into cheaper Coastal Piracy effects like Curiosity and Curious Obsession. Faerie Mastermind is another great include if you don't mind a little bit of symmetry. With or without Improbable Alliance itself, there are a lot of powerful faerie-themed cards available to the strategy. It could be worth going into black or full pivoting to dimir for other tribal staples like Bitterblossom, Bitterbloom Bearer, Spellstutter Sprite, Vendilion Clique, Obyra, Dreaming Duelist, Scion of Oona, etc. This also makes cards like Banner of Kinship way better. If you prefer to stay in red though, and given the types of Tormenting Voice and cantrip effects you're running, you may get better mileage out of just committing to a spellslinger strategy that temporarily pumps a few big hitters. Monastery Swiftspear, Kiln Fiend, and Nivix Cyclops come to mind from older decks I've seen. Toss in some Assault Strobes and the like and lethal shows up fast. White also has some interesting magecraft creatures from Strixhaven that could fit the strategy. In summary, I'd either focus on swapping out some of your instants/sorceries for more consistent draw sources and payoffs (probably involving faeries) or I'd do the opposite by switching up your creature lineup to better payoff the spells you currently have.
capwner on
Brazen Bitterblooms
8 months ago
I think your strongest card is Spellstutter Sprite and ninjas work perfectly to reuse/abuse them while generating their own advantage, they're good with Faerie Miscreant too. There are a lot of ninjas you could use, I think with that Kaito usually you'll be +0'ing for card selection and draw and using the -2 as a big tempo hit vs. whatever your opponent has managed to field. Faeries are all about those tempo hits + advantage ensuring you hopefully always have some permission on your opponent. I think Barrow Naughty is your weakest one and Faerie Impostor is the next weakest. Sleep-Cursed is slow to start hitting but it has ward, hits harder, and is a 1 drop for your turn 2 spellstutter purposes.
plakjekaas on Why is Kindred a Card …
1 year ago
To clarify a bit: if Kindred was a supertype, Bitterblossom's typeline would just read:
Kindred Enchantment
The Fairie type would not be there, because Faerie is not an enchantment type. As we all know, it's a creature subtype, but Bitterblossom is not a creature, so it can't have that. For an enchantment to have a creature type, it must have creature as a card type.
Or... a different card type that can have creature subtypes. Kindred is the card type that enables noncreature spells to count as a creature for kindred effects by giving them a creature type anyway (like Bitterblossom counting as a faerie for Spellstutter Sprite without being a Faerie creature itself, or Coax from the Blind Eternities being able to find All is Dust)
leovolt884_ on
Delver of Secrets and Lies
1 year ago
I personally love Mantle of Tides for blue control finishers especially because it can be equipped/moved between your creatures at instant speed with the best card draw in the format. Faerie Duelist is one of my favorite fairies from Return to Ravnica draft and would be really good with Spellstutter Sprite. It's also just more instant speed game action for a tempo/draw go style deck
CNG_Stream on
Faeries Unleashed
1 year ago
Some creatures to consider to give you a better early game:
Picklock Prankster - Can be played to dig for more cards at instant speed (faeries or instant spells), and is a cheap creature to play.
Hypnotic Sprite - Option to play as counter and play as creature makes it a useful card. Not high power, but playable.
Spellstutter Sprite - Probably one of the best faeries you can play as it is a cheap flash creature that serves as counter magic.
Faerie Miscreant - A decent one drop option. Only really useful to give you early board presence that helps with Spellstuter Sprite, but also chance to give you card draw if you can open with more then 1 copy.
If you can afford:
Brazen Borrower - One of the best aggressive creature options you have that also serves as early bounce. Understable that it is hard to obtain due to cost ($$$), but if you can use them I would definetly say this would be a must for this kind of deck.
Cards I would remove:
Wasp Lancer - To slow and over costed
Glen Elendra Liege - Not enough multi colored creatures to take proper advantage of its bonus.
Cards I would trim copies:
High Fae Trickster - Would only run up to 2 copies due to high mana value of card. Personally would not use.
Faerie Swarm - overcosted if you don't have creatures on board, if you have creatures you might already be winning due to flying aggro. Maybe 1 or 2 copies in deck.
Oona, Queen of the Fae - Very late game card in a deck that doesn't really have a way to build to late game, seems like bad fit for this deck. Would only use it as a one of fun of, but ultimately cut.
Lastly I would suggest maybe some cheaper bounce spells like Fading Hope so it is easier to do something like bounce a threat and counterspell it on its way back to the board. Fading hope adds extra bonus to get some scry action and even can be used on own creatures as a form of protection.
K4nkato on
death by 1000 papercuts
2 years ago
Prowler is a good choice.
Witches doesn’t need to hit the table turn 2, it can hit the table whenever you’d like. She exists to turn on your cantripping removal spells & kill the occasional Spellstutter Sprite or Gingerbrute. She might not be what you want to do with the deck in the end, but I imagine she has a home in a mono black devotion deck or something.
jacobpmesser on
Self Mill Goyf
2 years ago
4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic Flip 1 Kazandu Mammoth Flip
That's a good base. Take what works and replace what you don't like.
Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.
Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.
So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.
I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).
I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.
Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.
You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).
But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.
My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.
Anyway, have fun.
tacolover25 on
UB faerie tribal
3 years ago
I have a few suggestions:
-
Perhaps Faerie Mastermind for more card draw/turn on Spellstutter Sprite?
-
Faerie Fencing as a two replacement for Peppersmoke. By all means keep one Peppersmoke in the mainboard.
-
I recommend 2xQuickling over Faerie Impostor, simply for the flash.
-
You have lots of creatures, any thought of running Obyra, Dreaming Duelist or Tegwyll, Duke of Splendor in here?
-
If you need some more support you could run Spell Stutter for some counter magic.
- Finally, since you are running Bitterblossom, have you considered running Rankle, Master of Pranks or Picklock Prankster?
Faerie Duelist wouldn't be a bad sideboard option against aggressive decks either.
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