Underrealm Lich

Underrealm Lich

Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Underrealm Lich Discussion

hunter17 on Karador, The Night King

3 months ago

Entomb is a Karador piece that works really nicely. Hermit Druid can mill a lot of cards quickly and also has a low entry cost in your deck. Crop Sigil is a pet card of mine that can mill cards quickly and get stuff back if you need to, or a better piece would be Underrealm Lich . I also have a counters deck and Sweet-Gum Recluse and Loyal Guardian are great combo pieces in the deck. Winding Constrictor can double your counters, and Nikara, Lair Scavenger will draw cards when your Stonecoil-esque creatures leave the battlefield. I don't really like mutate creatures even with Karador; I would suggest using Acidic Slime , Ravenous Chupacabra , or Caustic Caterpillar effects in your deck over them. Free sac outlets are also sweet, so Viscera Seer will perform, and Woe Strider is an absurd card in long games. Speaking of long games, Duneblast will do wonders in Karador by blowing everything up but keeping Karador, and Kaya's Wrath will destroy all creatures to keep you safe and gain you 3 or 4 life. Phyrexian Tower and High Market are free sac outlets on your lands, so they can go in your deck at virtually no cost. City of Shadows can go nuts in the right deck, but it is an RL card at maybe $125 right now. I passed up a chance to buy one for 30 bucks once... Hope you found these suggestions helpful!

orderlyLizard on Kathril, EDH Voltron

4 months ago

I play Kathril myself, but I focus entirely on the unbeatable Voltron strategy. However I'd lose Harmonize for Return of the Wildspeaker , and not just for this deck but in general. It offers so much better value in Commander for the extra mana. Also Underworld Dreams seems a bit out of place even if accounting for Sanguine Bond . I'd lose it alongside Wood Elves and Sunblast Angel . For those I'd add Underrealm Lich , he's great in pretty much any graveyard themed deck (I run him a bunch and he's always well worth his mana cost) and Perpetual Timepiece . It rarely gets targeted and keeps milling you constantly most of the time. Just my two cents :) for this fun commander.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

5 months ago

Interesting. I've never really considered Underrealm Lich before, but now that I think about it, it's pretty good whenever we cast a Soul's Majesty effect on Hogaak.... Lemme put it in the Maybeboard.

Thanks again yo!

jonathan.lynd1121 on Hogaak: My Favorite (Infinite) Combo Deck

5 months ago

I appreciate the response! I was thinking of building this and making a slot for tormod or Underrealm Lich

kpres on Tide Pod Breakfast

6 months ago

Wonder and Bower Passage --> creatures you control can't be blocked except by creatures with Reach.

Insidious Dreams --> Discard a bunch of permanenent cards, which is essentially just saving them for later, and then stack your deck with combos.

Forgotten Creation with Golgari Grave-Troll --> Every upkeep, you discard your hand, and then draw that many cards. Then, in your draw step, mill 6 and get the grave-troll back. Repeat every turn for some massive self-mill. It gets even better with Underrealm Lich.

Every graveyard based deck with ETB trigger creatures needs sac outlets. Both Viscera Seer and Undercity Informer were chosen because they help dig for combo pieces.

Alchemist's Refuge and Awakening --> Take an extra turn during each opponent's turn (but you can't cast stuff from the grave).

Mindslaver --> a salty, one-card combo that basically says "Pay during your main phase to control your opponent's next turn... every turn, forever."

I've seen Mulldrifter in a lot of Muldrotha decks, but Bequeathal is by far the best card draw deck tech available in its class.

Glacial Chasm is a one-card combo that basically says "sacrifice a land every turn, but you can't be attacked anymore." If you choose not to pay the cumulative upkeep cost, you just get rid of it and then you can attack with your creatures. Play it again in the post-combat main phase to stop any incoming attacks. This card is great.

Memnite is a really great card in this build. When you run out of mana, you're still able to cast it, and it's a great, repeatable sac outlet or chump blocker that just keeps coming back. Counts as an artifact or a creature.

Similarly, Jace's Phantasm is a one-mana 5/5. It's insane how good this card is. You just need to mill your opponents a little bit with Undercity Informer, Fleet Swallower, or Dreamborn Muse

Kodama of the East Tree is great with Muldrotha, because you will want to be casting stuff from the graveyard and generally ignoring your hand. Well, every time you get something from the grave, you can also get something from your hand.

Saredio on Big-J and Nooze

8 months ago

jexicanwrestler i appreciate the suggestions i 100% agree with Underrealm Lich its currently in my paper version of the deck and i always love having it out but i cant seem to find a spot for the other cards any ideas?

MahBoi100 on The Ladybug: An Apex Predator

8 months ago

Lowering the curve is definitely a good idea. Usually, this comes at a cost of how much the creatures do on their own. However, some of the cards you mention are quite good.

Mire Triton is a great, cheap Deathtouch creature that both provides defense as well as filling up the graveyard. In the early game, players usually only need a very tiny reason to not attack you to direct their aggression elsewhere. An argument to not run it would be that it only has one keyword itself, but it's additional utility makes it a decent inclusion.

Nullpriest of Oblivion is a card I haven't gotten to experiment much with yet, but it seems really good. Menace is indeed rare, especially in combination with other keywords. It may be added in the future simply on the back of having Menace. It also providing a decent mana sink in the late game is nothing to scoff at either.

When it comes to Winding Constrictor, I think theres some merit in considering it. It has some really nice synergy with Kathril, seeing at it increases the number of both keyword counters and +1/+1 counters. Conclave Mentor, on the other hand, I think do too little to warrant a place in the deck. On its own, it has no keyword abilities and simply increase the number of +1/+1 counters by one.

Danitha Capashen, Paragon provides great value for the cost. I second the decision to swap out Aerial Responder for her. Flying is the most common keyword, at least in my list.

Regarding my land count, 34 is definitely pushing it, and I should probably be running at least 35. That being said, I have yet to be properly mana screwed with this version. I run about 15 ramp- and card draw spells, so my mana usually smoothes out. Running 37 lands, like you are, is not a bad idea at all. If you find yourself often shifting between getting flooded and screwed, may I ask what ramp and card draw you're running?

Cards like Sylvan Library, Underrealm Lich, Doom Whisperer and Phyrexian Arena are all great for slowly accruing value. Library, Lich and Whisperer are particularly great because they let you look at cards ahead of time and arrange your deck after what you need. I don't know your budget though. Many of the best card draw and filtering spells are expensive, but there are some budget options too, like Lifecrafter's Bestiary, Crystal Ball and Read the Bones. :)

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