Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
|Have (2)||rockleemyhero , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Shadowmage Infiltrator occurrence in decks from the last year
Latest Decks as Commander
Shadowmage Infiltrator Discussion
1 month ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
2 months ago
Just doing a quick look at the MTG Wiki:
The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.
Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.
Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )
Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.
You Make the Creature contest resulted in the creation of Spiritmonger .
The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:
- Olle Råde's Sylvan Safekeeper ;
- Darwin Kastle's Avalanche Riders ;
- Mike Long's Rootwater Thief ;
- Chris Pikula's Meddling Mage ;
- Jon Finkel's Shadowmage Infiltrator ;
- Kai Budde's Voidmage Prodigy ;
- Jens Thoren's Solemn Simulacrum ;
- Bob Maher's Dark Confidant ;
- Terry Soh's Rakdos Augermage ;
- Antoine Ruel's Ranger of Eos ; and
- Tiago Chan's Snapcaster Mage .
The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .
Magic 2015 had a number of cards created by famous Magic fans. These cards are:
- George Fan's (Plants vs. Zombies) Genesis Hydra ;
- Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
- Markus Persson's (creator of Minecraft) Aggressive Mining ;
- Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
- David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
- Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
- Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
- Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
- Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
- Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
- Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
- James Ernest's (creator of Cheapass Games) Hot Soup ;
- Edmund McMillen's (indie game designer) Cruel Sadist ; and
- Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .
I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.
8 months ago
8 months ago
Some suggestions from me:
- Thalakos Seer is strong with ninjutsu
- Will-o'-the-Wisp has evasion but is also a good blocker
- Whispersilk Cloak gives evasion and shroud
- Shadowmage Infiltrator is also a good card
- As additional carddraw you could run Coastal Piracy,Bident of Thassa and/or Reconnaissance Mission
- Command Tower is a must play
- Sword of Vengeance and every equipment that gives first strike are good with ninjutsu because you can use ninjutsu after first strike damage.
10 months ago
I have a few notes here.
Crumbling Necropolis is a tap land, and, for a rather swift game plan of aggro, this is a large detriment. I'd recommend more basics in their place.
The curve is quite low, thence twenty-four lands is a little much. I'd cut 2-4 lands and try some removal. Unsummon, Terminate, Brazen Borrower, or Fatal Push could be better. Lightning Bolt would probably be best.
Unearth is a little odd here. Perhaps a mere two copies? It doesn't work well with this proactive gameplan.
Shadowmage Infiltrator is a late-game engine that allows this to sustain card draw, but is three mana and doesn't do much early. Try two copies.
Knight of the Ebon Legion could be fine. Pump it after blocks and the Calvalcade's attack trigger, hit for far more.
I'd put in Scorch Spitter. It seems to do well.
Tetsuko Umezawa, Fugitive is legendary and doesn't stack due to this. I'd go down to three.
Thar it be. Good luck!
10 months ago
Vela the Night-Clad - Duskmantle Seer - Notion Thief - Silent-Blade Oni - Shadowmage Infiltrator - Extract from Darkness - Memory Plunder - Silumgar's Command - Flooded Woodlands - Diabolic Vision - Perplex - Forbidden Alchemy - Mystical Teachings - Psychic Strike - Soul Manipulation - Rags / Riches
1 year ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!
1 year ago
Azeworai Thank you! All these sound great in this deck. Shadowmage Infiltrator would be perfect for some draw, which I can use, and also themes perfectly. Spinal Embrace would be crazy! Especially since my playgroup likes to play big creatures. lol And Life's Finale would give me so much more options. Something like Animate Dead would really make that card shine. Great suggestions! Thanks