Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this deals combat damage to a player, you may draw a card.
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Shadowmage Infiltrator Discussion
4 months ago
I think tokens are the way to go. Trading tokens for big stuff. Think the Myriad mechanic. Blade of Selves, Banshee of the Dread Choir, and Broodbirth Viper. Other cards like Bitterblossom, and Thopter Spy Network, trad these cards in for the biggest nastiest creatures.
- Archon of Cruelty
- Toxrill, the Corrosive
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Lord of the Void
- Archfiend of Despair
- Sphinx Ambassador
- Lorthos, the Tidemaker
- Jin-Gitaxias, Core Augur
- Void Winnower
- Ulamog Infinite Gyre
- Phyrexian Triniform
- Darksteel Colossus
- Blightsteel Colossus
These are good for starters to choose from for cheating in value.
5 months ago
Modern is a very fast format, and on-top of that Mill decks need to be fast to have any hope of winning the game. High mana cards like Consuming Aberration and Haunting Echoes are just too clumsy and slow to be able to perform well, you need to aim for lower cmc cards. Mill should be aiming to have won the game by turn 5.
in a similar bucket, Duskmantle Guildmage is just too slow for Mill, in that it isn't actually helpful at all outside of one particular janky combo with Mindcrank (and that's an entirely different deck). Similarly, Shadowmage Infiltrator just doesn't cut it in that the soonest it'll be giving you a card is turn 4, and drawing a single card for 3 mana at the end of the game normally isn't worth it. The only good Mill-creatures worth playing are Ruin Crab and Hedron Crab.
The 2x Crypt Incursion should be mainboard, and you should be looking to run around 22 lands.
You have a lot of other very slow spells for Mill, all of Isochron Scepter, Trepanation Blade, Ashiok, Nightmare Weaver just don't do enough work, and won't win you the game fast enough. Similarly, Mind Funeral and Fraying Sanity are generally considered "bad" Mill spells - Mind Funeral generally doesn't get enough cards for its mana cost, and Fraying Sanity usually won't mill more than a single Mill spell anyway (and drawing the second copy usually means we lose).
I'm not sure what your budget it, but here is an example of a top-end, well-tuned Mill deck, for comparison.
7 months ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
1 year ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
1 year ago
Just doing a quick look at the MTG Wiki:
The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.
Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.
Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )
Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.
You Make the Creature contest resulted in the creation of Spiritmonger .
The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:
- Olle Råde's Sylvan Safekeeper ;
- Darwin Kastle's Avalanche Riders ;
- Mike Long's Rootwater Thief ;
- Chris Pikula's Meddling Mage ;
- Jon Finkel's Shadowmage Infiltrator ;
- Kai Budde's Voidmage Prodigy ;
- Jens Thoren's Solemn Simulacrum ;
- Bob Maher's Dark Confidant ;
- Terry Soh's Rakdos Augermage ;
- Antoine Ruel's Ranger of Eos ; and
- Tiago Chan's Snapcaster Mage .
The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .
Magic 2015 had a number of cards created by famous Magic fans. These cards are:
- George Fan's (Plants vs. Zombies) Genesis Hydra ;
- Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
- Markus Persson's (creator of Minecraft) Aggressive Mining ;
- Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
- David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
- Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
- Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
- Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
- Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
- Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
- Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
- James Ernest's (creator of Cheapass Games) Hot Soup ;
- Edmund McMillen's (indie game designer) Cruel Sadist ; and
- Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .
I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.
1 year ago
1 year ago
Some suggestions from me:
- Thalakos Seer is strong with ninjutsu
- Will-o'-the-Wisp has evasion but is also a good blocker
- Whispersilk Cloak gives evasion and shroud
- Shadowmage Infiltrator is also a good card
- As additional carddraw you could run Coastal Piracy,Bident of Thassa and/or Reconnaissance Mission
- Command Tower is a must play
- Sword of Vengeance and every equipment that gives first strike are good with ninjutsu because you can use ninjutsu after first strike damage.