Enchantment — Aura
Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Psionic Gift Discussion
4 months ago
You might like these: Mirrormade, Copy Enchantment, Clever Impersonator, Replication Technique, Doomwake Giant, Thoughtrender Lamia, Thornbite Staff, Viridian Longbow, Fire Whip, Power of Fire, Hermetic Study, Psionic Gift, Crystal Chimes, Callaphe, Beloved of the Sea
6 months ago
You could use Psionic Gift as a way to tap your boss. There are a few more blue cards like that, a couple artifacts (like Thornbite Staff ) but I'm not familiar with any black enchantments like that. Green has one that creates a 1/1 elf but elves are NOT turtles.
7 months ago
You might like these: Ominous Seas , Hermetic Study , Psionic Gift , Lotus Petal , Snap , Worn Powerstone , Empowered Autogenerator , Coalition Relic , Firemind Vessel , Gilded Lotus , Frontier Siege , Insidious Dreams , Turbulent Dreams , Dawnstrider , Zombie Infestation , Decisive Denial
10 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!
1 year ago
Looks good! These might interest you: Sakura-Tribe Scout, Skyshroud Ranger, Walking Atlas, Llanowar Scout, Budoka Gardener Flip, Stone-Seeder Hierophant, Retreat to Coralhelm, Chakram Retriever, Lotus Cobra, Psychosis Crawler, Chasm Skulker, Hermetic Study, Psionic Gift, Lotus Petal, Springleaf Drum
1 year ago
Thanks for your suggestion BarbarianSun Pope! Freed from the Real really looks like a strong card for my deck... If I understand Second Wind correctly, it might be even stronger. Is it correct that I can use it to tap my psionically gifted marsh viper and while that activity is on the stack I can activate the Psionic Gift ? So after the Psionic Gift resolves and piosons my opponent, my dear pet viper will untap again? If that works it would be the perfect combo for the Deck and I would try to work stronger around it, leaving out the other snakes (except that neat Cobra, for nostalgic reasons...) and some of the other stuff and rather stuff it with tutors and mana boost...
1 year ago
Oh, ok. I misunderstood. Sorry.
Capsize is probably the most popular combo payoff.
Thermo-Alchemist and Firebrand Archer are good outs. They don't even use the mana you generate. These work really well if you're using Cloud of Faeries as an alternative Drake. If you can get two lands that produce three mana, like an Izzet Boilerworks and an island, you won't gain any mana with each iteration of the faeries combo, but you'll generate damage with the Alchemist and/or Archer.
If you've got two of the "return a spell from the graveyard" creatures, you can close out the game with a lightning bolt or any burn spell that hits faces, like you suggested. First you flicker the Drake and one "return spell" creature until you have enough mana, then you start flickering both "return spell" creatures to get back the bolt and flicker each time.
Black has a couple creatures that mill on EtB, like Sibsig Host. If you've got the flicker combo online and no one forces you to draw at instant speed, those can close a game.
This is just what I'm thinking off the top of my head. I'm sure there are a lot of others, I'm just not very familiar with them - I don't really use them, and I also don't often play against people who use them, I just kind of peripherally know they exist.
I am on the PDH Homebase Discord Server, though, which contains a lot of folks who are much more knowledgeable about infinite combos than I. If you remain curious about it, you should join us: https://discord.gg/fNVdYx
1 year ago
Looks great so far. These might interest you: Spark Double, Flickering Ward, Blightcaster, Doomwake Giant, Thoughtrender Lamia, Distant Melody, Viridian Longbow, Hermetic Study, Psionic Gift, Ethereal Armor, Skullclamp, Vampiric Rites, Phyrexian Arena, Kindred Discovery, Fanatical Devotion, Divine Visitation