Natural State

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Natural State occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

Natural State Discussion

Azeworai on Obosh, Vexing Collector

6 days ago

As opposed to Nature's Claim, allowing your opponent to gain life, Natural State may be more befitting.

StopShot on Legendary Equipment - Custom Card ...

2 weeks ago

@abby315, Ah, no the formatting is correct if you check the oracle text of Splinter Twin on Gatherer.

I get what you're saying about Splinter Twin being a risk as its easy to get 2-for-1 if you're the Twin player. I tried to replicate that here where you could destroy the equipment with the copy ability on the stack which would cause the combo player to lose the creature later due to the ability. This 2-for-1 only works for artifact removal however.

Do keep in mind Kiki-Jiki, Mirror Breaker does exist in the format as there's no way to 2-for-1 that set-up and both my custom card and the Kiki-Jiki setup can only be pulled off no earlier than turn 5 which is pretty slow/late in the Modern format. While my custom card doesn't die to creature spot-removal like Kiki-Jiki, it does get removed easily to a wide myriad of format staples such as Inquisition of Kozilek, Natural State, Abrupt Decay, Smash to Smithereens, Abrade, Stony Silence, Kolaghan's Command, Rakdos Charm, Collector Ouphe and Karn, the Great Creator. There's also been more cards printed since Splinter Twin's banning that could be effective at countering the strategy that weren't present before such as Dovin's Veto, Authority of the Consuls, Thalia, Heretic Cathar, Fry, Unmoored Ego, Trespasser's Curse, Harsh Mentor, Wilt, Force of Negation, Tyrant's Scorn, Spell Queller, Aether Gust, Sorcerous Spyglass, Cindervines and Assassin's Trophy. Given the card pool and turn 5 being the earliest the combo can go off, is the late-game flexibility too strong?

Also this card is designed for Modern competitive and casual EDH value, but more emphasis on Modern.

Destroyerbirb on Jalira’s Three Card Monte

3 weeks ago

Sideboard:

3x Grafdigger's Cage Against Graveyard decks

3x Natural State Against Artifacts

2x Noxious Revival Against Mill

2x Damping Sphere Against Storm

2x Dismember Against Creature decks (You can play this card by paying 4 life total + 1 mana.)

3x Mystical Dispute Against other blue decks

the__odysseus on Illuna Consultation [WIP]

1 month ago

I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.

muffpuncher on Eladamri Cheep Elf bitches

2 months ago

Here's the format for my suggestions: Remove - > Add

Winter Orb - > Emerald Medallion

Blanchwood Armor - > Triumph of the Hordes

Leyline of Vitality - > Guardian Project

Leyline of Lifeforce - > Leyline of Abundance

Obelisk of Urd - > Coat of Arms

Elvish Eulogist - > Nature's Lore

Elvish Scrapper - > Nature's Claim

Elvish Lyrist - > Natural State

Nettle Sentinel - > Primordial Sage

Talara's Battlion - > Ezuri, Renegade Leader

Pennon Blade - > Door of Destinies

Pendelhaven Elder - > Marwyn, the Nurturer

Bramblewood Paragon - > Green Sun's Zenith

Elvish Branchbender - > Skullclamp

Gempalm strider - > Lifecrafter's Bestiary

Elvish soultiller - > Elvish Mystic

Fyndhorn Elder - > Fyndhorn Elves

Frontier Guide - > Zendikar Resurgent

Might of the masses - > Lead the Stampede

Stampede - > Beast Within

Strength in numbers - > Heroic Intervention, but (Wrap in Vigor is the budget alternative)

Strata Scythe -> Growing Rites of Itlimoc  Flip

I highly dislike overrun, because I think you can run Ezuri instead, but I will admit that +3/+3 can sometimes be the difference between winning or losing.

Also, find room for an Eternal Witness in there, it's pretty good.

muffpuncher on Eladamri Cheep Elf bitches

2 months ago

Here's the format for my suggestions: Remove - > Add

Winter Orb - > Emerald Medallion Blanchwood Armor - > Triumph of the Hordes Leyline of Vitality - > Guardian Project Leyline of Lifeforce - > Leyline of Abundance Obelisk of Urd - > Coat of Arms Elvish Eulogist - > Nature's Lore Elvish Scrapper - > Nature's Claim Elvish Lyrist - > Natural State Nettle Sentinel - > Primordial Sage Talara's Battlion - > Ezuri, Renegade Leader Pennon Blade - > Door of Destinies Pendelhaven Elder - > Marwyn, the Nurturer Bramblewood Paragon - > Green Sun's Zenith Elvish Branchbender - > Skullclamp Gempalm strider - > Lifecrafter's Bestiary Elvish soultiller - > Elvish Mystic Fyndhorn Elder - > Fyndhorn Elves Frontier Guide - > Zendikar Resurgent Might of the masses - > Lead the Stampede Stampede - > Beast Within Strength in numbers - > Heroic Intervention, but (Wrap in Vigor is the budget alternative) Strata Scythe -> Growing Rites of Itlimoc  Flip

I highly dislike overrun, because I think you can run Ezuri instead, but I will admit that +3/+3 can sometimes be the difference between winning or losing.

Also, find room for an Eternal Witness in there, it's pretty good.

GhostChieftain on Land Reanimator Supreme

4 months ago

Crop Rotation is basically a must have. Allows you to get extra value with frog out and can get your dakmor. Entomb should be re-added for the same reason. Nature's Claim and Natural State are really good at keeping the board clear of nasty grave hate. Green Sun's Zenith can get value green creatures or Dryad Arbor if you add that in.

Icbrgr on Stupid.deck

5 months ago

I have a very similar idea that I'm tinkering with for modern! I thin you need to have a way to deal with Pithing Needle so they dont name Maze's End and its G.G.... .maybe Return to Nature or Broken Bond or Natural State ?

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