Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|Have (2)||Bluboltar , metalmagic|
|Want (3)||postmodernmajgen , IronTaurus , hahaurfatoh|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Consuming Aberration occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UB (Dimir): 1.39%
Consuming Aberration Discussion
1 month ago
2 months ago
I have ten “normal” decks (i.e., decks that are not EDH decks), one for each two-color combination, but, most of those decks, I built when I was new to this game (occasionally modifying them as newer cards were released), so some of them have more than 60 cards, the number that has been accepted as the ideal number of cards for a deck.
Therefore, I am seeking advice for how I can reduce my decks to 60 cards, so that they are ideal for this game.
The first deck is Scourge of Pestilence, a black/green deck whose primary theme is using the graveyard as a resource, but also with a token subtheme. I already removed two copies of Nature's Claim (rendered unnecessary by four copies of Assassin's Trophy) and two copies of Skullbriar, the Walking Grave which did not contribute to the overall theme of the deck, which has reduced the deck to 66 cards, so I still need to remove six more cards. I will definitely remove two lands, since I feel that 28 lands will be sufficient for a 60-card deck, but that shall still leave four more cards that need to be removed. I am currently contemplating removing two copies each of Deathrite Shaman and Vulturous Zombie, since the deck currently has four of each of those cards.
The next deck is Devouring Darkness, a black/blue deck with the theme of destroying an opponent’s library before they have a chance to cast their spells. I have already removed four copies of Agony Warp, which is a great card, but does not fit the theme of the deck, so the deck currently has 66 cards. I have noticed that some cards in this deck put cards into the opponents’ graveyard, while other cards exile cards, two strategies that work against each other. However, Consuming Aberration and Oona, Queen of the Fae are both too awesome to remove, despite their abilities working against each other. Circu, Dimir Lobotomist is nice, but is rather expensive for a 2/3 creature, plus, there is no guarantee that a player shall have multiple copies of a card in their deck, reducing his usefulness. The creature that contributes least to this deck’s theme is actually Baleful Strix, but that card is so amazing that I would prefer to not remove it, unless there is no other option. As with my previous deck, I shall remove two lands from this deck, to reduce it to 28 lands, which shall leave four more cards that need to be removed.
I do have several more decks with more than 60 cards, but I would like to work on these decks, first, before I work on any other decks.
What does everyone else say about this? What cards should I remove from my decks to reduce them to 60 cards each? I will greatly appreciate any feedback that anyone here has to offer.
2 months ago
Phenax was one of my first EDH decks, love him to death. Great list!
I would consider all the cards with "inspired". I see you have Macar, but there are more that work really well in this deck. IMO the best ones you don't have are Arbiter of the Ideal, Daring Thief, Disciple of Deceit, and Siren of the Silent Song.
Also Thassa's Oracle... Early game it's just good filtering + a decent body for Phenax, while late game you can win out of the blue. In my most recent game with Phenax I had a consuming aberration out with nothing else on board. I had already milled roughly 20 cards from each opponent. At endstep, I milled an opponent for 60. I untap with an 80/80 consuming aberration, opponents all tapped out. I mill myself for 80... Confused looks... I cycle Vizier of Tumbling Sands, untap the aberration, mill myself again. Cast Thassa's Oracle for the win, great fun!
2 months ago
drop Barrier of Bones for something like Gravecrawler because you get tons of value from it compared to this card. drop Flight for Wonder because it gives all your creatures flying. Mind Sculpt could be replaced with something like Consuming Aberration because it hits everyone for mill. Ghoulcaller Gisa would be a fantastic addition to the deck. another great card would be Grave Titan i would drop Dread Shade for it.
3 months ago
That's a quite critic analysis, thanks multimedia.
I'll have to think a lot about the swaps for the next update, since trying to lower the curve and improve ramp will definitely go towards improving the deck's consistency.
Adding Muddle the Mixture is definitely a good idea, more so than Drift of Phantasms. Fact is that I don't want the deck to become too reliable or else it could overcome too easily the other decks in my playgroup.
The idea of keeping only Consuming Aberration and The Haunt of Hightower as */* creatures it's a bit of a stretch in my opinion, thus I will first try to cut in other areas. If this doesn't work out, I'll consider cutting the less efficient creatures.
I'd however like to keep Dauthi Embrace since it can be used to make big creatures unlockable. Still, it's not what the deck wants to do, but it can work in a pinch.
3 months ago
I have been running a primer for Phenax, God of Deception for over a year now, and the deck went through many changes.
I play in a casual playgroup that has constantly kept raising the bar in terms of power level. The only notable bans in my playgroup are MLD, extra turns and infect.
When I decided to build my EDH mill deck, I knew from the start that it would have been tough, since it's not the most efficient strategy to go with. The deck features many notable combos to completely mill all my opponents and interactions between */* creatures (like Consuming Aberration) and Phenax. I know that the deck, containing many combos, could use some tutors, but I don't want to feel like the Johnny of the group every time I pull out the deck.
While trying to further improve the deck's win rate, I started to ask myself if I should include the Painter's Servant + Grindstone combo. This combo is very fast and powerful, since it can potentially fully mill somebody on turn 3. I'm however a bit skeptical about it, since the two pieces, apart from the combo, don't do anything on their own: Grindstone has only an expensive and ineffective repeatable mill ability, while Painter's Servant doesn't do absolutely anything, apart from maybe messing around with Protection and Fear/Intimidate.
The question is: should I include this two card combo? If yes, what would you take out to make room for it?
Moreover, any suggestions or thoughts on the deck and the primer are most welcome!
Here's the deck:
Commander / EDH
SCORE: 72 | 59 COMMENTS | 8804 VIEWS | IN 46 FOLDERS
3 months ago
Mill is fun! I have some thoughts, though:
- A nice finisher might be Mind Grind, since that can be nice and damaging. You also have Consuming Aberration that can get quite large and quite lethal. (Quite quickly.)
- For the milling strategy, another option could be to go the route with Sphinx's Tutelage, which can add up quickly. I've toyed around with using Tutelage and Folio of Fancies to draw all the cards and empty all the opponents' libraries in record time. This could also be nice in combination with Into the Story; this might be a better route to consider instead of Memory Adept (and especially four copies).
- If you want the milling strategy, better planeswalkers than that Jace are Ashiok, Nightmare Weaver and Ashiok, Dream Render. The former helps you steal opponents' threats, while the latter is straight-up value milling plus exile (which is useful if dredge-like shenanigans are a thing).
- Other useful milling creatures are Minister of Inquiries, Overwhelmed Apprentice, and Manic Scribe, each with a bit of a different niche. (I like the Apprentice, since the bonus scry also sets up your draws.) You can also add Thing in the Ice Flip as a bonus finisher: if you cast four qualifying spells, the Thing flips and lets you re-use your Secretkeepers, Ministers, et al.
3 months ago
I have a couple of suggestions for this deck. First, I think you need a creature base of some kind, since chances are you will be facing decks that just want to kill you by attacking. Merfolk Secretkeeper and Jace's Phantasm are good cards for this. Also, i would advise cutting Mind Sculpt and replacing it with Tome Scours or Traumatize's, as Tome Scour is very good and im pretty sure Traumatize is an instant win with Fraying Sanity it is 5 CMC so i would only run 2-3 of them MAX. Other creatures could be Consuming Aberration, Wall of Lost Thoughts, and Vantress Gargoyle. Looks fun, fraying sanity is awesome, but i would say add some kind of hate towards Emrakul, the Aeons Torn, because that says no to your whole entire gameplan. I'm too lazy to really go look for any cards that do that, but im pretty sure playing Leyline of the Void works as a sideboard option. Awesome deck, +1 from me.