Creature — Horror
This creature's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|Have (3)||orzhov_is_relatively_okay819 , 31770 , Sakkes|
|Want (2)||JeY_k , Cool_Cat|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Consuming Aberration Discussion
4 days ago
It seems like pretty much anything with an cost to cast or use an ability of will fit. Other ideas are "number of (whatever)" in play or that you control, like Kaya's Wrath or Consuming Aberration. Multikicker should work well.
Are you looking for any specific colors? Rosheen Meanderer builds off the X-cost idea,
6 days ago
Brian-123 those are all great suggestions! And all cards I own, but I realized I forgot to explain why I hadn't used them.
I Chose to select each player or each opponent cards for the mill and graveyard hate as I usually play in a 3 to 5 man Pod and very rarely end up in duels. Thus I felt sharing the hate was a good idea
6 days ago
1 month ago
Modern is a very fast format, and on-top of that Mill decks need to be fast to have any hope of winning the game. High mana cards like Consuming Aberration and Haunting Echoes are just too clumsy and slow to be able to perform well, you need to aim for lower cmc cards. Mill should be aiming to have won the game by turn 5.
in a similar bucket, Duskmantle Guildmage is just too slow for Mill, in that it isn't actually helpful at all outside of one particular janky combo with Mindcrank (and that's an entirely different deck). Similarly, Shadowmage Infiltrator just doesn't cut it in that the soonest it'll be giving you a card is turn 4, and drawing a single card for 3 mana at the end of the game normally isn't worth it. The only good Mill-creatures worth playing are Ruin Crab and Hedron Crab.
The 2x Crypt Incursion should be mainboard, and you should be looking to run around 22 lands.
You have a lot of other very slow spells for Mill, all of Isochron Scepter, Trepanation Blade, Ashiok, Nightmare Weaver just don't do enough work, and won't win you the game fast enough. Similarly, Mind Funeral and Fraying Sanity are generally considered "bad" Mill spells - Mind Funeral generally doesn't get enough cards for its mana cost, and Fraying Sanity usually won't mill more than a single Mill spell anyway (and drawing the second copy usually means we lose).
I'm not sure what your budget it, but here is an example of a top-end, well-tuned Mill deck, for comparison.
2 months ago
Also, any time you, say, activate Soul-Guide Lantern to exile opponents' graveyards, Consuming Aberration will die immediately after the ability resolves from being a 0/0, unless you have some kind of anthem effect that can raise its toughness.
For a little background to how these things work: Consuming Aberration's power and toughness are a characteristic of the card. There's no delay to it updating; its power and toughness are always equal to however many cards are in your opponents' graveyards at any given moment.
State-based actions are checked when players get priority like Named_Tawyny said - generally right after something (a spell or an ability) goes on the stack, right after something resolves, and at the beginning of most steps. If it's ever a 0/0 at any of those times, it will die (possibly triggering abilities) and then another round of priority will happen. You will not have time to respond to it being 0/0 before it dies.
There are rare situations where it could dip to 0 toughness momentarily without dying (for example, if a card said "exile all graveyards, then each player mills a card"). By the time state-based actions are checked, your opponents would have cards in their graveyards again.
2 months ago
Your friend is correct. Assuming your opponents had no cards in their graveyard, Consuming Aberration would be a 0/0 when it enters the battlefield.
It won't die immediately, but it will die before you have a chance to do anything. As soon as you would get priority (which happens right after it finishes entering the battlefield) the game would see that it has 0 toughness, and move it to your graveyard as a State Based Action. By the time you could cast anything, it will already be gone.
2 months ago
Hi everybody, I rarely post so apologies if I've incorrectly set this up or asked in the incorrect area. Anyhow, I was thinking of creating an Umbris, Fear Manifest deck, and with it, wanted to use Consuming Aberration. Since I care so much about exile, I planned to use cards like Silent Gravestone and Soul-Guide Lantern to mill and constantly exile opponents graveyards. Keeping that in mind, I was wondering if it was possible to play Consuming Aberration as a 0/0 and then respond to either:
- The enter-the-field trigger
- Or the On-death trigger
I was speaking to a friend that said that since Consuming Aberration has Star/Star, it is a constant state based card or something, and therefore cannot be interacted with once it enters (It just dies). Thanks!
3 months ago
I'll consider it Dangerwillrobinson79. Also another card I considered for this deck was Cellar Door since it paired with Undead Alchemist and Consuming Aberration if I put it in but I don't know how good of a card it is. I also considered putting Erdwal Illuminator to help with getting more clue tokens out for Tamiyo's Journal since I was going to put it in as a possible help for tutoring for certain cards but then again Eloise, Nephalia Sleuth might have it covered