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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Consuming Aberration
Creature — Horror
This creature's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
jdogz32 on
Sultai graveyard
1 month ago
Stitcher's Supplier is pretty much a staple in self mill decks.
Another one I see in alot of decks is Satyr Wayfinder helps keep lands coming and mills twice the cards as Sultai Skullkeeper
You have alot of lands. For a 60 card deck typically you won't go much higher than 24. You have 33.
You have cards in your deck that aren't modern legal. Brawn Sewer Nemesis Deathrite Shaman are not modern legal. Some substitutes that are legal are Wonder instead of brawn. Lord of Extinction over Sewer nemesis. Scavenging Ooze over deathrite shaman.
Lhurgoyf is only playable in a commander setting in my opinion. You can't count on your opponents graveyard being filled with creatures at all. I'd recommend Urborg Lhurgoyf as a direct upgrade. Has a self mill abilities and cost half as much Mana.
I'd take out most of your cards that cost 5 Mana. You have quite a few and i don't really see the purpose of Consuming Aberration also your deck is mostly creatures and lands so a Grisly Salvage will get you the same effect as Sultai Soothsayer I hope this helps.
Vicarian on
Milla Jovovich
3 months ago
A four-of on Consuming Aberration bothers me a bit. If your intent is for your creatures to help you in the early game, that's a dead draw until at least turn 6 or more (on average, mostly depending on how often you draw land). Mana screw is very real, and hurts in control/mill decks a lot more than aggro decks. I'd cut a couple of those guys for a couple Drown in the Loch.
JoyBoy6 on
Welcome to the Undercity
8 months ago
More like a last resort card. Y need a specific creature or spell or the enemy will win in a turn or 2, and y cast Doomsday to draw the card(s) you want and get the advantage. The downside is sure lose in 5 turns at best, but if you are at a point where you will lose the game anyway, then you have no other choice and y dont exile the enemy graveyard.Y set the draw for the next 5 turns and y win with mill(Consuming Aberration+ Rite of Replication), clone( Phyrexian Metamorph) or abuse the graveyard( Rise of the Dark Realms) of the enemy.
Sheahi on
I Draw, You Mill. That Simple.
1 year ago
jonny909090 I run a similar Commander deck Mortivore, Consuming Aberration, Black Vise, Forced Fruition and my 2 favorite card combo Peer into the Abyss with (what you already have) Sphinx's Tutelage (or any similar mill/draw cards) and to hold my deck over I like to use cards like Venser's Journal and it's lesser counter part Ivory Tower
(I don't know how to remove my previous comment)
wallisface on
Mill, suggestions are welcome :)
1 year ago
ConversationR6 multiple copies of fraying sanity do stack, but realistically drawing a second one is pointless. By the time you reach turn 4, your opponent shouldn’t have more than ~20 cards left, so any one mill card will kill them anyway. In that same vein, Fraying Sanity hasn’t done anything better than represent a single mill-spell, so it’s almost always worse than just running a mill-spell in its place. Drawing a second Fraying Sanity is almost always a dead-draw, as its not actually helping you mill anything.
If you’re goal is to mill, then you shouldn’t be running any creatures other than Ruin Crab/Hedron Crab. Having “strong” creatures doesn’t help you at all to achieve your goal of milling out your opponent, and will effectively be cards in your hand that fail to help you achieve your goal. Consuming Aberration in particular is super-unideal, as no game with a mill deck should be going long enough for you to have 5 lands in play to cast it.
For reference on how a competitive mill deck looks, I have an example list here
Phaeophyta on
Steal Yo Girl for Connor
1 year ago
Scrib Nibblers Siphon Insight Wizened Snitches Expel from Orazca Cathartic Adept Vantress Gargoyle Mind Flayer Sage of the Beyond Krydle of Baldur's Gate Consuming Aberration Dazzling Sphinx Palladium Myr Ruin Crab Dark Ritual Negate Dimir Charm Infernal Grasp Aetherspouts AEtherize Winds of Rebuke Stolen Goods Extract from Darkness Necromantic Selection Talent of the Telepath Ravenform Pyxis of Pandemonium Commander's Sphere Hedron Archive Firemind Vessel Sisay's Ring Ur-Golem's Eye
Gleeock on Creature Donation Ideas
1 year ago
After a leaked commander came out I need some suggestions for good creatures to donate to opponents in . Details as follows: End step I get to give opponent my creature, goad it rest of game, give it +2/+2 counters, IMPORTANT creature cannot be sac'd. Lastly, whenever a creature I own but don't control attacks I draw a card.
So far, I have: 1. Demonic Taskmaster 2. Plague Reaver 3. Abhorrent Overlord 4. Consuming Aberration
legendofa on Cards that getting stronger
1 year ago
It seems like pretty much anything with an cost to cast or use an ability of will fit. Other ideas are "number of (whatever)" in play or that you control, like Kaya's Wrath or Consuming Aberration. Multikicker should work well.
Are you looking for any specific colors? Rosheen Meanderer builds off the X-cost idea,
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