Mausoleum Secrets

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with converted mana cost/mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.

Snap157 on Budget Meren

3 weeks ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

plakjekaas on Jarad, Sovereign of the Swarm

2 months ago

It's a nice middle of the road between Mausoleum Secrets and Rune-Scarred Demon. There's probably some silly reanimation loops (Victimize, Eternal Witness?)you could use this for, which might make it play way better than it looks. The fact that it searches for it's own combo pieces might prove problematic in practice, but probably no more than Prime Speaker Vannifar does.

"And/or" is redundant, if it says "or" it can already find all the cards that are "and".

DemonDragonJ on Jarad, Sovereign of the Swarm

2 months ago

I like Mausoleum Secrets, as that card is different from most "tutors" in that it requires a player to be slightly more strategic than do similar cards, but I still find that card to be somewhat narrow, so I have made a creature who has an ability that is very similar to that of this card, as seen, below:

Jarad, Sovereign of the Swarm Show

As great as Mausoleum Secrets is, I do have several reasons for which I am making a slightly better version of it: it can find cards of only a single color, it does not put any cards into its caster's graveyard, and it counts only creature cards, so this new version of Jarad addresses all of those issues.

What does everyone else say, about this card? How well did I do, with it?

Profet93 on Uncle Istvan and the Shadow Crew

1 year ago

indieinside +1

Thank you for your patience. I thought there was a deck that you told me to comment on that I have yet to comment on, my mind is playing tricks on me. Anyways....

Why do you need so many blockers? Is your meta more battle cruiser? I personally like (instant speed) removal but it really depends on your meta and power level. No Mercy has always been hit or miss for me. Its good because it's a deterrent, but sometimes people will just stall out for 1-2 turns (which is nice) but then just overrun you and the trigger falls of the stack as you die.

Alternatively, another blocker with flying could be Bitterblossom. Should you wish, you could add a Contamination to synergize with it, although it might be a tad too anti-synergistic given you run coffers, lake, nykthos.

Mausoleum Secrets might always be worth considering given that you run a bunch of creatures. Do keep in mind you can only tutor for black cards though.

Skullclamp is not half bad to get some return on your creatures. Is also nice with bitterblossom.

Lastly, a fringe suggestion is Awaken the Erstwhile. You make a bunch of creatures that you can use to draw more cards. You can mess with opposing tutors (potentially).

Dragaan on get goyf'd

2 years ago

Grisly Salvage? Also, utilizing artifact/enchantment creatures that also mill could enable you do use Grim Flayer, which is still a pretty strong card. Molderhulk also fits. In fact, most of the undergrowth cards from guilds of ravnica fit, including Underrealm Lich, Necrotic Wound, Mausoleum Secrets, Izoni, Thousand-Eyed, etc.

https://www.wizardtower.com/blog/standard/guilds-ravnica-standard-deck-tech-golgari-undergrowth/ - for reference

Only thing is....oh, man do you need to try and dodge any and all graveyard hate, lol. Have those Tear Asunder ready, or maybe just cheaper cards focused exclusively on artifacts/enchant hate like Natural State, etc.

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