Mausoleum Secrets

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.

Ardees on It's Just a Flesh Wound (Budget Almost-cEDH Meren)

3 months ago

Consider playing also Manglehorn, Collector Ouphe, Nature's Claim, and some cheap removals, which you seem to lack.

I think the decks has largely improved since you posted it. Now I think you should focus on your strategy. Gaining exp counters or reanimate isn't a strategy per se, but it's the engine that should get your strategy running. I see you run the Magistrate's Scepter and Coretapper combo. I think this is a much more valuable combo, which is being played in competitive decks too. Also don't get focused too much on getting exp counters. Assume you have infinite: you don't reanimate infinite creatures, nor an infinitely powerful creature. You reanimate one creature at the end of each of your turn, assuming (which is unlikely) that Meren is left unscathed. So consider exp counters a facilitator toward your strategy rather than the goal in itself (hence why Spider Spawning isn't that valuable, in my opinion).

If you run a combo, I suggest playing more (cheap) tutors, such as Final Parting, Mausoleum Secrets, Unmarked Grave, Buried Alive, Profane Tutor, Wishclaw Talisman. Also, if you decide to run a combo, then other cards in your deck should aim at achieving that rather than do things that are separate from it, meaning you should include all 1-mana elves, and all cheap mana dorks (both enchantements and artifacts) to help you achieve your strategy.

You can also just decide to go aggro, but then I'd simply suggest to play a budget version of Skullbriar, the Walking Grave rather than Meren.

In any case, your mana curve is still quite high, 3.26 essentially means you play one spell each turn, possible no spells for the first 2 turns.

grimcase21 on Varolz, the Scar-Striped EDH - Competitive

4 months ago

If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.

Budget options

Tainted Strike - 2nd berserk (if you're ok with infect)

Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power

Not of This World - my secret tech, after you make it big it's free

Veil of Summer - with this style of deck protection is very important

Sylvan Safekeeper - free protection that they constantly have to respect Wild Shape - flexible, mostly used for hexproof or trample

Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.

Unmarked Grave - entomb #2

Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.

Bramblewood Paragon - play this turn 2, minor buff counter, and gives trample because Varolz, the Scar-Striped is a warrior

Rancor - buff and trample, you need to get through

Destiny Spinner - one of the few ways green has to fight counters

Solidarity of Heroes - 2 mana double the 12/13 counters

Wild Growth - it may not be a creature, but it does get our commander out on turn 2

Mausoleum Secrets - 2 mana instant demonic tutor, you sac a dork in response, go find Phyrexian Dreadnought/Death's Shadow, protection spell, or in 99% of cases that I use this one is Berserk

Non-budget additions

Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick

Sylvan Safekeeper - free protection that they must always respect, it's very good

Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.

Lightning Greaves - haste and protection, yes plz

Dismember - takes care of many of the early problematic targets

super non-budget

Hatred - 1 card win with commander

Necropotence - sculpt your hand for next turn kill

Cards that I would recommend reconsidering/taking out

Harmonize - a bit too slow imo

Arbor Elf - the amount of targets you actually have isn't enough to make it consistent

Asceticism - a bit too slow, you only care about the creature you scavenge on so in terms of mana efficiency something like Sylvan Safekeeper or Lightning Greaves

Quirion Elves/Devoted Druid - we want to go 1->3 mana, so we get our commander out on turn 2, this doesn't help to do that

legendofa on Need a home for my …

6 months ago

I see two broad themes here: self-mill and "enters the battlefield" and "dies" triggers. Self-mill lets you get a lot of tokens out quickly, while ETB and dies triggers take advantage of the token production and their inevitable death. (I don't think it's worth it to keep the Stairwell around after the upkeep cost becomes a liability. Just let 'em die, and bring back the enchantment if you want to.)

Dread Return could work in a self-mill reanimator, along with Mausoleum Secrets as a tutor.

ETB and dies triggers could make a sort of Soul Sisters/Blood Brothers deck, with Blood Artist, Blood Seeker, Soul Warden, Soul's Attendant, and related cards.

IHATENAMES on Trynn and Silvar

8 months ago

Thinking about this in parts. 1 you have to remember you are an aristocrat build all creatures are fuel for your engine. Hidden Stockpile is a overachiever in this type of deck. Brutal Hordechief can let you choose blocks why not just win also drain is helpful too. Corpse Knight sudo aristocrat. Dusk / Dawn refills your hand late game. All these types of lands no Field of the Dead??? I think Species Specialist sucks overall up to you if you keep it. Living Death or Command the Dreadhorde for mass reanimation for the win would be good. Also a personal favorite Peer into the Abyss and Mausoleum Secrets for instant speed tutor for most key pieces.

NicodaPico on Old Rutstein

9 months ago

this deck has alot of mill and ways to get stuff in the graveyard (although missing Golgari Grave-Troll and Golgari Thug) but then...what happens next? like you swing with a big creature(and no Splinterfright?)? not sure what the game plan is here unless you misread old rustein. Some payoffs for milling could be Syr Konrad, the Grim, Kessig Cagebreakers, Dread Return and other good flashback cards, Timeless Witness and Eternal Witness, Genesis and Brawn, Woe Strider, Mausoleum Secrets, Songs of the Damned, just more cards that do stuff in the graveyard or care about the graveyard to go with the mill plan. Living Death so good. Necrogoyf might work. Egon, God of Death  Flip.

also whats the all the dumb discard in the maybeboard lmaoo

IHATENAMES on Mazirek's Nut Sac

10 months ago

Suggestions:

More ramp like Neverwinter Dryad to start doing bigger things earlier and that sac trigger or perhaps a creature that can help ramp like Sifter of Skulls it synergies well with your commander

More recursion like Dread Return to help in the long game also a free spell with all your squirrels

perhaps a tutor effect like Mausoleum Secrets or Rushed Rebirth for consistency

My Dina deck that has a similar game plan squirrels

Flagarach on Jumpin' Jack Flash

11 months ago

Mausoleum Secrets wouldn't be great in this deck since it only searches black cards. There's relatively few of them in this deck, and none of them tend to be direct win pieces. Vampiric Tutor would fit better, since it does not limit the cards you can search.

freezerboy on Jumpin' Jack Flash

11 months ago

Nice idea. I have a ninja deck that only uses instants for a similar reason. There are some good tutor and draw options at instant speed if your interested since that could help you get what you need at any time. Pretty sure playing a Vampiric Tutor in response to your commander's ability means you can tutor and draw that card at the same time. Mausoleum Secrets can work as well.

There are a few more that could assist you as well from the list: Agents of Darkness

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