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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mudslide
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.
Optimator on
5 months ago
If you like Rakdos dragons, which is a very fun color pair for them, you may want to check out Rivaz of the Claw as a commander. Comes out a lot earlier and can get you to your dragons sooner, along with some recursion. The mass Haste of your current commander is super convenient for dragon decks, though. If you switched commanders, you might want another effect or two that give haste. Lightning Greaves is classic. Carnelian Orb of Dragonkind is cute and could be an upgrade over another mana rock. Even the humble Fervor is playable in big-creature decks.
You have a great amount of ramp, but you may still want two more lands or two cheap (1 or 2 mana) draw spells, with such a high average CMC for the deck. For versatility, you could do two MDFCs like Shatterskull Smashing and Agadeem's Awakening for instance. Fell the Profane is good, Malakir Rebirth is good, Boggart Trawler could sneak in some graveyard hate, Kazuul's Fury could be cute and steal a game, Bloodsoaked Insight is decent in big-mana decks. Lands like Bonders' Enclave aren't amazing but can be nice in big-creature decks that make good mana (in a pinch).
Howling Mine could be upgraded to Palantir of Orthanc for safer card-draw. has no shortage of good draw spells these days; cheap stuff like Night's Whisper and Sign in Blood can get you your earlier land drops for more consistency. I kind of like stuff like Ancient Craving and Damnable Pact in decks that get a lot of mana. Later in the game, stuff like Ambition's Cost or Seize the Spotlight or Syphon Mind could allow you a partial refill along with playing a second spell played from the new cards. "draw three/draw four" spells are underrated IMO. Depends on the deck.
Some people swear by lots of cheap draw cards, some prefer big-time hand-refillers, and some only like incremental draw like Phyrexian Arena and Outpost Siege. It depends on a lot of deck-building factors as well as personal taste. I kind of like effects like Phyrexian Arena because it could come out early, before all the big dragons. Then again, Phyrexian Arena feels way worse on turn 12 than Ancient Craving. They all have their place.
Big scary dragons tempt boardwipes a lot. It's the psychology of Commander. In big-creature decks that can't prevent wraths (An Offer You Can't Refuse) or make all your creatures resist them (Heroic Intervention/Dawn's Truce), I am a big fan of mass-reanimation effects like Haunting Voyage, Rise of the Dark Realms, Behold the Sinister Six!, and Bloodline Bidding. Could be worth considering running a silver-bullet copy of one of those. Makes mass-haste effects real nice.
Personally, I don't love Planeswalkers in big-creature decks. I feel like I always want to attack with the big guys so it's hard to defend the Planeswalkers. I have a Saheeli, the Gifted
deck (Junk in the Trunk) and it's pretty easy to protect her with all the thopters and servos. In my experience, opponents like to attack open Planeswalkers for the value, even if they aren't huge threats.
In big-mana decks, I actually still really like In Garruk's Wake. Big shout-out for you running Cut / Ribbons. Love that card. All is Dust could be nice since you have so many strong artifacts. It's nice to punish a boardwipe with another, bigger boardwipe. Bedevil is a potential upgrade over some of your other removal. Be sure to note Baleful Mastery too. Soul Shatter is better than things like Murder. Untimely Malfunction does double-duty as removal. No Mercy is nice in big-creature decks as well. Mudslide is cute in dragon decks.
capwner on
Old School Dragons
1 year ago
This is freaking sweet. It's old school, and it's dragons. And you have the freaking Jokul/Worldgorger combo. I love it, pure oldschool EDH decks always have such a cool feel and I wish there was more of a community around playing them because I think then I'd be more incentivized to build one! This makes me want to build an all-Cephalid mono blue deck. Looks very clean and I love your use of staxy enchantments like Smoke and Mudslide to back up the dragon beats, though the latter does seem like a slight non-bo with Zirilan. AEther Flash is really cool too I don't think I've ever played with that one. Repercussion seems like it could be good in here especially in conjunction with cards like Earthquake. Maybe a backup MLD spell like Apocalypse could be nice considering you basically always have access to WGD and this is a very robust finisher. But understandable if you don't want tons of hard MLD in the deck, for social reasons :) +1
theNeroTurtle on
Kaalia of the Vast: Gasoline & Sunshine
2 years ago
you're right. Mudslide is epic.
SufferFromEDHD on
Brian Stacks' Armageddon (EDH)
3 years ago
Mana rock tribal meets land destruction. I'm in :)
Impending Disaster AND Planar Collapse I like seeing both of these in the same deck. Great use of Magus of the Balance!
Mudslide and/or Smoke would be useful tax.
Pendrell Mists + Burning Sands No creatures and no lands... is this not your deck in a nutshell?
Land Tax and Seismic Assault might be useful.
Humility if you truly hate your friends.
Sevinne's Reclamation recycles a good chunk of the deck.
Ignawesome on
Zirilan of the Claw: Dragon Chompy, Dragon Stompy
3 years ago
Hi! Fellow Zirilan of the claw enjoyer here.
I like your version, it's pretty different from mine. Love that Mudslide and Blazing Shoal :)
I was looking at your version and I have a couple questions:
1) Does Minion of the Mighty trigger often? I feel it would be pinged immediately.
2) What is Goblin Welder for exactly? What do you send to the graveyard in the best scenarios?
3) Do you get much juice out of Thornbite Staff, Rings of Brighthearth and Thousand-Year Elixir?? I've playtested them but paying for Zirilan's ability twice is rarely optimal/possible for me.
4) I'm confused by Madblind Mountain... What's the shuffle for? And is Lotus Vale also worth it? I feel like a regular snow mountain would be better for synergy effects.
5) How often can you use Crucible of Worlds without fetchlands?
That's it for the questions... But I have a recommendation too.
Try changing Mind's Eye for Dragon's Hoard. It worked for me since it's cheaper and more flexible, despite not drawing as much.
I'll check your angel and demon decks too. Super cool tribes and decks :)
ghostfire86 on
Kaalia's Bounce House
3 years ago
I use to run a land destruction version of Kaalia years ago. Since then she’s move to faster kills by bleeding the opposition. Ravages of War is another mass land d card but will cost you $.
I’m surprised you’re not running Dragon Mage as a wonder wheel draw effect. Keen Duelist helps kill your opponents due to your higher cmc while offering increased draw.
Dragon Tempest is a staple for Kaalia and abused by incorporating Utvara Hellkite and Ancient Gold Dragon, amplified with running Terror of the Peaks. I don’t run a ton of dragons so I chose to keep out Utvara as it’s more situational in my deck.
You might find use in Mudslide and Circle of Flame. I run Mudslide and Moat.
Talismans > Signets, try hitting about 10-11 mana rocks. In Archenemy games where you’re the threat, Kaalia is just the decoy for removal while you more easily hard cast your threats. Quicksilver Amulet and Sneak Attack are good avenues around losing Kaalia as well, but have you considered Sundial of the Infinite which gets rid of sneak attacks drawback and opens combat combos and infinite turns to your arsenal? Maybe too much of you want to keep casual.
The Sanguine Bond and Exquisite Blood aren’t honestly needed in here. Archfiend of Depravity, Wound Reflection, Sower of Discord, Scourge of the Skyclaves, Gisela, Blade of Goldnight,and Heartless Hidetsugu are functionally better choices to utilize and synergize/combo.
FormOverFunction on I LOVE CHAOS
3 years ago
Circu, Dimir Lobotomist is hilarious when you start hitting all of the staples that everyone has come to rely on. Sort of expected Havoc Festival to make the cut for the party deck, but since it wasn’t there I’ll mention it now! I feel like if a card is going to fit in this discussion it should hit everyone like havoc festival does, one-sided craziness just doesn’t strike the right chord for me. Sort of wish they’d go back to the Mudslide format, where you have to take a bite of the sandwich like everyone else.
marco-piatti on Bad gifts commanders
3 years ago
DrukenReaps SteelSentry thanks for your advices.
About stax i already run in my blim deck cards like Smoke and and Mudslide. They are very good, unfortunately there aren't many that still give me the possibility to deal damage with blim in order to trigger his ability.
About synergistic removal: i totally see what you mean, for example i run Rakdos, the Showstopper which doesn't count my Commander. The problem is that in my opinion the slots about control card are better used in the goad compartment. The reason is that you basically get to use others players resources instead of denying them. This way they are a little less looking forward to get rid of you (they still have their best creatures, only yes they have to attack and not us). But yes overall i totally see that staying alive with this kind of strategy is the primary goal and removal is super important.
About the gifts:my First version of my deck included only "not very oppressive" ones and it didn't work. It's probabily also because blim triggers on damage so it's less efficient than zedruu and lynde. The problem was that the gifts were not enough impactful and they are the main weapon of the deck. So when i am able to give away one it has to be impactfull.





