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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mudslide
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay (2) for each creature chosen this way. If the player does, untap those creatures.
SufferFromEDHD on Brian Stacks' Armageddon (EDH)
1 year ago
Mana rock tribal meets land destruction. I'm in :)
Impending Disaster AND Planar Collapse I like seeing both of these in the same deck. Great use of Magus of the Balance!
Mudslide and/or Smoke would be useful tax.
Pendrell Mists + Burning Sands No creatures and no lands... is this not your deck in a nutshell?
Land Tax and Seismic Assault might be useful.
Humility if you truly hate your friends.
Sevinne's Reclamation recycles a good chunk of the deck.
Ignawesome on Zirilan of the Claw Dragon Chompy Dragon Stompy
1 year ago
Hi! Fellow Zirilan of the claw enjoyer here.
I like your version, it's pretty different from mine. Love that Mudslide and Blazing Shoal :)
I was looking at your version and I have a couple questions:
1) Does Minion of the Mighty trigger often? I feel it would be pinged immediately.
2) What is Goblin Welder for exactly? What do you send to the graveyard in the best scenarios?
3) Do you get much juice out of Thornbite Staff, Rings of Brighthearth and Thousand-Year Elixir?? I've playtested them but paying for Zirilan's ability twice is rarely optimal/possible for me.
4) I'm confused by Madblind Mountain... What's the shuffle for? And is Lotus Vale also worth it? I feel like a regular snow mountain would be better for synergy effects.
5) How often can you use Crucible of Worlds without fetchlands?
That's it for the questions... But I have a recommendation too.
Try changing Mind's Eye for Dragon's Hoard. It worked for me since it's cheaper and more flexible, despite not drawing as much.
I'll check your angel and demon decks too. Super cool tribes and decks :)
ghostfire86 on Kaalia's Bounce House
1 year ago
I use to run a land destruction version of Kaalia years ago. Since then she’s move to faster kills by bleeding the opposition. Ravages of War is another mass land d card but will cost you $.
I’m surprised you’re not running Dragon Mage as a wonder wheel draw effect. Keen Duelist helps kill your opponents due to your higher cmc while offering increased draw.
Dragon Tempest is a staple for Kaalia and abused by incorporating Utvara Hellkite and Ancient Gold Dragon, amplified with running Terror of the Peaks. I don’t run a ton of dragons so I chose to keep out Utvara as it’s more situational in my deck.
You might find use in Mudslide and Circle of Flame. I run Mudslide and Moat.
Talismans > Signets, try hitting about 10-11 mana rocks. In Archenemy games where you’re the threat, Kaalia is just the decoy for removal while you more easily hard cast your threats. Quicksilver Amulet and Sneak Attack are good avenues around losing Kaalia as well, but have you considered Sundial of the Infinite which gets rid of sneak attacks drawback and opens combat combos and infinite turns to your arsenal? Maybe too much of you want to keep casual.
The Sanguine Bond and Exquisite Blood aren’t honestly needed in here. Archfiend of Depravity, Wound Reflection, Sower of Discord, Scourge of the Skyclaves, Gisela, Blade of Goldnight,and Heartless Hidetsugu are functionally better choices to utilize and synergize/combo.
FormOverFunction on I LOVE CHAOS
1 year ago
Circu, Dimir Lobotomist is hilarious when you start hitting all of the staples that everyone has come to rely on. Sort of expected Havoc Festival to make the cut for the party deck, but since it wasn’t there I’ll mention it now! I feel like if a card is going to fit in this discussion it should hit everyone like havoc festival does, one-sided craziness just doesn’t strike the right chord for me. Sort of wish they’d go back to the Mudslide format, where you have to take a bite of the sandwich like everyone else.
marco-piatti on Bad gifts commanders
1 year ago
DrukenReaps SteelSentry thanks for your advices.
About stax i already run in my blim deck cards like Smoke and and Mudslide. They are very good, unfortunately there aren't many that still give me the possibility to deal damage with blim in order to trigger his ability.
About synergistic removal: i totally see what you mean, for example i run Rakdos, the Showstopper which doesn't count my Commander. The problem is that in my opinion the slots about control card are better used in the goad compartment. The reason is that you basically get to use others players resources instead of denying them. This way they are a little less looking forward to get rid of you (they still have their best creatures, only yes they have to attack and not us). But yes overall i totally see that staying alive with this kind of strategy is the primary goal and removal is super important.
About the gifts:my First version of my deck included only "not very oppressive" ones and it didn't work. It's probabily also because blim triggers on damage so it's less efficient than zedruu and lynde. The problem was that the gifts were not enough impactful and they are the main weapon of the deck. So when i am able to give away one it has to be impactfull.
TypicalTimmy on Weakest Mono Color
2 years ago
Well, let's break it down like this:
:
- Functionally no ramp outside of Serra's Sanctum and Smothering Tithe
- Loads of targeted exile removal
- Cantrips draws only, lest a few Commanders like Mangara
- Almost always puts you in one of three very rickety boats: White weenies, Angels, prisons & Stax
:
- Lots of ramp. Runaway Steam-Kin, Koth of the Hammer, Dockside Extortionist, Mana Geyser and Battle Hymn, to name a few
- Burn is basically their removal, but it's so easy to deal lethal amounts of damage that this works just fine. Plus artifact and land destruction so you can grind games to a screeching halt
- Yes, red draw is flimsy. But it's still draw, and there's a lot more of it than white. While it may act essentially the same as a cantrips (replace card in hand with card from deck), it also allows more utility when you can pick and choose between the top two or three. As for impulse, cards such as Outpost Siege and Furious Rise may not feel like card advantage, but it's an additional card you get to cast that turn. The first time you impulse, you replaced the enchantment (e.g. cantrip), but the second time is straight value
- Loads of ways to win, mostly through damage, but everything white can do, red can also do. Drop a Mudslide and watch the game crash to a sudden stop. It's amazing.
Red is not the best mono color, but is superior to white in every way, with the exception of maybe instant speed 1mv removal. But red is so aggressive that you take the hit and fire back full force anyway
White has it's benefits. The issue is white is best at propping other colors up. On its own, it has nothing to prop up and thus falls apart.
zAzen7977 on KAALIA'S CATACLYSM - Aggro/Stax cEDH [MH3 Update]
2 years ago
Thanks for the excellent suggestion TypicalTimmy!! I haven’t seen Mudslide in years, I completely forgot it existed. Great stax piece! I will have to make room for it somehow. It proactively neutralizes weenie/token swarms, which is something this deck has a problem with. I usually have to use Balefire Dragon, Steel Hellkite at X=0, or a board wipe to deal with swarms.
I’m running Magus of the Moon in place of Blood Moon right now, because I can use Cavern of Souls to protect Magus from counterspells, and I can sac’ Magus to Razaketh, the Foulblooded when I’m tired of the effect. At least one form of Blood Moon is quite useful against all non-red decks, as most cEDH decks run primarily nonbasic lands, so I wouldn’t drop the effect completely. But Magus plus Mudslide, that’s a nasty lock!
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