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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You may choose not to untap Tawnos's Coffin during your untap step.
(3), Tap: Remove target creature and all Auras attached to it from the game. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the removed card to play under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the removed Aura cards to play under their owner's control attached to that permanent.
kevin on Mimeoplasm Interaction With Tawnos's Coffin
2 months ago
Just wondering how exactly an interaction with The Mimeoplasm and Tawnos's Coffin would work. Would The Mimeoplasm reenter the battlefield with the ability's of the creature's it exiles? Or would it simply just return with the plus one plus one counters it originally had with his secondary ability.
The_Acid_Drip on Volrath: No School, like Old School
1 year ago
Hey Asgeren thanks for the reply. As a semi-budget player (my most expensive deck is $1500) may I offer an alternative to Tawnos's Coffin in the form of Safe Haven or Cold Storage.
They do something quite similar and are not $400 on the reserved list...
Asgeren on Volrath: No School, like Old School
1 year ago
Good point The_Acid_Drip, I've run into that problem before. But luckily it's usually a destroy/-X/sac spell I run into, or I can sometimes sac him in response with Soldevi Adnate so I can reanimate him again. I've also put Tawnos's Coffin on my consideration list for exactly that reason - but I'll definitely try out Null Brooch and see if it can save Volraths ass in those situations. Thanks!
1empyrean on Is there any printed way …
1 year ago
Greater Good and Nim Deathmantle works pretty well.
Find a way to get it into your hand, and use Scroll of Fate or Illusionary Mask , then use equipments and/or auras.
Yedora, Grave Gardener and any way to turn lands into creatures, then use Tawnos's Coffin .
sdidonato on Ib Halfheart, Goblin Sac-tician [PRIMER]
2 years ago
I just ordered 2 Tawnos's Coffin because it was way below market value, but I'm wondering if it might go well in here. It would syngergize well with Dockside Extortionist, Imperial Recruiter, Muxus, Goblin Grandee, Purphoros, God of the Forge, Goblin Recruiter, etc... you could even "exile" one of your creatures then Skirk Fire Marshal the world.
Perrodequeso on 93/94 Rasputin Tricks
2 years ago
I like it! Ever consider Tawnos's Coffin to reset Rasputin? Although with four copies you wouldn't necessarily need to.
shifthappen1 on Breya Revels in Riches (and Thopters) [Primer]
2 years ago
I've been 5hinking, since this deck is heavily token based, what are you usually tutoring and/or recuring from the graveyard? There's great utility with daretti and co, but there's no artifact that ends the game right there or is a huge threat all by itself. I guess what I mean is, how do you approach the game when you got tutors and/or recur engines available?
Also, for the control aspect, while there's a bunch of staples, a lot of them don't synergise all that. Have you concidered gettin control stuff that also adds tokens like Bake into a Pie, Spell Swindle, Confirm Suspicions, and others? And/or, using artifact based blinks like Voyager Staff or Tawnos's Coffin, or more artifact based control like Spine of Ish Sah, Duplicant, or a bunch of others.
Gosh, so many options, it'll take a while for me to decide how to actually build my version.
triproberts12 on What personal values do you …
3 years ago
Don't just blatantly lie to the table. "I won't attack you next turn. [attacks next turn] What? It was an opportunity to kill you, so I took it."
I understand if you wanna proxy a Tawnos's Coffin or something, because you want the deck ready to play before you can afford some integral piece, but stop proxying absurd cards that would be in every deck if they weren't multiple Benjamins. There's nothing clever about incorporating ABU Duals and Mana Crypt into every manabase. Again, if you need a second Sacred Foundry to enable some weird combo, cool, but "so I have perfect mana with my Farseek, Nature's Lore, and proxied Three Visits" is not cool.
Be welcoming of letting others into your playgroup. I move a lot, and it's a hell of a lot easier when someone comes in and you actually make an effort to let them know when a new game is starting, or chat them up while they get a read on what kind of decks and playstyles are going on around them.