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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mandate of Peace
Instant
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
RiotRunner789 on Pew-pew! The not so scary voltron deck.
4 months ago
I like and dislike the anti-buffing. At 3 damage, it would take 7 turns to kill one player. If you had small buffs or minor buffs, enough to get you to 6 power, you only need 4 turns.
But some suggestions outside of Short Sword,
Righteous Aura: Helps counter other voltron decks (even other large threats). You never get commander damage and the life loss is manageable.
Trailblazer's Boots or other unblockable effects: You're deck is especially vulnerable to being negated by anything with flying. You'd have a difficult time knocking out a dragon player without more evasion.
Mandate of Peace: At worst, a fog. At best, a counter that exiles and negates your opponent's turn. Even if you're sitting back, often that one guy attacks everyone with x1000 squirrels or a bunch of hydras.
Deflecting Palm: Sometimes it's just best to redirect the alpha strike. Decent sit back card that can act as an ult win con.
Robe of Stars: On theme plus added protection.
Wall of Glare: One of the best blockers.
RiotRunner789 on Favorite EDH Cards
9 months ago
My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.
Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.
White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.
Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.
Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.
Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.
Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.
Blue: Mana Vortex for the slow decent into hell.
SufferFromEDHD on Pramikon, The Wall of Stall
1 year ago
Retribution of the Meek would be another upgrade to the 8 and 9 cost removal.
Peacekeeper too much?
Orim's Chant the white time walk. Only suggesting this because you are running the neat Mandate of Peace. I think both fit the theme of the deck.
Long-Term Plans has potential.
Are the flicker effects for Pramikon? Clever. This list has graveyard recursion for enchantments via Hall of Heliod's Generosity so maybe Teleportation Circle?
RiotRunner789 on Pattern Recognition #269 - Hidden …
1 year ago
I love Mandate of Peace. It's a great Fog, a good Silence, and even works as an okay Dissipate if a spell is on the stack during combat.
Profet93 on [PRIMER]Parley Girl cEDH
2 years ago
I wish I could +1 again, I don't even have any real suggestions to give you aside from my own personal deckbuilding advice which I don't think is warranted in this type of more competitive build. That being said, I wanted to know your input on these cards have worked for your deck...
Mandate of Peace - Do you just go to combat and not attack, cast it, then proceed to Main Phase 2 and activate your commander? Can't they just cast a spell in response?
- Compared to Silence, do you prefer it given it stops attacks on your opponents combat step? I guess what I'm asking is, how does one use mandate of peace effectively in your deck? Under which circumstances is it ideal, and circumstances that are less ideal?
Savage Summoning - I don't see it's usefulness here as this is a more competitive build. Could you educate me as to it's effectiveness for you and why you run it over another card like Sylvan Tutor?
While not a serious suggestion given this build, one thing to note is if you were to add in Maze of Ith, it gives you infinite mana during the combat step in conjunction with Argothian Elder. You can then use that mana on staff of domination. Limited, yes, but worth noting if your meta is a bit more aggro than I had first thought (given you're running mandate of peace)
CardboardSalad on INTERRACIAL ANGEL "GROUP SLUG"
3 years ago
I've been working on my own version of this set, and I gotta say you made some great choices.
Some suggestions:
- If you're maybeboarding $30+ cards, add Exquisite Blood; you can go infinite with Sanguine Bond.
- I run a Breathkeeper Seraph as commander protection. You can alternatively try/include Gift of Immortality for double the protection.
- Some other life-gain/drain to consider: Dogged Pursuit, Ajani's Mantra, and Cleric Class
- I also run cheap fog effects to help out when I'm struggling with card draw: Holy Day, Riot Control, Mandate of Peace(love this one), Batwing Brume(Also great), Swords to Plowshares, Generous Gift
- Some miscellaneous cards that I also run:
- Elixir of Immortality - Cheap lifegain, and recover it and your graveyard.
- Grand Abolisher - $$$, but your opponents can't act on your turn.
- Rune-Tail, Kitsune Ascendant Flip - Autoflip in Commander, prevents damage to all your creatures. Makes you immune to deathtouch, basically.
- Platinum Angel - Obvious reasons, but not a must-have.
- Profane Procession Flip is fun, but it's not often I get to really use it.
- I also run Bruna, the Fading Light Meld and Gisela, the Broken Blade Meld because the meld effect is busted: Brisela, Voice of Nightmares Meld Meld
Otherwise, I love it, and I'll be using some of this in mine!
plakjekaas on Would a White Version of …
3 years ago
Caerwyn I quoted my source, and that source quotes this article from the head designer of MtG, so you might think my view is flawed, but at least it's consistent with the way magic cards are created, which is probably relevant in this discussion.
On top of that, I'm not sure if you can distinguish order from peace, if you enforce order in the proportions of your evil white example. When all citizens obey and uphold the law, after it has been violently implemented, there's no room left for conflict, especially no violent conflict, as that would violate the established order. If you crack down hard on violations of order, you're doing it in the name of peace, of ending conflict.
You can fight for peace like the Avengers, or fight for peace like Thanos or Ultron. It's possible I refused to see the flavor text's portrayed conflict as a white vs white one, because the masses who rise up to an emperor, would do so to improve the situation for the many, even at the cost of their own safety. The good of the many outweighing the needs of the individual is a textbook example of white, a lot more so than an oppressive emperor.
Alright then, my second objection to Mcat1999 's suggested flavor text: quenching an uprising feels a lot more like an example of Mandate of Peace , than a Stifle . The masses rising from the slums, raising swords feels like a depiction of the combat step, way more than the activated ability of a creature or planeswalker.
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