Mandate of Peace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mandate of Peace

Instant

Cast this spell only during combat.

Your opponents can't cast spells this turn.

End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

RiotRunner789 on Why Does White Not Need …

2 months ago

I accept the 'commander' argument for Mandate of Peace since we often get more out there cards in commander only sets. But it was a fog I knew of immediately.

Looking for more recent fog effects in white, there is Eerie Interference from Sep 2023. Generally worse than Holy Day but it could additionally stop other effects such as from Guttersnipe with added benefit of not stopping your blockers/attackers dealing damage.

Two years ago (at least), we had a white fog in standard. For most of the game's history it has been a part of white's wheelhouse. I think moving out of fogs for white, would be a mistake. However, I would accept less efficient or more specialized fogs in the future (which they have done already, could just keep getting less efficient).

wallisface on Why Does White Not Need …

2 months ago

Holy Day was last printed (afaik) in 2011, so 14 years ago… that’s an eternity of time as far as mtgs colour-pie development.

it feels a little dubious to call Mandate of Peace a fog effect, although I agree it’s almost the same. Regardless, that card is still 6 years old (and from a commander set), so still a pretty fair while ago (importantly, it’s not been printed into standard, so not an effect white has has access to for a long time in magics premier rotating format. Imo, Wotc tend to be slightly-more lenient on printing effects colors have lost access to, directly into eternal formats that already have those effects).

RiotRunner789 on Why Does White Not Need …

2 months ago

I'm just a bit stunned we're calling cards like Holy Day and Mandate of Peace "very old."

RiotRunner789 on Pew-pew! The not so scary voltron deck.

1 year ago

I like and dislike the anti-buffing. At 3 damage, it would take 7 turns to kill one player. If you had small buffs or minor buffs, enough to get you to 6 power, you only need 4 turns.

But some suggestions outside of Short Sword,

Righteous Aura: Helps counter other voltron decks (even other large threats). You never get commander damage and the life loss is manageable.

Trailblazer's Boots or other unblockable effects: You're deck is especially vulnerable to being negated by anything with flying. You'd have a difficult time knocking out a dragon player without more evasion.

Mandate of Peace: At worst, a fog. At best, a counter that exiles and negates your opponent's turn. Even if you're sitting back, often that one guy attacks everyone with x1000 squirrels or a bunch of hydras.

Deflecting Palm: Sometimes it's just best to redirect the alpha strike. Decent sit back card that can act as an ult win con.

Robe of Stars: On theme plus added protection.

Wall of Glare: One of the best blockers.

RiotRunner789 on Favorite EDH Cards

1 year ago

My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.

Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.

White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.

Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.

Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.

Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.

Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.

Blue: Mana Vortex for the slow decent into hell.

SufferFromEDHD on Pramikon, The Wall of Stall

2 years ago

Retribution of the Meek would be another upgrade to the 8 and 9 cost removal.

Peacekeeper too much?

Orim's Chant the white time walk. Only suggesting this because you are running the neat Mandate of Peace. I think both fit the theme of the deck.

Long-Term Plans has potential.

Are the flicker effects for Pramikon? Clever. This list has graveyard recursion for enchantments via Hall of Heliod's Generosity so maybe Teleportation Circle?

RiotRunner789 on Pattern Recognition #269 - Hidden …

3 years ago

I love Mandate of Peace. It's a great Fog, a good Silence, and even works as an okay Dissipate if a spell is on the stack during combat.

Profet93 on [PRIMER]Parley Girl cEDH

3 years ago

Homelessguy

I wish I could +1 again, I don't even have any real suggestions to give you aside from my own personal deckbuilding advice which I don't think is warranted in this type of more competitive build. That being said, I wanted to know your input on these cards have worked for your deck...

Mandate of Peace - Do you just go to combat and not attack, cast it, then proceed to Main Phase 2 and activate your commander? Can't they just cast a spell in response?

  • Compared to Silence, do you prefer it given it stops attacks on your opponents combat step? I guess what I'm asking is, how does one use mandate of peace effectively in your deck? Under which circumstances is it ideal, and circumstances that are less ideal?

Savage Summoning - I don't see it's usefulness here as this is a more competitive build. Could you educate me as to it's effectiveness for you and why you run it over another card like Sylvan Tutor?

While not a serious suggestion given this build, one thing to note is if you were to add in Maze of Ith, it gives you infinite mana during the combat step in conjunction with Argothian Elder. You can then use that mana on staff of domination. Limited, yes, but worth noting if your meta is a bit more aggro than I had first thought (given you're running mandate of peace)

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