Apocalypse

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Apocalypse

Sorcery

Remove all permanents from the game. You discard your hand.

RiotRunner789 on Favorite EDH Cards

5 days ago

My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.

Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.

White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.

Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.

Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.

Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.

Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.

Blue: Mana Vortex for the slow decent into hell.

Pheardemons on Marchesa's Modular Machinations

2 months ago

Last_Laugh - Welcome back!

Apocalypse works if I sacrifice Marchesa and any other creatures with counters first, then cast it. I liked it better because it truly wipes the board, there mana will leave the pool, then I'll end the turn with a board full of creatures to attack.

Unfortunately, I haven't had time to playtest. I'll spare the details but life has just become too busy. I do have them proxied in the deck though! I'm trying to get together with some friends this weekend though so hopefully we'll see then.

Last_Laugh on Marchesa's Modular Machinations

2 months ago

Why Apocalypse? It exiles so Marchesa won't bring your creatures back. I think Jokulhaups is the card/effect you're after although it doesn't touch enchantments, planeswalkers, or hands.

Also, have you proxied or playtested Danny Pink, Uncivil Unrest, or Plumb the Forbidden yet? Those first 2 are REALLY impactful and depending on your meta, the 3rd one can be. It's been a minute, so I figured I'd ask.

indieinside on Barren Glory and Planeswalker Emblems

4 months ago

Barren Glory is the win condition in my Super-friends deck. I just got to thinking about it and I have a question about Barren Glory triggering if there are Emblems on the table?

My removal cards are Apocalypse and Worldfire.

legendofa on Can someone explain to me …

4 months ago

During your opponent's end step, right before your turn begins, cast Borne Upon a Wind (or start with Leyline of Anticipation in play). Flash-cast Barren Glory first, hold priority, and cast Apocalypse. (You do have just casually lying around, right?) Apocalypse resolves, emptying the battlefield and removing your hand. Barren Glory resolves and enters the battlefield.

As your turn starts and Barren Glory triggers on your upkeep, it checks that you control no permanents and have no hand (both true, thanks to Apocalypse). Since its conditions are met, it fully resolves and you win the game.

indieinside on Can someone explain to me …

4 months ago

Apocalypse + Barren Glory + Borne Upon a Wind

There are several like it and EDHREC says it works but it doesnt make any sense to me.

Apocalypse + Barren Glory + Leyline of Anticipation

Jonny994 on Ā̶̐͂͛̕̕ Sͨ͌ͭ̏paceT̶͛̿̈́͆̈́ime Sͨ͌ͭ̏tory [Primer]

1 year ago

Thanks Profet93. About Apocalypse you got it right, basically if you cast it with an Annihilator one suspended it's gg, while with something able to refill your hand like Recurring Insight it can reset the game, useful if you are in a bad situation

Tyrant-Thanatos on How do you deal, if …

1 year ago

I used to be like this, back when I'd only been playing for a few years. I wanted my deck to be MY deck. I feel like for a lot of players, newer ones especially, deckbuilding is over half the game. It's a form of self-expression. And the options seem nearly limitless. Sometimes it works, especially in more casual groups. I'll never forget the day I Oblivion Ringed my own Barren Glory and followed it up with an Apocalypse. That was the one crowning moment of a weird stupid brew I put together actually winning in a group I almost never won against.

But, times change. It's been 15 years. I've committed to memory nearly every viable card in every non-rotating format and more. Between personal growth and the availability of information in this day, I've had to come to terms with the fact that the options are limited, and anything that can be done has been tried. Even if you come up with the idea yourself, you won't be the first to have tried it. That's just the facts. The entire concept of originality, even outside of MTG, is fallacious in my opinion.

I'm somewhat envious of people who still feel the joy of self-expressive deckbuilding. It's fun. And if you're having fun, you're doing it right.

Load more