Hall of Gemstone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare

Combos Browse all

Hall of Gemstone

World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Hall of Gemstone Discussion

LordVonChimp on Just An Irresponsible Number of Hydras

1 month ago

I've got a similar deck, and Hall of Gemstone is great fun! Sometimes can be many, many turns before someone gets an answer for it, then on that note, Hall of Heliod's Generosity to bring it right back, is even funnier!

McToters on Who Needs Craterhoof?

1 month ago

Dude this is sickkkk. I like this brew a lot! Only a few suggestions and they may not even belong here but I’m suggesting them cause it’s another angle that could potentially be helpful. I’m thinking stuff like Hall of Gemstone , Primal Order , Root Maze or Ritual of Subdual if and only if you like the idea of adding some sweet green control in. While you have the abilities to tap/untap your opponents will struggle even more with those enchantments out. Like I said, maybe not at all what you're looking for, but they crossed my mind when looking over your list.

Good luck! +1

Whitehamma on Wurm Tribal-Mono Green cEDH

1 month ago

LVL_666 hey im computer stupid ha, ill learn thank you.

Gargos, Vicious Watcher i actually love this card. I had him in my Red Green Modern Hydra deck for a while, but decided to make a different deck with him. Its mono green Modern Hydra Fight deck. also gave me an excuse to use use Arena .

Yea its all good ha. I did update the wurm deck, its even more tribal than before, what is your thoughts? I did put Beast Within , and a shitload of tutors.

Side note. I haven't lost a game with the updated deck yet. One game i even started with 0 lands and won by the 10th turn. Of course small pool, obviously need to go on mtgo or to the game store. Played against Jodah, Archmage Eternal , Muldrotha, the Gravetide , Golos, Tireless Pilgrim , and Atraxa, Praetors' Voice .

Jodah, Archmage Eternal - beat by using Hall of Gemstone and a 25/25 Omnath, Locus of Mana

Muldrotha, the Gravetide - turned all the lands into creatures used Lure & Engulfing Slagwurm

Golos, Tireless Pilgrim - Lands into creatures Omnath, Locus of Mana & Kusari-Gama & Alluring Scent

Atraxa, Praetors' Voice - just buffed everything up with Finale of Devastation , tutored God-Eternal Rhonas , and Overwhelming Stampede

SideBae on Omnath EDH

1 month ago

So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.

If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.

If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.

Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc  Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.

There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.

Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.

Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.

Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.

cmskinny on Song of the Wilds

2 months ago

Cool list! +1

Only suggestions would be Protean Hulk and Hall of Gemstone

ItsVolcanicFox on Nissa, Vastwood Seer/Eldrazi

2 months ago

Hi guys, thanks for taking the time to look at the deck and even make suggestions.

I have considered Azusa, Lost but Seeking but in my meta, board wipes are abundant. That's why i favor Nissa, Vastwood Seer  Flip over other green commanders because of her +1 to help get me back in the game. (and deck-thinning whenever i re-cast her but people always laugh at that percentage)

Mox Diamond is a tough one, It is a great card but the -1 land for Nissa, Vastwood Seer  Flip makes me feel bad. I do have Ramunap Excavator but i tend to use him for emergencies to get my Eye of Ugin back in case it gets destroyed. Carpet of Flowers might have a place in this deck and my meta.

Ritual of Subdual and other stax pieces I tend to shy away from because of the immediate hate it generates. Granted a lot of people already hate me because they all know I play Eldrazi, so I might have to re-think my stance. For starters I had Null Rod , Collector Ouphe and Hall of Gemstone in mind.

Deserted Temple might be a shoe-in especially with Gaea's Cradle , you are right about Temple of the False God , Prismatic Vista will be taking a Forest spot soon.

God-Eternal Rhonas could be worth a shot, I do have some flex spots. Painter's Servant what a nasty card. The Grindstone combo does violate the LGS rules, but what i had in mind was to combo it with Lifeforce that and Ugin, the Spirit Dragon -X pops everyone's lands or if i feel like restarting the game I use it with All Is Dust .

I like where this deck is going, it feels really versatile for a Mono Green deck. I'll try to update it soon and get some games in for more data. Once again thanks for the help guys I really appreciate it.

Osbert on meren

3 months ago

You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.

If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.

The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .

Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...

Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.

SP3CTR3_chelts on Selvala "Twiddlestorm Explorer" cEDH Primer

4 months ago

oh also Hall of Gemstone i find is great

If you have an elf or two (or just Selvala) out it does not harm you, as you pick white for your lands.

It hoses down multi colour decks.

Also acts as a partial City of Solitude as its harder for people to cast spells not in there turn (not impossible though) and for the same reason it makes your spells uncountable ish as your opponants land will not make blue in there turn (white counterspells and mana rocks do get round this).

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Hall of Gemstone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.16%