Grenzo, Dungeon Warden

Grenzo, Dungeon Warden

Legendary Creature — Goblin Rogue

Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield

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Printings View all

Set Rarity
Masters 25 (A25) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Grenzo, Dungeon Warden Discussion

RiotRunner789 on Deadshot

5 days ago

Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.

Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.

Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.

Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.

Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.

Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.

Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.

Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.

Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.

Anarchist: Wizard. If you get more spells then maybe.

Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.

Coffin Queen: Wizard. Playable effect.

Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.

Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.

Fervent Paincaster: Wizard. Hits creatures.

Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.

Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.

Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.

On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.

As for creatures,

Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.

Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.

Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.

Akki Coalflinger: Way to help out the team.

Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).

Bloodmark Mentor: Way to help out half of the team.

Akroma's Memorial. Expensive but a classic.

I think a couple or few first strike options would work out. As for cards that I think you could do better than,

Bloodgift Demon: Good card but his effect is a bit expensive for card advantage. Maybe try Theater of Horrors. Its essentially the same as phyrexian arena but for rakdos.

Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.

Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.

Rakdos Firewheeler: Not bad but repeatable effects may be better.

foxboy93 on Riders on the Storm

6 days ago

Would be nice to have a list of loops you can get into. I especially liked when you used Altar of Dementia to sac Garna to then return things. It feels like at its worse its "mill three draw a card", but it can also be "mill 3, draw 4".

Ive honestly considered changing up Grenzo, Dungeon Warden to either Garna or Chainer, Nightmare Adept but havent really had the time to look into what I could build. Grenzo is just so nice cause he still functions even if there is a Rest in Peace and other things like that hanging out on the field

ClockworkSwordfish on

3 weeks ago

A good trick for getting more punch out of Gyrus is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed, Spike Hatcher, Naya Soulbeast and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!

Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Gyrus. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!

Massacar on How would you build Rakdos …

4 weeks ago

I went with Mogis, God of Slaughter because I didn't find many rakdos commanders who seemed a good fit. At least Mogis is always useful, and as an enchantment can do work for you in a multiplayer game.

If you go more artifact creature theme than just artifacts, Grenzo, Dungeon Warden could be interesting (I would just consider slotting an Elixir of Immortality and/or and Eldrazi titan so you can get your grave back).

Judith, the Scourge Diva could also work for a more creature based build.

Destroyerbirb on Grenzo Doomsday Snoop - Budget CEDH

1 month ago

I'm still editing the deck, but Queen_Lulu, the combos work like this.

Combo 1) Use Doomsday or Goblin Recruiter to stack these five cards in this order. (There are some things you can change around.)

Dark-Dweller Oracle, Conspicuous Snoop, Torch Courier (Have to put into the deck), Kiki-Jiki, Mirror Breaker, Sling-Gang Lieutenant/Mogg Fanatic. (If it's Doomsday you can put the top two cards on the bottom and activate Grenzo, Dungeon Warden and you would get a similar result.)

Find a way to draw a card, then play Dark-Dweller Oracle. Activate it once (for now), and play Conspicuous Snoop. Using the Conspicuous Snoop, play Torch Courier, and sacrifice it targeting Conspicuous Snoop. Now Kiki-Jiki, Mirror Breaker is on the top of your library. Conspicuous Snoop has Kiki-Jiki, Mirror Breaker's ability, and has haste thanks to the Torch Courier. Activate the Conspicuous Snoop/Kiki-Jiki, Mirror Breaker to make a copy of itself. (It's a non-legendary permanent.) The copy will be untapped, and you can make infinite tokens. Finally, use Dark-Dweller Oracle one last time to get rid of Kiki-Jiki, Mirror Breaker. With Sling-Gang Lieutenant/Mogg Fanatic on the top of the library, you can use any Conspicuous Snoop to gun down your opponents.

Combo 2) Kiki-Jiki, Mirror Breaker and Zealous Conscripts. Kiki copies and the Conscripts untaps Kiki.

Combo 3) Play the Snoop and Boggart Harbinger. The Harbinger will put Kiki on top, combo off, then use the last untapped Snoop to copy the Harbinger and put the Lieutenant/Fanatic on the top to win.

A good thing about the last combo it that there is a failsafe in case you somehow get Kiki onto the battlefield. If you have Tel-Jilad Stylus, plus the Snoop and the Harbinger, use Kiki to copy the Harbinger, but with that ability on the stack, use the Stylus to put Kiki on the bottom of your library, and then the Harbinger will tutor Kiki to the top.

Other combo payoffs are Goblin Bombardment, Altar of the Brood, Impact Tremors, Vindictive Vampire and Zulaport Cutthroat.

PadreRasta on Next new deck?

3 months ago

Hello! I'm absolutely addicted to creating and playing new decks whenever I can, but I feel like they are always run the same line of objectives. I need something different. Right now I have a Syr Konrad, the Grim deck based on mill, a Kroxa, Titan of Death's Hunger focused on a 12-rack strategy, making people go hellbent and want to punch me, a The Scorpion God deck based on -1/-1 counters & controlling the board, a Grenzo, Dungeon Warden deck on value and destruction/edicts, a Torbran, Thane of Red Fell burn chaos deck and a Neheb, the Worthy Minotaur Tribal. If you're paying attention, they all have one thing in common. Either they are mono red, mono black, or Rakdos. Well, I have a few decks that break this pattern: I own an Ayula, a Feather and a Rafiq deck, but I didn't build and brew them. I still love them very much, but they're adopted.

I am completely in favor of Jank, humor and silliness in general. Back when I started playing Magic, I brewed a modern deck themed around the number 7: seven letter names, seven p/t total, number seven somewhere in its text. Later it evolved to the number 13 because of Triskaidekaphobia, and lastly I merged them into a Baron Von Count deck that got dismantled because people hated dying on turn 5 constantly.

That is another problem I have a lot: getting targeted every game because my decks are frustrating to play against. So possibly a deck that doesn't provoke rage would be nice.

What would you beautiful people recommend me next? I have been looking into a goblin tribal (possibly Wort, Boggart Auntie), Queen Marchesa, and Kresh the Bloodbraided, but that's just Rakdos with extra steps.

I do not want any Superfriends type of deck, or decks that do everything all the time. No control stuff either.

RiotRunner789 on MagicalHacker - List of All 2-Card Infinite Combos

4 months ago

Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana will give you infinite turns with just 2 cards.

ulysses2009 on Thassa's Oracle Doomsday (M25) piles

4 months ago

Hello together, I want to try out to play a little with Doomsday, and Thassa's Oracle came to mind. I already read a little about piles and have some ideas myself on what could be done, but i wanted to ask you, if you see important differences when using Thassa's Oracle instead of Laboratory Maniac. I didn't find everything i was looking for in the primers.

Do you see new way of looking at the piles and new possibilties to build them (except the fact that i don't need as many draws to win)?

For the decks i was thinking of, on the one hand i thaught about playing a Mairsil, the Pretender Version, with Grenzo, Dungeon Warden as a hidden commander. With Grenzo, a pile could have Peregrine Drake and Oracle on the bottom, perhaps Dualcaster Mage or Snapcaster Mage and win from one activation at instant speed, having a little protection. The problem is that i also need piles that work with one activation only, if Grenzo had to be caged, and preferably there is a backup pile if Grenzo gets exiled and i don't have acces to his ability at all.

Another Commander i thought about is Aminatou, the Fateshifter, as she cracks the pile like Sensei's Divining Top does. With those two cards and eventually a Necropotence in play, there already is a lot to work with, also because Thassa's Oracle is good for Aminatou for the top manipulation alone, it isn't a lost card slot, but i lack some inspiration for these piles.

Can you help me with some of my ideas?

Perhaps you see some potential and we can work something out, i am glad for every response :)

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