Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield
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|Commander / EDH||Legal|
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Grenzo, Dungeon Warden Discussion
1 month ago
So I know the deck is a little old but I see you updated recently, so maybe i'll get an answer.
Whats your Doomsday pile look like? Building Grenzo, Dungeon Warden myself as a goblin tribal deck with a doomsday pile but not sure how to. I've never used doomsday before so forgive me if my question is a simple answer.
2 months ago
Staying in Rakdos, if you already have Sling-gang, you can do infinite lifedrain and other triggers with this combo: Dockside Extortionist + Epitaph Golem + Grenzo, Dungeon Warden + Sling-Gang Lieutenant .
Staying in Rakdos, if you already have Kiki and do want to use Goblin Bombardment you can make infinite Kikis/infinite damage/Other with this combo: Goblin Bombardment + Kiki-Jiki, Mirror Breaker + Mindleecher . Replacing Goblin Bombardment with Impact Tremors will just delete all of your opponents on the ETB triggers.
There are a lot more. Rakdos is probably the best color mix to do exactly what you want.
2 months ago
The Stadium basically gives all your creatures poisonous 1 , kinda. For EDH, I find it neat that it plays to white's strengths since it's good at both pillowfort, evasion, and going wide.
Approach of the Dragon: Kinda wish this fetched from your hand as well. Oh well. Discard the other four so that you don't have to spend 15 mana before you can get your Trogdor out. Knollspine Dragon seems pretty nice to keep going. Tribal+Spellslinger Niv-Mizzet, Parun ?
(Really minor but kinda disappointing that the Fractal tokens don't have a more abstract appearance)
4 months ago
Cut 1x Grenzo, Dungeon Warden
Added 1x Karmic Guide
5 months ago
I was wondering if you can cast Tibalt, Cosmic Impostor if you flip Valki, God of Lies Flip using Grenzo, Dungeon Warden. I know you can cascade into Tibalt instead of Valki, but Grenzo, Dungeon Warden has a different clause, with put, instead of cast. So does this work? Thanks!
7 months ago
To supplement Gidgetimer's answer with an explanation: In a zone anywhere other than the battlefield, a double-faced card only has the characteristics of its front face.
Grenzo, Dungeon Warden will only see Blackbloom Rogue Flip, and as Grenzo's ability states, you can only put it onto the battlefield if it's a creature card with power less than or equal to Granzo's power. You are not given an option to choose modes nor put a land card onto the battlefield instead.
Some relevant rules:
711.1f Each face of a modal double-faced card includes a hint bar in the lower left corner with information about the opposite face. This is reminder text and has no effect on game play.
711.4a While a double-faced card is outside the game or in a zone other than the battlefield or stack, it has only the characteristics of its front face.
8 months ago
Hey! Cool deck! I wanted to now your thoughts on some other Random commanders, you say Kroxa is the only Rakdos commander that serves as an outlet, so what are your issues with these commanders?
Lyzolda, the Blood Witch, can serve as removal/card draw in a pinch.
Xantcha, Sleeper Agent, also double as card draw.
Of course, Kroxa has his own pros and cons as well, but I'd like to hear why you prefer him to these other options.
9 months ago
Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.
Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.
Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.
Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.
Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.
Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.
Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.
Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.
Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.
Anarchist: Wizard. If you get more spells then maybe.
Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.
Coffin Queen: Wizard. Playable effect.
Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.
Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.
Fervent Paincaster: Wizard. Hits creatures.
Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.
Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.
Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.
On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.
As for creatures,
Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.
Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.
Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.
Akki Coalflinger: Way to help out the team.
Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).
Bloodmark Mentor: Way to help out half of the team.
Akroma's Memorial. Expensive but a classic.
I think a couple or few first strike options would work out. As for cards that I think you could do better than,
Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.
Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.
Rakdos Firewheeler: Not bad but repeatable effects may be better.