Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

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Printings View all

Set Rarity
Masters Edition (MED) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jokulhaups occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Jokulhaups Discussion

Aphoticate on Chaotic Echo

1 month ago

This is FearDReaper from MTG Salvation. You asked me for my thoughts:

Dack's Duplicate never really preformed all that well for me. Imo clone effects are overrated. Phantasmal Image and Phyrexian Metamorph are also kinda meh in my experience. These guys were so much better before they changed the legend rule.

I haven't played my list in a while but if I reforged it I would definitely be trying Greven, Predator Captain. He seems to fit the deck like a glove and brings some phenominal card draw to the table.

Are you comboing with Murderous Redcap? If not I don't think he's a great include. In its place I would run Ravenous Chupacabra. If you are comboing with redcap, id still try to find a place for Chuppy. He's just sooo good

A few more cards I would add are: Herald of Secret Streams, Captivating Crew, Syr Konrad, the Grim, and Olivia, Mobilized for War (I see you have her in your maybe board but in my experience she is really good)

Lastly, idk how casual/competitive your playgroup is but if you wanna be really mean you can play Jokulhaups. I wouldn't recommend it if your group is more casual though as they will absolutely hate you lol.

Feel free to pick my brain more. Preferably on this site

cPute on Can't Fight Fate (Klothys Control)

2 months ago

I love control decks without blue (or black)! +1

What about Red Elemental Blast, Reverberate, Dualcaster Mage, Jokulhaups and similar? :-)

Last_Laugh on Marchesa, The Black Rose - Primer

2 months ago

Flayer of the Hatebound + Sage of Fables + Ashnod's Altar for infinite draw/damage.

Mikaeus, the Unhallowed + Altar of Dementia + any non-human Persist creature for infinite mill. Replacing Altar of Dementia with Ashnod's/Phyrexian Altar will fuel a game ending spell also.

But honestly even with all those combos the deck typically wins through etb/death trigger abuse coupled with aggro and a bit of resource denial like Oona's Blackguard / Sadistic Hypnotist .

I have a bit more non-combat finishing reach in mine with Metallic Mimic + Kokusho, the Evening Star or Gray Merchant of Asphodel . Jokulhaups with your creatures coming back reliably ends games also.

SideBae on Narset, Enlightened Master

2 months ago

I mean, the easiest way to improve the deck as I see it is to improve the mana situation, both in the lands and in the rocks. For the lands, I suggest cutting one or two, since if you play more rocks (see below) you'll play faster and still have all the mana you need. Fetch lands (like Scalding Tarn or Windswept Heath ) are the easiest way to improve your mana consistency, but unfortunately they tend to be prohibitively expensive. I suggest running more duals like Shivan Reef , Battlefield Forge , Sea of Clouds , etc. instead of your ETB tapped lands like Mystic Monastery .

With regards to rocks, you're already running two of the best ones ( Sol Ring and Arcane Signet ). However, I've never liked 3-mana mana-rocks like Chromatic Lantern or Jeskai Banner , since in my experience things like Talisman of Progress , Talisman of Creativity , Fellwar Stone etc. are simply better. I'd advise increasing the number of cheap (CMC<=2) mana rocks in your deck, as well as cutting one or two basic lands for the same number of cheap rocks. This'll both speed up your deck in the first few turns AND increase the number of hits you get from your general's attack trigger.

Speaking of the attack trigger, consider Strionic Resonator . I play it in my Ulamog, the Ceaseless Hunger deck, and I've found it to be a pretty good way to press an advantage. Being able to see 8 cards rather than 4 with Narset, Enlightened Master 's trigger seems pretty good.

Depending on your personal theory of ethics, you may wish to consider mass land destruction (MLD) as another method of winning. I personally have no problem with it, but some people might not like it. Anyway, if you want to go that route you should run Armageddon , Cataclysm and (potentially since it's about $100) Ravages of War . Note that Jokulhaups doesn't really work, since it'll kill your general, too.

Wear / Tear is, I think, an auto-include in any deck including Boros colors. It's an extremely efficient method of spot removal.

Reconnaissance is a card you may wish to include, depending on your meta. It'll allow you to attack and trigger Narset even if all your opponents have profitable blockers. Same goes for Maze of Ith .

I've always loved Dack Fayden in EDH. He steals rocks, loots you to where you need to be, and only costs three mana... If you have access to him, I highly advise including him.

Preordain is a good cantrip on par with your Brainstorm and Ponder . While it is admittedly less powerful when it comes to leaving a card you want to cast with Narset on top of your library (since you'd have to scry both to the top), it is a powerful enough turn 1 play that I think you should run it anyway. I have frequently found one-land hands keepable on account of cantrips, and running Preordain will make it that much more likely for you to hit a good opening 7.

The last card I want to mention is Proteus Staff . If you cut all the creatures in your deck except your general (which I honestly think you should strongly consider doing), you can use Proteus Staff to reorder your entire deck. The way it works is this: second main phase, after you've attacked with Narset, Enlightened Master and (hopefully) gotten an extra turn coming to you, you target Narset with the staff's ability. That tucks her to the bottom of your deck, but then immediately finds her again and puts her into play (since she's the only creature in your deck). Because Proteus Staff says to put the other revealed cards on the bottom of your library IN ANY ORDER, you can then put all the other cards in your deck in any order you wish (since your whole deck has been revealed). That means you can stick 4 extra turn spells on top, cast them during your extra turn, rinse and repeat.

Good luck! Hope this helps.

DakAttack1992 on Zurgo, the F-Smasher

2 months ago

Jokulhaups and Devastation are right down this deck's alley if you are looking for more board wipes, which you said you don't really have a problem finding them so that's up to you.

Last_Laugh on Marchesa - No Rest For The Wicked

2 months ago

Nice start. I do have a few suggestions to help you lower your avg. cmc though and I'll try to break it down by category and suggest a cut.

Draw: Midnight Reaper , Yawgmoth, Thran Physician , and Skullclamp for Butcher of Malakir (Grave Pact if your mana can handle it but Butcher is overcosted and susceptible to more removal), Bedevil (versatile but single use and not abuseable here), and Necropolis Regent (Really good at what it does but there's better finishers for Marchesa).

Control: Glen Elendra Archmage (combos with Mikaeus and Goblin Bombardment also) for Mystic Confluence (Glen Elendra gets multiple uses, Confluence only 1).

Boardwipes: Last One Standing and Jokulhaups for Decree of Pain (You won't need extra cards with Jokulhaups and it's cheaper to cast) and Polymorphists Gest (Last One Standing is the same cost but effects all opponents rather than 1).

Win Cons: Gray Merchant of Asphodel and Kokusho, the Evening Star (both very abuseable with Metallic Mimic to ignore the Throne and win outside of combat).

Discard: Sadistic Hypnotist and Oona's Blackguard (discard helps seal up games tighter than a dolphin's butthole) for Vilis (Marchesa does better with cheap aggro) and Underworld Connections (You'll have better results out of resource denial than a single use per turn draw).

Expensive Suggestions: Sneak Attack , Diabolic Intent , Imperial Recruiter , Grave Pact , Necropotence , and Spellskite

Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

PhyrexianWombat on [EDH] Eldrazis Floating over Battlefield

2 months ago

Jhoira's never been a commander I enjoy due to the low interaction, but I really like your choice of spells like Knowledge Exploitation to grab your opponents stuff.

Personally, I prefer Kozilek, the Great Distortion for Eldrazi tribal and favor Jodah, Archmage Eternal , Golos, Tireless Pilgrim or Ramos, Dragon Engine for "big mana" decks, due to the more interactive playstyles and access to more colors. Of course, go with what you feel and make your own decisions, there's lots of commander options!

Maybe a good idea would be to make sure your playgroup knows you're not playing cards like Jokulhaups or Obliterate , since the threat of those from a Jhoira deck can make them target you.

Anyway, have fun with it!

StopShot on Feedback Requested: Syr Gwyn, Mardu ...

3 months ago

@Canamex Not really. The only issue where it hurts not to have low CMC creatures is if they remove all your land and creatures at the same time. Like with Jokulhaups , but this rarely happens and usually your opponents will be in the same boat with you.

1 CMC creatures I'd only run if they're ridiculously impressive or have an effect that can't be gotten from a bigger creature. For example I wouldn't run Dauntless Bodyguard , because if you play them first they're practically a 2/1 with nothing special about them. Instead I'd run Changeling Outcast over him as you would have an unblockable knight you could dump all your equipment on. If the indestructibility really matters to you I'd run Kindred Boon instead, but that might be a better card to swap out over Knights' Charge . The indestructibility would make it harder to wipe your creatures off the board after all.

The only 1 mana knights I'd run in your deck are Fervent Champion , Changeling Outcast and maybe Student of Warfare if you're feeling really good about your color fixing.

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