|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Destroy all artifacts, creatures, and lands. They can't be regenerated.
5 days ago
@DespairFaction: You cannot compare geddon effects to Cataclysm and Jokulhaups . The latter are late-game combo pieces with Teferi's Protection , Boros Charm and now, Brought Back . They're our go-to spells when the game gets out of control. As you correctly pointed out, geddon effects are proactive--they're resource denial spells, much like Ruination , Blood Moon and Magus of the Moon . I've talked about them before and why I do not play them. I prefer the one-sided nature of Ruination and because it doesn't require us to have a board presence to hurt players with high-tiered, 3-, 4- or 5-color decks. In addition, my experience is that moon effects will accomplish the same thing (resource denial) more effectively (they don't require board presence to take high-tiered decks out of the game).
Regarding Smothering Tithe , here's the reply that I gave to another user who asked me the same question: "The card ramps like crazy because no one ever pays for it (unless 1v1'ing or 2v1'ing) and has pretty good synergy with Akiri (each treasure is a +1/+0). That said, unless you have a reliable way of spending the mana it generates, the card is only okay. Say, if our commanders had an activated ability like Thrasios, Triton Hero , this card would be very good because it would allow us to use the mana to generate card advantage. However, that's not the case and this makes me very reluctant to play smothering tithe here. I've no doubt that frenzy takes precedence over smothering tithe in any boros list. Our main issue is card advantage and we need all the help we can get to generate card advantage, not necessarily ramp. However, it also works pretty well with jokulhaups, so that might be something to consider. I guess I'll have to test it at some point." I've not tested it yet. The option you mentioned to find it with the enchant tutors is unrealistic. If you can search for enchantment, your priority will usually be something like (1) Blood Moon (resource denial) or (2) Grasp of Fate (removal) or (3) Land Tax (land tutor for card draw engines) or (4) Outpost Siege (card draw) or if none of that matters, (5) Smothering Tithe (ramp / combo with draw seven).
Chaos Warp is garbage. Please do not play it.
I do not play Orim's Chant . Think you were trying to say Orim's Thunder , which is an instant speed 2-for-1 spell. Highly undervalued and underplayed in multiplayer edh. That's quite far from being an odd card choice in a RW list.
I agree with your observation about how the deck should be changed depending on the meta. This was pointed out in the description and in previous comments.
Let me know if you put together a proper alternative version of this akiri-bruse, aggro-control list. I'd gladly mention it in my description.
1 week ago
1 week ago
Ok, first get Chaos Warp in here. It's your only real answer in Grixis for problematic enchantments like Rest in Peace and Solemnity . Consider everything after this to be good advice but optional unlike that first suggestion which really is a must.
Feel free to check out my list for ideas. It's not tribal but it's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
2 weeks ago
I'd run the other 2 Talismans over Signets and City of Brass , Shivan Reef , and the rest of the painlands. Last One Standing and Jokulhaups are excellent boardwipes here. Vindictive Lich , Sadistic Hypnotist , and Oona's Blackguard are all amazing at putting your opponents into topdeck mode.
Feel free to check out my list for inspiration. Less theft, more aggro, and more etb/death abuse. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
3 weeks ago
SideBae: Yes, card draw is essentially missing from this iteration. Outpost Siege is a mainstay in my other mono red decks, and I really like the Skullclamp suggestion for the elemental tokens. Another monster (asymmetrical) draw card in red is Knollspine Dragon so I'll have to put some thought into this. Blood Moon and Magus of the Moon are definitely brutal; I'll have to reassess how much hate I'm already provoking before putting them in.
On that note, another route I had in mind, but thought it too asocial, was to go the MLD route with Jokulhaups Obliterate Devastation etc. However, this would not make me any friends, and I try to pride myself on being a fun person to play with. Lots to think about, thanks very much!
3 weeks ago
Hey, nice upgrade of the precon.
I think you're relying too much on basic lands thus going to have problems with color fixing. I see Fetch lands, but there's no Shock lands? Adding Command Tower , Overgrown Tomb , Stomping Ground and Blood Crypt can help the manabase. I don't see Sol Ring ? Is there a reason you're not playing Sol?
Consider Life from the Loam ? It's very good with Windgrace's ability to discard a land to draw another card. Loam can keep your hand full of lands to get value from Windgrace. It's damn efficient since with dredge it can keep coming back to your hand.
Consider Anger ? It can be discarded with Windgrace and there's plenty of ways here to get a Mountain in your control. Depths and Inkmoth can benefit from more sources of haste. This is helpful if using Windgrace to reanimate these lands. Genesis is good with dredge and it can be discarded by Windgrace. It's a repeatable way to recur creatures.
Consider Gamble ? I presume since there's no Demonic Tutor here that this card is not within the budget? Gamble can also tutor for any one card. Consider Abrupt Decay and Chaos Warp ? All Commander decks need some kind of instant low mana cost (1-3 CMC) removal. It sucks, but decks need to make room for some of these cards.
Consider Jokulhaups and main deck Obliterate ? They're nasty with Windgrace since they don't destroy Planeswalkers and he can reanimate your lands that are destroyed. Consider Pernicious Deed ? Deed doesn't destroy Planeswalkers or lands, but everything else and you can control how much mana you put into it.
Cards to consider cutting:
- Gods' Eye, Gate to the Reikai
- Oran-Rief, the Vastwood
- Uncage the Menagerie
- Sword of the Animist
- Dual Casting
- Path of Discovery
- Undergrowth Champion
- Corpsejack Menace
- Parallel Lives
- Unbound Flourishing
- Primal Vigor
- Primordial Hydra
I don't think cards that interact with +1/+1 counters for creatures are good enough with Windgrace because Windgrace is not a creature making these cards dead cards with just him. Cards such as Evolution and Season interact with counters not just with creatures, but also with Planeswalkers this makes them much better with Windgrace and worth playing. Good luck with your deck.
1 month ago
Although I still think Impending disaster is phenomenal! That should DEFINITELY get played.
Um here's my Windgrace deck list if you want some ideas.
It doesn't play land destruction and I believe it's a bit more competitive than yours but... it might help.
1 month ago
Have you considered Jokulhaups , Obliterate , or Devastation ? Not only they pop all your eggs, but the board state would be so ruined and locked down that your newly hatched dinos would have nothing to stop them in the next 10 or so turns. (Similiar to a Jhoira of the Ghitu play style, but they would have no idea its coming, for they just think you're hiding in your pillows, but you're waiting for that perfect moment..)
Jokulhaups occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%