Jokulhaups

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

RiotRunner789 on All the combos

3 weeks ago

Kiki-Jiki, Mirror Breaker + Pestermite or Zealous Conscripts for infinite attackers. Also. Kiki can copy other combo pieces and each piece is useful on its own.

Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana for infinite turns.

Stranglehold + Maralen of the Mornsong locks opponents out of card draw and tutoring. Maralen can also tutor for the other piece or other combo piece but opponents will probably tutor for answers.

Demonic Consultation + Thassa's Oracle for instant win. Demonic can also just be used to grab another combo piece.

Smothering Tithe + Stasis for a lockout.

Teferi's Protection or some indestructible spell + Jokulhaups for a hard opponent reset. Teferi and Apocalypse or some other degenerate red board wipe also works.

Mana Vortex or some other land destruction like Armageddon + ability to play lands from grave like Crucible of Worlds for a combo people will hate you for.

There are a million combos, so it's probably best to pick ones that work with your commander or contain pieces that work on their own. Or, at least have a few defensive pieces (board wipes, stax, Propaganda, counters, etc.) to hold off your opponents.

Last_Laugh on Grixis Marchesa, The Black Rose

1 month ago

Nice deck, I love me some etb/death trigger abuse Marchesa. I do have some suggestions for you though and I'll break it down by card function.

Finisher:

Gray Merchant of Asphodel's lifegain seems counterproductive but with alternate sources of +1+1 counters your life total doesn't matter. In 9 years of running Marchesa, Gary has ended more games than any other card here and it's not remotely close. I personally recommend a clone suite to sac when he enters so they all reenter as Garys (Phantasmal Image, Flesh Duplicate, and Phyrexian Metamorph). Note that Imperial Recruiter abuse will look up Gary, Clones, and Bloodletter of Aclazotz in one go around the table.

Jokulhaups is a bit of a dick move, but it will end games since all your creatures come back to an empty board.

Alternate +1+1 Counters:

Anduril, Narsil Reforged is on attack and even gets counters on your fresh non-attacking stuff.

Mikaeus, the Unhallowed lets you abuse all your non-humans and he enables some infinite combos with Persist creatures.

Vigean Graftmage looks underwhelming but he comes down before and immediately protects Marchesa and he let's you abuse any etb/death trigger on everyone's turn (itself + 1 other).

Thran Vigil is only on your turn but this card still puts in serious work.

Metallic Mimic doesn't need a tribal deck here. When it first comes down you name humans or wizards to immediately protect Marchesa but you sac it to rename the type to your most abuseable etb/death trigger as needed.

Protection:

Ripples of Potential is a great answer to non-destroy wraths including Farewell.

Removal:

Canoptek Tomb Sentinel will hit anything non-land but most importantly it's an abuseable effect that hits enchantments.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated (especially since it'd be upvote #200). Every Masochist Needs a Marchesa to Love Them

RiotRunner789 on Favorite EDH Cards

3 months ago

My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.

Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.

White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.

Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.

Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.

Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.

Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.

Blue: Mana Vortex for the slow decent into hell.

Crow_Umbra on Terrenos de Don Windgrace [Retired]

4 months ago

Thank you for the suggestion Necramus, Jokulhaups is definitely a spicy one. I was a bit apprehensive to include MLD in the deck, mostly because my main playgroup doesn't really have much Land Destruction beyond stuff like Beast Within/Generous Gift. Ironically, that's also why I thought a Lands deck could potentially carve a niche in our meta, since there currently aren't many responses to it.

Necramus on Terrenos de Don Windgrace [Retired]

4 months ago

This is a cool deck. When I was considering building Jund, it came down between Bhaal and Lord Wingrace. I decided to complete The Dead Three for flavor purposes, but I will almost certainly play this deck at some point.

I do have one spicy suggestion: Jokulhaups

BlueStar220 on Marchesa, the Black Rose

5 months ago

Ender666666

Keldon Firebombers can be good. But I would rather it also destroy artifacts and creatures. For this deck, I think the more it can reset the board, the better. I actually used to have four land destruction cards in the deck: Jokulhaups, Devastation, Obliterate, and Bearer of the Heavens.

But since I have so many draw and search cards in the deck, I'm actually able to very consistently obtain a land wipe. After many games, I've noticed that I would often end up with two or more MLD in my hand. At that point, the excess were just duds. So I decided to remove Devastation and Bearer of the Heavens to make room for cheaper cards that were more useful. After lowering the average CMC, I was also able to put in more non land cards. Which I also felt made it better.

I've looked at your deck, and I think it's VERY good. I especially liked the combos you have in the deck. My deck doesn't really have too many permanents that are sac outlets, so I probably wouldn't be using those specific combos. Which I'm ok with, since I like keeping +1 counters on my creatures to prep for a MLD.

It's just a different way of winning. But again, very good job on the Marchesa deck!

Ender666666 on Murders and Acquisitions (Marchesa Superiority)

5 months ago

I prefer Keldon Firebombers because they really are effectively MLD, but they don't hurt as much because everyone gets to keep some stuff.

I especially liked them in my Feldon of the Third Path deck, where 3 mana was all I needed to keep recurring them.

Jokulhaups hits all my artifacts, which feels bad to me.

(that said, I get your point and don't disagree)

(I guess the thought of Marchesa sending a Firesquad to torch her enemies just plays better in my narrative thana huge natural disaster)

Last_Laugh on Murders and Acquisitions (Marchesa Superiority)

5 months ago

If you're going that route, just go Jokulhaups. You can typically end games within 3 turns with only a few creatures coming back (so worst case scenario, the misery of your opponents is short).

I personally dropped it because if I wasn't tutoring for it and playing it asap then it felt like I was artificially extending games and playing suboptimally... and if I did play it, then it felt like a total dick move sometimes.

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