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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Apocalypse
Sorcery
Remove all permanents from the game. You discard your hand.
RiotRunner789 on What commander would work for …
2 months ago
You could build a Marchesa, the Black Rose deck. Your goal is to build any kind of board state then cast Jokulhaups so your stuff comes back and everyone else is in the Stone age. Also works with Apocalypse and a sac outlet.
Esika, God of the Tree Flip (prismatic bridge, not the creature) superfriends deck. Again, cards like Jokulhaups and tons of sweepers. Most sweepers don't deal with planeswalkers or enchantments, so again, you keep most of your studd.
RiotRunner789 on All the combos
4 months ago
Kiki-Jiki, Mirror Breaker + Pestermite or Zealous Conscripts for infinite attackers. Also. Kiki can copy other combo pieces and each piece is useful on its own.
Grenzo, Dungeon Warden + Timestream Navigator + Ascend and at least 6 mana for infinite turns.
Stranglehold + Maralen of the Mornsong locks opponents out of card draw and tutoring. Maralen can also tutor for the other piece or other combo piece but opponents will probably tutor for answers.
Demonic Consultation + Thassa's Oracle for instant win. Demonic can also just be used to grab another combo piece.
Smothering Tithe + Stasis for a lockout.
Teferi's Protection or some indestructible spell + Jokulhaups for a hard opponent reset. Teferi and Apocalypse or some other degenerate red board wipe also works.
Mana Vortex or some other land destruction like Armageddon + ability to play lands from grave like Crucible of Worlds for a combo people will hate you for.
There are a million combos, so it's probably best to pick ones that work with your commander or contain pieces that work on their own. Or, at least have a few defensive pieces (board wipes, stax, Propaganda, counters, etc.) to hold off your opponents.
smack80 on Zirilan Toolbox
6 months ago
You should play some combination of Molten Echoes and Flameshadow Conjuring, also could also play Zoyawa's Justice, Industrial Advancement and Descendant's fury.
But really, the secret of Zirilian is Repercussion. Play that with blasphemous act: anyone with 3 or more creatures just dies. Or play it with any dragon that deals global damage, such as Thunder Dragon or, god forbid, Balefire Dragon.
If you're using Zirilan to get Worldgorger, just float 5 mana and cast Apocalypse. GG.
Things like Tel-Jilad Stylus are too slow. You don't usually have enough turns in a game to run out of dragons. If you want to keep the dragon you have in play, use Sword of Hearth and Home, Sundial of the Infinite, Voyager Staff, Dragon Mask, Tawnos's Coffin, Cold Storage, Conjurer's Closet.
RiotRunner789 on Favorite EDH Cards
7 months ago
My favorite card is Grave Pact but that isn't quite niche. I don't seem to have as many oddball fun cards that I tend to play but there are a few oddball or less played ones at least.
Black: Koskun Falls is a favorite of mine. I prefer decks that do not attack, so the tapping is not a big downside. Tainted Remedy because it makes opponent's creatures with lifelink funny. Gift of Doom which doesn't use the stack when morphing which has come in handy more than once. Pestilence is one of my favorite black board wipes which typically is on my board with an indestructible creature. Dystopia since at least someone is playing Selesnya.
White: Peacekeeper because no means no. Aura of Silence use to be more niche but has seen some prominent reprints. Solid removal with a tax effect has tripped up more than one opponent. Mandate of Peace is a great fog and a counter spell in some situations. Underplayed.
Green: Hall of Gemstone for any monogreen deck. Had a blue player try to win on my endstep and about 5 minutes into their combo, I asked where there blue mana was coming from.
Orzhov: Batwing Brume has killed a few Kranko players for me and saved me several times.
Colorless: Null Brooch is just Isochron Scepter with Negate already attached. Arena of the Ancients is great for when my commander doesn't need to tap, or attack, or is played after this and has vigilance. Great card no one expects.
Red: Apocalypse or Jokulhaups for the hard reset. Stranglehold because blue players are the worst and tutoring takes too long.
Blue: Mana Vortex for the slow decent into hell.
Pheardemons on Marchesa's Modular Machinations
9 months ago
Last_Laugh - Welcome back!
Apocalypse works if I sacrifice Marchesa and any other creatures with counters first, then cast it. I liked it better because it truly wipes the board, there mana will leave the pool, then I'll end the turn with a board full of creatures to attack.
Unfortunately, I haven't had time to playtest. I'll spare the details but life has just become too busy. I do have them proxied in the deck though! I'm trying to get together with some friends this weekend though so hopefully we'll see then.
Last_Laugh on Marchesa's Modular Machinations
9 months ago
Why Apocalypse? It exiles so Marchesa won't bring your creatures back. I think Jokulhaups is the card/effect you're after although it doesn't touch enchantments, planeswalkers, or hands.
Also, have you proxied or playtested Danny Pink, Uncivil Unrest, or Plumb the Forbidden yet? Those first 2 are REALLY impactful and depending on your meta, the 3rd one can be. It's been a minute, so I figured I'd ask.
indieinside on Barren Glory and Planeswalker Emblems
11 months ago
Barren Glory is the win condition in my Super-friends deck. I just got to thinking about it and I have a question about Barren Glory triggering if there are Emblems on the table?
My removal cards are Apocalypse and Worldfire.
legendofa on Can someone explain to me …
1 year ago
During your opponent's end step, right before your turn begins, cast Borne Upon a Wind (or start with Leyline of Anticipation in play). Flash-cast Barren Glory first, hold priority, and cast Apocalypse. (You do have just casually lying around, right?) Apocalypse resolves, emptying the battlefield and removing your hand. Barren Glory resolves and enters the battlefield.
As your turn starts and Barren Glory triggers on your upkeep, it checks that you control no permanents and have no hand (both true, thanks to Apocalypse). Since its conditions are met, it fully resolves and you win the game.