|Commander / EDH||Legal|
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Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
1 month ago
What do you think about Aurification , it seems to fit your decks plan pretty well but it may be a bit to slow. Also here's a +1:)
5 months ago
7 months ago
8 months ago
Here’s a few cards to think about that fit the theme of the deck quite well in either their abilities and or in the artwork:
- Treva's Ruins
- Brave the Sands lets your walls block more than one creature like walls are supposed to do.
- Builder's Blessing
- Wall of Kelp with Intruder Alarm and your Axebane Guardian you could get as many walls and draw as many cards as you like. And if you add a Laboratory Maniac you could win the game in a single turn.
10 months ago
Of the potential commanders you mentioned, I'd personally build one of two decks:
Teysa enchantments stax, with the on-field removal cards mentioned (e.g. darksteel mutation), things like Aurification and No Mercy, and stax effects to make playing dinos painfully slow. Granted, that may not be fun for you or the rest of your playgroup...
The more fun (IMO) option would be Lazav clone tribal, with a bunch of 'steal creature' effects, grave pact-type sac effects, and removal.
Good luck! Zacama is a b**** (beast)
Aurification occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%