Break Through the Line

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Break Through the Line

Enchantment

: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

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Break Through the Line Discussion

ZendikariWol on zero life total = win con (enchantment)

1 day ago

Double strike doesn't matter to Fling. Make him unblockable instead? Switch Reverse the Sands and Murder Investigation out for 4 Ghostly Prison and do control. For unblockability, try Break Through the Line before increasing his power.

cgomes on Grenzo Mono-Red Aggro-Control

1 week ago

@skochems: The only follow up to casting Apocalypse would be recasting Grenzo, and that's not good enough for multiplayer games. I've tried many different cards that give evasion or protection to our creatures (e.g., Break Through the Line, Dolmen Gate) but decided to remove them because their use is too narrow. Making lots of tokens, particularly thopters, is the way to go. Fireblast is awful--we're playing against multiple opponents that start with 40 life each and you really don't want to set yourself back that much just to deal 4 damage. Pyrokinesis is way, way better.

NoNeedToBragoBoutIt on Need Blue Cards that Give ...

2 weeks ago

Break Through the Line - awesome if you're swinging with weenies

Filth - allstar (especially with Urborg, Tomb of Yawgmoth)

Bedlam - your crazy option

Thassa, God of the Sea - dump mana

War Cadence - dump even more mana

Schar17 on Critical hit! (7 dollars)

1 month ago

DarDar17 Thank you, I will take kind of decent haha. So yeah, the problem with Rush of Adrenaline is that it only gives 2 power. The thing with this deck is that you want to have the combo as quick and reliable as possible.

Here's the problem: Suppose you have a 1/x double striker (like most of the creatures in this deck), and in your hand you got Borrowed Hostility, Brute Force and Rush of Adrenaline. You can pump it up to 9 (1+3+3+2), so you won't have fatal. It would be different if instead of Rush of Adrenaline you had Brute Strength. However, it's still viable, and surely an option (I surely will add it to the maybeboard, and the sideboard, but I don't want to the listing price to increase) if you are going against a deck with good blockers; usually Panic Spellbomb, Madcap Skills and Break Through the Line does the job though.

StopShot on Alesha, Who smiles at Turn 5 Wins EDH(combo)

3 months ago

I see you also have a combo-based Alesha deck. I have some recommendations that you'll probably enjoy.

Master of Cruelties and the Aggravated Assault + Sword of Feast and Famine are both really powerful combos. You could make them much more potent as well. Break Through the Line will work so long as you pay 1 mana before equipping the sword to whichever creature, and Master of Cruelties finds it hilarious if you give it to him before blockers are declared. Key to the City also works but as a trade-off you lose haste for card filtering which is a decent trade-off.

I also see you have Skullclamp. If you invest in a Bloodghast your land-drops become 1-mana draw two spells, and if you get more fetch-lands they become 2-mana draw four spells. You normally got to be running blue to get that kind of draw power.

Panharmonicon is pretty nice, but if you have that and Flameshadow Conjuring you get quadruple the enter the battlefield triggers. Pair that with Avalanche Riders or Murderous Redcap or Angel of Invention or Siege-Gang Commander and you got some pretty solid value right there.

If you want to put your opponent at punching range Sorin Markov is your right-hand man. Putting someone down to 10 life in a commander game is pretty painful and if he manages to survive after you minus him he'll actually eat that opponent alive himself with his plus ability.

Your removal spells seem good. I'd recommend you test out Chaos Warp, Wear / Tear, Day of Judgment (You won't run into regeneration as often as you think.)

If you want a really nasty game-ender I suggest running Blasphemous Act and Repercussion which for 4-mana can end games. Simply cast the enchantment once you have both in hand, and then cast Blasphemous Act. While Blasphemous Act is on the stack you'll want to sacrifice all your creatures to Goblin Bombardment or Ashnod's Altar or any of your other sac-outlits so Repercussion doesn't kill you once Blasphemous Act resolves. If you do this any opponent with three creatures will take 39 damage which normally is lights-out for them, and anymore creatures than that will definitely be lethal.

Hope my suggestions interest you. Good job crafting the deck by the way. +1 to you my good sir.

StopShot on Alesha - Started From The Graveyard, Now We HUR!

3 months ago

I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.

Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.

Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.

Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.

Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.

Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.

Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.

StopShot on Girls, Girls, Girls ♪

3 months ago

This deck seems like it would enjoy Break Through the Line for your commander.

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