Break Through the Line

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Break Through the Line

Enchantment

: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Break Through the Line Discussion

Icbrgr on Pirate Madness

3 weeks ago

Maybe Break Through the Line for pirate evasion?

Icbrgr on Brass has had enough of ...

3 weeks ago

I always thought "Pirate Minotaur" sounded like a poorly delivered insult imo.

I think Break Through the Line is worth thinking about to promote evasion and getting raid triggers and such.

Ender666666 on C'mon... Do it... You know you wanna...

3 months ago

Hi Savaaage, Thanks for the comments and questions. I've been wanting to discuss the deck with someone for a while now. I built this back when Grenzo, Havoc Raiser was first spoiled and haven't really looked at other Grenzo builds too heavily. My initial thinking with him was to try to build a deck that capitalized on the Goad mechanic, and I tried to include a bunch of Goad creatures and spells... Unfortunately, It wasn't that great.

I chose to go with Goblins for a couple reasons. Primarily, they are cheap and easy to spam the board with... Which is perfect for a deck that wants to go wide. And going wide IS what I believe to be the correct strategy. I also chose Goblin tribal because I had a Goblin deck already built which I cannibalized to build this (See Goblins... Why do they always come out Goblins?)

In terms of your thoughts and fears, yes, it is easy to get blown out by a well timed boardwipe, so that's where you the player need to determine how many creatures on the board at once are enough. I often find myself holding some back to recover from a wipe.

As far as play strategy, I would say my usual turn is a very short main phase, casting as little as possible or necessary, then swinging wherever I feel I can get through to exile cards, which I will then cast if possible, or just leave in exile. It's very disruptive to your opponents to see their key combo pieces exiled and then used against them.

Concerning how to actually get attackers through, I have packed the deck with cards like Rogue's Passage , Goblin War Drums , Key to the City , Break Through the Line , as well as wonky shenanigans like Raging River and Stand or Fall . Menace is your best friend.

I hope this is helpful, at least to start answering your questions. Please hit me back with more. I love chatting about this deck.

All the best,

-Ender

deebiia on Alesha, Who Smiles at Everyone

7 months ago

I thank you for your comment.

I'll definitely replace Thunderstaff for Koskun Falls . More taxing effects seem to work wonders in this deck.

As for Comeuppance , what a great card in here! I'll likely replace Virtus the Veiled with that. I don't see me ever really connecting to a player with him to make it worthwhile unless I have Break Through the Line on the field.

I think I'll drop either Felidar Cub or Kami of Ancient Law for Crush Contraband .

As for having a board wipe, I've honestly been thinking of replacing Magus of the Disk with Merciless Eviction . But since it hits everything I'm worried it would put me so far behind on the board. What board wipes would you recommend for this style of play?

Jaypay1994 on Kess, wielder of scepters

8 months ago

I'd definitely throw in more haste sources!! it's a great feeling when you can cast Jeleva and then immediately attack with her. i recommend:

also some board wipes would be good just to keep the board clear and kill Jeleva too. that way you can recast her for more spells!

also i would definitely give Stolen Identity a good look, because you basically cast it twice at the same time with her. Cast it with Jeleva's ability, then cipher it on to her. Once she deals damage to an opponent, you can then cast the spell a second time right away. Super cool synergy and a great way to ramp or get some creatures on board.

and then my last suggestion, for now, is Wildfire Eternal. this card is so good and it's a great way to cheat out big spells from your hand. i've actually made copies of him and was able to cast upwards of 4 big spells a turn. Super fun card.

If you're curious, you can look at my list. it is Jeleva and the deck that gets hated out.

swaretappedout on Alesha, Who Smiles at Your Death

9 months ago

These are all pretty good suggestions. This is definitely more of a checklist of cards to put into the deck and not a finished list, I don't have near enough stand-alone recursion to bring Alesha back when she inevitably gets eaten by removal spells.

The lands on this list are strictly lands I own right now, but certainly would love to have the lands you mentioned plus the scry-lands like Temple of Malice

Card draw is indeed an issue, however Faithless Looting is possibly the most tool-boxy card draw specifically for Alesha because this deck doesn't want to hard-cast cards like Archetype of Finality or some of the other higher cmc creatures. As as is Black's fashion, using the graveyard as a second hand is a thing in this deck.

Break Through the Line is a great suggestion, I can't remember why it isn't on this list. but it should definitely be there. Victimize, Buried Alive, and Diabolic Intent are also all good too, and they also might have a place in the final iteration of the deck.

As for board wipes, i have a thing where I would like 5 in every deck I build, so I would actually add in more!

And finally Village Bell-Ringer is actually in my list because it is an immediate 2-card combo with Kiki-Jiki, Mirror Breaker, so yes, definitely worth a slot in the 99 with Selfless Spirit. I do like the Hope of Ghirapur for some player-targeting potential too!

tspalding on Alesha, Who Smiles at Your Death

9 months ago

A few thoughts that you may want to consider. Some will have to be weighed against budget but I think they all bring the deck a little more of an edge. Alesha, Who Smiles at Death has to be a fast deck to be effective as she will quickly get burned out if things move too slowly for you.

Faster dual lands that don't come into play tapped give you an edge early game that is not to be underestimated. They are a little pricey but if you can grab them they will certainly up the pace. The pain lands Sulfurous Springs, Karplusan Forest, Caves of Koilos The filter lands Graven Cairns, Rugged Prairie, Fetid Heath The check lands Dragonskull Summit, Isolated Chapel, Clifftop Retreat Also Talisman of Indulgence is an pretty damn good budget mana rock in your colours.

Just a couple more card draw options Read the Bones and Painful Truths are both better than Cathartic Reunion in my opinion. Usually I wouldn't advocate for higher cost cards but Mardu suffers from card advantage and I think its worth it not to lose those two cards....or have to, at the very least, worry about recurring them.

Break Through the Line is an interesting enhancer you may want to consider

As you have the recursion power Victimize, Entomb and Buried Alive are both potentially useful as well as Diabolic Intent to throw an extra tutor in there

I am not sure you need so many board wipes. Even so I think Day of Judgment might be one to consider replacing a more mana intensive card

Village Bell-Ringer would be a good addition to keep your defenses up as you'll probably want to be attacking all the time. You also could consider Selfless Spirit to bolster you creatures in combat. Hope of Ghirapur can shut down an opposing player pretty hard if you can recur it

Jaypay1994 on Jeleva, Nephalia's Scourge

9 months ago

As a fellow jeleva player, i think what the deck wants is more access to haste. Urabrask is cool, but costly and doesn't normally come out before Jeleva. Dragon Tempest, Swiftfoot Boots, Hanweir Battlements, Flamekin Village, Break Through the Line, and Hall of the Bandit Lord are all great options that are cheap. You want to make sure you can curve into Jeleva perfectly. Get a ramp spell and a haste source immediately and suddenly you're in business.

another suggestion i might add is to consider ways to remove Jeleva yourself. I personally run five boardwipes to give me a better chance at clearing the board and giving me the opportunity to recast Jeleva for more value later on or next turn. also consider sacrifice outlets as a good, reliable way to get rid of Jeleva. High Market is great but consider Ashnod's Altar, Phyrexian Altar, and other sac outlets to consistently remove her.

Additionally, i'm not crazy about some of the creature you have in the deck. The more creatures there are, the better chance you have of whiffing on a Jeleva cast. I'd focus it down to a couple creatures that will help your deck excel. Galvanoth is great to cheat out your spells, but you could probably cut down on some creatures in exchange for more utility pieces for your deck. Swarm Intelligence is a powerhouse card that could easily replace a creature. Silent-Blade Oni is a great "Gotcha!" card that with let you sneak in to steal a card (since no one ever blocks Jeleva, and she naturally has flying.) Wildfire Eternal is an absolute must have for the deck. Being able to cheat out multiple spells in a turn between Jeleva and Wildfire Eternal is back-breaking for the opposition.

Finally, consider more ramp! There are a lot of great ramps spells to add. The Talismans, Fellwar Stone, and others will make the deck more consistent in making the deck function more quickly and getting Jeleva out on turn 2 or three is an awesome feeling.

These are all my opinions, but i hope they help. :)

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