Break Through the Line


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Break Through the Line


: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

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Break Through the Line Discussion

aquavulfy on Vraska Assassins

5 days ago

So. I love this deck, I tried to build it myself. Mine didn't end up on Tappedout, but it was Jund with Break Through the Line. Opinions?

ZendikariWol on Alesha's Weenie Army

2 months ago

Since this is clearly 2-power good stuff, I'd suggest Raving Dead and Break Through the Line. Break through the line works insanely well with Master of Cruelties and, if you develop your equipment package, you can voltron something after making it unblockable.

anton6776 on Kitchen Table Alesha

2 months ago

ZendikariWol Am I missing something? Break Through the Line doesn't affect Alesha, who grants haste to creatures she recurs anyways. Is its only purpose janky mana based unblockable and mana based haste for the 2 or less power creatures you play out? If so I'm not even sure if it would get a spot much less being best card in the deck. Sorry if that sounded aggressive.

ZendikariWol on Kitchen Table Alesha

2 months ago

Now, welcome to the new best card in the deck: Break Through the Line.

ZendikariWol on zero life total = win con (enchantment)

3 months ago

Double strike doesn't matter to Fling. Make him unblockable instead? Switch Reverse the Sands and Murder Investigation out for 4 Ghostly Prison and do control. For unblockability, try Break Through the Line before increasing his power.

cgomes on Grenzo Mono-Red Aggro-Control

3 months ago

@skochems: The only follow up to casting Apocalypse would be recasting Grenzo, and that's not good enough for multiplayer games. I've tried many different cards that give evasion or protection to our creatures (e.g., Break Through the Line, Dolmen Gate) but decided to remove them because their use is too narrow. Making lots of tokens, particularly thopters, is the way to go. Fireblast is awful--we're playing against multiple opponents that start with 40 life each and you really don't want to set yourself back that much just to deal 4 damage. Pyrokinesis is way, way better.

NoNeedToBragoBoutIt on Need Blue Cards that Give ...

3 months ago

Break Through the Line - awesome if you're swinging with weenies

Filth - allstar (especially with Urborg, Tomb of Yawgmoth)

Bedlam - your crazy option

Thassa, God of the Sea - dump mana

War Cadence - dump even more mana

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