Break Through the Line

Break Through the Line

Enchantment

: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Break Through the Line Discussion

PhyrexianWombat on Marisi what I did there

1 week ago

goldlion Ooh, you're right about Berserk! Another sweet option to add in the future! This card is honestly really fun and I don't mind paying a bit for it.

About building it online rather than from my own collection, I do feel it's worth mentioning that I've built Marisi before using just my collection, and wasn't too pleased with the results. (Though that may have been partially due to having only two opponents instead of three.) Anyway, this is my second shot at building this commander, and I wanted to really make sure to get it right. My original build did reveal some breakout cards though! (Has Break Through the Line ever been played with any commander besides this one haha)

I do kind of wish Marisi had black in his identity, for Curse of Disturbance, Clackbridge Troll, Hunted Horror, Xantcha, Sleeper Agent etc... I wonder if it would be possible to put together a solid forced combat build like this with Saskia or Najeela. Question for another time, I suppose.

jakaeser on Mardu EDH Test (Cheap)

1 month ago

Some other stuff I was thinking might be a good fit:

lagotripha on Cheers, love! The Cavalcade’s here!

4 months ago

Fire Urchin / Thunderkin Awakener and Firebrand Archer or Thermo-Alchemist make nice additions alongside spitfire. Nivix Cyclops saw play in Temur Battle Rage combo lists.

Soul-Scar Mage & Immolation Shaman might have sideboard spots. Satyr Firedancer has always looked far better than it is-don't bother.

Foundry Street Denizen , Goblin Piledriver , Goblin Instigator , Hordeling Outburst and similar goblin spam does a lot.

Burning Prophet is interesting card filtering, as is Magma Jet . Kari Zev, Skyship Raider is efficient, and Tilonalli's Summoner is cute af.

Dreadhorde Arcanist / Young Pyromancer ; strong and meta, but end up defining any deck they are in. Break Through the Line is an interesting enabler, but cards that aren't dealing damage are a little weak here.

Icbrgr on Pirate Madness

7 months ago

Maybe Break Through the Line for pirate evasion?

Icbrgr on Brass has had enough of ...

7 months ago

I always thought "Pirate Minotaur" sounded like a poorly delivered insult imo.

I think Break Through the Line is worth thinking about to promote evasion and getting raid triggers and such.

Ender666666 on C'mon... Do it... You know you wanna...

10 months ago

Hi Savaaage, Thanks for the comments and questions. I've been wanting to discuss the deck with someone for a while now. I built this back when Grenzo, Havoc Raiser was first spoiled and haven't really looked at other Grenzo builds too heavily. My initial thinking with him was to try to build a deck that capitalized on the Goad mechanic, and I tried to include a bunch of Goad creatures and spells... Unfortunately, It wasn't that great.

I chose to go with Goblins for a couple reasons. Primarily, they are cheap and easy to spam the board with... Which is perfect for a deck that wants to go wide. And going wide IS what I believe to be the correct strategy. I also chose Goblin tribal because I had a Goblin deck already built which I cannibalized to build this (See Goblins... Why do they always come out Goblins?)

In terms of your thoughts and fears, yes, it is easy to get blown out by a well timed boardwipe, so that's where you the player need to determine how many creatures on the board at once are enough. I often find myself holding some back to recover from a wipe.

As far as play strategy, I would say my usual turn is a very short main phase, casting as little as possible or necessary, then swinging wherever I feel I can get through to exile cards, which I will then cast if possible, or just leave in exile. It's very disruptive to your opponents to see their key combo pieces exiled and then used against them.

Concerning how to actually get attackers through, I have packed the deck with cards like Rogue's Passage , Goblin War Drums , Key to the City , Break Through the Line , as well as wonky shenanigans like Raging River and Stand or Fall . Menace is your best friend.

I hope this is helpful, at least to start answering your questions. Please hit me back with more. I love chatting about this deck.

All the best,

-Ender

deebiia on Alesha, Who Smiles at Everyone

1 year ago

I thank you for your comment.

I'll definitely replace Thunderstaff for Koskun Falls . More taxing effects seem to work wonders in this deck.

As for Comeuppance , what a great card in here! I'll likely replace Virtus the Veiled with that. I don't see me ever really connecting to a player with him to make it worthwhile unless I have Break Through the Line on the field.

I think I'll drop either Felidar Cub or Kami of Ancient Law for Crush Contraband .

As for having a board wipe, I've honestly been thinking of replacing Magus of the Disk with Merciless Eviction . But since it hits everything I'm worried it would put me so far behind on the board. What board wipes would you recommend for this style of play?

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