Break Through the Line

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged Uncommon

Combos Browse all

Break Through the Line

Enchantment

: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

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Break Through the Line Discussion

StopShot on Alesha, Who smiles at Turn 5 Wins EDH(combo)

1 month ago

I see you also have a combo-based Alesha deck. I have some recommendations that you'll probably enjoy.

Master of Cruelties and the Aggravated Assault + Sword of Feast and Famine are both really powerful combos. You could make them much more potent as well. Break Through the Line will work so long as you pay 1 mana before equipping the sword to whichever creature, and Master of Cruelties finds it hilarious if you give it to him before blockers are declared. Key to the City also works but as a trade-off you lose haste for card filtering which is a decent trade-off.

I also see you have Skullclamp. If you invest in a Bloodghast your land-drops become 1-mana draw two spells, and if you get more fetch-lands they become 2-mana draw four spells. You normally got to be running blue to get that kind of draw power.

Panharmonicon is pretty nice, but if you have that and Flameshadow Conjuring you get quadruple the enter the battlefield triggers. Pair that with Avalanche Riders or Murderous Redcap or Angel of Invention or Siege-Gang Commander and you got some pretty solid value right there.

If you want to put your opponent at punching range Sorin Markov is your right-hand man. Putting someone down to 10 life in a commander game is pretty painful and if he manages to survive after you minus him he'll actually eat that opponent alive himself with his plus ability.

Your removal spells seem good. I'd recommend you test out Chaos Warp, Wear / Tear, Day of Judgment (You won't run into regeneration as often as you think.)

If you want a really nasty game-ender I suggest running Blasphemous Act and Repercussion which for 4-mana can end games. Simply cast the enchantment once you have both in hand, and then cast Blasphemous Act. While Blasphemous Act is on the stack you'll want to sacrifice all your creatures to Goblin Bombardment or Ashnod's Altar or any of your other sac-outlits so Repercussion doesn't kill you once Blasphemous Act resolves. If you do this any opponent with three creatures will take 39 damage which normally is lights-out for them, and anymore creatures than that will definitely be lethal.

Hope my suggestions interest you. Good job crafting the deck by the way. +1 to you my good sir.

StopShot on Alesha - Started From The Graveyard, Now We HUR!

1 month ago

I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.

Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.

Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.

Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.

Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.

Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.

Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.

StopShot on Girls, Girls, Girls ♪

1 month ago

This deck seems like it would enjoy Break Through the Line for your commander.

MattStar on Master of Cruelties Turn3 Kill

1 month ago

Really cool build! I love generator servant and MoC.

Your build seems like an exhibition or proof of concept of how aggressively you can push master of cruelties, but as it stands right now, the deck definitely seems like a glass cannon. What are your intentions with this deck? Are you looking to push the deck into a more competitive, versatile, or resilient shell? Are you looking for sideboard ideas? Or are you more pushing for funsies and trying to make it faster?

Your current build seems pretty well optimized for speed. Maybe something like Traitor's Clutch can help you push past pesky blockers. Heartless Summoning and Break Through the Line might be able to do work here.

Argy on Insert "Insert Izzet pun here" joke here

2 months ago

Yup. Unblockability is KEY with this type of deck.

I have Break Through the Line but I also suggested above that you also go with Rogue's Passage.

Use spells that can Burn either Creatures or Players.

The idea is that you kill as many of their early/mid Creatures as you can with Burn, then deal direct Burn damage to the Player to finish them off.

You could also go with some Counter spells like Essence Scatter and Nullify, if the Creatures in your local meta are too large to kill with Burn.

Redace878 on Insert "Insert Izzet pun here" joke here

2 months ago

Argeaux That looks pretty cool! Since I no longer have Paths, what should I use for removal? Also, do you think I should run something to make my creatures unblockable? I noticed you had a Break Through the Line.

lucasdtr on Alesha, Who Smiles At ETBs

3 months ago

Thank you all so much for your suggestions! :D It's been helping a lot!

Deathstroke2791, Strionic Resonator is really good in this deck, I just happen to hate this card SO MUCH (due to some of my friends abusing it's effect), that I couldn't put it in or I would feel like cheating my own conscience. But yeah, I would also recommend this card in a real competitive Alesha ETB deck!

StopShot, I actually didn't know Flameshadow Conjuring! It seems great, I'll give it a try, thank you so much! :D

Treehugger003, Break Through the Line is another card I didn't know! It really seems nice, specially with Master of Cruelties in the deck (which it is).Terra Ravager wouldn't work when recurred with Alesha, though, because it would enter the battlefield "tapped and attacking", which wouldn't trigger its "When Terra Ravager attacks" trigger.Gustcloak Savior is too heavy of a drop for it's effect, I think. There's also the problem that you mentioned that it can't be recurred with Alesha. And I find Reconnaissance to be perfect to do this kind of job for me.Crypt Ghast wouldn't work so well because I only have 4 swamps in the entire deck, and in most matches I won't have more than 2 or 3 swamps on the battlefield. Unless I can get to Urborg, Tomb of Yawgmoth (which happens sometimes, but not often enough), it wouldn't do much work.Pyroblast would help a lot, actually. I'm also tired of them Cyclonic Rifts.

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