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Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
| Have (25) | ZombieTimelord , BossLeiser , Seraph1128 , ichiroftw , ChazzMichaelMichaels , redlegs_17 , qk1 , Amlin , DukeNicky , Mutt5258 , Kavachon , Baddie , 8vomit , Comicalflop , DigitalSquid , Kamotz , BigBoiBoling , thehino1 , hollandboys , DrearyYew , NickShinault , davidmassee , Valentine35 , jugganinja_420 , mrbloo1848 |
| Want (16) | Dandelo , ATM97 , cedricbobro , chowline , VampireArmy , DualKunai , thyhax , ryuzaki32667 , ranban , Taytora , 8vomit , jugganinja_420 , Apoptosis , vishnarg , eldrazi_herald , Draygo |
Boros Aggro
@xoanon I actually commented on your deck earlier, the reason I add Firemane Avenger and Hellrider , is because they can reach that massive damage and either because he has haste or I give it to her with Lightning Mauler or Slayers' Stronghold , that normally swings for game that turn or the next. I find Legion's Initiative actually kinda lacking, compared to Boros Charm , it gives a boost and blinks, mostly because of a board wipe. Boros Charm gives indestructible to all my dudes, or double strike to one, which is the less chosen, or 4 burn to a player which can sometimes win me the game. Thatcher Revolt is a decent card, but by turn three I would rather play a Boros Reckoner , Silverblade Paladin , or an ajani. Thank you though for the suggestion, Legion's Initiative might find a home in the side board because it is a blink that sits out until I need it.
Olivia's Return
I think you can cut the Hellrider because you don't have the creature support for it.
Better Dead Than Red
Haha, thanks!!!
Goblin Guide actually gains YOU advantage by knowing their top card, unless it's a land. Tragic Slip , then don't play Ball Lightning (or what have you). Counterspell or equivalent, play around it...
Well, Hellrider isn't a Goblin, thus messes with your Tribal theme. Secondly creatures are much easier removed than enchantments, especially before your attack phase. Raid Bombardment would be MUCH more effective than Five-Alarm Fire for the same CMC and is cheaper to cast than Hellrider .
If you can swing them, 3-4x Cavern of Souls would rule in this deck!
Hey guys,
I recently just put this deck together and wanted to get some opinions on what to run/how to run it.
Creature (26)
1x Aurelia, the Warleader
2x Avacyn's Pilgrim
2x Boros Reckoner
2x Burning-Tree Emissary
2x Champion of the Parish
2x Frontline Medic
3x Huntmaster of the Fells
Flip
2x Mayor of Avabruck
Flip
2x Restoration Angel
2x Silverblade Paladin
2x Stromkirk Noble
2x Thragtusk
2x Zealous Conscripts
Instant (2)
2x Selesnya Charm
Planeswalker (1)
1x Garruk Relentless
Flip
Land (22)
2x Cavern of Souls
3x Clifftop Retreat
1x Gavony Township
3x Rootbound Crag
3x Sacred Foundry
1x Slayers' Stronghold
3x Stomping Ground
3x Sunpetal Grove
3x Temple Garden
Enchantment (6)
2x Cathars' Crusade
2x Legion's Initiative
2x Unflinching Courage
Sorcery (3)
1x Blasphemous Act
2x Farseek
Sideboard (15)
2x Assemble the Legion
1x Blasphemous Act
2x Boros Charm
2x Conjurer's Closet
2x Hellrider
1x Huntmaster of the Fells
Flip
1x Legion's Initiative
2x Oblivion Ring
2x Thalia, Guardian of Thraben
My main goal with this deck is to be balanced. I want to be able to play aggro if given the correct conditions but also be able to counter a deck that's designed more towards midrange. I would say that this deck is like a clusterfuck of Boros/Gruul Aggro/Naya Humans.
Let me know what you guys think. Also I've been thinking about adding Terminus and pairing it with Legion's Initiative for a board wipe to haste attack. Sound like a good idea?
Thanks!
Aurelia's Boros Smackdown
I personally like having an un-soulbonded Silverblade Paladin on turn 3 and then letting loose a Spark Trooper with double strike for the win on turn 4. Hellrider is almost never a bad play so I'll refrain from pointing out the obvious. =D
Aurelia's Boros Smackdown
Thanks! I really like how Hellrider plays with this deck. Battalion works really well with it.
Better Dead Than Red
Also, can anyone tell me the advantage of Raid Bombardment VS Hellrider ?
I might just pick replace 'em with Hellriders!
Rakdos Applies Pressure
Updated the deck.
Took out Sire per PrivateCarly's suggestion, too bad for dear Sire! After the cycle he might find his way back into the deck as I think that Rakdos might be moving toward midrangish plays. 21 lands is not enough to support him.
Added 2x Hellrider , 3x Bump in the Night and 3x Dynacharge Sideboarded Dreadbore Took out 1x Rakdos Cackler and 1x Diregraf Ghoul to even out the mana curve. Also -2x Gore-House Chainwalker to make rom for 2x Thrill-Kill Assassin , which is a bit more versatile play. -2x Crimson Muckwader to make room for 2x Hellrider .
Thoughts?
| Low | Avg | High |
|---|---|---|
| $3.5 | $4.99 | $13.0 |
| Power / Toughness | 3/3 |
| Color(s) | R |
| Cost | 2RR |
| Converted cost | 4 |
| Avg. draft pick | 1.75 |
| Avg. cube pick | 7.65 |
| Format | Legality |
| Standard | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Set | Rarity |
| Dark Ascension | Rare |