|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Duel Decks: Sorin vs. Tibalt (DDK)||Rare|
|Dark Ascension (DKA)||Rare|
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Creature — Devil
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
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10 hours ago
Malakir Bloodwitch, Mirror Entity, Pulse Tracker, Bloodghast, Kalitas, Traitor of Ghet, Impact Tremors, Hellrider, Brutal Hordechief, Zulaport Cutthroat, Carrier Thrall, Westvale Abbey Flip, Shadow Alley Denizen, Vampiric Fury
6 days ago
1 card that came to mind for me to add to this would be Chandra's Spitfire. Each creature being declared as an attacker would be a separate trigger for the Hellrider, right? So each point of damage Hellrider deals would give the Spitfire an additional +3/+0, so if you had 10 creatures attacking, counting the Hellrider & Spitfire, a 31/3 flyer would suddenly be pretty scary, right? Or at least, a massive Doom Blade magnet...
3 weeks ago
Hmmmm, let's address some of these ideas.
Boros Guildmage and Hellrider are also on the chopping block as well so Ranger of Eos and Figure of Destiny would be welcome additions. Victory's Herald is a new shiny but I can see the argument for replacing her with another of the 1 CMC cards.
3 weeks ago
OK, So here are some of my initial reactions:
Consider replacing the Gilded Lotus with a Worn Powerstone.
Also, the Traitorous Blood is kinda cute if Brion Stoutarm is in play, but you don't have enough other 'borrow' or sacrifice effects to really make it effective. Maybe replace that with a Conquering Manticore instead. The 5/5 body doesn't suck.
However that leads me to one of bigger problems. Your mana curve is pretty high. You don't really start hitting until you get to the 4-5 mana range. I know this is EDH, but still, might want to bring that down a bit. Let consider some helper cards.
Consider the following: Weathered Wayfarer, Figure of Destiny, Slumbering Dragon, Dragon Hunter, Mother of Runes are all fetchable with a Ranger of Eos.
Boros Guildmage, Victory's Herald, and Hellrider seem a bit weak in this deck.
Let me know what you think.
4 weeks ago
Added Mob Justice, Illusionist's Bracers, Eldrazi Monument, Mana Echoes, Goblin War Strike, Thornbite Staff, Impact Tremors, Hordeling Outburst, Disrupt Decorum, and Coat of Arms. Removed Archetype of Aggression, Chaos Warp, Goblin Assassin, Hellrider, Lightning Volley, Mogg Alarm, Reforge the Soul, Surge of Zeal, Spikeshot Elder, and Thunderous Might. I have my reasons for each card replacement. The old ones either didn't fit the deck, were replaced with a better version, or pissed everyone off too early.
The replacement cards are what really matter. Mob Justice and Goblin War Strike deal horrendous amounts of damage on the cheap. Stick Thornbite Staff on Krenko, untap him when something dies. It also lets me go infinite if something dies. Illusionist's Bracers lets me copy Krenko's skill for four times the goblins. Disrupt Decorum makes everyone else kill each other. Best to use it when they're all mad at me already. Hordeling outburst is basically just a better version of Mogg Alarm. Eldrazi Monument protects me from boardwipes and fliers. Coat of Arms gives me ridiculous power without powering up the other players too much. Mana Echoes gives me tremendous ramping power. Play Impact Tremors when I have 40+ goblins, it resolves, tap Krenko, EVERYONE DIES.
I think this may be the final version of this deck. I can't really think of any improvements.
1 month ago
i love my goblin commander deck, here is a few cards that win a lot for me! i hope they help!
1 month ago
There were other creatures/blockers involved in the combat, and left out the Hellrider trigger to try and avoid additional confusion.
Sounds like we resolved everything correctly!
1 month ago
First off, let's link the cards. (please do that whenever you have a question here by formatting cards like [ [ cardname ] ] without spaces.
Alesha, Who Smiles at DeathNearheath PilgrimResolute BlademasterHellriderRakdos Cackler
Your question is a bit vague, but here goes...You played a Resolute Blademaster, giving all your creatures double strike for the turn. You attack with Alesha, Who Smiles at Death, Nearheath Pilgrim (bounded with hellrider), Hellrider, Rakdos Cackler.
When finished declaring attackers, Hellrider triggers, you attack with 4 creatures, so you deal 4 damage with hellrider's trigger. The player you're attacking has 9? life left, so he goes to 9-4=5. Then, opponent blocks the biggest creature with his 5/5 creature such as a 5/5 Elemental, which happens to be Hellrider. Assuming no other actions, combat happens:
First strike damage step goes first, so you deal 3 damage from Hellrider to the blocker, 2 damage from Nearheath Pilgrim to player (both of these creatures have lifelink), and then Alesha, Who Smiles at Death and Rakdos Cackler for an additional 3+1 damage on player. First strike combat damage step results in: You dealing 5 damage with lifelink, resulting in gaining 5 life, and 6 damage directly to player, which was at 5 life left, so you deal lethal damage.
The normal damage step won't happen, because the player you were attacking is dead. This means that A: Hellrider stays alive because the normal damage step won't resolve and B: The normal damage step won't happen because the player is removed, so no additional lifegain will happen.
TL;DRYou were correct ;)