Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
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Ok... the fundamental question is "Do triggered abilities see stuff upon trigger, or resolution?"
First example... I have Riku of Two Reflections on the battlefield I drop Craterhoof Behemoth and copy him with Riku. I can stack the triggerman and also Riku's copy trigger to resolve first and put a second crater hoof out. So... if I only have Riku and carter hoof out, with the original craterhoof's trigger se 2 creatures when it enters, then resolve and give my, now three creatures +2/+2 (plus another +3/+3 from the crater hoof copy) or will the ability not check creature cunt until resolution giving creatures a total of +6/+6 (3 per Craterhoof)
Next example... let say I'm in a three way game. I'm at say 30 life Player Bob is at 35 Life and Play Joe is at 38 Life. I have Marchesa, the Black Rose out and Hellrider and a couple other guys (let's just go with 2 zombie tokes) I wing all out at player Joe. Both triggers will go on the stack, and if I let Hellrider's resolve first, will it drop the life total and make Dethrone fissile, or will it not care once it's on the stack?
This deck looks pretty awesome for a start. I'm sure you made many people shit their pants with all this speedy aggro. From my experience in modern I would definitely say that Strangleroot Geist is better than Ash Zealot (smacking for 2 then 3 is awesome). The suggestions I'm about to make would be really good but it depends on how much cash you got. Take the Slitherhead and 1xHellrider for 4xGoblin Guide , maybe take out 1xFlinthoof Boar for another Vexing Devil , Rootbound Crag into Stomping Ground , and when khans comes out get 4xWooded Foothills . Some cards to get more creatures would be Domri Rade and Lead the Stampede .
Ashnod's Altar and Phyrexian Altar because more Skirk Prospector , Kiki-Jiki, Mirror Breaker is also great, Hellrider deals tons of damage , Thornbite Staff , because + =gg, Boggart Shenanigans , great amount of damage and it can be searched, Mob Justice is another Goblin War Strike , Reverberate -like effs because double Goblin War Strike is always fun, Hissing Iguanar , Stalking Vengeance , and Vicious Shadows for fieldwipe vengence, Slate of Ancestry becomes great draw power. As for lands Reliquary Tower , Valakut, the Molten Pinnacle and Nykthos, shrine to nix always helps. Wheel of Fortune and Wheel of Fate are also great draw cards for this type of deck, even Act on Impulse is great for this deck. AS for planeswalker wise Chandra, the Firebrand , Chandra, Pyromaster and Koth of the Hammer are all great additions, especially Chandra, Pyromaster , Hellraiser Goblin and Lightning Mauler are more great instances of haste.
seems like a fast mana curve. I am guessing you will run out of cards before your opponent dies and then are stuck with little you can do. maybe Hellspark Elemental and Searing Blood . Also choice cards are great for a red deck win. Browbeat can get you fuel or smack them in the face, a tough choice when your already under pressure. Blazing Salvo and Breaking Point are other good choice cards. Maybe Hellrider to take advantage of your cheap creatures. Quest for Pure Flame works great with that since it usually fills up right before combat damage with hell rider on the field. Also Eidolon of the Great Revel will hurt you for almost every spell you use so I do not suggest that. Not sure about Char either. The damage to yourself shouldn't be a problem but I think you could find other cards that are better.
Sorry if this seems overwhelming I had a RDW that I used some of the above cards for that seemed to work really well. good luck with it, these decks are fun.
Ya I can understand that feels! Fine tuning edh decks is always tough theres always so many cool cards to use! :P I'll list here all the cards I feel are slightly underpowered/ out of place. And if you want to discuss a particular card I've selected for replacement, let me know!
In general I don't think you need the life-gain element of the deck and this will free up some good spots for you. Felidar Sovereign and Serra Ascendant are great but are also just terrible when the circumstances aren't in their favor. And if you do enjoy the life-gain a lot and want to stay on that line, I'd throw in Test of Endurance and Loxodon Warhammer . I'd certainly commit more to the life-gain element or just take out that aspect of the deck to dedicate more to token generation/ manipulation/ pumping.
Hope this helps! ;)
|Power / Toughness||3/3|
|Avg. draft pick||1.51|
|Avg. cube pick||9.01|
|Commander / EDH||Legal|
|Duel Decks: Sorin vs. Tibalt||Rare|