Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
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hmmm first off wow I love this deck a lot its extremely unique and you are using a ability on a commander thats hardly ever used and how you do it is fantastic. my concern is if this deck can hold its own in multiplayer because your deck seems it would run out of steam quickly as the game goes on. Since you are using subpar cards in commander to be able to hit the ground running a lot easier. Anyways as for suggestions I got quite a few some to help with your late game or just generally better cards for your game.
Five-Alarm Fire a lot combat damage is gonna happen might help with pesky creatures or to seal the deal.
Dolmen Gate protects your creatures since with the extra combat steps the damage stays on until the end of the turn.
Hellrider hits the board fast and always helps to get every bit of damage through.
Balefire Dragon late game powerhouse
War Cadence reverse propaganda which could help you a lot
Rubblebelt Raiders her power will soar with the amount of combat you are going for.
Savageborn Hydra helps with your early and late game presence.
Urabrask the Hidden light control with more haste enabling
Flametongue Kavu good attack body with a nice etb
Loxodon Warhammer keep your life total up with nice other bonuses.
Anger more haste enabling
Mage Slayer another way of punching through regardless of enemy walls
Gruul War Chant a really powerful enchantment that can be stronger then simply having trample.
Ogre Battledriver more haste enabling but adds that extra power that can really push things over the top especially with avenger.
Stalking Vengeance anti board wiper or at least a huge hindrance
Hull Breach too good to pass up
Courser of Kruphix might seem random but it helps you with ramping and has a decent enough body to attack with.
Knollspine Dragon a great body and the draw alone might win you the game with providing you with the greatest hand you want.
Warstorm Surge damage before the combat
Xenagos, the Reveler free hasty bodies and good mana ramp
anyways hope this helps and keep updating this I really want to see where this deck goes and might even try to make one similar to this one even.
I run Hellrider
instead of Sorin, Solemn Visitor
. I feel like Hellrider is a quick finisher because he deals damage direct. While Sorin gains you life but allows your opponent an extra turn or two since he doesn't guarantee that the damage goes through.
I also run 1-2 copies of Vault of the Archangel for the Deathtouch and Lifelink. What do you guys think?
Since I don't have the money for Goblin Rabblemaster , I'm trying to think of a budget alternative. Thoughts?
As far as improvement is concerned, I would suggest finding a way to centralize the deck around a theme. B/R (Rakdos) is a great color scheme for vampire decks, and you've already got a couple in there. Other vamps to consider would include things like Stromkirk Captain , Olivia Voldaren , Bloodline Keeper Flip , and Rakish Heir . Of course, you don't have to go with vamps. Rakdos is also good with demons and devils and cards like Vexing Devil , Master of the Feast , Griselbrand , and Hellrider are all popular in that vein. Naturally, tribal isn't the only way to play, and various combos could be played within the color scheme as well. Removal and Burn are popular in R/B with Lightning Bolt being a must-have, along with other burn cards like Searing Blood , Stoke the Flames , and Brimstone Volley being popular examples of burn, and cards like Doom Blade , Go for the Throat , Royal Assassin , and Murder being viable removal methods. The name of the game is synergy, getting cards' effects to pile upon each other to overwhelm the opponent. And while I'm not the type to spend my last dime to guarantee that T1-T3 win, it's hard to work with a deck that doesn't mesh, either. Take a look at these decks of mine for some ideas: Kill it with FIRE!!, Vesuvius, Level Up!!. More or less everything in the decks are designed to work with each other. An example of a bit of a shortcoming in your deck would be the inclusion of Bladed Bracers and Butcher's Cleaver in spite of the fact that you've only got 1 human in the whole deck and no Angels (for the former of the two). While they are certainly attractive cards, they'd best serve in a tribal Human deck, or a deck involving humans in a large way (such as a demon deck that requires and produces humans for sacrifice). I hope I didn't bore you with all my suggestions. Feel free to ask me anything or tell me to shut my face or whatever.
There is one terrific card you are missing that is amazing in this deck: AEther Vial .
Get rid of those silly students and add some resilience to the deck. I would also go for +1 thalia, -1 mauler. Mauler is not that amazing. Hellrider and Ghor-Clan Rampager are great curve toppers, better than the werewolf as they provide significant immediate value. You can Vial in BTE mid-combat and use the mana it gives you to pump an attacker with Rampager.
With this deck, you are not focused on being fast out of the gates. More so, you are ensuring you get the opponent down to zero fast and safely. The creatures are more resilient and have some staying power, making you better vs aggro and more resilient vs control. And that is a good thing!
difference between Hellrider and Rage Forger is the haste. at worst Hellrider is 4 cmc for 4 dmg if no creatures on board. with any kind of a presence on the board, Hellrider swings the same turn and add more umph. also having 4 Cavern of Souls , i usually call "devil with one of them :)
If you want a card like Hellrider after coming off a bunch of cheap weenies, why not run Gruul Shamans? It uses Rage Forger as a three drop hellrider, sometimes leading to a win on turn three with the right setup. You already likely have the Cavern of Souls , the most expensive card in the deck, and none of the creatures cost very much at all.
This is a list I've been testing with, but haven't tinkered with much lately. Modern Gruul Shaman
If you borrow/already own/just don't use Blood Moon , the deck will drop to under 120 bucks.
|0.25 TIX||0.3 TIX|
|Power / Toughness||3/3|
|Avg. draft pick||1.51|
|Avg. cube pick||9.01|
|Commander / EDH||Legal|
|Duel Decks: Sorin vs. Tibalt||Rare|