Hellrider

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Hellrider

Creature — Devil

Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.

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MM3

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Hellrider Discussion

Richard_Garfields_Lasagna on This Deck Ruined My Life

6 days ago

1 card that came to mind for me to add to this would be Chandra's Spitfire. Each creature being declared as an attacker would be a separate trigger for the Hellrider, right? So each point of damage Hellrider deals would give the Spitfire an additional +3/+0, so if you had 10 creatures attacking, counting the Hellrider & Spitfire, a 31/3 flyer would suddenly be pretty scary, right? Or at least, a massive Doom Blade magnet...

Metachemist on Charge of the Light Brigade

3 weeks ago

Hmmmm, let's address some of these ideas.

What about replacing the Gilded Lotus with a Dreamstone Hedron instead? Sure it's a touch more costly but it also gives us a card draw action as well which could be damn useful.

I've actually been wanting to replace the Traitorous Blood it'll probably get swapped out with a True Conviction the manticore is pretty cute but i'll pass on it since he doesn't have haste.

Boros Guildmage and Hellrider are also on the chopping block as well so Ranger of Eos and Figure of Destiny would be welcome additions. Victory's Herald is a new shiny but I can see the argument for replacing her with another of the 1 CMC cards.

greatdevourer on Charge of the Light Brigade

3 weeks ago

OK, So here are some of my initial reactions:
Consider replacing the Gilded Lotus with a Worn Powerstone.
Also, the Traitorous Blood is kinda cute if Brion Stoutarm is in play, but you don't have enough other 'borrow' or sacrifice effects to really make it effective. Maybe replace that with a Conquering Manticore instead. The 5/5 body doesn't suck.

However that leads me to one of bigger problems. Your mana curve is pretty high. You don't really start hitting until you get to the 4-5 mana range. I know this is EDH, but still, might want to bring that down a bit. Let consider some helper cards.
Consider the following: Weathered Wayfarer, Figure of Destiny, Slumbering Dragon, Dragon Hunter, Mother of Runes are all fetchable with a Ranger of Eos.
Boros Guildmage, Victory's Herald, and Hellrider seem a bit weak in this deck.

Let me know what you think.

TheFlame on The Goblin Engine

4 weeks ago

Added Mob Justice, Illusionist's Bracers, Eldrazi Monument, Mana Echoes, Goblin War Strike, Thornbite Staff, Impact Tremors, Hordeling Outburst, Disrupt Decorum, and Coat of Arms. Removed Archetype of Aggression, Chaos Warp, Goblin Assassin, Hellrider, Lightning Volley, Mogg Alarm, Reforge the Soul, Surge of Zeal, Spikeshot Elder, and Thunderous Might. I have my reasons for each card replacement. The old ones either didn't fit the deck, were replaced with a better version, or pissed everyone off too early.

The replacement cards are what really matter. Mob Justice and Goblin War Strike deal horrendous amounts of damage on the cheap. Stick Thornbite Staff on Krenko, untap him when something dies. It also lets me go infinite if something dies. Illusionist's Bracers lets me copy Krenko's skill for four times the goblins. Disrupt Decorum makes everyone else kill each other. Best to use it when they're all mad at me already. Hordeling outburst is basically just a better version of Mogg Alarm. Eldrazi Monument protects me from boardwipes and fliers. Coat of Arms gives me ridiculous power without powering up the other players too much. Mana Echoes gives me tremendous ramping power. Play Impact Tremors when I have 40+ goblins, it resolves, tap Krenko, EVERYONE DIES.

I think this may be the final version of this deck. I can't really think of any improvements.

FootyP on Then he vomited friggin goblins everywhere...

1 month ago

i love my goblin commander deck, here is a few cards that win a lot for me! i hope they help!

Impact Tremors, Purphoros, God of the Forge, Hellrider

Thornbite Staff + Krenko, Mob Boss + sac outletGoblin Bombardment = infinite goblins/ whatever you sac for

Nykthos, Shrine to Nyx Mana Echoes amazing ramp.

Descent of the Dragons Eldrazi Monument makes them flying!

Chancellor of the Forge,Preyseizer Dragon,Voracious Dragon great finishers

Spirits on Double Strike and Player Losing

1 month ago

Perfect, thanks Raging_Squiggle & Blo

There were other creatures/blockers involved in the combat, and left out the Hellrider trigger to try and avoid additional confusion.

Sounds like we resolved everything correctly!

Blo on Double Strike and Player Losing

1 month ago

First off, let's link the cards. (please do that whenever you have a question here by formatting cards like [ [ cardname ] ] without spaces.
Alesha, Who Smiles at DeathNearheath PilgrimResolute BlademasterHellriderRakdos Cackler

Your question is a bit vague, but here goes...You played a Resolute Blademaster, giving all your creatures double strike for the turn. You attack with Alesha, Who Smiles at Death, Nearheath Pilgrim (bounded with hellrider), Hellrider, Rakdos Cackler.

When finished declaring attackers, Hellrider triggers, you attack with 4 creatures, so you deal 4 damage with hellrider's trigger. The player you're attacking has 9? life left, so he goes to 9-4=5. Then, opponent blocks the biggest creature with his 5/5 creature such as a 5/5 Elemental, which happens to be Hellrider. Assuming no other actions, combat happens:

First strike damage step goes first, so you deal 3 damage from Hellrider to the blocker, 2 damage from Nearheath Pilgrim to player (both of these creatures have lifelink), and then Alesha, Who Smiles at Death and Rakdos Cackler for an additional 3+1 damage on player. First strike combat damage step results in: You dealing 5 damage with lifelink, resulting in gaining 5 life, and 6 damage directly to player, which was at 5 life left, so you deal lethal damage.
The normal damage step won't happen, because the player you were attacking is dead. This means that A: Hellrider stays alive because the normal damage step won't resolve and B: The normal damage step won't happen because the player is removed, so no additional lifegain will happen.

TL;DRYou were correct ;)

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