Creature — Devil
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.32||$0.64||$3.2||$2.84||0.35 TIX||0.04 TIX|
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6 days ago
1 week ago
I had a Krenko deck that I was playing for fun with a similar set up, but recently changed it to a EDH. I was wondering if this deck really for Modern play or just fun? Is it a budget modern deck? If you are going to play Modern tournaments, activating Krenko's ability on turn 5 is too slow. Not only that, there is a lot of removal in Modern that will destroy your combo the second Krenko hits the board. So you will need to find a way to hit quickly and efficiently.
That being said, I do have a couple of suggestions for you. Replace -2 Adaptive Automaton, -1 Magewright's Stone, and -1 Hellrider for +4 Goblin Chieftain. That way when Krenko hits the board he can be tapped right away for his ability. You could also replace Quest for the Goblin Lord for Goblin Recruiter, Goblin Matron, or Faithless Looting so you can find your combo pieces more efficiently. With you including Purphoros, God of the Forge I would say the extra effect from Quest for the Goblin Lord is not needed because 1) Your opponent is taking a lot of damage form Purphoros already and 2) With all the damage taken form the creatures entering the field a swarm of 10+ will probably be enough to win even when they are only 2/2s (assuming the Chieftain is on the board).
I hope you find the suggestions helpful.
1 week ago
Great suggestions! Hellrider might be a good replacement for Gruul War Chant. Similar effect, but on a creature so it can trigger other burn effects. Also, his ability deals damage, which is more on-theme than a pump effect. The land could come in handy, too. Thanks!
1 week ago
Selcath: Read the deck description, its got to be less than $2 a card.
1 week ago
The problem with Impact Tremors is that it screws up your tempo. Instead of playing a turn 2 Young Pyromancer, you hold off a turn to play Impact Tremors. You've now added a turn to your clock. you can't afford to do this. You're better off just running something like Hellrider at the top of your cruve - at least he does something by himself.
As of Beastmaster Ascension - it will tkae to long to proc. You play it turn 3 at the earliest, probably turn 4. Then it needs to see 7 creature attacks before it buffs. It just feels WAY too long.
Krenko's Command is ok, but boht Lingering Souls and Midnight Haunting make fliers. Super relevant. on top of that, for 1 more mana on initial investment, Lingering Souls is effectively worth 2 copies of Krenko's Command. It's just really good.
But yeah, I think Deathrite Shaman as a 3-4 of in the deck is a very good idea. It will let you be even more aggressive.
I also wouldn't mainboard 4 Foul-Tongue Shriek. I think 3 is more than enough.
1 week ago
Aura Shards, Beastmaster Ascension, Curse of Predation and Impact Tremors all seem bad. Your opponent only has 20 life to start with. And if they get a big lifelinker down or whatever you're screwed anyway. So you're better off playing more aggro. Out of the enchantments, Curse of Predation is the best and even then as a 3 drop it seems too slow.
Devout Invocation is WAY too expensive to play. Sure it's a nice finisher but they chances of you resolving it are low at best.
You could also consider running up to a full playset of Deathrite Shamans to help with your mana distribution.
2 weeks ago
I love making tribal decks. I can honestly say that I have spent an incredible amount of time researching wolves (Wolves and Werewolves are my favorite tribes)and have come to a few conclusions along the way. Firstly, to me they(Wolves and werewolves) are both individual tribes and therefore I made a deck for each but for this comment I will concentrate on Wolves.
I think there are about 3 ways to make a viable wolf deck.
One is to use elves & Shamans such as Master of the Wild Hunt Tolsimir Wolfblood and Wren's Run Packmaster probably even Wolfbriar Elemental Plus some simple little ramp elves maybe supported by some Caravan Vigil Coat of Arms mono green token staple Howl of the Nightpack etc.
The second way would basically revolve around summoning Tree of Redemption to feed Feed the Pack and summoning Hellrider to swing for the kill. The support cards are similar maybe add a Dolmen Gate in there to protect those wolves for a second finishing blow?
The 3rd way is my favorite because it consists of playing purely with wolf creatures supported with enchantments. It is a green white build and is fun powerful and straightforward.
The strategy is simple and straightforward for a new player to understand. Best of all, you can build this deck for about 25 bucks if you shop around. Here is my deck list:
Good luck with it man.
2 weeks ago
If by mana count you mean your mana base, I would do some adjusting. I tend to use percentages to figure out my mana bases. So you will notice that Tapped Out gives you that nice pie chart of mana cost vs. land mana production. I have had very good luck with mana bases by simply matching each color's percentage with the percent of lands producing that color. So for you I would cut a couple of mountains and add a couple plains. Your avg. cmc is at a pretty nice spot, so your land count should be fine. I would consider maybe running the RW gain-land from Khans block (cannot remember the name right now), and maybe a Boros Guildgate for cheap, additional color fixing. Also, Rogue's Passage is another possible utility land. It allows you to get in extra damage in the late game if there is a clogged board. I would cut Crawlspace, since your deck is not the control type. You have plenty of creatures for blocking, and by the time you will have something online early enough that you don't need the protection. Mind's Eye is expensive, but is very good card draw. If you are able to get in with creatures often enough you might consider Mask of Memory because it does not require as much mana, but I am not sure what is better there. Mind's Eye might still be better (it is a very good card). For the same reasons as cutting Crawlspace I think you would be fine to cut Ghostly Prison. You just don't really need the protection. Mentor of the Meek seems subpar here because you don't have many little creatures, you are more midrange focused with your angels, etc. He is very nice with Elspeth, Sun's Champion, however. Anthems are always good for you, so you might want to consider Glorious Anthem as well. Your removal seems a bit scarce so some options you may want to look at are Swords to Plowshares, Path to Exile, and Chaos Warp. Oblivion Ring and similar effects may prove useful, too. Also, I would run Mass Calcify over Blasphemous Act if your meta is not white-heavy, otherwise maybe Terminus or Day of Judgment. Felhide Spiritbinder is another creature I feel is a little weak. The tokens could be cool, but it has to attack first, then survive to untap. It's pretty conditional. Gisela, Blade of Goldnight would be a very nice addition to this deck, although her mana cost is something to take into consideration. Marton Stromgald is an interesting card, but most of the time his value will be limited because he is only a 1/1. Silent Arbiter is another probable cut. You are a swingy deck, you don't want to be limiting your own attacks. Yes, the combo with Iroas and Sublime Archangel is nice, but it is very limiting for you otherwise. Anger is another good option to get your things haste. Solemn Simulacrum is a solid card in any deck. Kazuul, Tyrant of the Cliffs and Godo, Bandit Warlord are two other good creature options. Linvala, Keeper of Silence is a great option if you don't mind the hate that comes with her. Sunhome, Fortress of the Legion is another good utility land. Hellrider and Silverblade Paladin are also possible includes. Essentially you are building RW goodstuff, and there are a lot of potent creatures in Boros. You will just have to pick what you like best and what fits in your budget. Just beware of your mana curve, you don't want it getting too high in RW. Your curve is pretty nice right now, but some changes probably won't kill it as long as you pay attention to what you are adding. Sorry for this long-ass post, but hopefully you found something useful in here. Boros was my first favorite color combination. Until I played control that is. Best of luck.
|Power / Toughness||3/3|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt||Rare|