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Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
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There are a lot of spells that can act as finishers like Burn at the Stake. Examples are Coat of Arms , Voracious Dragon , Eldrazi Monument , Goblin War Strike ..... and I could list more. However , running these win conditions comes at a high cost. In fact, they usually have high casting mana cost, are not creaures nor goblins, and do nothing when you are losing. I think that it is not worth running them because the deck is already explosive on its own, krenko provides inevitability in long grindy games (i won several games by flooding heavily just recasting krenko), and I run the only win conditions that are either too strong to ignore ( Shared Animosity that only costs 3 , Goblin Pyromancer that is tutorable ) or good on their own (any goblin lord, Hellrider , Hero of Oxid Ridge ) . Anyway your suggestion is welcome and it is certainly a good card that can win games.
I run a turbofog deck in standard that uses Maze's End as the primary win condition and here are some things I've noticed. So the win condition here appears to be either mill or Azor's Elocutors . The biggest threats to this kind of deck seem to be other control decks or decks that cause direct damage/life loss, since none of the fogs you're using prevent non-combat damage. A good card that really ruins a control deck's day is Jace, Memory Adept - the 10 card mill every turn is really scary, unless they blow a counterspell on him, which is one less they have to counter your fogs and other stuff.
The solution to dealing with direct damage in a turbofog deck that I can think of is either running a fog that deals with it (Riot Control comes to mind, though you have to splash white for it) or, since this is a modern deck, you can use cards that give you hexproof like Witchbane Orb (which is the only one I can think of that doesn't require splashing white, and has the added benefit of clearing curses off of you). You're still going to run into trouble with Hellrider , which is pretty popular in RDW, and any other creatures that have nasty effects that proc on attacking.
The other problem with turbofog is that since the assumption is that creatures on the field won't be able to successfully attack you, the focus isn't on preventing creatures from hitting the field. This leads to trouble vs. decks that focus on enter the field effects. Since artifacts are your primary win condition (through generating mill), this makes decks running something like an Acidic Slime / Birthing Pod combo a real threat. Good stuff for shutting that down includes Torpor Orb for negating enter the field effects, pretty much rendering creatures worthless, and Grafdigger's Cage for going up against search decks like Birthing Pod.
This article from Wizards has some helpful tips regarding a turbofog deck: https://www.wizards.com/magic/Magazine/Article.aspx?x=mtg/daily/rc/195
I got the Hellrider and put it in for the Stalking Vengeance . These cards are like different sides of the same coin. Hellrider fits better with the mana curve and I had borrowed Stalking Vengeance from another deck so it made sense. I do like Stalking Vengeance against a wrath but my guess is neither card is going to make or break me.
I would takeout Flame-Wreathed Phoenix , Elbrus, the Binding Blade Flip (mana makes it meh), Dragonmaster Outcast (not going to pump out mana fast enough, he'll die before you get any value) and Stromkirk Noble (never liked the card). I would add another Thundermaw Hellkite and Bloodghast . Maybe Hellrider and Goblin Guide to take Stromkirk Noble place. Check out my modern deck. ZombiePod and I believe in miracles(ChrisDavis)
Thanks for commenting pskinn01. I agree Coat of Arms and Door of Destinies would be good for this and most other tribal decks but I don't have those cards and they aren't priority purchases for me at this point though I have had the Door on an Ebay watch for months. I do have Shared Animosity in there so it will have to serve this function for the time being.
Chancellor of the Forge looks like a card I should definitely try to find for 35 cents. I'm not sure the deck really needs it and the current creature mix works very well together so removing anything is a struggle but once this star game is over I intend to play around with some other Goblin builds.
Voracious Dragon is another I will pick up if I see it. I have yet to draw any dragons/flyers while playing this deck so adding another one could help but again I really whittled down my non-goblin cards and I am not sure what I would cut for this. They deal damage differently but Clickslither plays this role in my deck currently. It doesn't fly which is a negative but it also can be pumped at any time which is more flexible than the dragons ETB. I'll stick with what I have for now but keep this guy in mind.
I run Illusionist's Bracers in my Olivia deck. I will think about borrowing it for this deck on game day but I am not in a position to fork over for another one of these for this deck. Also, it makes Goblins so fast I don't know if it is really needed. When you're hosed by Justice I imagine the Bracers would serve to double the pain of defeat and that's about it.
I'll keep an eye out for Hellrider and consider it.
I have a Jar of Eyeballs in one of my precon decks so I'll snatch it for some testing here. The Jar is the only suggestion that could potentially help against Justice and other red hate cards. I ordered some more colorless creatures so finding room for them will be my next challenge but the Jar should help me get one of them into my hand when I need them.
|Power / Toughness||3/3|
|Avg. draft pick||1.75|
|Avg. cube pick||7.65|
|Commander / EDH||Legal|