|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Rare|
|Duel Decks: Sorin vs. Tibalt||Rare|
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Creature — Devil
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
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2 weeks ago
You should definitely add in something like Path of Anger's Flame into the deck. I used it in my deck and it works extremely well. That, in combo with Throne of the God-Pharaoh, Hellrider, and Dictate of the Twin Gods let me swing for 336 damage with only 13 insects. Also, I would reccomend Mindwrack Liege. It is very useful in ramping up damage, and it helps you play your commander quickly if it gets killed. My final suggestion would be to add in As Foretold. It is very useful and helps to ramp up board presence much faster than your opponents. Also, it has the added benefit of helping to freecast your commander if someone keeps exiling him.P.S. If you have room for one more infinite combo, Niv-Mizzet, the Firemind, and Curiosity would be good.
3 weeks ago
I think Master of the Feast, while aggressively costed for its P/T, goes against your strategy to strip away your opponents resources with discard.
If you are looking for card draw other than Tormenting Voice or Daredevil Dragster then you could do something like Night's Whisper or Read the Bones or Sign in Blood (which can also target your opponent for lethal)
Not sure if this is budget or not since you have fetches but here are some other plain Rakdos good stuff that could have gotten overlooked.
Fulminator Mage (more resource denial)
Slaughter Games for the SB
Graven Cairns is great mana fixing for this deck
Sorry if some of this was over budget!
Some other cool devils and demons I like
3 weeks ago
You have a lot of different ideas that are in conflict here. I'd try to make this into a low to the ground goblin deck, since that seems to be the main theme. To do that, I'd remove the Torpor Orb Boldwyr Heavyweights combo. It's a weak combo at its best, especially with Fatal Push appearing everywhere. At worst, you turn off your own Hellrider
I'd also get rid of Reverberate and Traitorous Blood. While they're both powerful effects, they aren't at their best in a goblin deck.
That gives us 11 free slots to work with. To start, add another Goblin Wardriver. The card is great. Next, let's add 4 Goblin Piledriver ($2 each). To finish out the super aggressive 2 drops, lets add 4 Goblin Bushwhacker.
Let's stop and look at the deck with these changes. What is the deck trying to do? Make lots of goblins, buff them up, then deal lots of damage. Simple enough. To finish this strategy up, let's add a bit more reach (burn spells), a few more turn 1 plays, and cut cards that work better in a slower game. Boggart Shenanigans and Curse of Stalked Prey are both too slow for our deck now, so let's cut them. We should also be at 20 lands; this will give us the best chance of getting a 2 or 3 land hand, which is important, since a 1 or 4+ land is a mulligan 99% of the time with this deck. We also need to have RR on turn 2, so colorless lands are risky. Because of this, lets cut 2 Haunted Fengraf. We now have cut 17 cards and added 9 cards, so 8 open slots. I would look this list and pick 1 card. I think your best budget option is Frenzied Goblin. If you want to spend money, you can upgrade to Goblin Guide, but I don't think it's worth it. Finally, let's add 4 Lightning Bolt to give the deck some extra reach and a way to remove problem creatures.
3 weeks ago
4 weeks ago
Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.
Some cards that don't seem to fit with the theme are Mikaeus, the Lunarch, Hellrider, Figure of Destiny, and Luminarch Ascension. The cards are good, but they don't seem to fit with your deck. For example, Luminarch Ascension is good but if you're playing an aggro deck with no protection (that is, you aren't running Ghostly Prison, Crawlspace, or Norn's Annex) then chances are people are going to get grumpy at you and swing unapologetically, resulting in you losing life. Also, Stoneforge Mystic is a great card, but you're only running 4 equipment, so is it really worth it to have her in there?
Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!
The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.
Keep up the good work. Let me know if you have any questions.
4 weeks ago
1 month ago
A buddy of mine directed me to your imgur post and suggested that the two of us give you some help improving your decks. I figured I'd start with your Krenko list because I have one myself. I'll start by suggesting some additions and follow-up with what I think you should cut.
Mind's Eye is probably the most applicable draw engine in EDH. It's a must add for any EDH deck missing Green, Blue, or Black. Skullclamp and Slate of Ancestry are extremely potent when Krenko is doing his job, taking great advantage of the amount of tokens he generates.
Wheel of Fortune is your best option for a wheel effect, but it's pricey; Reforge the Soul is the best substitute if you don't wanna break the bank. You could also throw in Magus of the Wheel if you find yourself wanting another one of these.
Other stuff can let you use the many goblins you make as resources to deal damage. Goblin Bombardment is an absolute classic; not only can you use it to finish off opponents, but you can also take care of problematic threats. In a similar vane, I can't believe you're not running Arms Dealer! I've won games by resolving it; the amount of damage it generates is borderline oppressive. In my own deck, I recently removed Voracious Dragon for Burn at the Stake; it costs the same amount of mana, deals more damage, and doesn't require you remove your own goblins.
Lastly, there are plenty of cards that will reward you for each creature you attack with. Hellrider is a personal favortie of mine, a very seat-of-your-pants sort of card. Throne of the God-Pharaoh is pretty new, but I see this becoming an EDH staple in the future. Probably the most powerful card I'll mention here is Five-Alarm Fire, once you have a good amount of counters on this bad boy, nobody is gonna want to mess with you; even if they wipe the board of all creatures, you'll be able to suppress whatever field they have left or try to recuperate.
Mass Hysteria can be a risky add, but on turn one, you can be guaranteed that your opponents will not be able to prepare for what's in your hand for the whole game.
Here's a hypothetical for you: turn one goblin, turn two goblin, turn three Thousand-Year Elixir, on turn four you cast Krenko and immediately make 3 goblins, then on turn five you pay one mana to make 18 goblins before you even play anything, then every turn after that that you control Krenko, you multiply your goblins by a factor of four. And having Thousand-Year Elixir in play means that no one can stop you from activating Krenko at least twice after casting him.
1 month ago
Neheb is a fun one to brew for! Me and my buddy Capt_telnet have been looking at it for a bit, so I got some more for ya.
Fanatic of Mogis will get you back several times the amount of mana it costs to play him for doing NOTHING!
Valakut, the Molten Pinnacle gets you 5 mana for every mountain you play.
Flameblast Dragon essentially deals 1-(your mana pool) in damage to your opponent for free whenever it attacks, because you get the mana back after the combat step.
Treasonous Ogre is really great in mono-red in general, could help you with your ramp speed a lot.
Whispersilk Cloak works pretty well here too.