Hellrider

Hellrider

Creature — Devil

Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.

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Hellrider Discussion

RoarMaster on Avatar of the Resolute

3 days ago

I was trying new things with my shaman deck a week or so ago and made this "Shamanless Shamans" deck. I was at the time just toying around with Rage Forger, seeing if I could get him to work outside of a shamans-centric deck. As I have always loved his Hellrider effect. Since they printed hellrider though its hard to say if ragey is worth it anymore. Anyway, the deck is just a concept at the moment, but it is basically a G/B Collected Company // Hardened Scales deck. Check it out if you like, it attempts to abuse Avatar of the Resolute of course. Shamanless Shamans

1empyrean on EDH:Rakdos Lord of Riots

5 days ago

In playtesting, I haven't been able to consistently deal damage to get Rakdos out, so I suggest a few cards like Pulse Tracker, Hellrider, Mardu Shadowspear, etc.

Good luck.

CosmicTurban on You thought Mayael liked fattys?

1 week ago

So I want to try to add in Tormented Soul, Goblin Arsonist, Vexing Devil, Blood Artist, Immobilizer Eldrazi, Viashino Heretic, Vampire Nighthawk, Tunneling Geopede, Honden of Infinite Rage, Hellrider, and Moltensteel Dragon. But I only wanna run like 3 to 5 of these cards with an emphasis on castability early game to prepare for the arrival of Rakdos. I'm thinking I want the soul, the arsonist, and maybe the devil for my 1 drops, the artist for a 2 drop, the honden and either the geopede or the heretic for 3 drops, and I think I prefer hellrider over the dragon. This is hard. Any thoughts?

CosmicTurban on You thought Mayael liked fattys?

1 week ago

I like your idea with having huge bodies attached to your haste abilities, but I have noticed that with playtesting this deck, that even though the curve seems normal, I don't have enough little guys. If I was you, I'd probably include fervor alongside your monsters, but you could also just run one or two smaller creatures in there with good ways of getting in for a damage or two, like Tormented Soul, Hellrider, and Goblin Arsonist. I'd love to take a look at those decks you've got going... As soon as I'm done with my midterms this week.

Lanzo493 on 2016-01-26 update of Krenko's Flaming ...

1 week ago

Quest for the Goblin Lord works powerfully with goblins. Sword of the Paruns is ridiculous at token generation and is a worthy anthem effect, and also goes infinite with Skirk Prospector. Umbral Mantle can let you explode as well. Ring of Valkas will give Krenko haste, which he will need because Krenko gets hated out and killed very often. Swiftfoot Boots, and if you can afford them Lightning Greaves, are even better. Marton Stromgald gives you immense attacking power, as do Coat of Arms and Shared Animosity if you could afford those. Goblin Chirurgeon saves you from boardwipes and Krenko from hate.

Now let's move onto burn. I would like to mention one thing. Commander games have life totals of 40. Burn can sorta easily kill people with 20, but in multiplayer games with twice that life total it just isn't viable; except for goblins. Last-Ditch Effort, Gempalm Incinerator, Hellrider, Voracious Dragon, and Goblin War Strike are some burn-ish cards that can get a kill in, or at least do enough damage to rationalize using burn against an opponent with 40 life.

TheDuggernaught on Temur modern

1 week ago

So it sounds like you are kind of somewhere in the aggro to midrange spectrum.

Aggro will let you have all the little tiny guys. But the finishers for them tend to not be as big. The reason being is that if you have a ton of little small guys in your deck, your mana curve is likely not very high. Which means you usually only want to run with like 18-20 land to ensure that you aren't getting flooded and you are constantly drawing threats. But because you are running such few land, your high end finisher likely wont cost more than 3-4 mana. A high end finisher for this would be something like Hellrider or Ogre Battledriver, and low cost aggressive creatures would be things like Monastery Swiftspear, Abbot of Keral Keep, Goblin Guide, Tarmogoyf, Snapcaster Mage, and Hooting Mandrills.

Midrange is usually some 1 drop ramp creatures, some efficient 2-3 drop beaters, and then they curve out at about 5-6 mana. This type of deck will usually run somewhere around 22-24 land, and so it is capable of playing those bigger creatures that are a bit more resilient. examples of 2-3 drop beaters would be Tarmogoyf, Kitchen Finks, Courser of Kruphix, Scavenging Ooze, and Eternal Witness. Examples of high end finishers would be Thragtusk, Primeval Titan, Wurmcoil Engine. Huntmaster of the Fells  Flip is also another amazing card. But ti requires some build around to really abuse.

Which one are you leaning towards?

Stanimal1821 on Mogis' Slaughter House

2 weeks ago

Not bad. I like it and it is cheap. I do think you should add a Hellrider

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt Rare
Dark Ascension Rare

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