|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Mathas, Fiend Seeker
Legendary Creature — Vampire
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
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Mathas, Fiend Seeker Discussion
1 week ago
Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.
Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.
A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.
A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.
Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).
Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.
As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.
Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.
1 week ago
Hey man. Thank you so much for your feedback. I appreciate it!
The problem, as always, is space. I am going to continue playtesting this deck while keeping your suggestions in mind. The current list is so very very tight. Here are some notes regarding a few choices that I previously considered.
Anguished Unmaking: It should be in here. I played against an Avacyn, Angel of Hope deck the other day and was cursing myself for not packing more exile effects. The thing is Mathas, Fiend Seeker triggers off destroy effects. It's what keeps us drawing cards. That's why I opted for Mortify instead. I did, however, add Slaughter the Strong after that match. It's another boardwipe that forces sacrifice so it can knock off Avacyn and other difficult to de with creatures. Having said that, you're probably right. I will most likely introduce Anguished Unmaking to the list.
Toxic Deluge, Boros Charm: I am a budget player and these are surprisingly expensive on MTGO. You can pick up a Badlands for a couple of tix but Toxic Deluge is inching towards the 8 tix mark. I own a paper copy of TD though and I totally agree with you - the best board wipe in the game. I'll eventually bite the bullet and pick one up online. It's just a matter of time.
Elesh Norn, Grand Cenobite: Oh Hell yes! This would be perfect in the deck. No doubt pricey, but I will look into it tonight. I think it would fit the theme, flavour, and mechanics of what the deck is trying to achieve.
Necropotence: That triple black though! Yes, it is awesome. And yes I own it. I'll see if I could squeeze it in.
Thanks again for your help. I'll keep an eye out on your posts and will add my own comments as well. Love your philosophy and definitely want to encourage that.
3 weeks ago
kamelyan Thanks for the ideas, yeah Mathas, Fiend Seeker was one I was going to replace after the next few cards I got since what you mentioned is the same reason I thought on why. Might have an Impact Tremors somewhere, I'll see. That Sword of the Animist sounds like a good card as it builds up the mana you'll need to summon more and it builds it up quicker. Thanks for the advice, I'll see about searching for some of these, Syphon Mind I have but mana cost is a bit high, 3 cards draw is a good effect that can make up for it however. I'll give a look, Thank you
3 weeks ago
I would have kept Syphon Mind from the precon; it draws you three cards and offers hand disruption (but it also activates my Mindcrank and Bloodchief Ascension combo, so I'm a little biased (have to find workarounds to decks that don't let you swing)).
The only other card I can recommend to cull would be Mathas, Fiend Seeker. If you works for you, fine; but the giving of cards and life seems to be a huge drawback.
3 weeks ago
SenseiRamen Here I come again! I'm glad some of my suggestions were helpful, I hope you're doing well with this version. It seems really cool, well done. :)
I tried a Mathas, Fiend Seeker's deck on my own those last week, with some cards I had left on my collection (so it's far from being optimized), and it's been a hell of good fun. I love the dilemma it causes on the game's state as even if you aren't the greatest tread everyone will play around your decisions and beware your control tools. This commander has surely a lot of serious potentials to exploit.
Before anything else, let me excuse myself for a mistake, I hadn't understood the interaction between the Kulrath Knight and Mathas at first sight... gosh, it's just insane! I really have to give a closer look at those cards I've nearly never seen. That's well thought!
Let's see now what we can improve once again. The etb sub-theme you choose to explore is definitely interesting, and as it goes I would suggest you replacing some creature over 4 mana cost (in order to make the Sun Titan even more reliable) with smaller ones with powerful etb effects. You could maybe, for the example, run something like a Bone Shredder, a Fleshbag Marauder, a Shivan Emissary (nice card but it will only trigger if you play it from your hand. The same is true for the Gatekeeper of Malakir, which is not a good idea there as its mana cost it 3B), a Duergar Hedge-Mage, a Ghitu Slinger (meh card though, the Bone Shredder is like...thousand times better), a Tooth Collector (delirium seems complicated to trigger, so I don't know if it could be that great), a Tidehollow Sculler, a Mesmeric Fiend, etc. I will give you further replacement's ideas for some of those.
Speaking of creatures around 3 manas, you could also play Kambal, Consul of Allocation, which is powerful and flavorful in a political meaning. For more cards with a cruel synergy with Mathas, you could even consider playing the Rampaging Ferocidon.
You may give a try to the Panharmonicon, or even to the Conjurer's Closet, if you do some changes this way, but I can't assure you it'll be that effective. The Cloudstone Curio, that I already suggested you in my first message, is certainly better (but a little more expensive), as it combines absurdly well with Tetzimoc, Primal Death and actually better with cards with Echo (if you decide to go for the Shredder).
Another really good option to never run out of removals is the creation of a Sunforger package. It generally consists of playing Mistveil Plains and something like 7-8 targetable removals. If you bought the Markov EDH deck (which contains Mathas), you could add in the Teferi's Protection (absurd and unfun card, but it's just so strong that you'll always appreciate it). I will, if you're ok with investing in just one card, replace Ob Nixilis Reignited with a Scroll Rack. If you plan to go to some Battlebond's drafts, try to get a Land Tax. It's certainly not a necessity if you play in a casual group, but it will give your global deck a lift - Scroll Rack / Land Tax interaction is what makes the Boros decks viable, as you play black in addition to those colours, you should be able to generate an excellent consistency between draw / ramp / control.
As it stands, you play the Rocky Tar Pit with only basic lands tutorizable, so it's basically just an Evolving Wilds that etb tapped. ^^' Smoldering Marsh and Canyon Slough are both affordable and very good for budget decks. If you decide to invest in a Scroll Rack or get the chance to get it by trading, Madblind Mountain is also a nice option as it enables you to re-shuffle a band hand in your library and to draw a brand new one.
A few suggestions (including replacement ideas) :
Duergar Hedge-Mage IN > Cataclysmic Gearhulk OUT (the CG (worst abbreviation of all times) is interesting, but most of the times it will put you in really uncomfortable situations. You play a bunch of artefacts and enchantments, so you'll often end sacrificing too many cards to inverse the course of the game. I understand the idea that it enables you getting rid of your opponents' enchantments/artefacts... but they can choose which one they keep so it's not even that good in the best scenarios.
Bone Shredder IN > Fountain Watch OUT (Having protection for your cards is always great, but the FW feels just way too weak. It's expensive to cast and have a minimal impact on the board state. It doesn't offer you any interaction with your other cards that can justify it... you will just prefer something that offers you more control on the game and which works well with Sun Titan.)
Cloudstone Curio IN > Ambition's Cost OUT (Draw is pretty important in this kind of deck, so why did I chose to cut the Ambition's Cost? It's not a bad card on its own, it's even fairly good tbh, but I feel you just don't need it. With Mathas' ability, Phyrexian Arena (and maybe later Scroll Rack), you're still gonna draw a lot of cards - you won't need it. The Cloudstone provides you with a powerful grip for the late game. Being able to recast your etb tread is just insane.
Scroll Rack IN > Indulgent Tormentor OUT (Again, the Tormentor is not that bad... but it's not that great either. It's slow and understated. Most of the time, your opponent will just pay the 3 life needed, if the Tormentor doesn't die to any blast since then. The Scroll Rack is godlike but I could understand your reluctance about the investment it symbolizes. Go for a Sunforger in this case (honnestyl I'll play both of them in a optimized list).
Land Tax IN > Bonfire of the Damned OUT (The Bonefire is strong, but it only gains a miracle cost if it's the first card you drew this turn. It's not that unreliable but it's still is a bit. I will prefer an effective and sure board clear over it. You will find one just there below ^^)
Fire Covenant IN > Void Winnower OUT (The Winnower is surely a funny card. It's big, it locks a bit the game and gives you the initiative... but I think that in an optimized decklist you just don't need it. It competes for a slot with cards that synergizes better with Mathas, so that's why I would cut it.)
Teferi's Protection IN > Swamp OUT
Terminate is also a powerful card to consider with Mathas, but I can't actually find which card to cut for it. I hope those suggestions will be helpful, let me know how does it evolved and worked out! Have fun brewing, mate. :)
4 weeks ago
It is a fun card in the old Mathas, Fiend Seeker curse deck :)
1 month ago
Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.
The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.
An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.
Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.
Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.
There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.
A few suggestions :
Endless Whispers could be funny and fits very well the political theme!
Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.
Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.
Disrupt Decorum mad flavorful card for a mad Mathas dude.
Besmirch not the best card ever, but could be interesting there.
Mogg Infestation lul
Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.
Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))
Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.
Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.
I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)
3 months ago
These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams
These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade
If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper Flip, Drana, Liberator of Malakir
You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.
In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.
You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins
Vault of the Archangel doesn't get you colored mana but it offers some great utility.