Shadow Alley Denizen

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
Gatecrash (GTC) Common

Combos Browse all

Related Questions

Shadow Alley Denizen

Creature — Vampire Rogue

Whenever another creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

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Shadow Alley Denizen Discussion

pseudonymmetry on Markov Aristocrats

4 days ago

First, thanks for the detailed feedback.

I agree that a couple of instants and sorceries probably need to be added. My initial thought was to maximize the eminence ability by including more vampires, though there may be a few that should be cut.

I also agree that Vampire Nocturnus is questionable: the BBB cost is difficult, not to mention the tactical disadvantage of playing with the top of the library exposed.

I disagree with your assessment of Shadow Alley Denizen: due to the eminence ability, every vampire you cast will give at least one of your creatures intimidate, which can be incredibly advantageous in a combat-oriented deck.

Likewise, Yahenni, Undying Partisan provides a free sac outlet, protects herself from board wipes, and - when paired with a Grave Pact effect - can grow truly massive and attack out of nowhere. In addition, Yahenni + Grave Pact is a very effective punishment for a Cyclonic Rift: simply sac all of the tokens that would have disappeared anyway to kill everyone else's creatures.

I have not included any traditional board wipes because of the multiple Grave Pact effects, which also have the benefit of getting around regeneration and indestructibility.

I also have not found Lightning Bolt to be effective in EDH, but I may add Anguished Unmaking and Utter End.

Once again, thanks for the feedback!

Deco_y on The Elder Blood

1 month ago

Shadow Alley Denizen will never be cut from any Vampire deck I'll ever build. You will be stone cold shocked how much damage she eases through.

Xica on Sanguinaris

1 month ago

If you go BW you should consider small evasive vampires, since they synergise extremly well with Legion's Landing  Flip & Mavren Fein, Dusk Apostle - i mean cards like Vampire Cutthroat, Shadow Alley Denizen - maaaaybe Skymarcher Aspirant...etc.

Not to mention that some white vampire are bonkers, Adanto Vanguard is OK if you have some way to gain life, and broken if you have Sword of Light and Shadow, not to mention that white has some great cards like Forerunner of the Legion & Martyr of Dusk

CaptainFuture on March of the Dusk Legion

1 month ago

Have you had a look at Shadow Alley Denizen? Card's amazing, every time you play a vampire, no matter what colour it is you get to give a dude intimidate triggered from the black vampire token entering. If you play a black vampire you get to give TWO dudes intimidate, or one dude TWO intimidates, if that's your speed.

Force_of_Willb on Shade of the Past

2 months ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

Uncanny_Ghoul on Golgari Brutal Blossom

2 months ago

lagotripha Not a bad idea, especially cutthroat, might cut the earwig for them to make it more aggro.

Faerie Macabre might be better than surgical on some matchup as it offers a nice body.

Shadow Alley Denizen isn't bad but most of my creatures have an evasion ability already is it feels kind of redundant.

Guul Draz Vampire is a bad early game draw and I rather stay away from it.

Inkfathom Infiltrator will be considered instead of oona's prowler. 2 damage is better than 3 reduced to 1.

Thanks for the suggestions! :)

lagotripha on Golgari Brutal Blossom

2 months ago

Vampire Cutthroat/Shadow Alley Denizen/Guul Draz Vampire/Inkfathom Infiltrator

Opens up a potent aggro route backed by Stinkdrinker.Faerie Macabre is practical against graveyard combo in the side, if sub par for non-tribal.

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