Shadow Alley Denizen
Creature — Vampire Rogue
Whenever another creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Shadow Alley Denizen Discussion
1 day ago
ah! maybe you understood me wrong. i don't wanted to be rude ore telling you what you have to do! i just wanted to say what i noticed about your deck =)
now i will test your vampire deck against mine =)
you can check out my vampire deck here on "tappedout" if you want =)
4 days ago
A great budget vampire tribal. I have created something similar for casual play, but two cards I really like are Feast of Blood, which is a great removal spell that also fits your theme of healing, and Shadow Alley Denizen. She is a great one drop that makes can make your bigger creatures unblockable. Overall great deck especially for budget.
1 month ago
Yo. I have some feedback for you.
First, I think the deck will run. It has an incredible curve! It will be fast and effective. There are some creatures that I feel were only in the deck because they are vampires. Falkenrath Marauders for examples is one that you will be forced to repeatedly attack with it just to get it to be worth having. The mana investment is high and it is easily removed. Guul Draz Overseer has a decent effect, but requires land drops; it is not bad, but it will not make huge and lasting impacts based on you not being able to produce a mass quantity of tokens. As we have discussed, it will be a resilient deck that works best through consistency and survivability. Mirri the Cursed is a good vampire, but it is not very tribal; it does not help other creatures, but is also not a big enough splash to warrant inclusion. I think that Shadow Alley Denizen would be better replaced with an enchantment that gives some evasion to your creatures rather than granting one creatures intimidate.
Other things that I think would benefit the deck are an increase in tutor quantity. At any given time, there will be at least one vampire that you want but do not have. I love the destructive instant and sorcery lists. The deck would benefit from more draw. I see that you have a good amount, but more will always be better- especially with the undertone of discard involved with the deck.
The last thing that the deck is missing (for me at least) is the presence of something big and splashy. I'm not sure what the deck could use, but something. If nothing else, getting your creatures double strike would be great.
2 months ago
3 months ago
First of all: If you want to play Pauper, all youre Cards have to be Commons not uncommons. But beside this, I am really liking the Idea, +1. Here just some Cards you could play:Merciless Executioner, Fleshbag Marauder, Mind Rot, Contaminated Ground, Typhoid Rats, Shadow Alley Denizen, Gatekeeper of Malakir, Read the Bones , Defiant Salvager, Shadow Slice, Gifted Aetherborn, Vampire Nighthawk, Pulse Tracker, Murderous Compulsion, Bone Splinters, Stab Wound, Deadbridge Shaman, Boon of Erebos, Polluted Delta and Gray Merchant of Asphodel to call some. This are the first cards coming to my mind, I can look for other cards the next days.
3 months ago
that's probably due to the lack of lands in the deck... that's like I said... you could either switch some of the heavier cards for cheaper ones... or increase the land count. There's no problem in running cards with CMC 5 or 6 as long as you can actually use them someday.
What I recommend is to use 22-24 Swamps, drop the lesser vampires like Shadow Alley Denizen, Vampire Aristocrat, Archetype of Finality, Staff of the Death Magus. Dark Betrayal and Sinister Possession since these are the weakest cards in your list. They don't really contribute to the overall plan.
4 months ago
Atony1400: Hey! Thanks for the suggestions. I was thinking about Dark Ritual or Altar's Reap to replace Wring Flesh actually. However, since I am suddenly in a "budget" phase, I'm leaning away from the Ritual. =(
Grasp of Darkness is cool, but is in use in another deck. Plus over budget. =(
Shrivel on the other hand, I could see in the sideboard.
Thanks, though, what about a better 2-drop creature? Any ideas?
4 months ago
Turn one is all about hand disruption in MHO. I would recommend Surgical Extraction. As for creatures...... Guul Draz Assassin seems interesting.
Shadow Alley Denizen