|Commander / EDH||Legal|
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Magister of Worth
Creature — Angel
Will of the Council When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
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Magister of Worth Discussion
2 days ago
If you want to explore the political side of Marchesa more, you might consider adding some voting cards. Most are not very good, but there are some playable ones.
The best is probably Council's Judgment. Coercive Portal can be played in a situation where one player other than you is obviously far ahead of the others. Magister of Worth works the same way. Bite of the Black Rose is interesting, but I like it simply because it doesn't affect you at all.
1 month ago
- Hymn of the Wilds (this card sucks in multiplayer. Every deck needs its instants and sorceries)
- Daretti, Ingenious Iconoclast gold cards should fit an archetype or just be good, and this doesnt fit either category
- Ghost Council of Orzhova pretty bad actually
- Figure of Destiny I think your initial impression was right. Lets scrap it
- Magister of Worth white has enough wrath effects
- Tidehollow Strix no comment
- Arlinn Kord Flip I think Xenagos is better based on how the archetypes are shaping up
- Surrak Dragonclaw I think Maelstrom Wanderer fits the archetypes in temur better (spells, gruul beats and whatever simic does)
- Brigid, Hero of Kinsbaile discourages attacks, even against other players, which is bad. If we had included Azorius hard control, stax or tax this card would be fine though
- Gustcloak Savior I dont think it does enough
- Herald of the Host Serra Angel isnt good enough for this format
- Kytheon, Hero of Akros Flip pikers arent good enough in this format, and he sucks as a planeswalker I think
- Crescendo of War too slow
- Dusk / Dawn I think that ultimately there wont be a deck that really benefits from this
- Just a general note about white: we have too many pump effects. Lets cut a couple.
- Broodbirth Viper fine if the cube is lower power level, but its quite high now
- Quickling do we have a deck for this card?
- Serendib Efreet this card doesnt match up well against multiple opponents
- Reverse Engineer too narrow
- Should we include a few more morphs so that stratus dancer is less obvious? Maybe Willbender, Thousand Winds and Kheru Spellsnatcher? At least all these cards kick ass in multiplayer.
- Bloodghast only good in one deck, and even then, it requires some setup. I feel Reassembling Skeleton is a better option for the cube.
- Sly Requisitioner too narrow
- Triskaidekaphobia cute but too shitty
- Dark Confidant I realized this card will probably just kill you.
- Phyrexian Metamorph feel kind of stupid for missing this
- Spellskite maybe this sucks, I dunno
- Curse of the Swine
- Kheru Spellsnatcher
- Thousand Winds
- Kalitas, Traitor of Ghet
- Waste Not
- Innocent Blood
- Bloodchief Ascension
- Gray Merchant of Asphodel
- Reassembling Skeleton
I think our next task will be deciding which are the best 50 or so cards in each color from our pool. that should lay the groundwork for deciding which narrow cards (i.e., archetype-specific) cards we should include. Curious to hear your thoughts on cuts/additions!
1 month ago
1 month ago
You're well on your way here. Nice list. You're definitely missing some key pieces if you're aiming for as strong as possible.
You have Saffi Eriksdotter and Blood Artist/Zulaport Cutthroat, and yet you're not playing Loyal Retainers. Saffi + retainers goes infinite for infinite deaths. Not playing Elesh Norn? Use Survival of the Fittest to pitch for Elesh Norn, Grand Cenobite, then pitch elesh norn for Loyal Retainers. Play retainers to reanimate the elesh norn in the yard.
When you add all those cards, I suggest the following cuts: Grisly Salvage, Satyr Wayfinder, Evolutionary Leap, Ashnod's Altar, Burnished Hart, Merciless Executioner, Unburial Rites and Dread Return. Generally speaking, by aiming to fill up your graveyard with cards, and then subsequently reanimating them, you're playing an inconsistent tutor engine. You also don't need to play big reanimate spells. Your commander reanimates plenty enough. The Necromancy could honestly just be Animate Dead to save a mana. The Ashnod's Altar gives you mana that isn't very useful unfortunately. Perhaps Phyrexian Altar instead, or maybe another creature sac outlet like Carrion Feeder. If you improve your deck by relying less on reanimation and more on tutoring straight for your combo pieces, then cards like the Ashen Rider, Acidic Slime, Archon of Justice, Magister of Worth etc start making less and less sense, and they could instead be contributing to a hatebear shell that allows your primary combo win-conditions to emerge through this removal heavy format. Cards like Thalia, Guardian of Thraben, Gaddock Teeg, Aven Mindcensor, Hushwing Gryff, Peacekeeper, Sylvan Safekeeper etc will help you keep your boardstate investments safe, lower your curve, and allow you to play a somewhat staxy shell, with a delicious combo inside.
Imagine this. You use a sac outlet sac your Protean Hulk. Your opponent is ready to try and interact with you with their Swords to Plowshares. But you get Karmic Guide and Sylvan Safekeeper. Suddenly, it doesn't look too good to try and target your stuff. Your Karmic Guide gets back Protean Hulk, and you sac it immediately. You're still protecting your Karmic Guide with the Sylvan Safekeeper. All of sudden, you have Saffi Eriksdotter and Dosan the Falling Leaf in play and your opponent's window to interact with you no longer exists, making your combo that much more competitive.
Best of luck with your build.
2 months ago
I used to play a deck that was almost identical to this, but had different payoff cards (also one more graveyard fuel cards). Mine was much more reliant on getting the fatties into the yard and reanimating them, rarely ever casting creatures from my hand. To support this, I included Satyr Wayfinder as another self mill effect on blocker. I also ran full playsets of Grisly Salvage and Mulch (3 might be fine on the latter).
In terms of payoff cards, Abzan colors have SO MUCH GOODNESS to choose from. I'll list some examples below:
Magister of Worth (check its legality, I'm not sure)
Angel of Serenity (probably my favorite, just wins games on the spot)
Wurmcoil Engine (my favorite card in magic)
These are just my suggestions and things I ran in my deck. If you follow this "only cast from the graveyard" mentality then you can even run creatures not in the Abzan color pie! Really opens your options and makes the only limiting factor on the deck your imagination! :)
I hope this was of some help to you! Makes me happy to see others interested in this archetype. Goodluck!
2 months ago
DevoidMage Oh yes! Sorry, I forgot to change the deck to modern after publishing it -
Thank you for your suggestions as well! I do like Sultai Ascendancy just because I can choose what goes into the graveyard, however, during play testing I have found it very slow. So Grisly Salvage does seem like a more viable option. (I run it in my golgari deck actually) Animate Dead is a card I will definitely put into the deck as I forgot it existed, actually. I don't run exhume just because I don't like other people bringing back what I killed off already :/Furtherfore, I love the idea of adding some off-color dudes into the deck! Magister of Worth and Terastodon would be hilarious for sure XD
Thank you again for suggestion! You have been an incredible help!!! :D
2 months ago
@ Potential future commenters, this is a casual deck, just happens to be a thread in the modern forum.
So with whip decks, or any other graveyard reanimation strategy, you are likely going to want the most efficient ways to dump stuff in your yard. wayfinder is fine, but I feel like the ascendancy and some number of nyx weaver could be replaced with Grisly Salvage.
While whip is a fine reanimator, it only hits one thing per turn once pur turn, and it goes away at the end of things. I'd recommend Animate Dead and / or Exhume in addition to the whips to help with consistency.
Your threats are fine, but it could definitely be more fun to add in a couple of off-color duders with devastating ETB effects. Ashen Rider, Terastodon, Cataclysmic Gearhulk, Combustible Gearhulk, Magister of Worth. Because you're not casting these things it doesn't matter what color they are.
3 months ago
Athreos, God of Passage is my favorite commander. In multiplayer games, it's fun sacrificing something like, say a Vampire Hexmage to kill a Superfriends player's planeswalker, then turn to one of his opponents and ask if they would like to pay to keep me from having it back. That example is specific, however things like Fleshbag Marauder and Solemn Simulacrum look even better when they might as well read "target opponent loses 3 life" in addition to the rest of their text. When working with Orzhov colors there is nothing your deck needs to be weak to. B/W has the best exile, mass removal, and reanimation effects. Some other highlights that make Athreos fun are getting to also run: Living Death, Wake the Dead, Cataclysmic Gearhulk, and Magister of Worth. As if all this troll-y fun wasn't enough, remember you are getting the entire table involved, your opponents will have choices to make, making the experience more immersive. Will they pay the 3 life or not, which creature will they sacrifice to one of your Grave Pact effects, can they stop this seemingly endless chain of value. For my example, I present this: Athreos on the River Styx