Magister of Worth


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Vintage Masters Rare
Conspiracy Rare
Promo Set Rare

Combos Browse all

Magister of Worth

Creature — Angel


Will of the Council When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.03 Foil


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Magister of Worth Discussion

SilentWalrus on Junk Reanimator

3 weeks ago

Hey dude!

I used to play a deck that was almost identical to this, but had different payoff cards (also one more graveyard fuel cards). Mine was much more reliant on getting the fatties into the yard and reanimating them, rarely ever casting creatures from my hand. To support this, I included Satyr Wayfinder as another self mill effect on blocker. I also ran full playsets of Grisly Salvage and Mulch (3 might be fine on the latter).

In terms of payoff cards, Abzan colors have SO MUCH GOODNESS to choose from. I'll list some examples below:


Blazing Archon

Ashen Rider

Magister of Worth (check its legality, I'm not sure)

Angel of Serenity (probably my favorite, just wins games on the spot)

Elesh Norn, Grand Cenobite

Sheoldred, Whispering One

Sigarda, Host of Herons

Wurmcoil Engine (my favorite card in magic)

These are just my suggestions and things I ran in my deck. If you follow this "only cast from the graveyard" mentality then you can even run creatures not in the Abzan color pie! Really opens your options and makes the only limiting factor on the deck your imagination! :)

I hope this was of some help to you! Makes me happy to see others interested in this archetype. Goodluck!

Doctor_Duro on Help with my Sidisi Whip ...

1 month ago

DevoidMage Oh yes! Sorry, I forgot to change the deck to modern after publishing it -

Thank you for your suggestions as well! I do like Sultai Ascendancy just because I can choose what goes into the graveyard, however, during play testing I have found it very slow. So Grisly Salvage does seem like a more viable option. (I run it in my golgari deck actually) Animate Dead is a card I will definitely put into the deck as I forgot it existed, actually. I don't run exhume just because I don't like other people bringing back what I killed off already :/Furtherfore, I love the idea of adding some off-color dudes into the deck! Magister of Worth and Terastodon would be hilarious for sure XD

Thank you again for suggestion! You have been an incredible help!!! :D

DevoidMage on Help with my Sidisi Whip ...

1 month ago

@ Potential future commenters, this is a casual deck, just happens to be a thread in the modern forum.

So with whip decks, or any other graveyard reanimation strategy, you are likely going to want the most efficient ways to dump stuff in your yard. wayfinder is fine, but I feel like the ascendancy and some number of nyx weaver could be replaced with Grisly Salvage.

While whip is a fine reanimator, it only hits one thing per turn once pur turn, and it goes away at the end of things. I'd recommend Animate Dead and / or Exhume in addition to the whips to help with consistency.

Your threats are fine, but it could definitely be more fun to add in a couple of off-color duders with devastating ETB effects. Ashen Rider, Terastodon, Cataclysmic Gearhulk, Combustible Gearhulk, Magister of Worth. Because you're not casting these things it doesn't matter what color they are.

And lastly the mana base, Evolving Wilds and Terramorphic Expanse just to help with consistency. Opulent Palace and Drownyard Temple ,ay or may not also be helpful.

Ocheyo on Sell Me on Your Favorite ...

1 month ago

Athreos, God of Passage is my favorite commander. In multiplayer games, it's fun sacrificing something like, say a Vampire Hexmage to kill a Superfriends player's planeswalker, then turn to one of his opponents and ask if they would like to pay to keep me from having it back. That example is specific, however things like Fleshbag Marauder and Solemn Simulacrum look even better when they might as well read "target opponent loses 3 life" in addition to the rest of their text. When working with Orzhov colors there is nothing your deck needs to be weak to. B/W has the best exile, mass removal, and reanimation effects. Some other highlights that make Athreos fun are getting to also run: Living Death, Wake the Dead, Cataclysmic Gearhulk, and Magister of Worth. As if all this troll-y fun wasn't enough, remember you are getting the entire table involved, your opponents will have choices to make, making the experience more immersive. Will they pay the 3 life or not, which creature will they sacrifice to one of your Grave Pact effects, can they stop this seemingly endless chain of value. For my example, I present this: Athreos on the River Styx

Hi_diddly_ho_neighbor on Angels & Demons

2 months ago

Angels and Demons are always cool tribes, however I feel your deck needs more ways to accelerate getting these big fatties into play.

First, with the high CMC of most of your creatures, I would recommend mana rocks to help ramp: Orzhov Signet, Commander's Sphere, Darksteel Ingot, Expedition Map, and Mind Stone and Hedron Archive (which double as card draw) are all great options and relatively cheap money wise.

Ways to cheat your big guys into play are also nice: Quicksilver Amulet and Planar Bridge are options

Gaining a ton of life is great, but in EDH there are still many ways to lose even with 100 life. However, if you use your life total as a resource/win-con, your deck can be so much more powerful. The aforementioned Exsanguinate and Debt to the Deathless are great, but there is also Test of Endurance, Bond of Agony, and Hatred to outright win the game. I second the inclusion of Phyrexian Arena, but Greed and Phyrexian Reclamation are additional ways to gain advantage with your life total.

Lastly (sorry for the long post), Magister of Worth and Archangel of Tithes could also be great additions. Blood Speaker, though not a demon, can tutor for demons and Ob Nixilis of the Black Oath can add to the life gain plan while making more demons. Norn's Annex can provide another Ghostly Prison effect, or you could run the less budget friendly No Mercy.


Force_of_Willb on Be You Angels?

2 months ago

Is the goal of the deck to be competitive in legacy or casual fun?

If competitive, the deck will need to be faster. I suggest a reanimate theme with Reanimate, Animate Dead, or Exhume

You can get items into your graveyard quickly with: Putrid Imp, Tireless Tribe, Call the Bloodline, Oona's Prowler or nonbudget cards Entomb or Buried Alive

Then you will need specific angels for match ups

Iona, Shield of Emeria - shuts down any mono colored deck

Angel of Finality - shuts down graveyard decks

Linvala, Keeper of Silence - shuts down lots of creature decks

Maybe try New card Exquisite Archangel - could be good against burn or tendril/storm decks

This card doesn't see play but I like Angel of Jubilation - shuts down fetch lands, causes shocklands to come into play tapped, and makes phyrexian mana need to be paid.

If this is just casual, here are some other budget angels to consider:

Serra Avenger / Angelic Curator - 2CMC angel

Voice of All / Pristine Angel / Iridescent Angel - protection from colors

Angel of Despair - ETB destroy permanent

Magister of Worth / Sunblast Angel / Desolation Angel - ETB wrath effects

Archangel Avacyn  Flip

Happy Brewing.

Daedalus19876 on

2 months ago

TearsInRain23: I'm glad you've thought out this deck so well! My quick responses to your answers:

1) nods Makes sense. If you ever decide to adjust it, I've gotten great value out of Ashes to Ashes before. It loses the instant-speed, but it always 2-for-1s and the 5 life is rarely relevant since you gain a lot of life here. Or Unmake - unconditional instant-speed removal is one hell of a drug :)

2) Cool, we're agreed. If you want another X-spell to dump mana into (how much mana do you usually generate by the end of a game?) Exsanguinate is the go-to option, hehe.

3) Depending on how slow your deck is, Marshal's Anthem could do work for you. But if Always Watching does work, then it's great. Never really tried the card myself, just thought those anthem effects are usually better with tokens.

4) I played Magister of Worth in a few of my decks, but the table always conspired against me to flip the vote against me. Still, though, if it works in your deck! I have a foil of that card, and it's super pretty, so maybe I should stick it back in a deck and try it again.

5) Yeah, I think my decks are just cursed. I usually play ~37 land and still get screwed almost every game. No idea what that's about...

I'd love your perspective on a few of my decks if you have any time :)

TearsInRain23 on

2 months ago

@Daedalus19876: Thank you for the rich comment my friend. I'll address your points:

  • Malicious Affliction is indeed the better card in most situations, however in my playing environment, I see a lot of black. Among my friends especially we have Golgari, Sultai, rainbow, and rakdos, so I am almost guaranteed not to see artifact creatures unless one of the guys at my lgs brings his Breya deck.
  • Death Grasp is one of the few on the list of "need to improve" cards for this deck and I am looking to get a hold of Vampiric Tutor soon enough, so you called that out correctly.
  • Always Watching has done work in making my creatures have a presence but it is up on the scrap board. Looking to get a Debtors' Knell to replace it.
  • Magister of Worth is actually one of my favorite cards and one of the first rares I ever owned playing Magic. I actually have never not benefited from playing her in this deck. Magus of the Will is still up for testing but Yawgmoth's Will has served me well, and in the case of the cards use, I am not using it to recur creatures 90% of the time but actually my instants and sorceries.
  • Aside from the occasional single mulligan I have never had a single issue with my land. I tend to get a lot of use out of Tymna's draw even in 1v1 matches to ensure I have a good hand size and land count.
  • Mana balance is the full disclosed answer. If I threw in Wrath of God over Damnation it would offset my calculated mana balance.
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