|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Mythic Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Creature — Spirit
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow into play.
Price & Acquistion Set Price Alerts
Nether Shadow Discussion
3 weeks ago
@JakeBreake You go second so that you can draw then discard a dredger at the end of the turn to get going. Then you win by recurring Ichorid, Narcomoeba, Nether Shadow and Bridge from Below tokens and beating face, or by Dread Returning a Balustrade Spy and dumping your entire deck into the graveyard, then Dread Return Flayer of the Hatebound then Golgari Grave-Troll to deal damage equal to the number of cards in your graveyard.
4 months ago
The_Squirrel I wouldn't advise going beyond a mulligan to 6, after that you will be too far behind to make up.
This shouldn't be an issue, however. Let's try at an HGDM for encountering Dredgers, and for the sake of this we'll start with Phantasmagorian since that is our ideal draw.
Deck Size: 60
Number of Draws: 7
Number of Successes in Deck: 4
Successes Desired: 1
Results:Percentage of exactly 1 Phantasmagorian: 33.6%
Percentage of less than 1: 61%
Percentage of 1 or less: 94%
Percentage of more than 1: 6%
Percentage of 1 or more: 40%
So, one in every 3 games, we're to expect exactly 1 Phantasmagorian. Keep in mind there are a total of 18 cards with a Dredge or Discard mechanic (not including Street Wraith as it cycles to replace itself). Let's see what happens if we plug in the numbers for all Dredgers:
Percentage of exactly 1 Dredger: 24%%
Percentage of less than 1: 7%
Percentage of 1 or less: 31%
Percentage of more than 1: 70%
Percentage of 1 or more: 93%
There's a high chance we're to expect 1 or more card with an ability to manipulate our graveyard on Turn 1 but moving to discard phase. A mulligan to 6 unsurprisingly shows us that we are less likely to encounter more than 1, however encountering 1 or more is only ever so slightly less probable. Remember, at any given point we are to be on the draw, so we'll skip our turn, move to discard on T2 and start again from there. It's not ideal, but it is doable, thanks to abusers like Narcomoeba, Prized Amalgam, Ichorid, and Nether Shadow - to at least present a presence while we make up for lost time.
Percentage of exactly 1 Dredger: 31%
Percentage of less than 1: 10.4%
Percentage of 1 or less: 41.1%
Percentage of more than 1: 59%
Percentage of 1 or more: 90%
And for your reference:
h(x; N, n, k): Hypergeometric Probability, or the statistical probability that an n-trial experiment results in exactly x successes, where the population consists of N items, k of which are classified as successes.
N: The number of items in the population.
k: The number of items in the population that are classified as successes.
n: The number of items in the sample.
x: The number of items in the sample that are classified as successes.
kCx: The number of combinations of k things, taken x at a time.
I hope this was of some help. :)
5 months ago
Strongarm Tactics is a personal favorite for me in decks like this. Coupled with Dread Return and some cheap fodder, you can get some amazingly powerful creatures out early and cheap, while hurting your opponents.
5 months ago
I've always had a thing for mono-Black decks, and this looks fun. I have a lot of suggestions, which i'm taking the liberty just to provide, without suggestions for what to take out. But the main focus of my suggestions is that I think you really need to have more creatures, which can come back by themselves. Preferably you could take out some of the eqiupments?
Relentless Dead - Very easy to get back = great for sacrificing.
Shriekmaw - Lets you kill something off of your opponent and if you use the evoke cost, you activate your commander as well.
Reassembling Skeleton - As I see it, this is a must have in your deck. It is clockwork for sacrificing.
Nether Traitor - Functions very well in this deck, as it can make it easy to have multiple creatures being sacrficed cheaply. Maybe this actually also a must have.
Bloodghast - Very easy to get back into play, and with some card draw its almost destined to crawl back from the grace once wach turn; Especially if you put in some fetch-lands.
Some of the more utility minded cards:
Crypt Ghast - Very good in mono-black.
Dark Prophecy - Very efficient card draw.
Some of the more tricky cards:
6 months ago
I'll have to see about picking up another set of pains since the only spares I have make white. I noticed that I was short basics but I had already sleeved the cards. I would like to add more cards that interact with the graveyard (either come back or get bonuses based on them) I have a Nether Shadow that I was thinking of adding or even a Feldon's Cane so that I can keep the crazy discarding going.
1 year ago
I recall a few alpha/beta/etc cards were just littered with nonstop text.
Long-ish List Show
Damn... must've been liking reading novels back then.
1 year ago
Both Bloodsoaked Champion and Nether Shadow often seem weak, but I've been thinking about switching in Nether Shadow and eventually Bloodghast for the two of them. But maybe cryptolith could work? MindAblaze
1 year ago
Hey rob_shifflett, Tyrant-Thanatos, Flagellum. Interesting discussion! I guess the first thing is that this is a 'Political' deck, rather than a pure 'best Horobi' deck. It's kind of evolved over time from mono black good stuff into its current form. When I kicked off I was running Bloodghast, Nether Traitor, Nether Shadow, Reassembling Skeleton, Abhorrent Overlord etc. along with the dual Grave Pact\Dictate of Erebos package. Now it's paired back so that each creature we drop is either a rattlesnake or makes people think before attacking like Havoc Demon.
We play a lot in 3-4 person groups. No Mercy\Dread, Noxious Vapors and Spreading Plague make people think about attacking while Maze of Ith, Crawlspace etc. provide defense. We don't worry about building a board position of creatures, but build up our enchantments, all the while keeping the wider board state in check. Head Games is a way of reigning in somebody (especially combo players) who begin to pull ahead. It can also be used as a tutor to bring a struggling player, such as somebody who's mana screwed, back into the game. There's also a cool "woah" effect on people who've never seen the card before. But I take the 'only affects one player'.
Wound Reflection works really well with Polluted Bonds, but it also affects damage that other people are inflicting on each other. We may become a target, but that often means people attacking into the rattlesnakes. I've also acquired a Sorin Markov as another political card, with the ability to instant kill off Wound Reflection by dropping somebody's life. We're never going to tutor to drop it early, but it's about disguised power. My 2 cents anyway. Cool to see different peoples build ideas! Makes it a great format.