|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Campaign of Vengeance
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Campaign of Vengeance Discussion
1 week ago
I would only ask to make one extremely minor difference.
Creature - Human Warrior
Exert - You may exert Fervent Charger as it attacks. If you do, attacking creatures you control get +2/+2 until end of turn.
The reason I'd say to add on the Exert ability is because without it, that is an insanely powerful anthem effect. For balance purposes, I think Exert brings it down into the Rare slot.
Otherwise I really enjoy this. I never heard of Fervent Charge before. This makes me really want to make a Mardu Enchantment deck with other cards such as Bad Moon , True Conviction and Fervor . I could make it Goblin / Zombie tribal, giving me access to a card I've been dying to use for a long time; Dralnu's Crusade . This, with Endless Ranks of the Dead and Necromancer's Covenant is just stupid. Plus there is Gleam of Battle , Mardu Ascendancy , Campaign of Vengeance , Blood Reckoning , and even Goblinslide .
Sorry, didn't mean to hijack your thread. Consider this a good thing; Your idea got me pumped for a new deck! :D Thank you!!
1 month ago
Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.
2 months ago
RNR_Gaming thanks for the advise! I was actually considering adding Torment of Hailfire and Debt to the Deathless in there but my problem is deciding what cards to remove lol Anguished Unmaking was also on that list. Also Wound Reflection , Cover of Darkness , Bloodchief Ascension , Necromancer's Covenant , Campaign of Vengeance and others... I just always seem to have a hard time deciding what to replace what with.
7 months ago
The way Take Heart is worded you gain only one instance of X life for X attacking creatures you control, so if cast during the combat phase (if you cast it outside of combat or during someone else's turn you don't gain life) you will gain one instance of 5 life for your five attacking creatures and Ajani's Pridemate will get one +1/+1 counter.
9 months ago
Patriarch's Bidding mass return, Exsanguinate for flavour and can take someone out of the game, Fumigate I’ve recently learnt it can come in very useful, Mirror Entity can add power as well Campaign of Vengeance also just flavour
11 months ago
First off. Welcome back to the world of cardboard crack. My lengthy break was only a couple yrs longer than yours. I got back into the game because of edh and c17 had just been released and the first cards I bought was the markov deck. Still have together, just heavily modified. Just wanted to offer a few possible additions. One creature, Olivia Voldaren, and 2 enchantments, Campaign of Vengeance and Stensia Masquerade. All 3 would add more function and flavor to this deck.
1 year ago
Also, Campaign of Vengeance. Although, I think most of the other 5 drops are better. Except, I don't really like Vona, Butcher of Magan. 5 mana and 7 life to destroy something a turn after you play it is rough.
Campaign of Vengeance occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%