Magnetic Theft


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Related Questions

Magnetic Theft


Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

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Magnetic Theft Discussion

Funkydiscogod on Niche Effect for Equipment

1 month ago

If you get Magnetic Theft on an Isochron Scepter, you can keep equipping Captain's Hook, and skip the need for Artificer's Hex.

cdkime on Niche Effect for Equipment

1 month ago

There is indeed one card that allows you to attach equipment to another's creature - Magnetic Theft. However, it's not in your colours and fairly mediocre (though might have some limited utility in buffing your own creatures if Voltron decks are common in your meta).

Wolfrage76 on Honey, why is there a pot roast inside the candle?

2 months ago

Quietus Spike, Basilisk Collar or Neko-Te can be fun on Olivia Voldaren. Quietus spike goes well with any creature (especially with a Magnetic Theft to use at last minute to move it to an unblocked attacker).

Sorin Markov wouldn't be bad in your deck.

Mirri the Cursed should be in here too.

Mokan on Valduk - Why not ALL the archetypes?!

3 months ago

Daedronus Thanks! The deck is real tight so I'm still looking to make room for Altar of the Brood; that's also the reason I cut a lot of the card draw engines as I already have a ton of value engines through sacc-ing and the deck is mana hungry as is. While Wheel of Fortune effects look good, I don't know what to cut for them. As for Gamble - I'd totally play it, but it's a bit over the budget.

On the other hand I already have to equip my thingies before combat anyway, so imo I don't get much of the "combat trick value" of Brass Squire and Magnetic Theft, which diminishes them to mana acceleration. For that reason I intentionally play equipment with a maximum equip cost of 3, and even those are like 6, I believe (aside from Hammer of Nazahn which cheats itself anyway). I really don't think I have the space to play the Squire if I just use him as a mana dork, and Theft is virtual card disadvantage (in a red deck nonetheless) that accelerates me. I'd prefer to play things like Thran Dynamo, Worn Powerstone and Gilded Lotus that are reliable by themselves, as well as Dowsing Dagger  Flip, Sword of the Animist and Ashnod's Altar that have great synergy with the theme.

Big thanks for the suggestions, and if you think there's something you could cut, it'd really help out!

Daedronus on Valduk - Why not ALL the archetypes?!

3 months ago

Good list! Helm of the Host does seem fairly bad for Valduk, BUT if you run Godo (which you are), Helm is an infinite combat combo. An expensive one, of course, but still.

Really like your Altar of Dementia, Altar of the Brood spin! Never thought of that.

Gamble would be good. Perhaps other card drawing effects like Wheel of Fate/Reforge the Soul? Brass Squire and Magnetic Theft are great for instant speed equipping.

insertcleverphrasehere on Godo, Bandit Warlord Primer

3 months ago

Waiting for Godo - cEDH primer TonyS's Primer is better, There is a lot of unexplored stuff in this list, and very not-optimised. The blade of selves backup isn't worth the dead cardslots, and you aren't even running Twinflame Heat Shimmer, Magnetic Theft etc

Genyusguy on Godo Helm cEDH

4 months ago

Thanks! Big blockers don't actually stop the combo. The Godo equipped with the Helm of the Host from the new Dominaria set never needs to attack. The Helm keeps making another Godo each combat, so if someone has a big blocker, it will get whittled down by the multiple attacks from the Godo tokens. Same thing with Maze of Ith. It only stops one of the tokens and still gives the additional combat.

Even indestructible or first strike creatures aren't a problem. If the indestructible or first striking creature doesn't have 3 power at least, Godo can overwhelm them by amassing an infinite army of attacking Godos by only attacking with the newly formed token each combat, saving up for an attack with a very large amount of Godo tokens. If the indestructible or First Striking creatures do have 3 or more power, you just have to attack someone else first to amass the army of Godos and then go wide around the indestructible or first strike creatures.

What I am really scared about are stax effects like Null Rod and Stony Silence making me rely on Magnetic Theft or Hammer of Nazahn's triggered ability to win, or Torpor Orb shutting down Godo's tutor ability. I might need more artifact removal, but that costs me speed. So right now I am just seeing if I can get around the stax with the backup win of Twinflame/Heat Shimmer + Dualcaster Mage or Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top.

Kaleo42 on Waiting for Godo - cEDH primer

4 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

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