|Commander / EDH||Legal|
Printings View all
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
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Magnetic Theft Discussion
1 month ago
The helm is a stretch goal of the deck with stuff like Magnetic Theft and Zealous Conscripts. I'm working on getting repeated effects or effects that better synergize with the deck as a whole alongside temporarily stealing one creature to equip. It will be glorious to have multiple copies of her out. Helm works well with Etali, Primal Storm. It's tantalizing enough to me to force it. I'm hesitant to all but the most utilitarian of auras as they seem so vulnerable as I don't want to dedicate slots to recur them. nuggnugg I like the idea of cursing the player with sac outlets, golgari, abzan, and the like. I will definitely copy your deck idea to play in table top sim for a test run. Sounds super fun and strategic.
3 months ago
3 months ago
There is indeed one card that allows you to attach equipment to another's creature - Magnetic Theft. However, it's not in your colours and fairly mediocre (though might have some limited utility in buffing your own creatures if Voltron decks are common in your meta).
4 months ago
Quietus Spike, Basilisk Collar or Neko-Te can be fun on Olivia Voldaren. Quietus spike goes well with any creature (especially with a Magnetic Theft to use at last minute to move it to an unblocked attacker).
Sorin Markov wouldn't be bad in your deck.
Mirri the Cursed should be in here too.
5 months ago
Daedronus Thanks! The deck is real tight so I'm still looking to make room for Altar of the Brood; that's also the reason I cut a lot of the card draw engines as I already have a ton of value engines through sacc-ing and the deck is mana hungry as is. While Wheel of Fortune effects look good, I don't know what to cut for them. As for Gamble - I'd totally play it, but it's a bit over the budget.
On the other hand I already have to equip my thingies before combat anyway, so imo I don't get much of the "combat trick value" of Brass Squire and Magnetic Theft, which diminishes them to mana acceleration. For that reason I intentionally play equipment with a maximum equip cost of 3, and even those are like 6, I believe (aside from Hammer of Nazahn which cheats itself anyway). I really don't think I have the space to play the Squire if I just use him as a mana dork, and Theft is virtual card disadvantage (in a red deck nonetheless) that accelerates me. I'd prefer to play things like Thran Dynamo, Worn Powerstone and Gilded Lotus that are reliable by themselves, as well as Dowsing Dagger Flip, Sword of the Animist and Ashnod's Altar that have great synergy with the theme.
Big thanks for the suggestions, and if you think there's something you could cut, it'd really help out!
5 months ago
Good list! Helm of the Host does seem fairly bad for Valduk, BUT if you run Godo (which you are), Helm is an infinite combat combo. An expensive one, of course, but still.
5 months ago
Waiting for Godo - cEDH primer TonyS's Primer is better, There is a lot of unexplored stuff in this list, and very not-optimised. The blade of selves backup isn't worth the dead cardslots, and you aren't even running Twinflame Heat Shimmer, Magnetic Theft etc
6 months ago
Thanks! Big blockers don't actually stop the combo. The Godo equipped with the Helm of the Host from the new Dominaria set never needs to attack. The Helm keeps making another Godo each combat, so if someone has a big blocker, it will get whittled down by the multiple attacks from the Godo tokens. Same thing with Maze of Ith. It only stops one of the tokens and still gives the additional combat.
Even indestructible or first strike creatures aren't a problem. If the indestructible or first striking creature doesn't have 3 power at least, Godo can overwhelm them by amassing an infinite army of attacking Godos by only attacking with the newly formed token each combat, saving up for an attack with a very large amount of Godo tokens. If the indestructible or First Striking creatures do have 3 or more power, you just have to attack someone else first to amass the army of Godos and then go wide around the indestructible or first strike creatures.
What I am really scared about are stax effects like Null Rod and Stony Silence making me rely on Magnetic Theft or Hammer of Nazahn's triggered ability to win, or Torpor Orb shutting down Godo's tutor ability. I might need more artifact removal, but that costs me speed. So right now I am just seeing if I can get around the stax with the backup win of Twinflame/Heat Shimmer + Dualcaster Mage or Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top.