Magnetic Theft

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magnetic Theft

Instant

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Mewn on Whabba testy

1 year ago

Thank you again! I did some of the changes suggested, mainly ditched Wind-Scarred Crag for basic lands, removed Goldwarden's Helm, Electrostatic Field and Magnetic Theft for Lightning Helix (A card that I didn't realize existed and fits very well!) and changed around the numbers for other cards. Kept Dueling Rapier since it's good as a flash +2/0 card that costs only one mana, has come in handy in some matches against friends

wallisface on Whabba testy

1 year ago

Nice - the deck definitely looks a lot stronger now after those changes!

My remaining thoughts now are:

  • You probably want to go up to 23-24 lands. 21 is quite low and will mean there will be a lot of games where you miss out on your 3rd land-drop. I also think i'd replace Wind-Scarred Crag with basic lands - you already have some good duel lands, and I think a tapped-land will hurt your tempo quite a bit. If you're trying to cut cards for lands, i'd be ditching either Dueling Rapier or Goldwarden's Helm.

  • I'd try and swap-out some of your mono-coloured spells in-place of two-coloured options, just so that you're making the absolute most out of General Ferrous Rokiric. In particular Electrostatic Field does almost nothing for you, when you could be running 4 copies of Koll, the Forgemaster instead. I'd also swap out Magnetic Theft for something like Lightning Helix, because none of your equipment is critical enough to warrant this kind of equip-help.

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Macaronigrill5150 on Syr Gwyn Fights for her Friends

1 year ago

Thoughts on these, Quest for the Holy Relic decent cheap equipment find, Magnetic Theft this is good for various reasons, for example you can use it on Helm of the Host and get copies of an opponents creature and other things. Trailblazer's Boots one of my favorite equipment. Here some card draw just incase you need more Phyrexian Arena if you can handle the life loss. Some artifact retrieval Remember the Fallen, Ritual of Restoration, Recommission. Hope some of these help!

legendofa on Card creation challenge

1 year ago

Epicurus That wording should work, if Magnetic Theft is anything to go by.

Reproachful Ghost

Creature - Spirit

Flash, flying

Whenever Reproachful Ghost blocks a creature, that creature gets -1/-1 and Reproachful Ghost gets +1/+1 until end of turn.

Sacrifice Reproachful Ghost: Target creature loses all abilities and has base power and toughness 0/1 until end of turn.

2/2

"Did you think your sins would be forgotten, when they are written so clearly on your soul?"


Inspired by characters like Banquo from Macbeth and Jacob Marley from A Christmas Carol, where the ghost of a dead partner appears and confronts a person about their sins, crimes, and general depravity.

Create a card based on a board game.

Simerix on CURSE UPON YOUR HOUSES

1 year ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

hiddengibbons on

2 years ago

I’ve seen similar decks containing Magnetic Theft and Galvanic Blast. I like the Hatebears theme you have going on. Would be interesting to see this go up against some of the more artifact heavy versions of Hammer Time

Sorin_Markov_1947 on Feather - Righteous Strike

2 years ago

With Feather, you need to lean one way or the other, pump or burn. Cards like Firebrand Archer won't do much of anything in a deck that wins by Commander damage, whereas the pump is best replaced in a burn deck. This deck leans more toward pump, so I'll suggest cards for that.

Ajani's Presence is strictly better than some of the protection spells in here. Inquisitor's Flail is a repeatable way to double Feather's damage, it also stacks with both double strike and Unleash Fury. Kediss, Emberclaw Familiar turns a one=person kill into a full win. Blacksmith's Skill is just about the best protection spell you could ever want. Sejiri Shelter  Flip is a relevant MDFC. Intimidation Bolt can save you games. Impact Resonance can help you deal with problems too, and speaking of removal, you need some boardwipes. Austere Command is a very flexible sweeper, Blasphemous Act is a quality cheap one that you can frequently protect your own stuff from, and Slaughter the Strong is also cheap and mostly doesn't affect you. If you're running Sunforger, you really need to run Magnetic Theft to fetch on the first activation. It's a very effective combo. And then Storm-Kiln Artist is just a must in every Feather deck. It turns your engine from good to game-ending in seconds. Show of Confidence is also a game-ender, pairs very well with the storm aspect of the deck and the counters are permanent and it's hard to counter.

Generally higher-quality spells to have that are in my deck include Infuriate, Light of Hope, Stave Off, and Rile (it may be a sorcery, but trample is very relevant).

If you find your stuff is getting countered, or you need to use spells but Feather can't stay out, recursion like Dreadhorde Arcanist, Mavinda, Students' Advocate, and Past in Flames might be worth looking into.

In general, remove two-cost spells if possible, remove burn, and think about what color your mana production is. In my experience, most of the spells you want to cast multiple times are white, so red-mana production is less valuable. And Remote Farm will backfire very quickly without a way to increase its counters or blink it. There are a few other cards in here that just aren't quite good enough if you need advice on more things to take out.

If your playgroup starts to adapt, like mine did, and runs cards that don't care about your protection like Sakashima's Will, Out of Time, Extinction Event, etc., think about Eerie Interlude. It's three mana and one-time protection, but it can get you out of a rough spot that no other card can.

Dual-lands are very important in my experience. Consider Alpine Meadow, Command Tower (a must in every EDH deck), Stone Quarry, Thriving Heath, Thriving Bluff, and Wind-Scarred Crag.

Balaam__ on Gold Medal in Hammer Throw, 2022 Olympics

2 years ago

I think I see what you mean. I’ll drop Thud to x2 and increase Magnetic Theft to a full 4. I like those other artifacts you mentioned, as well as a couple others, but I’m not sure what if anything to cut to include them. I’ll maybeboard them in case I return to this deck and want to change things up a little. Thanks for the tips!

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