Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Printings View all
|Zendikar (ZEN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Eternity Vessel occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Eternity Vessel Discussion
4 weeks ago
These suggestions are going to be 1-for-1 replacements as far as mana cost is concerned:
These suggestions are more or less "maybe-board-esque" includes that I don't know why they aren't in the deck:
Phantasmal Image is a 2-CMC copy a creature so you can hit it with Gyruda and keep it moving. Dies to any kind of removal, so it might be an okay reanimate target.
Voidwalk a flyer after Gyruda is out.
Victimize is kind of clutch since you'll be milling all sorts of stuff.
Bitter Ordeal keeps looking better. Like every time I read it, especially if you are recurring clones.
I don't like this card, but why not Dream Halls? Keep jamming stuff out. I hate to think that Vilis would be a dead card in your hand because you're only running 31 lands.
Stitch Together because good cards are good.
Mirror Mockery because ETBs exist in your deck amongst a few cards.
So not as much replacement. It's pretty good as it is. I think if you were to lean in to what I'm suggesting, it'd be more ETB focused. I don't think that's quite as neat, but ya know, it's stuff with reasons.
Ted talk for how do you can tribe, thank?
1 month ago
Eternity Vessel? Play it, save your (likely) high life total and 1. If anyone tries to aggro you, good luck trying to deal with resets, plus 2. You can use Ad Nauseam/Bolas's Citadel/Necropotence type effects to spike yourself down, play a land, gain 30 life or so, and bam, you're back to normal and gained life for your commander cost (if needed). Not to mention 3. If you use your commanders activated ability, you can just get that life back every landfall.
2 months ago
I like this so much better!! But There is so much you can do with counters.
For Mainstream run infect, wither, poison.
For Timmy do a search for "each creature you control with a +1/+1 counter on it" and you will come up with a bunch of ways to evolve a board state of (flying,trample,menace,first strike,death touch,life link,reach, indestructible) wienies with 100 +1/+1 counters on them.
Personally i like to use the proliferate mechanic to abuse any storage land / storage rock. i also like to abuse cards like Magistrate's Scepter, Eternity Vessel, Djinn of Wishes,& Mindless Automaton etc.
Can't wait to see which direction you take this deck.
2 months ago
Hey, the manabase could use some improvements. To clear some deck price for land upgrades could cut Karametra, God of Harvests, Protean Hulk and Path to Exile. This would provide about $24 to use to improve the manabase.
- Command Tower
- Exotic Orchard
- Yavimaya Coast
- Prairie Stream
- Canopy Vista
- Sunpetal Grove
- Port Town
- Fortified Village
- Ash Barrens
More mana dorks are good here because they ramp and trigger Chulane. This kind of ramp is better than land ramp spells that only search for basic lands.
- Birds of Paradise > Hunting Wilds
- Faeburrow Elder > Far Wanderings
- Elvish Mystic > Explosive Vegetation
- Fyndhorn Elves > Circuitous Route
Whitemane Lion is a good creature with Chulane because it has flash. Eladamri's Call is a powerful budget creature tutor. Neoform is another powerful budget tutor that puts the creature you tutor for onto the battlefield. Wargate can tutor for any permanent card and put it onto the battlefield. Cards to consider cutting for these are: Baloth Woodcrasher, Moldgraf Monstrosity, Eternity Vessel, Walking Atlas.
Good luck with your deck.
2 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
4 months ago
Long time no talk! Here are some cards that could be considered~
- Shadowspear - Cheap, efficient, and does quite a bit for just one mana!
- Sanguine Bond/Exquisite Blood - This combo matches right along the alley!
- Citadel Top Combo - Is a good one that helps win the game or just gains you life!
- Kambal, Consul of Allocation - Fun card that really shines and gains you plenty of life!
- Blind Obedience - Extort is always helpful and gives you some life buffering and draining.
- Heliod's Intervention - Both modes fits your theme of the deck!
- Eternity Vessel - A very fun way to play with your life total~
- Axis of Mortality - Another fun way to play with life!
- Academy Rector - Cheap way to get the high CMC cost of those enchantments.
Hope that helps!
5 months ago
This deck looks really sweet! I've been trying to tune my list for awhile and I cannot believe I didn't have From the Ashes in there. Have you considered running Eternity Vessel ? I just saw that in someone else's list and it seems like a great way to mitigate all the damage you will be taking and stay ahead of your opponents on life, and the beauty of it is it's not life gain so things like Sulfuric Vortex wont stop it!
9 months ago
As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison
Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.
Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.
Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.
A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade