|Commander / EDH||Legal|
Printings View all
|Zendikar (ZEN)||Mythic Rare|
Combos Browse all
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
|Have (4)||Tiddilywinkus , rebelteddybear , Orypool , bfarber91|
|Want (13)||kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989|
Eternity Vessel Discussion
3 days ago
--Planeswalker: Nissa, Vital Force
Remove from deck:
Primeval Titan and Sylvan Primordial (both are edh illegal, I'll vote useable, but I'd double check with the group), Assassin's Trophy (nvr help your enemy), Solemn Simulacrum (this card's effects are too slow to be worth 4 mana imo), Moonlight Bargain , Hunting Wilds ,
1 month ago
Storm Cauldron is amazing in Tatyova. It serves 2 purposes in it: gets lands back to your hand to play again and it won’t hurt you because of how many lands you can play per turn and it screws opponents by slowing them down to a crawl because they can only play 2 lands per. Another card that will let you play all the lands that get returned to your hand is Patron of the Moon. Some other cards that are real good in Tatyova are the moonfolk creatures. Great abilities plus they return lands to your hand only to be played again. One card that would make you virtually unkillable is Eternity Vessel.
2 months ago
Check out Eternity Vessel. This will make sure you survive paying 50 life with the reservoir.
4 months ago
You make a good point. I guess if I pulled something off of your deck to make room for it, I would most likely pull Glacial Chasm. It seems to be a wasted land in a speed-based deck, due to its inability to produce mana. It is great defense, but so is Eternity Vessel. And with all of your land fetch cards, you won't hurt for land in hand. I also wouldn't rule out KHE (above) because even though it is slower, the landfall it gives can make up for it. Not sure what to cut for it though. All in all, the deck looks good.
4 months ago
Since your life is growing at an increased rate due to landfall, an Eternity Vessel would be a good addition.
5 months ago
Nesting Dragon should really be in the deck since each land gives you two Eggs which become four Dragons, or if you have both Parallel Lives and Doubling Season, four Eggs which become sixteen Dragons.
Some stuff to sacrifice the tokens like Ashnod's Altar, Phyrexian Altar, Viscera Seer, Altar of Dementia, Greater Good, Attrition, Emrakul's Evangel, or Descent of the Dragons could be pretty good. Pitiless Plunderer also gives more mana whenever your creatures or tokens die.
If you're running Doubling Season, Realm Seekers becomes even bigger (and is already useful to find important lands). Path of Discovery will also make your creatures even bigger or draw you more lands. Eternity Vessel would also double your life and make you very hard to kill. You could try planeswalkers like Liliana Vess, Garruk, Caller of Beasts, Nissa, Genesis Mage, Nissa, Vital Force, Xenagos, the Reveler, and Chandra, Flamecaller for their abilities and ultimates.
6 months ago
cstern2346 At the moment, the win cons are proliferating Darksteel Reactor for an overall win. Also, proliferating Armageddon Clock and running life gain artifacts, such as Eternity Vessel, Sun Droplet and/or Clearwater Goblet to keep my life from dropping too much. Also, I am using things like Time Bomb, Necrogen Censer, Magma Mine and Heliophial to deal damage directly to my opponent. Atraxa helps with dealing a lot of damage too, the first play test was a win due to Atraxa and Necrogen Censer hitting hard. But I will make some land cuts, maybe get some more tutoring, possibly a Planar Bridge. Actually, Coalition Relic works really nicely with Atraxa, producing 3 mana on my next precom phase. Tap it for a counter, if it wasn't needed, Atraxa proliferates that counter, then next turn, remove said counters and then tap it for mana, boom! Which would justify running a Planar Bridge.
6 months ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
Eternity Vessel occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%