Soltari Visionary

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Common

Combos Browse all

Soltari Visionary

Creature — Soltari Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

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Soltari Visionary Discussion

SilverhawkPX45 on Odric, Master of EDH copy

2 weeks ago

All in all, I like the 'package' you've built here.

I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.

Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.

In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.

Recommended Changes

IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter

OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains

Driemer84 on Great Khan Punchy McStabbers

3 weeks ago

Definitely using this deck for my Alesha inspiration!

Have you considered Pia and Kiran Nalaar over Ponyback Brigade to lower the curve a bit? Also, Leonin Relic-Warder over Soltari Visionary or Duergar Hedge-Mage to pull the Fiend Hunter and Tidehollow Sculler trick on artifacts and enchantments?

I noticed in your write up you mentioned you were considering Wrath of God or Merciless Eviction. Have you considered Retribution of the Meek or Austere Command? Both of these give you a little more flexibility over what dies.

LostDragon01 on Polnareff's Bizarre Adventure

7 months ago

Nice deck. I like that you use alot of protections, what means you understand that opponents have point removals too =)

Also, i like tricky cards like Devout Harpist. This can be real headache for another voltrons.

I have some suggestions:

Austin_Smith_of_Cards on Birbs: The Paupered Life

7 months ago

Soltari Visionary for enchantment destruction and a near-unblockable creature could be strong.

Disenchant and Seal of Cleansing for more versatile removal against artifacts/enchantments.

Mind Stone, Wayfarer's Bauble, and Thought Vessel are all common ramp artifacts that'll get you playing your commander quicker.

Bonesplitter to pump your commander and swing in for easy commander damage could be sweet.

Arrest and Pacifism are pretty solid common removal.

If you happen to run all these more enchantments, Ethereal Armor could be very strong.

LostDragon01 on Resolute Blademaster PDH

7 months ago

Fine deck! I see you have plan to win a game at least. And i see you love the vanilla creatures much.

When i first saw Resolute Blademaster, i was inspired to to make a deck on it, but failed when discover that have no card draw in commons. I want to make some suggestions to your deck through.

How about to add more Scry ability to your permanents? Darksteel Pendant, Seer's Lantern, Path of Ancestry

And more graveyard recursion, for more triggers or protection your expensive general? Angelic Renewal, Breath of Life, False Defeat

Also, Soltari Visionary cold be cool removal considering double strike.

Dont forget that changelings is Ally too! Avian Changeling, Fire-Belly Changeling

Bloodcrazed Neonate, Erdwal Ripper, Heirs of Stromkirk grows each turn. And with Double strike they grows twice faster!

Skirk Commando can triggered twice and kill creatures that player wont used as blockers

Some cantrip mana artifacts can give you buff at the start and let play Resolute Blademaster turn earlier, but in late game you can draw cards instead of them to play something else: Boros Cluestone, Commander's Sphere, Mind Stone

Some auras that returning to your hand better then one time tricks. Undying Rage more stable then Brute Force for example

LostDragon01 on Stax? In my PDH? It's more likely than you think

8 months ago

Nice deck!I like your approach - you use most powerful cards in each color. Also i consider your work on categorization of cards.

There is few cards you may like to your "stax" theme:Rhystic Deluge can tap
Rishadan Cutpurse can force your opponents to sacrifice permanents and great with flickers
Escape Routes will bounce your Palace Guard when its about to dead or serch more auras with Heliod's Pilgrim
Righteous Aura is better then any circle of protection (i guess)
Detainment Spell better then Arrest and Faith's Fetters, because you have alot of prevent already, but this cheaper
Field Surgeon save your creatures from Pestilence or such
Soltari Visionary maybe fine, considering you have only 1 enchantment removal
Snuff Out better then Doom Blade because it can be played for

griffstick on What game elements does a ...

8 months ago

Maybe its enchantments and artifacts that's the problem. Good cards for this are Trygon Predator and Soltari Visionary

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