|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Soltari Visionary Discussion
1 month ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
2 months ago
Esbilon thanks for the insight! I took your good sugestions to consideration as well as my personal feelings for the deck and my budget and altered as above. It's 64 cards now, I'm not happy about it but can't really trim it so I'd appreciate any suggestions on which cards to keep and which to discard.
Please tell me what you think!
2 months ago
Pretty neat idea. One thing I like to take advantage of with double strike is capitalizing on effects that trigger every time a creature deals combat damage - which, with double strike, means twice with every attack. For instance, if your hit your opponent with a double striker equipped with Prying Blade , you'll get two treasure tokens out of the deal. That definitely sounds more attractive to me than the one extra power from Marauder's Axe! Likewise, a Beacon Hawk with double strike can untap two of your creatures.
Soltari Visionary is a card I recommend to most white pauper decks, since he's virtually unblockable and can repeatedly take out your opponent's permanents for free. There are no shortage of enchantment-based decks in pauper, as your deck helps illustrate! You might also appreciate Cavalry Drillmaster , as +2 power and double strike for cheap can be a real surprise before you attack.
5 months ago
All in all, I like the 'package' you've built here.
I don't feel like cards that only have a single keyword add a significant value to the deck. That means Adorned Pouncer, Brimaz, King of Oreskos, Silverblade Paladin, Loyal Unicorn, Odric, Master Tactician, Soltari Champion and Deftblade Elite. Out of those, the most value would come from the two 2-drops for an aggressive curve early game. I would probably add Mirran Crusader and Burnished Hart as well, and Soltari Visionary is also worth some consideration.
Collective Effort and Phyrexian Rebirth are both... pretty mediocre, in my opinion. Maybe swap those for Rout and Planar Cleansing (or maybe Unexpectedly Absent) instead? I also don't think the deck really NEEDS Tithe and could maybe play something along the lines of Mind's Eye or Surveyor's Scope if you really need the early ramp. Oblation should maybe be Crush Contraband, since you're pretty good as far as creature removal goes. I would also highly recommend running Swiftfoot Boots, since Odric radiates both Haste and Hexproof and the former is especially valuable to you, imo.
In your mana base, there's really no excuse NOT to play all of Strip Mine, Tectonic Edge and Ghost Quarter so you can handle something like Gaea's Cradle or Volrath's Stronghold. You might also want to run Scavenger Grounds so you can do something against graveyards. Maybe add Sentinel Totem or Relic of Progenitus to that list for some consistency. You could also possibly run the cycling lands for white for some extra carddraw (at least the cycling desert seems worth it so you can exile graveyards twice?), but at some point you'll hurt your chances of activating Emeria.
IN: Soltari Visionary, Mirran Crusader, Burnished Hart, Rout, Planar Cleansing, Unexpectedly Absent, Mind's Eye, Crush Contraband, Swiftfoot Boots, Sentinel Totem, Strip Mine, Tectonic Edge, Ghost Quarter
OUT: Loyal Unicorn, Soltari Champion, Deftblade Elite, Collective Effort, Phyrexian Rebirth, Tithe, Oblation, Brimaz, King of Oreskos (the tokens don't get the bonuses, so they are kind of not great), Silverblade Paladin, Oblivion Ring (outclassed by other removal in your decklist), 4x Plains
6 months ago
Definitely using this deck for my Alesha inspiration!
Have you considered Pia and Kiran Nalaar over Ponyback Brigade to lower the curve a bit? Also, Leonin Relic-Warder over Soltari Visionary or Duergar Hedge-Mage to pull the Fiend Hunter and Tidehollow Sculler trick on artifacts and enchantments?
I noticed in your write up you mentioned you were considering Wrath of God or Merciless Eviction. Have you considered Retribution of the Meek or Austere Command? Both of these give you a little more flexibility over what dies.
9 months ago
1 year ago
Nice deck. I like that you use alot of protections, what means you understand that opponents have point removals too =)
Also, i like tricky cards like Devout Harpist. This can be real headache for another voltrons.
I have some suggestions:
- Soltari Visionary considering you have bunch of protection, this can be nice removal, that is reusable too.
- Cho-Manno's Blessing better then 1 mana protection instants
- How about Standard Bearer instead of Coalition Honor Guard?
- Benevolent Bodyguard better than Blessed Breath or Stave Off, because it can be cast on turn 1 and protect Ace when he enter battlefield on turn 2
- Path of Ancestry because you have alot of humans
1 year ago
Soltari Visionary for enchantment destruction and a near-unblockable creature could be strong.
Bonesplitter to pump your commander and swing in for easy commander damage could be sweet.
If you happen to run all these more enchantments, Ethereal Armor could be very strong.
No data for this card yet.