Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Printings View all
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Acidic Soil occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Acidic Soil Discussion
1 month ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
1 month ago
Spellshock - Antagonism - Sulfuric Vortex - Power Surge - Bulwark - Pyroblast - Red Elemental Blast - Flame Rift - Insult / Injury - Pulse of the Forge - Battle Strain - Collapsing Borders - Acidic Soil - Heat of Battle - Incendiary Command - AEther Flash - Devastate - Gratuitous Violence - Incite Rebellion - Citadel of Pain - Dictate of the Twin Gods - Manabarbs - Impatience - Burning Earth - Cave-In - Kyren Negotiations - Flame Fusillade - Pyrostatic Pillar - Ancient Runes - Rivalry
2 months ago
I would up the land count to 36 to ensure you can hit some of your later land drops.
3 months ago
If you wanted, you could add a non-basic land punishment package with Price of Progress and Ruination. Price of Progress can finish a game by itself but is even more devastating with damage doublers. If you run that though, you might consider swapping for more basics yourself.
Another good punishment card that can dish out a lot of damage mid to late game is Acidic Soil but this may be rough with you deck since it looks like you have a little more land and a higher curve.
4 months ago
alexjustdoit - makes sense. Perhaps I'm underrating Vampire Nighthawk. I suppose the lifegain effects help a lot when you are running things like Acidic Soil & Price of Progress (which I am currently not) which also hurt you.
Have you tried Kunoros, Hound of Athreos? My meta probably isn't resilient enough to fight against strong hate or stax, but I like that this guy does other things and being a creature is easier to remove (as opposed to something like Rest in Peace which could just lock someone out and does nothing against decks that don't utilize the yard).
Abzkaban - interestingly I just had a commission done for a Cersei alter of Queen Marchessa with Gregor and Qyburn assassin tokens, so I'm taking a similar GoT theme with my list. I'll post me list with the alters on here shortly.
Thoughts on Assault Suit in a combat oriented build?
5 months ago
My regular playgroup made a "no two-card infinites" rule (this deck didn't have any so it didn't effect me), but a long time ago when I had a few 3+ card infinite mana combos (mostly built around Mana Echoes ) and a few infinite Goblin generators (Krenko + Thornbite Staff , Goblin Warrens + infinite mana, etc..) I realized I had a lot more fun winning or losing through combat than I did with any of my infinite combos. Especially with Ib as a commander and the path this deck has followed since I started it, I definitely wanted the focus to be on combat shenanigans, even it meant working a lot harder to do win (dealing 120+ damage in a game isn't always easy!), or giving up on a few easy wins out of nowhere.
Personally no infinite I ever cast felt better than a Blasphemous Act + sac outlet win, wiping a table off the back of Repercussion , or going all into a Price of Progress / Acidic Soil combo after saccing all of my lands.
I still like something like Aggravated Assault a lot as it is a nice boost to combat on its own, but if you get the right 10+ cards/creatures on the battlefield it will go infinite in this deck as well. That's the kind of convoluted, hard to follow type of infinite that I like to pull off. Plus, no one really gets butthurt when it takes you 10+ cards to do it!
9 months ago
I feel like Stuffy Doll could be swapped out since it is mana for being able to just ping someone for one damage or deal some damage if someone attacks into you it can deal some damage by blocking. Swapping it for Drakuseth, Maw of Flames will be good since when he attacks he will deal 3 damage to two opponents each and 4 damage to another getting you 10 mana with neheb's ability alone without even counting Drakuseth's attack.
Obsidian Fireheart may also be a good card to swap out for something in your maybe board since like I said before you want to deal as much damage as possible before your second main phase to get as much mana out of Neheb's ability as possible. You could pick up Etali, Primal Storm since it will let you steal some cards from your opponents and cast them without paying their mana cost.
Generator Servant isn't really good when a mana rock will just work better. Getting two mana only once isn't really good when you could put in Everflowing Chalice where you could pay the kicker multiple times with Neheb or just cast it for to just get you a mana rock that taps for for each of the following turns.
You could swap Embermaw Hellion for the new Torbran, Thane of Red Fell since it actually costs mana less and will have your red sources deal 2 extra damage instead of 1 extra. Or you could just take out Stormbreath Dragon out of the deck since his becoming monstrous ability can end up not doing a lot of damage if some of your opponents have exhausted their hand size.
Acidic Soil could be taken out for Price of Progress depending on how your local group is playing. If they are multicolor decks then I would definitely swap them since it deals double damage equal to the number of non basic lands they control which could get you a lot of value.
9 months ago
You know, I was looking through my cards the other day and came across Acidic Soil and thought that too, just forgot to add it in. Thanks!