|Commander / EDH||Legal|
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|Urza's Saga (USG)||Uncommon|
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Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Price & Acquistion Set Price Alerts
Acidic Soil Discussion
1 month ago
Chandra, the Firebrand This card may be a sneaky good card for your deck. Chandra, the Firebrand + Savage Beating uses both modes. It also works well with most of your sorcery spells like Acidic Soil, Chandra's Ignition and Kaboom!.
4 months ago
I had conidered all of those projectneptune, and I don't think that they would add what you think they would add. I will go through each.
Glacial Chasm - This card has way too many downsides. The Cumulative Upkeep alone is out of control. Additive life loss becomes huge. T1 is 2, T2 is 6, T3 is 12, T4 is 20. Half your starting life to reach 4 more turns is pretty huge. On top of that, it costs 2 land drops to use. This can be huge, and combined with the life loss it is not something you just put out to be prepared. It also prevents some of my offense. If I want to play a Master of Cruelties or Virtus the Veiled for an attempt at a win, I need to advertise the play and expose myself for a full round ahead in order to be able to attack with it, and that doesn't even count the Insurrection play. In all, I have much better options. Other decks that are built to abuse it would be a better home for it.
Leave // Chance - That is a very narrow set of circumstances that makes it worthwhile. Board wipes happen, but I would rather counter, Boros Charm, Teferi's Protection , or just recover faster with new threats. Even a Replenish or Yawgmoth's Will would probably do me much better.
Archfiend of Despair - As a budget option, I can see this being fine. As it stands, I like my other options. They body is a liability compared to the durability of an enchantment, and the Academy Rector to Wound Reflection is an awesome play.
Cleansing - This card is much less a third Price of Progress/Acidic Soil than you think. I looked at this card early on, as soon as I saw the power of Price of Progress. Unfortunately, it is not nearly good enough. Giving the opponent choices makes it basically useless. Acidic Soil has to be held until they are really beat down or they have 15 lands to make it worthwhile, and usually only comes out as a finisher. I actually wish I had a better option than Acidic Soil, and Cleansing is no Acidic Soil. Here's how it would play. Wait until mid to late game so it actually matters. In the mid game playing it means that they take maybe 5-7 damage or so, and keep their board state. That is not nearly enough to change a game. Late game it matters even less. Even if they are pretty low, Say 15 life and 15 lands, they will sacrifice only their worst lands, they will keep enough to retaliate hard, and they will take 6-8 damage, leaving themselves with a Gaea's Cradle, an Ancient Tomb, two dual lands, an Urborg, Tomb of Yawgmoth and a Maze of Ith. That is not nearly good enough an effect to warrant the slot. This is also my problem with Torment of Hailfire. Give them choices and they will find a way out of losing. If Cleansing did 3 damage per land saved, it would be worth it. For 1 damage, it is too little to matter.
5 months ago
Wow, I've apparently been slacking. Busy week.
Hexekk, Harsh Justice was in the very first draft of the deck. It was pretty good for a mid-game multi-creature attack. The problem I found was that it didn't prevent the damage, and it only outperformed Eye for an Eye if more than one creature attacked, and was useless against non-creature damage. I replaced it with Eye for an Eye, and then eventually took that out, too. It is a good card for sure, and can occasionally surprise someone for a win. Well worth considering for people trying vary things up with Aikido decks, and actually a pretty good mono-White Aikido card.
Bloodytrailz, I like your thought process. For finisher, I like Exsanguinate. It can just end a game. Acidic Soil is also a super solid card. I currently run it over Exsanguinate. I also have been thinking about Orzhov Advokist. It is a dangerous card to run, but it has a very interesting effect on the game. People are often happy to get a long term pump to their creature for redirecting an attack away from you. This also creates somewhat of an arms race amongst your opponents, as no one wants to be hit with a rapidly growing creature without defending themselves. Before you know it, your opponents are duking it out with ever growing creatures, leaving you to watch them beat each other. This is exactly the kind of situation that benefits an Aikido general. I also ran the Vow cycle early in the evolution of the deck. The problem was that just because they could't attack me doesn't mean that they can't block me. I found them to be a little problematic, and I think Orzhov Advokist is likely exactly the same.
Coward_Token, I think that Thief of Blood is to Solemnity for counters as Bojuka Bog is to Rest in Peace for graveyard hate, with the addition of having a game ending body, and having a much higher CMC, but basically doing nothing against Infect. I feel like the continuous effect is a much better option.
bradtheimpaler13, it was a custom alter that I commissioned by Sandreline Mousse. She is my favorite altered art artists. I plan to get my ABUR duals altered by her as well.
Nothing new to report for changes or considerations. I have't really dug through the Dominaria stuff, but haven't seen much of value for Queen Marchesa, and I haven't played much, and the last few games I have played were Archenemy: Bolas. That is a pretty fun diversion from EDH.
6 months ago
This deck is literally my favorite. I love to pull a somewhat similar version of this deck (differences is a few expensive lands swapped, and a few enchantment choices). This deck has so much utility that I love how it never plays the same way twice.
I myself have studied the ways of O'Sensei Ueshiba, and Tohei Sensei (who was a student of O'Sensei Ueshiba), so I understand the philosophies of Aikido enough to help me make these proper plays. I will say, sometimes it's great to use your opponents and sometimes to buff them. I also love to get an early blow in with a combo of Master of Cruelties, Key to the City and Acidic Soil. I've taken out 3 opponents with that in one turn, leaving me in a 1v1 situation with the Monarch.
The only thing I need to try and fit in there is a Reliquary Tower as there are times I can't get rid of cards and am drawing in too much.
I like to keep my deck up to date with some of your exclusions and inclusions. Well done!
6 months ago
Thanks for the continued discussion and upvotes everyone!
ReaperDrek thanks you! They really did!
ZM4C yes there is! Caged Sun comes down turn 6, not helping me ramp when I need it, turns 2, 3 and 4. With a two color mana base, it only applies to %60 of my lands. And the creature buff is wasted because I have so few creatures. Thanks for the question!
luffington thank you! P-Serves is great, screw the ban list amiright?! I'll give yours a look!
6 months ago
precociousapprentice also in accordance to how my meta has been playing out with queen marchessa. my meta at my local card shops is very competitive with multiple blue combo players running azami and many other running things like food chain combo. so i had trouble winning off of other peoples damage due to the fact there was no way to redirect hate that was non existent, because everyone was waiting to combo off. im still playing the deck 100% reactive in most cases but players locally have began to realize that the amount of combat tricks in my deck isnt worth the danger of swinging at me. in most cases there are around 1 to 2 people at the tables of 5 that can be manipulated by the cards the deck runs. so id subbed out things for the solemnity combos we talked about earlier and lands for dark depths and thespian stage. when ive won usually its from working down the combo players at the table with the other non combo players assistance. which once their dead the other players at the table are strapped for resources and i can swoop in and assassinate for win usually with Acidic Soil or other cards that get past what they have currently. which is kinda cool in my opinion because its extremely political. i make it extremely non-beneficial to swing at me while they widdle down the enemy im worried about for me.
6 months ago
A very nice deck I must say, but Wizards did give us, Boros players, something to look at, the new equipment Helm of the Host fits Aurelia EDH so well. A few equipment cheaters and tutors and I will be able to go off consistently. Aurelia, the Warleader EDH - Make them panic if you want to check it out. It is not hypeaggro as some would say, but more of an explosive out of nowhere Aurelia, and it will be even more so with the new Helm :D
I would reccomend you to use Acidic Soil, it seems like a really nice card, that should deal like 15 dmg to all opponents and heal you for 60 in the proccess. Good luck with your deck, and I hope the remainder of Dominarnia has some Boros goodstuff ;)
6 months ago
Love the reports!
You continue to rave about Loreseeker's Stone - I think I have to test it out at this point! It is no doubt quite powerful.
Humble Defector is undoubtedly a powerhouse, I am actually considering running him in a couple of my Mardu decks at this point, I completely agree the politics of it all are an impressively powerful bonus on the draw.
I also played a game with Neheb this weekend. Ended up winning a 4 player pod, Dakkon Blackblade control, Kruphix, God of Horizons ramp/control, a friend borrowing my The Spirit of Self-Sacrifice Zurgo Helmsmasher piloted Aikido/control list, and myself on Neheb.
Kruphix got out to an early lead with a Seedborn Muse + Capsize lock on the table. I had a ramp heavy hand, doing nothing until turn 4 but landing Thran Dynamo followed by Hedron Archive + Caged Sun. I was identified as the biggest competition for the Kruphix player, who basically just forced me to re-deploy my ramp every turn with his Capsize lock.
At some point I had a miniature explosive turn dropping Neheb + Price of Progress instead of re-deploying ramp, playing Reforge the Soul and praying. I hit support pieces - Lightning Greaves and a few other things. Greaves + Neheb were summarily bounced in that order, setting us back to square 1.
Dakkon player interacted enough to force the Kruphix player to over-extend his own interaction, allowing the Zurgo player to wipe the board with a Blasphemous Act, Kruphix dropped the Capsize shields to save his Seedborn Muse bouncing to hand. I was next and was able to follow up with Neheb plus Lightning Greaves and Acidic Soil, generate big mana, Aggravated Assault and technically go infinite (my meta typically doesn't allow, but we needed the game to end so we called it!)
It was an oppressive game that we all felt was clearly over due to the Kruphix player's dominant early position, but Neheb can truly win from a lot of very behind situations!