|Commander / EDH||Legal|
Printings View all
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Price & Acquistion Set Price Alerts
Acidic Soil Discussion
1 week ago
This deck is literally my favorite. I love to pull a somewhat similar version of this deck (differences is a few expensive lands swapped, and a few enchantment choices). This deck has so much utility that I love how it never plays the same way twice.
I myself have studied the ways of O'Sensei Ueshiba, and Tohei Sensei (who was a student of O'Sensei Ueshiba), so I understand the philosophies of Aikido enough to help me make these proper plays. I will say, sometimes it's great to use your opponents and sometimes to buff them. I also love to get an early blow in with a combo of Master of Cruelties, Key to the City and Acidic Soil. I've taken out 3 opponents with that in one turn, leaving me in a 1v1 situation with the Monarch.
The only thing I need to try and fit in there is a Reliquary Tower as there are times I can't get rid of cards and am drawing in too much.
I like to keep my deck up to date with some of your exclusions and inclusions. Well done!
2 weeks ago
Thanks for the continued discussion and upvotes everyone!
ReaperDrek thanks you! They really did!
ZM4C yes there is! Caged Sun comes down turn 6, not helping me ramp when I need it, turns 2, 3 and 4. With a two color mana base, it only applies to %60 of my lands. And the creature buff is wasted because I have so few creatures. Thanks for the question!
luffington thank you! P-Serves is great, screw the ban list amiright?! I'll give yours a look!
2 weeks ago
precociousapprentice also in accordance to how my meta has been playing out with queen marchessa. my meta at my local card shops is very competitive with multiple blue combo players running azami and many other running things like food chain combo. so i had trouble winning off of other peoples damage due to the fact there was no way to redirect hate that was non existent, because everyone was waiting to combo off. im still playing the deck 100% reactive in most cases but players locally have began to realize that the amount of combat tricks in my deck isnt worth the danger of swinging at me. in most cases there are around 1 to 2 people at the tables of 5 that can be manipulated by the cards the deck runs. so id subbed out things for the solemnity combos we talked about earlier and lands for dark depths and thespian stage. when ive won usually its from working down the combo players at the table with the other non combo players assistance. which once their dead the other players at the table are strapped for resources and i can swoop in and assassinate for win usually with Acidic Soil or other cards that get past what they have currently. which is kinda cool in my opinion because its extremely political. i make it extremely non-beneficial to swing at me while they widdle down the enemy im worried about for me.
4 weeks ago
A very nice deck I must say, but Wizards did give us, Boros players, something to look at, the new equipment Helm of the Host fits Aurelia EDH so well. A few equipment cheaters and tutors and I will be able to go off consistently. Aurelia, the Warleader EDH - Make them panic if you want to check it out. It is not hypeaggro as some would say, but more of an explosive out of nowhere Aurelia, and it will be even more so with the new Helm :D
I would reccomend you to use Acidic Soil, it seems like a really nice card, that should deal like 15 dmg to all opponents and heal you for 60 in the proccess. Good luck with your deck, and I hope the remainder of Dominarnia has some Boros goodstuff ;)
4 weeks ago
Love the reports!
You continue to rave about Loreseeker's Stone - I think I have to test it out at this point! It is no doubt quite powerful.
Humble Defector is undoubtedly a powerhouse, I am actually considering running him in a couple of my Mardu decks at this point, I completely agree the politics of it all are an impressively powerful bonus on the draw.
I also played a game with Neheb this weekend. Ended up winning a 4 player pod, Dakkon Blackblade control, Kruphix, God of Horizons ramp/control, a friend borrowing my The Spirit of Self-Sacrifice Zurgo Helmsmasher piloted Aikido/control list, and myself on Neheb.
Kruphix got out to an early lead with a Seedborn Muse + Capsize lock on the table. I had a ramp heavy hand, doing nothing until turn 4 but landing Thran Dynamo followed by Hedron Archive + Caged Sun. I was identified as the biggest competition for the Kruphix player, who basically just forced me to re-deploy my ramp every turn with his Capsize lock.
At some point I had a miniature explosive turn dropping Neheb + Price of Progress instead of re-deploying ramp, playing Reforge the Soul and praying. I hit support pieces - Lightning Greaves and a few other things. Greaves + Neheb were summarily bounced in that order, setting us back to square 1.
Dakkon player interacted enough to force the Kruphix player to over-extend his own interaction, allowing the Zurgo player to wipe the board with a Blasphemous Act, Kruphix dropped the Capsize shields to save his Seedborn Muse bouncing to hand. I was next and was able to follow up with Neheb plus Lightning Greaves and Acidic Soil, generate big mana, Aggravated Assault and technically go infinite (my meta typically doesn't allow, but we needed the game to end so we called it!)
It was an oppressive game that we all felt was clearly over due to the Kruphix player's dominant early position, but Neheb can truly win from a lot of very behind situations!
1 month ago
I am currently running a variant of your list (without Combos) - having great success and fun multiplayer rounds. Im pretty succesful with Price of Progress - what do you think about even adding Acidic Soil as a consistent source of mass damage? Couple it with Dualcaster Mage, it gets even better.
1 month ago
1 month ago
multimedia no worries! Thank you so so much for the help!
I checked out your elf deck, awesome coding! And is that Quenya from Lord of the Rings I see? Respect!
I was wondering if you'd be okay if I posted your comments and my following response on my deck page; I like to have everything in one place and the comments don't delete there as they do on the wall. let me know!
Now, to respond to all the suggestions! Again thank you for the advice!
First off I'd like to mention that I'm not a huge fan of most X-spells, and I wanted to stray away from them somewhat because I know that's what many people are going to to with F&S. I understand the value of X-spells with F&S is huge here, but they kinda need a ton of mana pumped into them, and I don't think Boros can consistently do that. In situations where I can't get Neheb, the Eternal to stick they become less effective, even if X = 10 and I gain 100+ life, it doesn't seem worth it to me because now I've just pissed off the other 3-5 players and will probably be crippled by the clapback. Second, I'm trying to focus on Sunforger and my combos a lot more, as I think that is what will make my deck stand out when all is said and done. So Combo/sunforger first, value/x-spells second. I don't want to strip stuff away from my Sunforger for more X-spells because I feel like I'll want Sunforger goodness more. So there's some thoughts that will hopefully explain my choices and why I will or won't take some of your suggestion :)
- Doubling Cube: I think you over value this somewhat. To make it produce 4 or more mana(making it better than just any mana rock), I already need 10 mana out. So that's a while before I feel it really benifits me. I'll test it though!
Earthquake, Rolling Earthquake: I think I covered these well enough. Again I want to emphasize that I just don't want them personally, and I know that X-spells are a great way to go with this commander. Will definitely keep them in the back of my head :)
Breath of Darigaaz, Hour of Devastation, Price of Progress, Acidic Soil: these are all great damage options, and I'll be testing them out along with all the ones I got in there now, like Flame Rift, Flamebreak, Fiery Confluence, etc. Time will tell which ones are the best.
Gamble: I'm gonna be straight up with you, I hate Gamble. I've used it and It's awful.
- Faithless Looting, Tormenting Voice, Wild Guess: All good draw options. I'll consider!
- Survival Cache: I really like this one, but the fact that it can't be Sunforged was holding it back over options like Ritual of Rejuvenation and Reviving Dose. Yeah I see the rebound but that's just my philosophy getting in the way of good cards lol.
Winds of Change: I don't consider this card draw, but rather card selection. I find wheels usually help my opponents more anyway.
Mark of Asylum: Yeah this is a good one that I should find room for.
- Furnace of Rath: Out due to aggro meta :(
Hopefully all that makes some sense.
Again I definitely see the reasoning for all of the suggestions. Just not the direction I want to go :)
- Expedition Map needed to grab Inventors' Fair and Mistveil Plains.
- Book of Rass mid/late game draw that's a good mana sink more Neheb and a huge lifegain payoff. Also part of my beloved janky combo :)
- Basilisk Collar figured I'd be nice to snipe some big creatures, but I suppose if I'm dealing enough damage in the first place that's not needed. Probable cut.
- Swiftfoot Boots I kinda need the protection. there won't be many creatures out wth me wiping the coard so much so my creatures will be big targets.
- Strionic Resonator Can probably be cut, your right.
Painter's Servant I want my janky value! :D
- Thalia's Lancers gets Neheb or Gisela
- Stonehewer Giant gets sunforger, can also be a sweet combat trick with enough mana; two to find sunforger and two more to use sunforger to cast a life saving spell. Still, he costs a lot so maybe he'll be cut.
- Brass Squire probably cut, but is really good with sunforger.
- Imperial Recruiter gets Treasonous Ogre, Weathered Wayfarer and Painter's Servant
- Weathered Wayfarer gets Inventors' Fair and Mistveil Plains. not sure if you've ever played Boros but this kind of stuff is necessary, trust me.
- Fire Servant probable cut. I agree.
Generator Servant But he's so goooood. Turn 4 hasty F&S. Total pet card.
Teferi's Protection - essential part of my sunforger package. Way too good to now use.
- Tithe - can get Mistveil Plains and helps me hit those land drops. This is usually the first Sunforger target just to get the M-Plains.
- Open the Armory gets sunforger. I need all the consistency I can get.
Again thank you so so so much for the advice! Let me know if I can post it on the deck.
I don't want you to think I don't appreciate all the help and suggestions, I really do! It's just that this time around I have a different vision for my deck that a lot of these can't fit into. Thanks again friend!