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Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Burning Earth Discussion
6 days ago
Titan's Revenge (can be used multiple times and sort of scrys).
Uba Mask (If I can't draw cards then you can't either - also makes your wheels kind of fucked up brutal).
1 week ago
Thx for suggestion ReaperoftheNight_17
About Gratuitous Violence - it doesnt work with: Burning Earth, Chandra, Torch of Defiance, Fiery Confluence, Impact Tremors, Manabarbs, Price of Progress, Pyrostatic Pillar, Rolling Earthquake, Sulfuric Vortex. Its more than 50% of all burn spells deck have.
2 weeks ago
IQuarent first of all TYVM for all your suggestions and comments! I really appreciate it!
I was lucky enough that Matrixxx999 almost answered on all your suggestions for me and I fully agree with him.
Here's what I can add:
IQuarentsays... "Burning Earth. Redundant and over-costed. It's also a nombo with your Magus of the Moon/Blood Moon. I think almost anything would be better than this."
(3/14/2017: Blood Moons effect doesnt affect names or supertypes. It wont turn any land into a basic land or remove the legendary supertype from a legendary land, and the lands wont be named Mountain.)
I dont quite see nombo here cuz Burning Earth still punish my opponents for tapping nonbasic lands for mana, but redundantcy maybe. This deck still in testing regime Burning Earth is one of the cards that can be dropped out in the future.
Shivan Harvest - Moon & Magus as was mentioned before doesnt change land type for basic so Shivan work perfectly. Plus when first two are on the battlefield they become primary targets for removals (unlike Shivan) and mostly they just buy us some time.
Valakut, the Molten Pinnacle - was in the maybeboard, I try to avoid using lands that enters the battlefield tapped, but honestly I like this card plus it's fit great in deck strategy!
Fanatic of Mogis - nice card and can actually be good here. I need to give it a try.
Matrixxx999 Thx for helping out :-P
Viashino Heretic - nice creature, fit in deck strategy as well, one minus its need to tapp as activation cost. But I will consider this one.
Mindsparker - was in my maybeboard sure it will play nice against your main deck my friend ;-P
Rolling Earthquake - love it! need it! and I just dont know how I missed it! XD
2 weeks ago
Scab-Clan Berserker is probably worse then Eidolon of the Great Revel and Harsh Mentor and his Renown ability is the drawback it is true, but still he can stop (or hurt prety much) an any fast combo deck (especialy storm decks). In early game, this creature can become renown very easy, especialy considering that it has haste. In late game... well, as this decks builder said: "Burn them fast or die bright!" :P. I think this card is just corresponds to the general philosophy of the deck. But I have to admit that some time ago I cut this guy out of my Grenzo deck after some testing. But if AlmightyTentacle will decide to cut this card, then I would suggest to swap it for Viashino Heretic, Kari Zev, Skyship Raider or Mindsparker.
Eidolon of the Great Revel is a very good card (especialy in burn strategy and especialy in multiplayer), the goal of using such (sometime suicidal) damage dealers is to create the conditions under which You are losing life, but Your opponents losing MUCH MORE! Its like playing with Pestilence. Actualy for this reason I would like to suggest cards like Rolling Earthquake or Earthquake.
Can't say confidently about Burning Earth, cuz I never played with this card, but from what I see I can tell that this card can punish decks that realy greedy for mana, for example it can shut down or slow down some infinite mana combos (Peregrine Drake, Palinchron and infinite High Tide combos say hellow!). But for me it seems like it is to slow spell, but I may be wrong.
Never seen befor this card - Devastating Summons, pretty interesting. For sure I would create two 0/0 tokens and punch for 4 in each opponents face. Actualy this card could create triggers not just fo ETB but for LTB too: (6/15/2010: You may sacrifice zero lands as you cast Devastating Summons. If you do, youll put two 0/0 creature tokens onto the battlefield as the spell resolves. Unless some effect (such as the one from Glorious Anthem) is boosting their toughness, theyll be put into the graveyard as a state-based action. Abilities that trigger when a creature enters the battlefield will trigger, as will those that trigger when a creature leaves the battlefield.). And all this for 1 red mana, pretty juicy.
I have to agree with AlmightyTentacle about copy spells. Unfortunately You can't be aggresive with copy spells in Your hand when there is nothing to copy. In the deck like this one copy spells will be dead draw very often. And You will have to rely on the opponents spells, which is pretty situational I think.
Also, Sudden Demise is a graet spell, don't understand why I didn't see it befor! Need to test it in my Grenzo deck. :)
2 weeks ago
Cards that stood out to me:
Scab-Clan Berserker. Without the Renown, it's completely useless.
Eidolon of the Great Revel. I've never understood the use of this card in decks with a curve this low; you'll be dealing so much damage to yourself that it doesn't seem worth it. Then again, I've almost never seen this card in practice, so I could easily be wrong.
Devastating Summons. I assume the point is to make two 1/1s for 1? That's decent, but if that's not why it's here, personally I would cut it. Aiming for big elementals with this card rarely pays off.
When you have those copy spells, don't be afraid to be aggressive with them. If you have the mana to copy a Dragon Fodder, you absolutely can. Copy spells are a lot better with cards with X in their cost, speaking of which... Sudden Demise. This card should be in every mono-red EDH deck. It's incredibly useful.
Also, where is Valakut, the Molten Pinnacle? It wins games by itself, and it certainly pushed the damage farther.
1 month ago
Some cool red enchantments to consider! Bitter Feud, Burning Earth, Confusion in the Ranks, Curse of Bloodletting, Dictate of the Twin Gods, Heat Stroke, Stranglehold, Tide of War, Vicious Shadows, Widespread Panic, etc.
2 months ago
I've recently started tinkering on a Gisela list and came across your list. You came to the same conclusions as me regarding Pyrohemia and Manabarbs and you're absolutely right I think these are among the best cards. I'd also run Burning Earth though. A couple of cards you run I'm not really sure about. Crawlspace is a card I never really liked. I prefer Ghostly Prison over it. Haunted Cloak is an interesting choice and vigilance is a pretty underrated ability in multiplayer, but before I'd add Swiftfoot Boots for redundancy next to the greaves. Now for the Isochron Scepter thing. I get it, the card is great but it's much less so without blue because with blue you can imprint counterspells which means it can protect itself. But if it gets removed you just got 2for1-ed. Also by playing a card like Disenchant as opposed to a much more powerful card in Return to Dust, you limit your deck construction severely just for the possibility of imprinting something into the scepter. I'd remove the scepter and play more powerful removal like Volcanic Offering (and cut Molten Rain on the process). I've never tried Assembled Alphas but it doesn't seem bad at all. I might consider it myself. Malignus is a good card but I think it's better if you play Fling or if Brion Stoutarm is your commander. The problem it has is a lack of evasion. There are too many Wood Elves an Solemn Simulacrum-type cards in the format for a creature like this to ever get through. Browbeat is also interesting. Without a damage doubler out I think it's not good enough but with one out it might be worthwhile. But I'm generally very sceptical about one-time value cards. I'd rather get my value from a permanent, such as Emeria Shepherd, especially because you also run Urza's Incubator. These are the most important things I needed to say.
You can check out the Gisela list I'm working on, maybe you find something else that inspires you: Pressure Fort
2 months ago
Flagellum, I thought pillage because of how control-heavy my meta is I'm afraid of any blue player holding early counterspells for Purp, but I'm with you on valuing it, generally speaking. It would just be nice to slow them down a bit, but we'll see how things go without, for the time being. -- One of the players run a Zo-zu deck, and he's often left to do at least 20 damage around the table before he's dealt with. I think he's still probably low on the priority list though, given other options. -- Since I've only got Blasphemous Act, Mizzium Mortars, and Nevinyrral's Disk for sweepers, I kinda feel like I need something that can spread 6+ damage around the board for when I can't find enough evasion, or something like Crovax, Ascendant Hero finds the board. I think Impact Resonance is at least worth a try based on how much damage it could do to the board for 2 measly mana. -- I know the importance of Krenko and Prospector, I'm just running in circles trying to find spots; any thoughts?
In other news, I got completely shut down last week by a simple Song of the Dryads on Purp. #Feelsbadman
The big challenge of the deck is to be able to play without Purp, though the decks are typically centered around him. That's where cards like Zo-Zu the Punisher, Impact Tremors and Burning Earth come in, or some janky combo'ing with Skirk Prospector like we've discussed.