Extract

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Extract

Sorcery

Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.

Extract Discussion

oo7x7oo on Inception! (aka Thrymception) [cEDH Primer]

4 days ago

First of all I like your explanation of the concept and detailed step-by-step highlighting cEDH weaknesses and how to attack them, I like to build decks with a few backup win-cons or have multiple recovery cards. However I am less convinced how this deck can win more than any other cEDH decks that are fast, consistent, though may have some obvious weaknesses.

Q1. You claim that Extract and Praetor's Grasp are efficient way to "destroy" a cEDH deck, but how do you handle 3 opponents that have total of 6 or more cards serve as win-cons (assuming each player has at least 2 lines of win-con with different sets of key cards) that you need to remove from the game to stop them? For example, if you were facing against my FC sliver, even you cast both spells on me I don't know what cards you can exile to keep me out of the game. I run FC and Jace forbidden tutor combo and both Riftsweeper and Pull from Eternity plus some graveyard recursions. Unless you can Praetor's Grasp me twice, I can nullify Extract effect by using either one of the two bring-back-from-exile cards.

Q2. You have multiple win-con lines which is how I used to build decks, after years of experimenting I figured it's actually less likely to win against a more focused combo deck because you are sacrificing your own speed and consistency for value cards and disruptions. In a 1v1 this will be a better deck-building, but in a multiplier game all you need is to slip through your combo once to win, which in my opinion is much easier than stopping EVERY combo winning line opponents try to execute.

I am a control player myself. I love the cards you mentioned in the deck that I really want to put into my cEDH deck, but honestly I don't think they do enough to disrupt the table where starting turn 1 every opponent can threaten to win. That's why I build "lower power level" yet competitive decks so I can play those cards.

jaymc1130 on 隱者浩克 Thrasios/Tymna: The Hermit Hulk Combo

5 days ago

You do realize all the combos leading to a single point of failure makes their redundancy pointless.

One Extract or Praetor's Grasp resolves and now a quarter or a third of your deck becomes dead card slots. This is an extremely inefficient set up for an edh deck and absolutely relegates any deck constructed in such a fashion to high power at best without the possibility of being truly competitively viable. Building in a single point of failure where, if that one point becomes compromised, the deck cannot win is probably the worst thing you could do in a true competitive environment.

It's significantly wiser and infinitely more competitive to build in secondary card slot efficient combos rather than secondary and tertiary lines for the primary combo that dilute the deck's over all efficiency by drastic margins. Devoting 20+ card slots to a single game winning line will never be as competitive as devoting 7 card slots to 3 game winning lines, nor will it ever be as resilient.

KaloShin on Waiting for Godo - cEDH primer

1 month ago

So you mentioned that you weren't too worried about Return to Dust , has anyone in your playgroups ran cards like Dust to Dust or Extract , Shattering Blow ? Just curious.

Kaneka on Phenax toughness milling

2 months ago

Out :

In :

I am currently wondering about the efficiency of the Extract -like effects, so I am trying this card and Bitter Ordeal while lowering my mana curve a little by taking out two inefficient 5 CMC cards (even though I really like Patient Rebuilding ). I never found the right turn to play Dire Undercurrents anyway.

One other thing I am thinking about is running the three allied fetches that I have in another deck and Prismatic Vista . Deck thinning is always a plus and it synergizes with Altar of the Brood . I may udate the deck soon with this in mind.

Finally, the spoil of Arcane Signet from Throne of Eldraine might be the right time to think about ramping harder ... and I wouldn't know what to take out. Any suggestions ?

Azdranax on Commander format pet cards

2 months ago

With the recent banning of Paradox Engine , I’ve found myself slotting Extract in its place for those decks, as they all included blue. If I don’t get my engine, then Gitrog doesn’t get his Dakmor Salvage (or whatever combo enabler my opponents deck uses)...enjoy that salty flavor!

jaymc1130 on [Primer] Maelstrom Mystery (cEDH Yidris consult)

3 months ago

@ Natux I think most Kess decks these days tend to go for the Consultation win lines over the storm ones when an opening occurs in match, it's pretty easy to use one forbidden tutor into the Lab Man into the other tutor. I never liked these lines because they are such a huge risk, even if the reward is winning the game. Me, personally, I don't ever like taking the chance I'll exile my win condition when I attempt to go for the win so I stick with more conservative game styles for competitive play for the most part. Plus, storming off is fun, particularly with manual cascade Yidris. It's like solving a really complex puzzle making sure each piece is put in place in the proper order. I don't think there's any question that Storm archetypes, DD archetypes, Flash Hulk archetypes, even Gitrog's Dredge archetype, are a lot less effective than these strategies used to be. The meta is always evolving, people are always finding new solutions to problems, and the Sultai PS shells completely crushing all competitors using extreme card slot efficiency and looped win conditions kind of warped the meta. PE got banned and the truth is that those decks were the least affected of all the decks that made use of PE! I feel really bad for Sisay and Arcum players. There's really no question that Yidris is one of the best storm options out there (and I really enjoy that Storm archetypes actually have sub genres as well), but I certainly do feel like it's a strategy that is more limited in it's effectiveness these days.

Mana bases are hard in cEDH. Decks have to be fast enough to compete with the ever present ultra fast boogey men of the format, have to run enough lands to be able to play effectively without killing opening hand consistency or missing critical land drops, but not run so many that they draw lands when they really need gas. It's a really fine line and there really isn't a specific number that leads to success as deck, commander, meta, and archetype all make a difference. Some decks like Gitrog run 35ish, while a deck like Urza that's running 6 bajillion artifacts might barely want to run 28. I always find that the best way to find out is just playtesting. Get in 30 or 40 games and see if your initial thoughts are working out in the way you intend and adjust accordingly. I almost always start with 44 total sources and then mess with it as I accumulate results, tweaking the color availability and number as needed.

Some metas call for odd choices. Right around a year ago my group all started to realize a common issue many meta decks had: a single point of failure, one card that, if removed from an opposing deck, meant the deck couldn't ever actually go off. Food Chain, or Lab Man, or whatever it might have been was the only way for a deck to operate or win. My entire playgroup started to run Extract in literally every deck that ran blue and Praetor's Grasp in every deck that ran black. Most decks had both of these colors. If the deck had access to Mardu colors Hide also creeped in. It suddenly became a requirement to run not just a win condition, or an engine, but triple redundancy of absolutely everything your deck wanted to do or it just wouldn't be allowed to compete. If you played a deck our group knew didn't contain triplicate redundancy, you were first target and before turn 2 or 3 ended all your ways to win would be exiled. Naturally this evolved into every deck running Riftsweeper or Pull from Eternity style responses. It was a damn arms race and a radically informative period for us all. Then Ashiok, Dream Render got printed... A lot of our games wind up with a third of everyone's deck in exile these days and I'm still surprised at just how slow the cEDH community is to catch on to the power of these pieces. Sometimes I'm even laughed at for discussing the ways in which they can be employed by players who have never, and will never, win a profession level event. Meta calls can certainly be important.

No question about it, my Yidris list is NOT going to recover. It's not designed to, it doesn't intend to. It's kind of a stat check deck. "Does any one have an immediate answer on turn 2? No? Ok, I win." I'm definitely a player that prefers more conservative style decks, but you can't always play just one thing and one style. It's fun to mix it up and when I'm going for a more all in style I'm going 100% all in on whatever it is the deck is supposed to do and I'm going to do it as fast as it's possible to do and damn the consequences. You either got an answer, or ya don't. The hilarious thing about that list is that it generally takes 3 working together to stop it. It's a threat to win every single turn the second it untaps and if people ran out of resources without winning themselves than it just means the umpteenth attempt is the charm. All it needs is a Yidris swing and a single spell that's usually 1 cmc.

jaymc1130 on [Primer] Maelstrom Mystery (cEDH Yidris consult)

3 months ago

@ Natux I think most Kess decks these days tend to go for the Consultation win lines over the storm ones when an opening occurs in match, it's pretty easy to use one forbidden tutor into the Lab Man into the other tutor. I never liked these lines because they are such a huge risk, even if the reward is winning the game. Me, personally, I don't ever like taking the chance I'll exile my win condition when I attempt to go for the win so I stick with more conservative game styles for competitive play for the most part. Plus, storming off is fun, particularly with manual cascade Yidris. It's like solving a really complex puzzle making sure each piece is put in place in the proper order. I don't think there's any question that Storm archetypes, DD archetypes, Flash Hulk archetypes, even Gitrog's Dredge archetype, are a lot less effective than these strategies used to be. The meta is always evolving, people are always finding new solutions to problems, and the Sultai PS shells completely crushing all competitors using extreme card slot efficiency and looped win conditions kind of warped the meta. PE got banned and the truth is that those decks were the least affected of all the decks that made use of PE! I feel really bad for Sisay and Arcum players. There's really no question that Yidris is one of the best storm options out there (and I really enjoy that Storm archetypes actually have sub genres as well), but I certainly do feel like it's a strategy that is more limited in it's effectiveness these days.

Mana bases are hard in cEDH. Decks have to be fast enough to compete with the ever present ultra fast boogey men of the format, have to run enough lands to be able to play effectively without killing opening hand consistency or missing critical land drops, but not run so many that they draw lands when they really need gas. It's a really fine line and there really isn't a specific number that leads to success as deck, commander, meta, and archetype all make a difference. Some decks like Gitrog run 35ish, while a deck like Urza that's running 6 bajillion artifacts might barely want to run 28. I always find that the best way to find out is just playtesting. Get in 30 or 40 games and see if your initial thoughts are working out in the way you intend and adjust accordingly. I almost always start with 44 total sources and then mess with it as I accumulate results, tweaking the color availability and number as needed.

Some metas call for odd choices. Right around a year ago my group all started to realize a common issue many meta decks had: a single point of failure, one card that, if removed from an opposing deck, meant the deck couldn't ever actually go off. Food Chain, or Lab Man, or whatever it might have been was the only way for a deck to operate or win. My entire playgroup started to run Extract in literally every deck that ran blue and Praetor's Grasp in every deck that ran black. Most decks had both of these colors. If the deck had access to Mardu colors Hide also creeped in. It suddenly became a requirement to run not just a win condition, or an engine, but triple redundancy of absolutely everything your deck wanted to do or it just wouldn't be allowed to compete. If you played a deck our group knew didn't contain triplicate redundancy, you were first target and before turn 2 or 3 ended all your ways to win would be exiled. Naturally this evolved into every deck running Riftsweeper or Pull from Eternity style responses. It was a damn arms race and a radically informative period for us all. Then Ashiok, Dream Render got printed... A lot of our games wind up with a third of everyone's deck in exile these days and I'm still surprised at just how slow the cEDH community is to catch on to the power of these pieces. Sometimes I'm even laughed at for discussing the ways in which they can be employed by players who have never, and will never, win a profession level event. Meta calls can certainly be important.

No question about it, my Yidris list is NOT going to recover. It's not designed to, it doesn't intend to. It's kind of a stat check deck. "Does any one have an immediate answer on turn 2? No? Ok, I win." I'm definitely a player that prefers more conservative style decks, but you can't always play just one thing and one style. It's fun to mix it up and when I'm going for a more all in style I'm going 100% all in on whatever it is the deck is supposed to do and I'm going to do it as fast as it's possible to do and damn the consequences. You either got an answer, or ya don't. The hilarious thing about that list is that it generally takes 3 working together to stop it. It's a threat to win every single turn the second it untaps and if people ran out of resources without winning themselves than it just means the umpteenth attempt is the charm. All it needs is a Yidris swing and a single spell that's usually 1 cmc.

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Extract occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%