Searing Meditation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas (DDH) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Searing Meditation

Enchantment

Whenever you gain life, you may pay (2). If you do, Searing Meditation deals 2 damage to target creature or player.

Searing Meditation Discussion

SharpRaptor on Brion Stoutarm (Giants)

6 months ago

Part 2

Enchantments

Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.

Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.

Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.

Maybe Enchantments

Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.

Instants

A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.

Condemn can be replaced with Swords to Plowshares (or maybe just have both)

Crush Underfoot could be Fall of the Hammer . It means that a non-giant can use it, though you lose out on the minor ability to search up a removal spell with your Giant Harbinger

Shatter could be Abrade as it gives more flexibility. Or one of the ones that include white that can hit enchantments too.

Others should probably just be replaced, maybe with more version of the above effect.

Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.

Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.

Sorceries

Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.

Maybe Sorceries

Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.

Lands

We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.

Artifacts

Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it

Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.

landofMordor on Random Favorite Cards

7 months ago

Honestly, no one has yet convinced me that Searing Meditation isn’t the most powerful text ever printed on cardboard. It wrecked in the Naya deck I learned to play Magic with, it inspired me to be a Johnny, and I’ve forced it into SO many decks since. It’s my opinion that they just haven’t printed 56 other cards good enough for it yet(;

Other fav is Deranged Assistant , cuz that flavor and flavor text!

TheArkenstone on Modern - Tamanoa Combo (?)

1 year ago

Hi GCNDAN3702! I'm glad to see you want to help. :)

Talking about cards that work against each other, Mark of Asylum seems to block Boros Reckoner's and Spitemare's abilities. Therefor, maybe it would be better to cut the Marks for Rite of Passage. Or maybe neither of them are needed? :)

Searing Meditation has turned out to be a bit overkill, at least in my opinion and in the current build. There are often other cards that does more for the cost that it takes to activate its ability. Manabarbs on the other hand is, when paired with Tamanoa, a bomb. Is what you mean that Tamanoa should still be in the build? :) All the damage, painlands and Manabarbs especially, seem to hurt too much without it. But then, there is one issue still. There is only 4 of Tamanoa. But maybe a playset of Sun Droplets can work as an alternative as you say. :)

Anyways, thanks for taking time to help!

GCNDAN3702 on Modern - Tamanoa Combo (?)

1 year ago

Hey, I used to run a very similar build many years ago! Ajani's Pridemate didn't exist at the time, so I ran with the much more expensive Ageless Entity instead. I ultimately ended up cutting green out of my build to focus more on searing meditation, but I've always had a softspot for Tamanoa

Anyway, anecdotes aside, I think with Manabarbs and all of the other board damage spells you have, that could be enough of a wincon, with Searing Meditation and pridemates to to help finish the job. I think you should focus on that strategy and tighten up the deck based on that. I would replace the rite of passage with more mark of asylums (they work against each other anyway). You could also consider running a playset of sun droplet. Their effect stacks with each other the more you have in play, so it can kind of act like a slower tamanoa if you're interested in the life gain effects still. Maybe some Spitemares and more board burn effects

Aetherflux Reservoir could be considered an alternative wincon if you want to focus on gaining life

Good luck with the deck!

Uri on

1 year ago

There are a few cards I would definetly not run in this deck;

Glorious End I think it's just pointless. There's no card at all you want to combo-break (like Chant of Vitu-Ghazi ), so why even run it?

Boros Charm It's really not as strong. The only part that's relevant for Firesong is Damage, and only goes to face, not to a creature.

Orim's Chant People have lots of instant-speed interactions in commander. This card really doesn't do anything, it's a bit too cute IMO.

Red Elemental Blast and Pyroblast. Although they seem nice... they are way too situational. If nobody plays blue, or the only person who plays blue is not a threat to you, these two cards are worthless.

Insult / Injury Not really sure of this. Sure it can be nice, but you exchange two cards for hardly none.

Paradox Engine Why? Nothing in this deck works with storm.

Here are some card idea's that I had laying around:

LeaPlath on Licia, Angelic Rebirth

2 years ago

Might just be me, but Serra Ascendant I find makes you a target and isn't a fun card to play against.

I don't like Sunforger with only 8 targets. I would up the counter of cards it can fetch, Vindicate can become Utter End for example (is hitting lands an issue?).

And I don't think Aid is that great, with how many targets it has/the theme of the deck. I would argue, swords aren't so hot in EDH and don't need to be in every deck, and you've got a cool theme here that you could tune and work on without them, which would free up like 5-6 slots.

If you want to do the draining thing, Firemane Angel is a fun, flavourful card that gains a bit of life. Searing Meditation grinds it into damage which hopefully you can turn into more life. Cliffhaven Vampire is always fun, but I think you need more incidental life gain. Treasury Thrull seems an odd card to be lacking given all your other, much weaker extort. Pontiff of Blight is also a sure in.

Knights of the Black Rose is a bad card, but it does open up a lot more interesting political play. If your meta is durdly play it to encourage attacks a lot more.

I also feel you are a bit light on draw. Either I would include draw engines, such as Well of Lost Dreams and Necropotence, or just more draw spells like Ancient Craving.

Dredgar on

2 years ago

I see what you mean. I have been also thinking of switching up the sideboard. The reason for Brave the Elements, is from playing casually, when I lose Soulfire Grand Master or Boros Reckoner it really grinds things to a halt. But as I said before I have been thinking my sideboard needs improvement. I do have 2 Surgical Extraction on their way(got them before the huge spike in price ;)). I have thought about Searing Meditation a lot and had the exact same thought as you. So I will main Blasphemous Act and drop meditation. I will look into those cards for the sideboard. At a glance, I think Silence works and is cheaper. Also some relic works. Would Tormod's Crypt work better? I appreciate the advice. With this being my first go at a tournament it helps to know what's out there. What are your thoughts on Warleader's Helix? Do you think it's too costly?

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