Licia, Sanguine Tribune


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare

Combos Browse all

Licia, Sanguine Tribune

Legendary Creature — Vampire Soldier

Licia, Sanguine Tribute costs 1 less to cast for each life you gained this turn.

First Strike, Lifelink

Pay 5 life: Put 3 +1/+1 counters on Licia. Activate this ability only during your turn, and only once each turn.

Price & Acquistion Set Price Alerts


Recent Decks

Licia, Sanguine Tribune Discussion

JoeNathan37 on Help with sacrificing Edgar

1 week ago

Firstly, assuming you’re gonna stick with Edgar Markov as the commander (he really is the best vampire tribal commander) I would drop both Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both fine cards but they don’t really fit in the types of decks Edgar excels at, and there are much better options.

Assuming you bought the precon (if not this card is way out of your budget) I’d put Teferi's Protection back in here. It’s an absolutely amazing card; protects from boardwipes, keeps you alive, ensures victory, any number of things. It truly is an amazing card. Similarly, Boros Charm is great as more boardwipe protection that can do more if you need it to.

You mention wanting more instant speed responses, and assuming you mean removal you’re in the perfect colors for it. You’ve got all kinds of options: Anguished Unmaking, Utter End, Terminate, Swords to Plowshares, Path to Exile, Hero's Downfall, Chaos Warp, and much much more.

This deck won’t want too many boardwipes, but one you may be a fan of is Austere Command. It is very versatile and can hit whatever you need it to.

You may also like Olivia Voldaren. Until Edgar existed she was the best Vampire tribal commander, and she’s still pretty good in here. She can steal stuff or just ping stuff to death if you’ve got the mana open, and overall is a pretty strong card.

There are tons and tons of amazing cards that can fit in this deck. Honestly I’m not sure if what I recommended really fits your budget constraints, but ultimately that’s up to you. I hope this helped in some way. I have an Edgar deck of my own you can check out if you’re interested; you may find more cards you’re interested in putting in here: Edgar Markov tokens

JoeNathan37 on

1 month ago

Cool deck! I play an Edgar Markov deck myself, it’s probably my main deck, so I’ve got plenty of suggestions but before I get to that I wanted to say that I like this deck.

Firstly, while Door of Destinies can be absolutely amazing in the right circumstances (you get it out early and have plenty of vamps to follow it up with) if you get it any other time it’s just not very good. It needs you to have gas in your hand once it comes down and you never want to draw this late in the game, since it doesn’t have any effect on your boardstate immediately on hitting the field. One potential replacement is Shared Animosity. It costs 1 less to cast and it has an immediate effect, and it is very very strong in this deck. Coat of Arms is also super strong here but that one depends on your meta; if you have lots of other tribal decks around it may not be worth running it, since it’ll help all of them as well. If not, or if you think that it’ll benefit you more than them most of the time, it’s absolutely worth putting in.

A couple other cards I’d say you should drop are Licia, Sanguine Tribune and Mathas, Fiend Seeker. They’re both good cards, but there are much better options for this type of deck. Licia depends too much on lifegain to be consistently effective (which, admittedly, there will be a fair bit of in a vampire tribal deck) and Mathas doesn’t really fit with the aggressive swarm theme of the deck.

A few other vampires I personally dislike are Pawn of Ulamog, Sangromancer, Balustrade Spy, and Bloodhusk Ritualist. Pawn of Ulamog is alright, but there will probably be more tokens than non-tokens and there are just better things to include here. I took much of the lifegain out of my deck (personal preference really, it doesn’t seem to work as well as pure aggro for me) so Sangromancer came out of mine for that reason. Balustrade Spy costs too much for what it does; 4 mana for a 2/3 flyer isn’t great plus it’s ability doesn’t really synergize with the deck as a whole, and there are better inclusions. Bloodhusk Ritualist just doesn’t seem very good to me; sure it’s a decent mana sink late game, but besides that it doesn’t seem to do much. I much prefer Mirror Entity as a mana sink if that’s what the Ritualist is for; it is technically a vampire and it can pump your whole team a ridiculous amount, which is really what the deck wants.

Another thing decks like this want is consistent card draw. You’ve already got Twilight Prophet, which is good, but in my experience you need more than that. My deck historically had problems drawing cards and I was basically playing off the top of my deck, which is far from ideal. I’d recommend you add some more cards like Champion of Dusk, Phyrexian Arena, Necropotence, or Greed. These are very strong and consistent card draw options, and since you’re in vampire tribal and have a basically guaranteed lifegain subtheme it helps mitigate the life loss from these (which is worth paying anyway).

Also, I’m not really sure why Ghostly Prison is in here; it doesn’t synergize at all with the deck and doesn’t make much sense to me.

As for cards to add, there are tons of great options to choose from. Drana, Liberator of Malakir and Drana, Kalastria Bloodchief are both good; Viscera Seer is one of the bests one drops in this deck by far; Indulgent Aristocrat is another amazing one drop; Legion Lieutenant is a good, cheap vampire lord; Sanctum Seeker basically is your deck in one card, since he hits your opponents super hard every time your army attacks as well as gaining you a whole bunch of life; Stensia Masquerade is a very good anthem-type effect; Terminate, Anguished Unmaking, and Utter End are all amazing spot removal cards; and there are plenty of other great cards I can’t remember right this second.

Sorry about the wall of text, but these are some suggestions for your deck based on my own experience with Edgar Markov. Whether or not you make these changes is up to you of course. Here’s my deck if you’re interested; you may find other things I forgot to mention in there that you may want to put in your deck: Edgar Markov tokens.

golgarigirl on mono white stuff

1 month ago

You mentioned wanting to go for life gain as the deck's theme. If I were doing mono-white, I'd probably go with Evra, Halcyon Witness just because I like living dangerously! Otherwise, green/white or white/black are probably your strongest options, though now just about all colors have potential. Some I would consider, depending on which colors you want to play, include Trostani, Selesnya's Voice, Karlov of the Ghost Council, Licia, Sanguine Tribune, and Treva, the Renewer.

Last_Laugh on Edgar Markov Vampires

2 months ago

Hello again, got a few more suggestions for you and I think I'll be repeating the last poster a bit because he offered solid advice.

First, your draw. The one time spells like Read the Bones, Damnable Pact, and Ambitions Cost are rather lackluster and reuseable draw would go a lot further. Consider Dark Prophecy, Greed, and Necropotence.

Next, your removal. GftT, Settle the Wreckage, and and Mortify need to be replaced with Path to Exile and Anguished Unmaking. Maybe Austere Command for that 3rd slot or whatever else.

Last is just a few suggestions for higher cmc cards to drop. Your avg cmc should be as close to 3.0 as you can get and your deck is at 3.6 right now. I know .6 doesn't sound like much but to put it in perspective, that's about 30 mana cost that needs to go. Butcher of Malakir can be replaced w/ Grave Pact. Licia, Sanguine Tribune and Vish Kal, Blood Arbiter can be replaced with any lower cost creature like Dusk Legion Zealot (gotta keep the creature count at about 30). Kindred Dominance should probably be switched with Austere Command for flexibility. Oh and seriously, get Reconnaissance in here, you'll never consider dropping it.

Grisbane on Edgar Markov Vampires

3 months ago

Not a big fan of Torment of Hailfire, in a 60 card deck with small life totals.. it's a sketchy card, but in commander it's far to easy to "opt out" with it. Besides the cost is a bit too expensive for what it does.

I would look into replacing Licia, sanguine Tribune with Kalitas, Bloodchief of Ghet. Kalitas is a bit cheaper, doesn't require 3 colors and the effect is honestly more devastating.

This probably goes without saying, but the faster you get rid of those tap lands, the faster the deck improves.

The biggest issue I see here is the overall CMC of most of the creatures. It's fairly high and while many are good, Edgar works at his best when he has an army to work with. With 37 lands and the bulk of the creatures on the higher end of the curve, you will often find yourself struggling to get anything out. If anything I would look to reduce the number of 4+ CMC's to what is most in line with your objective for the deck.

Some of the spells are less efficient than they could be, but that's always something to work on. Cards like Phyrexian Arena, Necropotence, and Ad Nauseam can provide a significant boost to your hand, as would cards like Demonic Tutor and Vampiric Tutor.

Lastly the interaction could be improved, Anguished Unmaking, Utter End, Vindicate, and Path to Exile are staples in these colors that honestly should never be left out. Forced sacrifice is good, but outright removal is better and 3 of those 4 are very universal in application.

The deck is as you say it is, stock with improvements.. which isn't terrible and certainly serviceable. For now I would just work at improving the staple things (interaction, draw, and land) until you get a really good feeling for exactly what you want the deck to, then begin tinkering. When you figure that out and you still want help, update your description. It helps people to give you more precise advice.

Fr0sty11 on Phenax Mill commander deck help?

3 months ago

So I love mill in modern.. So I decided to make it for EDH as well. Def will be alot tougher to mill 3 opponents but thought I would give it a try.

Have some combos or nice interaction cards in this deck but typically don't want to win with infinite combos or anything like that.

Duskmantle Guildmage + Mindcrank Is a really nice combo

Nihil Spellbomb + Oblivion Sower after I have milled a little bit is a nice boost of at least 4 lands but usually more for me.

Eater of the Dead + Phenax, God of Deception using eater to tap and mill and then use eaters ability to untap. And repeat and wash.

Sphinx's Tutelage + Whispering Madness can provide some really nasty mill

Also Guiltfeeder can end games with just combat damage.

I'm sure I missed some other interactions.

I didn't include alot of the typical mill cards as they only target one player and I need to defeat 3 other plp.

So haven't been able to test this except against myself.

I will be testing it this weekend against my friends decks

Licia, Sanguine Tribune

Lazav, Dimir Mastermind

Brago, King Eternal

I'm most worried about the brago deck.

Is there any changes you would make to this deck just in general or to make it better against the match ups I listed.

The CMC is def high and my mana base might be right at the minimum.. I've been fine play testing but any advice on that is much appreciated.

Thanks for any advice.

Not looking to chuck alot of money into the deck. So keep any card suggestions $10 or less. With $5 and less being more likely for me to buy. ( all the "maybe board" cards listed in my deck are in my possession.)

Mill aficionado edh

Commander / EDH Fr0sty11


William333 on Vampiric Bloodlust copy

3 months ago

These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams

These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade

If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper  Flip, Drana, Liberator of Malakir

You can also go to and look up your commander to find a list of suggestions for the deck.

In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.

You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins

Vault of the Archangel doesn't get you colored mana but it offers some great utility.

teh_grimness on What we do in the shadows over Innistrad

4 months ago

cards i would strongly consider

cards i would cut:

  • any of the equipment, it feels like more of a swarm deck, which makes the equipment less worthwhile
  • Licia, Sanguine Tribune, shes an ok card, but better as a voltron commander than in the 99 of a swarm deck.
  • Mirri the Cursed seems weak to me
  • Comeuppance and Delerium have way better and lower CMC options
  • i would also cut down to 38 lands, frees up 4 card slots and, with Urza's Incubator and a 3.77 average CMC, i dont think mana will be that big an issue.
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