Licia, Sanguine Tribune
Legendary Creature — Vampire Soldier
Licia, Sanguine Tribute costs 1 less to cast for each life you gained this turn.
First Strike, Lifelink
Pay 5 life: Put 3 +1/+1 counters on Licia. Activate this ability only during your turn, and only once each turn.
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Licia, Sanguine Tribune Discussion
9 hours ago
These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams
These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade
If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper Flip, Drana, Liberator of Malakir
You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.
In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.
You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins
Vault of the Archangel doesn't get you colored mana but it offers some great utility.
3 weeks ago
cards i would strongly consider
- Wrath of God
- Utter End
- Anguished Unmaking
- Harsh Mercy
- Swords to Plowshares
- Path to Exile
- Authority of the Consuls
- Blind Obedience
- Olivia Voldaren
- Olivia, Mobilized for War
- Forerunner of the Legion
- Legion Lieutenant
- Twilight Prophet
- Champion of Dusk
- Sanctum Seeker
- Bishop of Rebirth
- Sun Titan
- Kalastria Highborn
- Crackling Doom
- Orzhov Signet
- Rakdos Signet
- Boros Signet
- Gifted Aetherborn
- Path of Ancestry
- Unclaimed Territory
- Nomad Outpost
- Command Tower
- Isolated Chapel
- Clifftop Retreat
- Godless Shrine
- Sacred Foundry
- Vault of the Archangel
- Cavern of Souls (if you want to drop a bunch of money because fuck paul)
cards i would cut:
- any of the equipment, it feels like more of a swarm deck, which makes the equipment less worthwhile
- Licia, Sanguine Tribune, shes an ok card, but better as a voltron commander than in the 99 of a swarm deck.
- Mirri the Cursed seems weak to me
- Comeuppance and Delerium have way better and lower CMC options
- i would also cut down to 38 lands, frees up 4 card slots and, with Urza's Incubator and a 3.77 average CMC, i dont think mana will be that big an issue.
3 weeks ago
Since you are at 106 cards I would drop the following:
Bloodsworn Steward- good card but it loses some of its power with this deck since edgar has haste and very quickly gives himself a bigger power boost.
Licia, Sanguine Tribune- very inefficient unless you build around her. Their are better vampires to spend life on like vona anyways.
Mavren Fein, Dusk Apostle- good card, maybe add it back in when you have space for it but I think this is one of the weaker ones you have currently.
Kindred Charge- certainly could end a game but you can end games without it too. If you find a spot later maybe reconsider it.
Go for the Throat- you have a lot of removal. most of it exiles so id drop this one but just take out any one or two removal cards.
Swamp- most decks dont need 37 lands. you have a pretty good curve and a bunch of swamps so you could drop one or two of them.
those removals will get you to a legal deck size without neutering the deck.
1 month ago
Thanks, Dave-writer90! I ended up nixing most of the lifegain in favor of card draw. Since this deck isn't super fast, I found myself running out of things to do around turn 8. I put all my lifegain--and Vona, Butcher of Magan into my next deck led by Licia, Sanguine Tribune.
Your mention of Anointed Procession gave me the idea of creating a sideboard for this deck which can transform it from an on-theme casual deck to a more competitive one by doubling up on the tokens, adding in some sac outlets, and including Dictate of Erebos and Grave Pact. Very cool idea, thanks!
1 month ago
1 month ago
Good old Edgar! Sure, I'll give you some suggestions. For reference, here is my Edgar Markov deck. If you take a look at that to compare card choices, one thing to note is I'm running Vampire Nocturnus so I intentionally avoided nonblack cards, so you'll want to keep that in mind.
Akoum Refuge is another lifegain dual land if you want a fourth. It was only an ally-colored cycle so that's the only one of those you can run. Myriad Landscape is great and goes in almost any deck. Since this deck is so heavy in black, you might want to look at Tainted Peak and Tainted Field.
If you want to be aggressive, how about some one-drops? Viscera Seer is perfect for this deck. Easy include. I was also excited to discover Shadow Alley Denizen, though I haven't gotten to cast her myself in the deck yet. Getting intimidate off your Vampire tokens seems like it should be good for chipping in some extra damage.
Other cards, let's see... Sangromancer is very efficient and should play well here. Vampiric Rites lets you turn extra dorks into life and cards. It's not as efficient as Skullclamp, but you only get to run one of those. How about Mathas, Fiend Seeker? An evasive low-drop that draws cards and gains life sounds perfect!
Chalice of Life Flip - Doesn't gain life very fast and even a Lava Axe every round gives your opponents plenty of time to respond. If you want a way to win outside the combat phase, kill the table with Exsanguinate or Debt to the Deathless.
Licia, sanguine Tribune - I think Licia is cool, but she really needs a deck built around her. You aren't going to want to spend 7-8 mana to cast her and your deck isn't set up to gain huge chunks of life without investing mana that turn. You've got a few ways to do it, but without those she's kind of a brick.
Damnable Pact - this card feels like a bad Braingeyser and a bad Blaze. Flexibility is nice, but I don't think the efficiency tradeoff is worth it in this case. If you want an X-spell finisher, see above. If you want to draw cards, there are plenty of efficient spells like Night's Whisper, Sign in Blood, Painful Truths, and Read the Bones. Or you could check out Vampiric Rites.
Diabolic Tutor - Four mana for a tutor is just so expensive. I'd rather just cast a card draw spell.
Defiant Bloodlord - Ok, so hear me out. I have had this guy in my hand in lifegain decks and man, I never want to spend seven mana on him. He's so much easier to kill than Sanguine Bond and, unlike Butcher of Malakir, you are unlikely to be able to make good use of his static ability the turn you cast him.
1 month ago
Hey Darmanimon -
Thanks for the comment! Let me address some of your points that you made.
I totally agree with the lands. I just picked up some of the better ones like Tainted Field and Unclaimed Territory last week. I am not into dumping just tons of money at one time into the deck so it may just take me a while to get those.
As for the ramp, I have gone back and forth on this point a few times. I used to run 3ish mana rocks but over time I have really drastically reduced the mana curve on the deck to become a really fast aggro deck. I get that some decks try to get out their general as fast as possible, but Edgar for me is more of a secondary win condition, maybe dropping later to pump an already flooded field. The playgroup I play with has a good amount of field wipes so rushing Edgar into a large field is risky of an early field wipe so I tend to wait and use him when I can really get good effect out of him. Depending on how this new version, ~1 week old, runs in the coming weeks I may swap out to more ramp/mana rocks.
Thirdly, Vish Kal, Blood Arbiter is definitely a great card and I had him in my last version. I took him out just for a little experiment to reduce the mana curve even further but hes quite possibly coming back. Necropolis Regent is great too. I just need to pick one up as I don't have one right now and will try to fit her in there at some point. You might have missed it but I do already have Olivia Voldaren in there, shes great! Anointed Procession is such a broken card I love it, Just haven't bit the bullet yet and bought one.
Thanks again for the suggestions and I have for sure thought about some of these over time. I am just going to have to play this deck a few times to figure out if it needs some changes. I reduced most of the tribal passive lifegain life loss, such as Blood Artist but that sounds fun to play in something like Licia, Sanguine Tribune!
1 month ago
I noticed your deck was featured on the front page and I have a few card suggestions I wanted to send your way! Instead of running lands that give you one life when they enter, but enter tapped, have you considered running Temples? Temple of Silence, Temple of Triumph, and Temple of Malice may enter tapped, but they allow you to scry when they enter the battlefield, which is much more useful than gaining you one life. If you were running a commander like Karlov of the Ghost Council those lands would definitely have their benefits, or if you were running Exquisite Blood and Sanguine Bond they would be justifiable as well, but in this instance I don't see a benefit to them.
Secondly, your deck's only source of ramp is Sol Ring, which means you will most likely have to wait until turn 6 to play your commander,and will also likely be casting a single spell per turn. Cards like Commander's Sphere, Chromatic Lantern, and the 3 Signets in your colors would be a few ways to help you cast more spells per turn. Herald's Horn is a card that you already run in the deck, but cards similar to it like Cloud Key, Urza's Incubator, and The Immortal Sun could help you lessen the cost of your spells and cast more of them per turn.
Finally, there are a few creatures I would highly recommend adding to the deck in order to close out games. Vish Kal, Blood Arbiter would work very well in your deck, since you could sacrifice a lot of creature tokens to him in order to make him large enough to one shot an opponent, plus he combos very well with Elenda, the Dusk Rose since every creature you sac will give Elenda a counter, and if you end up saccing her as well you'll get back the same amount of creatures you sacrificed, effectively giving you twice the value per creature. Necropolis Regent is another great addition to the deck due to the fact that it will put even more +1/+1 counters on your creatures when they deal damage, effectively doubling their power and toughness whenever they hit a creature or an opponent. Another great addition the deck would be Olivia Voldaren, since she's an effective way to ping away at your opponent's smaller creatures so they cannot be used to block, plus whenever you ping a creature with her ability, she gets stronger. Olivia's ability to take an opposing Vampire is quite useful as well, since you could potentially ping your opponent's commander and then take it from them at a later point, or you could easily take your opponent's creatures if they're also running vampires. Although not a creature, Anointed Procession would also greatly benefit your deck since doubling the amount of tokens you produce will help you close out games much faster.
I hope these suggestion are of some use to you, I run a Mardu vampire deck as well I've yet to add to my account (it's a Licia, Sanguine Tribune tribal vampires deck themed around lifegain) so it's always nice to see people running similar archetypes!