Angel of the Dire Hour
Creature — Angel
When Angel of the Dire Hour enters the battlefield, if you cast if from your hand, exile all attacking creatures.
Printings View all
|Mystery Booster (MYS1)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Angel of the Dire Hour Discussion
6 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
6 months ago
I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.
Biggest room for improvement:
Resolve the small issues (See below)
Issues that I see:
-Few ways of protecting Kaalia
-Few ways of drawing cards
-Slightly not enough ramp, try adding 2 more
-Too high CMC on non-angel/demon/dragon cards
-Few ways of removing single targets
-Slightly too many board wipes
-Slightly too few lands, adding a few will allow you to have more keep-able hands
Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)
Talisman of Indulgence (2.3)
Fellwar Stone (3.5)
Coldsteel Heart (1.5)
Chaos Warp (1.5)
Harvester of Souls (1.3)
Bloodgift Demon (1)
Demonlord Belzenlok (.8)
Boros Charm (2.5)
Apostle's Blessing (.25)
Giver of Runes (3)
Caves of Koilos (1)
The total for cards to add should only be about $25
Cards to take out to make room:
The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.
Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land
Battle lands (1) https://mtg.gamepedia.com/Battle_land
Check lands (3) https://mtg.gamepedia.com/Check_land
Filter lands (3) https://mtg.gamepedia.com/Filter_land
Shock lands (2) https://mtg.gamepedia.com/Shock_land
Fetch lands (3) https://mtg.gamepedia.com/Fetch_land
8 months ago
9 months ago
Love to see another Angel EDH deck made here on tapped out. I am also working on an EDH Angel Tribal Deck Angels Brought The Apocalypse. It's defiantly on the competitive side but noticed we share a lot of cards already. Also depending on what you mean by making them cheap, here's my recommendation list.
Lastly, if this deck is already made, Shalai, Voice of Plenty cannot be in your mono white deck because there is green in its color identity. Even though green is not in its casting cost it has green in its ability. That's why Golos, Tireless Pilgrim is considered a five color commander even though he is still colorless.
1 year ago
To make the game last against aggro strategies you could use Ratchet Bomb as your holy hand grenade (it can get rid of tokens the same turn you cast it, or creatures with converted mana cost 1, 2, 3, relatively fast), or else, you can use Sunscour , although I would put it in the sidedeck because you may play against decks wihtout cratures -thats why i prefer Ratchet Bomb -.
You can also use Runed Halo on yourself. It can prevent black cards with "sacrifice" mechanics, or prevent the damage of a creature full of auras, and help with repetitive red cards focused on life damage.
I recommend Angel of the Dire Hour , and make sure you have 4x Resplendent Angel , after all, they can decide the game all alone. You can also have more Shalai, Voice of Plenty if you think it is necessary, although Voice of All with deathtouch ir more elegant.
Adding an extra color you could also think to exchange all your artifacts for board wipe strategies like Akroma's Vengeance , Merciless Eviction along with the Brave the Elements strategy (to save your creatures). And maybe Profane Procession Flip, Kaya's Guile and Vindicate .
You could also find better lands to match this deck. You are only using "plains". I know it demands some researching, but you gonna have to do it sooner or later.
After this you could focus on a sidedeck against discard, blue counter, or something else. Like Luminarch Ascension , which is already there, and more cards related with the graveyard.
1 year ago
Hey Zerraphoon! Nice you want to play an Angel Tribal deck. The main problems with Angels is that they are really hard to cast and that they need indeed serious protection from being removed or worse stolen.
I think if you want to build a Selesnya Angel Deck you want either something that protects or ramps in the Command Zone. So for the first one i would recommend going for Shalai, Voice of Plenty or second category i would recommend Karametra, God of Harvests . Both are decent choices but in your place i would decide on Shalai, cause her protection is really good and on top of that she can be a mana sink with her ability and can buff up your whole squad.
To the other question:
Nissa, Voice of Zendikar is a decent choice if you want to go the route of casting your Angels and using their already high Power and Toughness to make the even bigger. Most of the time you just need to have 2-3 counter on a 5/5 flying with lifelink and people get seriously scared of you and will try to either politic with you or remove what you have. The benefit of Nissa is that she comes down turn 3 and can hold herself against early aggression with her plant token she can make. Another added benefit is that her ult is not a game winning ult, which means you do get to ult her more than other planeswalkers and it is a decent payoff if you can protect her with your Angels. (Still don't count her into the Draw-category)
Ajani, the Greathearted is also something you want to have in your deck and yes i would cut Heliod any day for it. He gives you not only vigilance for all your beaters but also can regenerate health at a decent pace and ofc does the same thing Nissa does with his minus. He even buffs up your Nissa or Serra and gets them more activations.
Serra the Benevolent is obviously a perfect fit for Angel Tribal decks, flavor and synergy wise. She comes down early enough compared to how she can protect herself. A 4/4 flying vigilance most of the time is enough to protect her at this stage of the game even if she is on 1 loyalty. She should be used to make Angels but her ult is a game changing and can save you a lot of times. Normally you want to make at least one Angel do protect her, considering an empty board on your side and then +2 her till she ults. Her +2 seems kinda meh in the beginning but is decent value and makes quite the difference in a lot of games.
Chancellor of the Annex is an ok card and can be included if you like it. I would not play it cause of the high cmc to cast it later on if it sits in your opening hand. At this cmc you want Angel that remove something or bring something back out of your graveyard: Bruna, the Fading Light , Angel of Serenity , Angel of the Dire Hour , Emeria Shepherd would be examples that are better includes at this cmc spot. The problem is you dont want to much 7 and 8 cmc Angels cause it is not really easy to get to them and a 4 cmc Angel has most of the time more impact on the game bc it protects you and can also beat ppl up or interrupt their strategy like Linvala, Keeper of Silence so try to keep the average CMC down to have more fun with your deck.
Excise seems not that great and should not be included. There are better removal spells or flicker effects in white.
Some more tips:
If you want to got the route of putting counters on your Angels, go for the cards that put one counter on everything and cards that proliferate:
Mikaeus, the Lunarch --> is another Nissa, Ajani Effect on a creature
Cathars' Crusade --> could be something to include in Selesnya
Orzhov Advokist --> can protect you and give you counters
Karn's Bastion --> is always a good include in counter decks like these
Well thats all for now. Make sure to include a lot of Ramp and your typical Instant protection spells, if you want to play a deck like this.
1 year ago
Cool deck! +1 from me.
Mind if I suggest a few things?
Teferi's Protection is expensive but a superb way to save yourself if something goes horribly wrong.
I am not sure you are tribal enough to be running Vanquisher's Banner , likewise Skullclamp seems out of place here. I think you would do better with more wheel effects or Mask of Memory for card draw.
1 year ago
How about considering Luminarch Ascension . Great angel token maker, esp. with all the dead mana you may have in late game.