|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
Angel of the Dire Hour
Creature — Angel
When Angel of the Dire Hour enters the battlefield, if you cast if from your hand, exile all attacking creatures.
Angel of the Dire Hour Discussion
3 weeks ago
To make the game last against aggro strategies you could use Ratchet Bomb as your holy hand grenade (it can get rid of tokens the same turn you cast it, or creatures with converted mana cost 1, 2, 3, relatively fast), or else, you can use Sunscour , although I would put it in the sidedeck because you may play against decks wihtout cratures -thats why i prefer Ratchet Bomb -.
You can also use Runed Halo on yourself. It can prevent black cards with "sacrifice" mechanics, or prevent the damage of a creature full of auras, and help with repetitive red cards focused on life damage.
I recommend Angel of the Dire Hour , and make sure you have 4x Resplendent Angel , after all, they can decide the game all alone. You can also have more Shalai, Voice of Plenty if you think it is necessary, although Voice of All with deathtouch ir more elegant.
Adding an extra color you could also think to exchange all your artifacts for board wipe strategies like Akroma's Vengeance , Merciless Eviction along with the Brave the Elements strategy (to save your creatures). And maybe Profane Procession Flip, Kaya's Guile and Vindicate .
You could also find better lands to match this deck. You are only using "plains". I know it demands some researching, but you gonna have to do it sooner or later.
After this you could focus on a sidedeck against discard, blue counter, or something else. Like Luminarch Ascension , which is already there, and more cards related with the graveyard.
1 month ago
Hey Zerraphoon! Nice you want to play an Angel Tribal deck. The main problems with Angels is that they are really hard to cast and that they need indeed serious protection from being removed or worse stolen.
I think if you want to build a Selesnya Angel Deck you want either something that protects or ramps in the Command Zone. So for the first one i would recommend going for Shalai, Voice of Plenty or second category i would recommend Karametra, God of Harvests . Both are decent choices but in your place i would decide on Shalai, cause her protection is really good and on top of that she can be a mana sink with her ability and can buff up your whole squad.
To the other question:
Nissa, Voice of Zendikar is a decent choice if you want to go the route of casting your Angels and using their already high Power and Toughness to make the even bigger. Most of the time you just need to have 2-3 counter on a 5/5 flying with lifelink and people get seriously scared of you and will try to either politic with you or remove what you have. The benefit of Nissa is that she comes down turn 3 and can hold herself against early aggression with her plant token she can make. Another added benefit is that her ult is not a game winning ult, which means you do get to ult her more than other planeswalkers and it is a decent payoff if you can protect her with your Angels. (Still don't count her into the Draw-category)
Ajani, the Greathearted is also something you want to have in your deck and yes i would cut Heliod any day for it. He gives you not only vigilance for all your beaters but also can regenerate health at a decent pace and ofc does the same thing Nissa does with his minus. He even buffs up your Nissa or Serra and gets them more activations.
Serra the Benevolent is obviously a perfect fit for Angel Tribal decks, flavor and synergy wise. She comes down early enough compared to how she can protect herself. A 4/4 flying vigilance most of the time is enough to protect her at this stage of the game even if she is on 1 loyalty. She should be used to make Angels but her ult is a game changing and can save you a lot of times. Normally you want to make at least one Angel do protect her, considering an empty board on your side and then +2 her till she ults. Her +2 seems kinda meh in the beginning but is decent value and makes quite the difference in a lot of games.
Chancellor of the Annex is an ok card and can be included if you like it. I would not play it cause of the high cmc to cast it later on if it sits in your opening hand. At this cmc you want Angel that remove something or bring something back out of your graveyard: Bruna, the Fading Light , Angel of Serenity , Angel of the Dire Hour , Emeria Shepherd would be examples that are better includes at this cmc spot. The problem is you dont want to much 7 and 8 cmc Angels cause it is not really easy to get to them and a 4 cmc Angel has most of the time more impact on the game bc it protects you and can also beat ppl up or interrupt their strategy like Linvala, Keeper of Silence so try to keep the average CMC down to have more fun with your deck.
Excise seems not that great and should not be included. There are better removal spells or flicker effects in white.
Some more tips:
If you want to got the route of putting counters on your Angels, go for the cards that put one counter on everything and cards that proliferate:
Mikaeus, the Lunarch --> is another Nissa, Ajani Effect on a creature
Cathars' Crusade --> could be something to include in Selesnya
Orzhov Advokist --> can protect you and give you counters
Karn's Bastion --> is always a good include in counter decks like these
Well thats all for now. Make sure to include a lot of Ramp and your typical Instant protection spells, if you want to play a deck like this.
5 months ago
Cool deck! +1 from me.
Mind if I suggest a few things?
Teferi's Protection is expensive but a superb way to save yourself if something goes horribly wrong.
I am not sure you are tribal enough to be running Vanquisher's Banner , likewise Skullclamp seems out of place here. I think you would do better with more wheel effects or Mask of Memory for card draw.
5 months ago
How about considering Luminarch Ascension . Great angel token maker, esp. with all the dead mana you may have in late game.
7 months ago
So you're the reason my Isperia list is festering down at #3...
Can't help but love the deck, though! +1 from me! A few suggestions:
I'd swap out Disperse for Expel from Orazca or Unsubstantiate . Angel of the Dire Hour is a great one to have in your toolbox. Angel of Sanctions as well. Vendilion Clique is on the pricey side but it's one of the best recent additions I've made. Tutorable hand disruption that doubles as a peek effect is quite strong. Also, great to see someone else janky enough to run Moonring Island !
8 months ago
Hey I really like this list. How has it performed for you? For me personally I would probably run 38 lands with a mana curve like this, do you find that you get stuck often? How has minds eye performed? In my experience it is really slow. Its sort of like saying, do I want to take 2 turns off to draw cards. Sometimes the answer is yes. However with all of your removal you can probably make that work pretty easily. I know you mentioned wanting to get a teferis protection in, highly recommend it, its every bit as awesome as you think. If you are looking for a few cards to cut heres what I think may be the weakest performing without having seen everything in action, but you may have some specific meta reason which makes them better than I give them credit for. Im not a huge fan of Wild ricochet, because it requires holding untapped mana, which decks like this don't usually do. Ive never had amazing results with Sunblast Angel, sometimes kills 1 or 2 creatures, but often doesn't anything. I really like Angel of the Dire Hour tends to do the same thing much better, just that you are a bit crowded on 7 drops. Zetalpa is cool, do you find you cast it often? Is it worth it? It might be a bit too big, but on the other hand you have a lot of ramp so maybe its fine. Treasure Hunter also seems pretty meh, I would probably run a Buried Ruin in its place. How has resolute archangel been? Anyways those are a few of my thoughts, Id love to hear some of yours.
11 months ago
Also, while these probably don't belong on the list, cards that do damage to all attacking creatures seem like a potential add. Such as - Wind Shear and Sandstorm I'm sure there are lots others, but I won't continue since they don't really fit.
Bxbx on The Cold War
1 year ago
Hi, I'm also a big fan of incorporating politics in EDH!
Here are some cards with a political element you might consider:
Nova Pentacle can disincentivize opponents from attacking you if you're controlling no creatures, because then the opponents have to target some of their own creatures.
Duelist's Heritage is a nice political card. It can incentivize your opponents to attack another opponent instead of you.
You might also like Seht's Tiger.
Angel of the Dire Hour occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%