|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
Combos Browse all
Epicure of Blood
Creature — Vampire
Whenever you gain life, each opponent loses 1 life.
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Epicure of Blood Discussion
2 days ago
update: as per the suggestion of The_Fallen_Duke I took out 1 Epicure of Blood for Sanctum Seeker Then also get rid of 3x Legion Conquistador(didnt feel they were doing too much) and 1 Voracious Vampire to make room for 1 more copy of Sanctum Seeker 1x Legion's Landing Flip (The_Fallen_Duke suggestion) and 1 more Bishop of the Bloodstained looking at possibly swapping in 2 more copies of Legion Lieutenant for something.
3 days ago
+1! Cool idea.
It looks like the deck revolves around 12 cards: Epicure of Blood + Reaping the Rewards, with Bloodbriar as the finisher. Since there is sadly no redundancy available for these effects in pauper, you probably need a lot of draw to ensure this happens every game.
Apostle's Blessing is an amazing defensive card that should at least be sideboarded.
Hope at least some of that helps! I (and a friend) have been messing around with Bloodbriar decks for quite some time now, so it's cool to see somebody else using the card in a new way. If you want, check out what we came up with here.
4 days ago
I have a pauper deck that uses Epicure of Blood and Reaping the Rewards to sac all of your lands and get those great life gain triggers. Generally, if this doesn't kill them it will at least make the life difference very hard to stabilize.
5 days ago
Have you considered to add Sanctum Seeker to the legion? Personally I'd pick him over 1 of the Epicure of Blood. Also Legion's Landing Flip could be a good utility to generate more vampires with lifelink and I think would fit the deck.
5 days ago
2 weeks ago
I have a few suggestions, sorry if it's long.
As far as combos go, Defiant Bloodlord is essentially a second Sanguine Bond, and Epicure of Blood can be almost a third. (Not nearly as effective in most scenarios, but still goes infinite with Exquisite Blood.)
One last note - You seem to have Diabolic Tutor in there twice. No biggie, it happens to me on this site too, haha.
3 weeks ago
The set Guilds of ravnica is going to be released soon :DD
And i can't wait to see what the meta game is going to become, the set looks amazing, love the all the new cards in the set
But something stirred within me when i thought about the core 19 multicolored uncommon and how "Much" synergies that there is in those cards...
Heroic Reinforcements = Gives you new mentor targets and pumps the whole team which is basically what you wanna do in a aggressive deck. See also Legion Warboss, Swiftblade Vindicator and Chance for Glory
Enigma Drake = the mechanic of the set is Jump-start which means that the spells got value after it lands in the graveyard, this gets better with for each spell in you're graveyard and there is also a "Better" version of this which also draws a card when it enters the battlefield a.k.a. Crackling Drake
Satyr Enchanter = green and white aka "Selesnya" have now in my opinion become the best enchantment pairing in standard. there is Seal Away, Ixalan's Binding, History of Benalia, Legion's Landing Flip etc in Guilds of Ravnica there was Conclave Tribunal,Dawn of Hope and the best card in my opinion from the set Divine Visitation and a common support card in the set was Sumala Woodshaper..
Poison-Tip Archer and Psychic Symbiont seems to be the least synergetic of all the "Guild" pairings but Poison-Tip Archer synergies with the guild legendary Izoni, Thousand-Eyed and sometimes Vraska, Golgari Queen.
Psychic Symbiont has no synergies with "surveil" but it's the best mechanic in my opinion because of "card selecting" etc, this was a beast in it's limited format and it did what it was supposed to do which is to help the limited formate.
As for the other uncommons in Core 19..
Brawl-Bash Ogre = Either a sacrifice based mechanic or maybe morbid is going to return, i've thought about the mechanics "Madness" or "Hellbent" before this card, but who knows i haven't thought so much about this archetype..
Skyrider Patrol = +1/+1 counters have been a staple of the simic guild, there was "Evolve" in gatecrash and "Graft" in Dissension, what if there was a mechanic which activates when a creature gets a counter or a counter enter's "the battlefield" aka triggered ability for counter's..
Aerial Engineer = in the lore for the set, the Leader of the Azorius get's killed by Vraska, Golgari Queen as seen in the card Assassin's Trophy, maybe the Azorius will go in a new directions with thopter's as surveillance aka 1/1 flying artifact creture tokens, maybe there will be a "metalcraft" mechanic in the azorius which symbolises a new direction. See also Skilled Animator and Sai, Master Thopterist because synergi if it is a artifact theme.
Draconic Disciple = maybe "Ferocious" or "Formidable" because in the card Street Riot i feel like domri is rallying his clan into "anarchy mode" then this card pumps all you're creature's attack and it gives them trample..
Regal Bloodlord = this is pretty much "lifegain payoff.creature" Soo What if the Orzhov mechanic was something with lifegain such as "If you've gained life this turn, it does this" such as Nightmare's Thirst or maybe extort makes a return... :DDD, for instance i hope there will be more cards such as Dawn of Hope cause of it's lifegain clause and there is also Resplendent Angel, Ajani's Pridemate, Ajani's Welcome and Epicure of Blood which has synergies also ;)