Devil's Play

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Innistrad (ISD) Rare
Promo Set (000) Rare

Combos Browse all

Devil's Play

Sorcery

Devil's Play deals X damage to target creature or player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Recent Decks

Devil's Play Discussion

kamarupa on Walls Gone Wild

1 month ago

No need for Birds of Paradise - there's more than enough ramp in Overgrown Battlement and manafixing+ramp in Axebane Guardian and Sylvan Caryatid.

Time of Need is probably better than both Genesis Wave and Collected Company because hands down, you want Arcades, the Strategist above all other creatures. Add Tetsuko Umezawa, Fugitive to ensure Time of Need's usefulness. It might be worth considering Shalai, Voice of Plenty in the sideboard as well, which could also enjoy Time of Need's tutoring.

Seems to me Banefire is better than Devil's Play.

Orator of Ojutai is absolutely worth including.

Slaughter the Strong is pretty great with defenders. You could keep Arcades and Tetsuko along with all your defenders, but only so long as you didn't use Gavony Township's +1/+1 tap ability.

I usually don't much like running counterspells, but as Arcades is such a huge target, I've been mainboarding Muddle the Mixture and sideboarding Negates.

Noremac815 on Burning Vengeance

1 month ago

You have 6 copies of Devil's Play.

And 8 copies of Geistflame.

Maybe replace some of your removal and the extra copies you can't have with cheaper mana cost removal, and cantrips.

piratelake on Gobln Raid

2 months ago

mp510 well you already have Lightning Bolt so thats good. here are some other great burn spells: Chain Lightning, Devil's Play, Char, Fireblast, Incinerate. those are just a few, there are many more.

jacksonpdolan on Burn baby Burn

2 months ago

Looks pretty good. You could try adding Koth of the Hammer. Also his -2 combos really well with cards like Burn from Within and Devil's Play

nicochulo on Sindbad's Infinite Adventure

3 months ago

DragonGodKing90 I guess, but I want this combo to work (even if it only functions in a casual, non tiered enviroment, of course, no amount of work could make this competitive), seems like something that could be a 5%-ish more consistent with a little tweaking

Also, tbh, Increasing Confusion was the chosen card because it is the only blue card with flashback and a mana cost of X. In fact, the only alternative X costed flashback spell is Devil's Play

Spirits on Mizzix-Spellslinger v1.0

3 months ago

Hey rmcvay908, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. I have quite a few combos/discussions/synergies in my description if your interested.

Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.

Some that I can see that would be easy,

You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.

Brainstorm is Instant, and puts cards back into your library, it's a must include.

Cyclonic Rift overloaded is very powerful, Mizzix of the Izmagnus is a little slower setting up, can offer up a nice reset button if you've got some Experience building up.

Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.

Steam Vents is an Island and Mountain so a very handy (and tutorable) land. Can come in untapped for 2 life, so very very good.

Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)

Tezzeret's Gambit is great for adding 2 Experience counters for 1 card, plus increases your card advantage.

Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?

Assuming some of these are cards you owned/have, there are definitely some upgrades out there:

Revolutionary Rebuff feels under-powered comparatively, something like Mana Leak is better, or even then Disallow, Mana Drain, etc.

Unsummon < Vapor Snag another example.

Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.

Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)

A few ideas to consider anyways, cheers, +1

TheDuggernaught on Play from Graveyard in Modern?

4 months ago

Havengul Lich? Combos with Heartless Summoning and Priest of Urabrask. Also works well with Perilous Myr, and Devil's Play. That is a pretty old school combo, though.

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