|Commander / EDH||Legal|
Printings View all
|Duel Decks: Sorin vs. Tibalt||Rare|
Combos Browse all
Devil's Play deals X damage to target creature or player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Price & Acquistion Set Price Alerts
|Have (20)||Dr.Jackel , ZombieFood , pskinn01 , switchkill65 , Dr_Jay , sonnet666 , philktoken8998 , Swamy , shinobigarth , PTsmitty , CampbellStev , thetechzombie , rakdos24 , Va1mar , golgarigirl , The_Munchkin , twistedmage , acbooster , ironax , Ashy|
Devil's Play Discussion
3 weeks ago
Ok... In my opinion you have to put inside more things which let you draw cards, because neheb could makes a lot of mana but, a lots of mana without cards to play is a little bit sad.
1 month ago
1 month ago
Hey like the deck, burn in edh ftw. I looked at my wort ramp/burn deck for ideas that worked for me to help yours. Dictate of the Twin Gods is another furnace of wrath, insult/injury (new split card) also works as a one turn dmg doubler for three. Devil's Play is a great fireball cuz it has flashback, Fall of the Titans is two fireballs for the price of one if you surge it. Someone mentioned it earlier but comet storm is great you should put that in.
Increasing Vengeance, Howl of the Horde, Dualcaster Mage and Fork I Highly recommend, copy spells are great for getting that "go off" turn faster, they can copy rituals or fireballs for super cheap, Reiterate is my favorite of the copy spells because it can make infinite mana, if you can cast it with buyback on a spell that makes enough mana to profit from continually playing it with buyback you can make infinite red mana and kill everyone with fireballs easy, seething song won't do it but Inner Fire and Mana Geyser can go off with reiterate.
As for cuts I think you should consider cutting down on some smaller creatures that die to earthquake/blastacts.
This commander interests me I think I'll make a deck for him when he comes out. Best of luck
2 months ago
3 months ago
You should cut Temple of the False God, Final Reward, Sword of Kaldra, That Which Was Taken, Barrage of Expendables, Incendiary Flow, Gild, Burn from Within, Fade into Antiquity, Devil's Play, and also a few more lands. If you add the ramp I mentioned, you shouldn't need more than 36-37 lands.
3 months ago
Pia's Revolution is a non-bo with Marchesa's trigger, since anyone can send the modular card back into your hand at no cost, and just having them return to the battlefield is probably better.
Treasure Mage can help you search for any of your big game enders. Also, Muddle the Mixture and Drift of Phantasms can help dig for key robots or sac outlets.
Very small critique, but because your commander is 4 CMC and wants to attack as soon as possible to protect herself, and you have a relatively low colored mana symbol count in the majority of your spells, you may want to trim the 3 CMC colored mana rocks like Obelisk of Grixis, Darksteel Ingot, and Commander's Sphere, for 2 CMC colorless rocks, like Mind Stone, Thought Vessel, or the Mana myrs (Silver Myr, Leaden Myr, and Iron Myr). This can also help alleviate the issues of your low land count in the early game.
Marchesa also facilitates some amazing draw options such as River Kelpie and Mulldrifter, who you can recur by adding a +1/+1 counter with say Unspeakable Symbol in response to the evoke trigger.
I don't know your meta, but single target removal like Battle at the Bridge and Devil's Play will be worse than a wrath like Blasphemous Act or Toxic Deluge over the long term.