Spirit Loop

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Spirit Loop

Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

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Spirit Loop Discussion

Kogarashi on Can Phoebe, Head of S.N.E.A.K ...

4 days ago

From the Unstable FAQAWASLFAQPAFTIDAWABIAJTBT:

"Say a creature with no text box leaves the battlefield and then returns. Does it have its own text box again?

Yes. Once the creature leaves the battlefield, the one that returns is a new creature and comes complete with its standard text box. This won't affect Phoebe, who presumably still has the one she stole from the original creature."

So each time Etrata, the Silencer returns, it has its text box back (it's a new permanent with no memory of losing its text box, after all). Meanwhile Phoebe would have duplicate copies of Etrata's text box from stealing them multiple times. The duplicate copies of the "can't be blocked" ability are redundant, but duplicate copies of the second ability do stack due to it being a triggered ability. (You can stack any triggered abilities this way, similar to enchanting a single creature with multiple copies of Spirit Loop.)

So yes, three copies of Etrata's text box on Phoebe will allow her to instantly kill a player, assuming they have three non-token creatures for Phoebe to exile with hit counters in order to meet the alternate lose condition.

DrkNinja on Tuvasa the Sunlit

2 months ago

Greater Auramancy, Sigarda's Aid, and Sram, Senior Edificer are all auto includes for your deck I think.

And here are some cards that I think would go well in the deck:

DrkNinja on Revenge of Blackblade

2 months ago

For the record... I think good voltron decks use both Auras and Equipment so that one lone Vandalblast doesn't wreck your shit. Here are some good voltron enchantments most of them are white because... I'm a racist? No, my Voltron deck Samurai From The Past! is based on Konda, Lord of Eiganjo here:

I also think that Ghirapur Orrery, and Horn Of Greed should be cut... Hear me out! Orrery and Horn do two things they help you with card advantage and land plays, and second they help your opponent in the same way... Think about this for a second, if you are playing against a spells deck and they dump their hand (which they do from time to time), you just gave them 3 more spells to throw in your face. Then you have Orrery and Horn together thats two cards that you let the esper/jund/izzet/grixis control player have to answer any threats you have. I think you're giving your opponents too much with these cards.

TearsInRain23 on Edifice Machinations [[EDH]]

3 months ago

DrkNinja: Those are some amazing recommendations. I do want to know which cards you feel are the best to cut for some of these as I'm new to voltron. I ran a bunch of control creatures to kind of help maintain a board state in my meta which is usually 1v1 or 3 player. I own everything you mentioned bar Replenish, Scourglass, Leonin Abunas, and Spirit Loop.

DrkNinja on Edifice Machinations [[EDH]]

3 months ago

You almost have all the forms of Nahiri!

Kor Spiritdancer -> Stoneforge Mystic -> Nahiri, the Lithomancer.

I agree with Megalomania doubstrike is such a HUGE keyword for a tron deck definitely think you should look into Fireshrieker and Battle Mastery.

Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.

Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:

  • Spectra Ward: Great card, does a LOT
  • Armored Ascension: You only play plains, why not?
  • Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
  • Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
  • Remember the Fallen: Solid recursion
  • Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
  • Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
  • Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
  • Dispatch: Another path for this deck
  • Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
  • Scourglass: this deals with problems and keeps all your equipment around to reequip
  • Loxodon Warhammer: One of the best non-sword voltron pieces
  • Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
  • Basilisk Collar: Don't underestimate this card, it's so good.
  • Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
  • Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
  • Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.

SynergyBuild on Protean Chromium, Elder Dragon

3 months ago

I could see those drops (Spirit Loop and Predator's Gambit), possibly drop Hero of Iroas for Cloud Key while you are at it, because it affects more of your deck, and is harder to remove.

Otherwise the combo doesn't need any support, as Chromium, the Mutable is a sure-fire source of life-loss.

Starsky2814 on Protean Chromium, Elder Dragon

3 months ago

SynergyBuild, the decklist is now in the description.

I’m not quite sure what I’d cut to include the combo. What are your thoughts on cuts? I’m probably leaning towards removing Predator's Gambit and Spirit Loop.

I love the 8 card combo! No one will ever see that coming. lol.

MalcolmTent, bouncing Necropotence before discard, isn’t a bad idea at all. Also, protects it from removal, if need be. I’ll definitely keep that in mind. Thank you!

Starsky2814 on Protean Chromium, Elder Dragon

3 months ago

Thank you, SynergyBuild and skoobysnackz.

Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.

jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.

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