Ral, Izzet Viceroy


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) None
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all


Ral, Izzet Viceroy

Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to target creature, player or planeswalker and your draw two cards."

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Ral, Izzet Viceroy Discussion

rdean14 on Card creation challenge

1 day ago

Oops, Kaya's Protection has this activated ability:

, Sacrifice Kaya's Protection: Each opponent loses life equal to the number of pain counters on Kaya's Protection.

Geez, that's both a flavor-fail, and a broken ability.

Make a pair of cards for the Izzet fight between Niv-Mizzet, Parun , and Ral, Izzet Viceroy .

Skyler1776 on Heads I Win, Tails You Lose

1 week ago

Why no Ral, Izzet Viceroy? You have 24 Instants/Sorceries, so I believe the Ultimate would be effective, and the +1 to smooth out your draws would be great! Also, I suggest Search for Azcanta  Flip for the smoothing Of draws as well. Otherwise, +1!

Darkshadow327 on Ravnica Allegiance: Spoilers and Speculation

1 week ago

I'm pretty sure I heard this somewhere, so correct me if I'm wrong.

Isn't the legendary creature under the Planeswalker for the guild kind of against them? Like Niv-Mizzet, Parun is against Ral, Izzet Viceroy.

Not sure if this is right, but if Ruric Thar is against Domri then we will still likely see him.

landofMordor on H: Standard Staples (BG, URW, ...

2 weeks ago

Hey all!

Looking to trade Find / Finality, Niv-Mizzet, Parun, Doom Whisperer, Ral, Izzet Viceroy, History of Benalia, Legion's Landing  Flip, Midnight Reaper, and more in my binder.

Looking for some Cube cards, so I'm more than happy to look through binders. Hit me up! Cheers, and happy new year!

OberstHati on U/R burn

3 weeks ago

I’d suggest-4 guttersnipe, -1 electromancer, -1 wall, +2Banefire, +3 Ionize, -2 Chandra, +2 Ral, Izzet Viceroy+1 Expansion / Explosion Since you don’t run a lot of wizards maybe cut the lightning? Then you could add a 4th Ionize, and 3 Opt. I guess the obvious manabase is out of budget? 4 Steam Vents, 4 Sulfur Falls, no gates, -5 mountains, +1 Field of Ruin. But go your own way, Good luck with your Deck!

NapoleonBonaparte on philktoken8998

4 weeks ago

If you have all the cards you mentioned and add the following cards to the trade then we have a deal!!

1x Crackling Drake

1x Nullhide Ferox

1x Niv-Mizzet, Parun

1x Ral, Izzet Viceroy

FastIsFaster on No Veggies! (WUBR Control)

4 weeks ago


Lots of good feedback here! I will try to hit everything.

Carnage Tyrant is absolutely a problem, and as I mentioned more Settle the Wreckage and Cleansing Nova would be some of my first moves in G2 or G3. I struggle against it in G1, but in G2 and beyond, Unmoored Ego hurts bad. Detection Tower seems possible, but I don't want more than 1, and if you don't get it then it won't matter anyway.

As far as removing my own creatures to open up spots for other cards, I think I would take out Azor, the Lawbringer before Chromium, the Mutable. The pseudo hexproof is better than no hexproof, and it can flash in on CT. I'm also considering Nicol Bolas, the Ravager  Flip, as flipping him can be damn near a win-con, or Niv-Mizzet, Parun, as there are a fair number of instants and sorceries.

I considered Ral, Izzet Viceroy but decided against it because I think Karn, Scion of Urza does things better. I like that Karn provides a way to get the 2nd card back. If you draw two good cards, it hurts to put one in the yard since I don't do much in the way of recursion, especially with spells.

For card draw, I think Chemister's Insight might go to the board and switch with Risk Factor against those life-gainy type decks, but so far Risk Factor has worked pretty smoothly (if you're low life and let me draw, that's the preferred outcome). With Karn and Search for Azcanta  Flip, I have a pretty decent setup to see cards or filter them, so even if its not more draw the draws are more efficient.

The one-ofs are mostly in there for fun, and I have a soft spot for Thaumatic Compass  Flip. Its been really helpful against Izzet Drakes/Izzet Phoenix decks, and even helps stall out something like Adanto Vanguard, which can be difficult to remove.

Justice Strike has saved me so many times against Lyra Dawnbringer when I didn't have a counter in hand and against Niv-Mizzet, Parun or a big Enigma Drake or Crackling Drake. On the draw, its hard to have a counter for a T3 drake who can sit on the board and just get big. Might go down to 2 in the main, but I would be hesitant to take it out altogether.

Thank you for all the feedback, I will keep adjusting the deck and trying things out, and with Orzhov, Azorious, and Rakdos all in the next set I'm sure there will be a few new cards fighting for spots.

Steve_MTG on No Veggies! (WUBR Control)

1 month ago


First of all: I like your idea! In your description you mention Carnage Tyrant to be a real problem to deal with (because it is a 3-turn-clock and has hexproof as well). I may have some ideas ...

1.) What of making the whole approach more like a big toolbox? Max out the Mastermind's Acquisition and design your sideboart to provide some options if you need them.

-2 Chromium, the Mutable, -1 Rekindling Phoenix // +3 Mastermind's Acquisition

2.) I feel like some of your one-offs may not show up often enough, when you need them, despite having some nice carddraw. Personally I would run more removal to deal with the biggest threat I sense for a build like this: (really) fast aggro decks

-1 Profane Procession  Flip, -1 Thaumatic Compass  Flip, -1 Treasure Map  Flip // +1 Deafening Clarion, +2 Settle the Wreckage

Why that way? Simply because Settle the Wreckage gets rid of that big, unfriendly dinosaur. Procession and the transformed compass will not handle it on their own (you'll need a Detection Tower, but the requirement of 4 colors won't leave really much space for a colorless mana source, I think).

3.) Ever thought about Teferi's "brother in arms", Ral, Izzet Viceroy? He provides cardadvantage, acts as some kind of removal (with enough instants/sorceries he maybe shoot something big other than a tyrant) and his Emblem is kinda both ...

4.) I Don't think you really need 3 Justice Strike in the mainboard. Best thing to answer a threat is on the stack by countering it:

-1 Justice Strike // +1 Ionize

5.) I would try to add some other carddraw besides Risk Factor. On low life, no sane opponent will take the damage, so you'll safe to say "I draw three". Unfortunately there are some decks with many lifelink or lifegain in general out there. They are happy to take the damage because it won't matter that much to them and you'll end up with an empty hand. The most reliable carddraw in my opinion would probably be Chemister's Insight, Radical Idea, and Divination.

6.) Following the thought from number 1.), here are my suggestions for adapting your board:

-1 Arguel's Blood Fast  Flip // +1 Chromium, the Mutable

-1 Doom Whisperer // +1 Settle the Wreckage (Yes, you really don't like that dinosaur!)

-2 Ixalan's Binding // +1 The Eldest Reborn, +1 Demanding Dragon

-2 Thought Erasure // +1 Duress, +1 Vona's Hunger

This would be my thoughts so far. Maybe you'll need to up or down one or another land to provide your colors, but the actual completely even distribution seems fine to me.

Greets, Steve

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