Ral, Izzet Viceroy
Planeswalker — Ral
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to target creature, player or planeswalker and your draw two cards."
Price & Acquistion Set Price Alerts
Ral, Izzet Viceroy Discussion
1 day ago
Looks like you've got it figured out rudderdudder, sorry for the late reply.
I like how drsnailtrail thought the process through. I avoided Dismissive Pyromancer before but they're correct in its synergies with Jumpstart. It has some potential. Works well with the Dimir mechanic Surveil also.
Siren Stormtamer is a fun idea. At worst they burn a removal spell targeting it over your more important pieces. At worst you counter their spell to save a key piece. But it does focus somewhat on a longer game which you may not be shooting for here.
In testing with a friend of mine we decided to avoid Crackling Drake and Niv-Mizzet, Parun completely in favor of Ral, Izzet Viceroy. The filter ability of Ral is insane in potential with standard mechanics and his Ult ability leaves you constantly drawing into more spells. But this never happened before turn 8. Aggro wizards is losing some steam from rotation taking Soul-Scar Mage but in any aggro deck you still want the possibility of doing serious damage by turn 4.
We did completely focus the deck for Ral by the end due to my friend's preference. Its his deck. And it became a Temur set up, losing most early game damage in exchange for early game ramp. He could play Ral by turn 3 with a Llanowar Elves turn 1 and a Chromatic Lantern turn 2. It was fun.
1 day ago
This deck looks very confused as to what it's trying to do.
Grixis Midrange actually does look good in GRN standard. Your deck, however, is playing quite a few cards that are of relatively low quality. If you want to play midrange, I would run some number of the following cards:
Counterspells: 3-4xSinister Sabotage, plus 2-4x Counterspells that cost 2 mana (Essence Scatter or Syncopate). Ionize is probably a sideboard card against control to get some extra damage in and defend your threats/stop theirs.
Threats: Some combination of Nicol Bolas, the Ravager Flip, Angrath, the Flame-Chained, Ral, Izzet Viceroy, and Niv-Mizzet, Parun. Don't go too heavy on any given number of these since they're all legendary. With all the heavy creature removal in the format Doom Whisperer is probably a sideboard card vs aggro. Probably 7-9 slots total for some combination of these cards.
Lands: 24, no more. Don't go 26 like you are now.
If midrange is what you want, I recommend building some variation on that for a standard gauntlet or on an online site like untap.in and giving it a test run. Otherwise, I can't help you too much. Hope this was useful!
4 days ago
I think you've got an interesting angle on this deck. I like the use of Electrostatic Field I think I may use it in my Izzet standard deck:
SCORE: 11 | 8 COMMENTS | 1386 VIEWS | IN 5 FOLDERS
Guttersnipe is nice with the 2 damage, but the Field will survive longer with 4 toughness and it only costs . I'm gonna playtest that and possibly replace Guttersnipe. I think that you should keep the white out of the deck and use Ral, Izzet Viceroy instead of Teferi. Same CMC, first ability also gives you card advantage, the second ability is removal(which can actually destroy a creature instead of putting it back in the library), and if you ever get the emblem it goes along with the deck's theme. Good luck playing your deck and have fun with it whatever you decide!
5 days ago
Ral, Izzet Viceroy is going to be your main win con but you don't have enough to really protect him. I would maybe move 1 or 2 Niv-Mizzet, Parun to the sideboard and may be run some Enigma Drake's main board as well. I would also run some Negate and some Essence Scatter as well to help with the counters.
5 days ago
Also Murmuring Mystic is a great mid-game card that churns out fliers that I think is worth bringing in mainboard. Plenty of damage late flying over the top combined with burn spells to finish OR plenty of chump blockers mid-game to help you get to late-game. Switch it out in place of Fiery Cannonade maybe?
5 days ago
I saw similar lines to you with the spoiler card and have built my own W-Izzet Counter Burn deck but I focused on being much more aggressive like traditional burn decks. I like the additon of Ral, Izzet Viceroy and Murmuring Mystic to get you to the late game and those 1/1 tokens definitely add up.
I'm not a fan of single copies of cards however and one copy of Risk Factor even with jump-start doesn't seem that great. Maybe Wizard's Retort can make it's way in to help you get to mid-game. I also like the look of Piston-Fist Cyclops here as a great blocker that can swing in big later.
6 days ago
lucabuda, Jaya Ballard is nice but I prefer Ral, Izzet Viceroy for my 5-drop planeswalker in this deck. Also, with Niv-Mizzet, Parun already sporting that triple red price tag, I don't want to add more cards that are going to be potentially difficult to cast due to having too much of one kind of land on the board. With the addidtion of Thousand-Year Storm, I may just drop Niv-Mizzet altogether and add another storm. Thanks for your suggestions though!