Ral, Izzet Viceroy

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ral, Izzet Viceroy

Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to target creature, player or planeswalker and your draw two cards."

Caerwyn on LGBTQ+ in the multiverse

2 years ago

Halana, Kessig Ranger and Alena, Kessig Trapper are married.

Ral, Izzet Viceroy and Tomik, Distinguished Advokist are in a relationship - in the two cards linked, you can even see that Ral is carrying a piece of Tomik’s white cloth and Tomik a piece of Ral’s red cloth to indicate their connection.

Oviya Pashiri, Sage Lifecrafter’s character blurb mentions how her wife died.

Icbrgr on Act of Thud

3 years ago

Maybe Ral, Izzet Viceroy for a top of the curve value engine?

rdean14 on Card creation challenge

3 years ago

I want one for the Kenrith Twins, this would be on Ravnica & They would be the head of Izzet. I think it'd be cool to have them displace Ral, Izzet Viceroy , and have them lean more into the utility function of the guild, as their powers of electricity & ice lean more into that aspect of the guild than Ral's control over the weather.

Also, I want to see Ravnica in Winter, as we've had the other seasons and Fall is the most recent.


Rowan, Controller of Power

Legendary Planeswalker - Rowan

+2: Until end of turn, whenever noncombat damage is dealt to a permanent, excess damage is dealt to that permanent's controller instead.

-2: Rowan, Controller of Power deals 3 damage to any target.

-6: Create two red Elemental creature tokens with Trample, Haste, and "At the beginning of the end step, sacrifice this creature."

3


Will, Master of Water

Legendary Planeswalker - Will

+1: Target creature gains islandwalk until end of turn.

-3: Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

-10: You get an emblem with "Each land is a Snow Island in addition to its other land types."

6


Another MDFC Planeswalker! Very cool idea, I really hope we get a cycle of them!

I'd like to see Wrenn & Nine, with Nine actually its own legendary creature on one side.

Destroyerbirb on Upcoming Pioneer Tournament Help

3 years ago

magwaaf How could I forget about that? Here it is.

Izzet Tempo - Tournament Ready

I will take one Island out for the Steam Vents. I will also add 4x Young Pyromancer, 4x Monastery Swiftspear and 4x Lightning Strike by taking out 4x Riddleform, 4x Roil Eruption, 2x Spikefield Hazard  Flip and 2x Anticipate. Also, I will take one Roiling Vortex out of the sideboard, and put one Ral, Izzet Viceroy in the sideboard.

Eldrazi13 on Does copying loyalty abilities allow …

3 years ago

What I was wodnering is, if I used a spell like Repeated Reverberation on Ral, Izzet Viceroy while they had 8 loyalty counters, could I copy Ral's effect and get myself 2 emblems? Or would it have to target one of his other abilities?

dongerlord on Sevinne, the Chronoclasm Acid Flashback

3 years ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

Load more
Have (2) zachi , gildan_bladeborn
Want (0)