Ral, Izzet Viceroy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) None
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Tokens

Ral, Izzet Viceroy

Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

-3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

-8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to target creature, player or planeswalker and your draw two cards."

Browse Alters

Ral, Izzet Viceroy Discussion

ShadyWonderBoy on Blue Moon Thing

1 week ago

TristanTaylorsVoice Ral, Izzet Viceroy is definitely slower, it is just for grindier match ups. He can kill a lot of eldrazi that are running around with his minus which is nice right now. I might want to cut down on a [Magmatic Sinkhole] to add another The Royal Scions to help loot through my deck but Ral is actually very helpful.

match_lighter I haven't tried Entrancing Melody in a while so I will try it out here soon but I like Ral in the main or the side.

TristanTaylorsVoice on Blue Moon Thing

1 week ago

The Royal Scions seems like a great way to ensure Awoken Horror is a 2hko or turning Snapcaster Mage into an actual clock, while Ral, Izzet Viceroy seems too slow. I would either play a second The Royal Scions instead or an additional threat to close games such as a single Torrential Gearhulk . Note that The Royal Scions ultimate also actually attempts to close the game!

match_lighter on Blue Moon Thing

1 week ago

I don't believe Ral, Izzet Viceroy is pulling his weight, the worse you could do is replace it with another Remand . You might consider upping the number of Archmage's Charm to a full playset, or adding a single Ionize . A card that has proven quite powerful to me in izzet builds has been Entrancing Melody , although you already have Archmage's Charm the ability to scale with the game can come in handy.

Your deck plays real smooth, continue brewing!

Meuhforever on Izzet Control

3 weeks ago

Looks cool! Do you think Ral, Izzet Viceroy would be playable?

Lordeh on American Control

1 month ago

Firstly, a little disappointed there are no walls in this list for flavor.

Secondly, maybe consider adding another win condition to close out games. Maybe a Ral, Izzet Viceroy or Niv-Mizzet, Parun at the top end or Thing in the Ice  Flip as relatively safe win conditions in your colours.

The list looks solid.

Skyler1776 on A Royal Pain

2 months ago

I have a thread that you can post this on if you are looking for help with it called Quick, Thoughtful Deck help. As for my own suggestions, I see 15 Instants and 3 Sorceries. A certain card, Arclight Phoenix , seems like a very good choice for your deck as it makes the discards from your Thrills and Scions less awkward. Also, consider taking out the one copy of Ionize and Electrodominance for two copies of either Ral, Izzet Viceroy , Jace's Projection , or even a card like Bag of Holding . Ral can deal with the opponent’s big threats while also letting you filter through your deck, Jace’s Projection can get pretty out of hand with extreme card draw, and Bag keeps your discarded spells able to be returned to you. As for any other advice, Niv-Mizzet, Parun seems pretty okay in here, and Mystic Sanctuary to get back some of your spells doesn’t seem half bad either.

Burger_1987 on The Chronoclasm

2 months ago

Nice and I agree Sevinne, the Chronoclasm is highly underrated!

I built mine to combo with Ral, Storm Conduit and Increasing Vengeance which also triggers Sevinne, the Chronoclasm to go infinite with the assumption another instant or sorcery is on the stack similar to the Ral, Storm Conduit , Expansion / Explosion combo.

My other strategies include wheeling instants and sorceries into my graveyard and taking advantage of it with Ral, Izzet Viceroy for removal or the ultimate to finish up the game. Rise from the Tides also finds this strategy to be very useful.

One card that stands out for me as a tutor is Wild Research it's brilliant to go find Pariah or Propaganda with. We can also tutor for Sevinne's Reclamation if we are unlucky enough to discard one of these enchantments.

I like all your other considerations and will definitely include some of them in my own build.

Xenkay on Izzet Double Draw (Eldraine Standard)

2 months ago

I´ve build a similar deck now in MtGArena and I would recommend to drop the Niv-Mizzet, Parun s for 2x Ral, Izzet Viceroy . In times I had the mana for Niv I didnt really needed him and at 5 mana Ral often turned the tables. Got around the right amount of Instants and Sorceries to remove minor - large threats such as Omnath, Locus of the Roil or Questing Beast . And I was totally blind about the damage possibilities of The Royal Scions . Want to try 4 copies of them.

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Ral, Izzet Viceroy occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Modern:

All decks: 0.02%

Standard:

All decks: 0.16%