Perplexing Chimera


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Born of the Gods Rare

Combos Browse all

Perplexing Chimera

Enchantment Creature — Chimera

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

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Perplexing Chimera Discussion

acbooster on Perplexing Chimera and cast triggers

2 weeks ago

You would be correct.

Both Perplexing Chimera and Kozilek, the Great Distortion have abilities that trigger on cast. Because of APNAP order, your opponent's Kozilek's ability will go on the stack first, then the Chimera's. Both abilities are already on the stack and exist independently of the source.

Say you choose to exchange control of the Chimera and the Kozilek spell. The ability will resolve and you will make the exchange before Kozilek's ability resolves. Once the ability is done resolving, Kozilek's on-cast ability will go to resolve and your opponent will draw back up to 7 cards. Finally, Kozilek will resolve and will enter the battlefield under your control.

MilliNox on Perplexing Chimera and cast triggers

2 weeks ago

Let's say I'm controlling a Perplexing Chimera and my opponent casts a creature spell with a cast trigger, like Kozilek, the Great Distortion.

Is it correct that I would only gain control of the creature spell, but not the cast trigger?

Ender666666 on Lord of the Lies

1 month ago

Thanks Zaon, those are all good suggestions, but it's a matter space... Too many good cards, so little space in the deck. I have included all of those at one point or another... Perplexing Chimera and Homeward Path are fun but a very small interaction and not really worth including on their own. Keening Stone and Traumatize are both great, but are either one-shot, or costly to use repeatedly... Personal choice really.

Zaon on Lord of the Lies

1 month ago

Awesome deck mate! I really love the dimir theme and feel your effort to make mill great again!Few questions i have though, how is Tree of Perdition working out and why ? And how about Perplexing Chimera + Homeward Path?

pbernhardt on Rubinia Right-back-at-ya

1 month ago

Played this deck for the first time last week in a 4 player game. Had a lot of fun and at one point had 6 Perplexing Chimera tokens on the field.

ZomBee_Hunt on Zedr(YOU), Zed(WHAT)

2 months ago

Austin_Smith_of_Cards Thank you for your feedback. A lot of those cards were in my original build of Zedruu the Greathearted. This was before I went the more competitive rout.

I have been getting into cEDH more and was tuning my deck towards a more comprehensive meta rather than just making a fun toying with people deck.

Illusions of Grandeur was good but when I am gaining a bunch of life already it kind of pointless. It only effects one person and most of the time they dont pay and just lose 20 life.

Akroan Horse is another okay option here. I liked it because it instantly goes to another player and saves me mana that way but I found my self wanting other hate cards rather then getting a free give away.

Humble Defector I never put in as I dont want to help out my opponents who then will use it and just give it back. or help themselves more with teh extra draw poer, as I play in a mostly competitive meta it helps infinite combos go faster.

Paradox Haze was in the deck originally. Two zedruu triggers is nice but is not needed in teh build I went for. I have more control over my draw then most zedruu decks with Scroll Rack and Sensei's Divining Top plus a few others.

Bazaar Trader, Vedalken Plotter, Harmless Offering Are all pretty much the same, giving people things and trading things. They are mediocre in the grand scheme of things and when I can replace them with more taxing effects that affect everyone.

Puca's Mischief is a good card but havent had a chance to actually test it yet

Perplexing Chimera is a mana intensive card for a deck that doesnt have a lot of ramp. It can work good when you have Homeward Path out but it isnt needed

Azorius Signet took this out beacuse I wanted room for other things. I found that my mana base is pretty good as is. The only upgrades I would is the OG dual lands and fetches.

Assemble the Legion, Sphere of Safety, Are all good cards, just not in this deck. I dont attack much in the deck and having weenie creatures for 5 mana is not that good. Also with Sphere of safety I am not as worried about people attacking with the life gain. so for 5 mana for a propaganda effect isnt worth it.

Alhammarret's Archive this card would be pretty crazy in a casual arena, but with a meta of combo decks its too slow to get it to work.

Aetherflux Reservoir thic card may get tried sometime but as far as right not it did not make the cut.

Swords to Plowshares I do not run any targetted removal or board wipes except Cyclonic Rift. I usually dont care what creatures others have as I have options for that. IT is a more controlling build. Especially with cards like Humility and Lightmine Field and Silent Arbiter I am fine taking attacks.

Most of teh cards you mentioned were in a my original build of zedruu when I built it as a group hug fun deck that would occasionally win. This deck is by far more consistent and wins demanding by the control I have over the game.

Thank you for your input

Austin_Smith_of_Cards on Zedr(YOU), Zed(WHAT)

2 months ago

I was in the process of writing a long, comprehensive list of all the reasons why you should be running the following cards, but then my computer crashed and I lost all the text. Instead, I'm just going to say you ought to be running these:

Illusions of Grandeur, Akroan Horse, Humble Defector, Paradox Haze, Bazaar Trader, Vedalken Plotter, Harmless Offering, Puca's Mischief, Statecraft, Steel Golem, Perplexing Chimera, Thought Vessel, Azorius Signet, Alhammarret's Archive, Aetherflux Reservoir, Sphere of Safety, Swords to Plowshares, Assemble the Legion

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