Perplexing Chimera

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods Rare

Combos Browse all

Perplexing Chimera

Enchantment Creature — Chimera

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

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Perplexing Chimera Discussion

maxon on Anticipate Stick [[Tomorrow Primer]]

1 month ago

Deathstroke2791, just had a crazy game last night. I did get to play Time Stop which saved me from dieing for that moment. I was trying to win with an unprotected Laboratory Maniac, as my library was getting very low. We all had triple mana from two Zhur-Taa Ancient. I had 20 cards in my hand, and a Forbid which I was able to cast over and over, but my opponent was hell bent on killing my Laboratory Maniac so he could mill me. I protected it as long as I could, but the Tasigur, the Golden Fang player kept using his ability, and giving the other player the option to pick, and he just fed him Hinder and Beast Within over and over. I'm thinking I need to add an Elixir of Immortality or something similar, and I might try to grab one of those Scavenger Grounds to deal with graveyards. The whole game was stacked against me though. Right from the beginning there was a Linvala, Keeper of Silence out, and then a Perplexing Chimera which was keeping me from reliably doing anything (the owner of the chimera also had a Homeward Path out. I had a Void Stalker out but couldn't shuffle up the chimera cause of linvala. It was a rough game, but Kami still put up a good fight. How is your deck going for you?

MagicalHacker on Official MagicalHacker Commander List Update ...

1 month ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Hour of Devastation!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Rather than showcasing individual cards that are being used, I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (They can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks).

  2. To receive feedback about HOU cards that should be added/removed from lists.

  3. To receive feedback about older cards that should be added/removed from lists.

Hour of Devastation is now up on Gatherer, so its now time to go through the process of updating my decks!


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No HOU cards.

MagicalHacker - List of All Counterspell Cards:

  • No HOU cards.

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No HOU cards.

MagicalHacker - List of All Anti-Infinite Cards:

MagicalHacker - List of All Gold-Hate Cards:

  • No HOU cards.

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile MagicalHacker.

Have fun deckbuilding!

Team_KLK on Worst Lottery Ever

1 month ago

There were so many great options, it was one of the last 5 to get cut. But I am leaning towards adding Perplexing Chimera, Capsize and Gilded Drake back in.

Addrum on It's Toolbox Time!

2 months ago

Hey! A new deck, eh? Man, I'm really getting rusted since I'm playing less now due to work.

Well, looking at the deck, as I always suggest, try to keep the land count around 35-40.

I'm not sure if the commanders are there to do something for the deck or just give you the colors. If they are just for the colors, better have only one commander since you are loosing a spot. Maybe Sen Triplets or Dromar, the Banisher.

If they are there to be useful in the toolbox deck, then maybe it would be better to have the toolbox part of the deck made with creatures and artifacts since both commanders recover cards from your graveyard, and Instants and Sorceries are just one shot cards. There are ton of creatures that are answers, with a lot of good Enter the Battlefield abilities that you can exploit with Deadeye Navigator, Eldrazi Displacer and Panharmonicon.

Some ideas for a deck like that: Duplicant, Reflector Mage, Notion Thief, Perplexing Chimera, Massacre Wurm, Sower of Temptation, Frost Titan, Baleful Strix, Sunblast Angel Null Rod, Mana Web, Tormod's Crypt, Spine of Ish Sah.

Some more expensive good cards: Sheoldred, the Whispering One, Elesh Norn, Grand Cenobite, Consecrated Sphinx.

I suggest you the creature based approach of control because I've tried to play control with just spells and it just doesn't work. You can't keep control over 3 players all the time unless you are a mono U Teferi stax/combo deck. That's why it's better to have creatures. At least, they are a body for blocking, and they open a window to add combos to close the game.

Firebones675 on Chaos Hugs

3 months ago

As far as chaos goes, Eye of the Storm, Knowledge Pool, Possibility Storm, Puca's Mischief, Grip of Chaos come to mind.

Donate/Bazaar Trader is a way to gift things without zedru in play

If you like degenerate combos, the first two I listed have a really weird interaction with Teferi, Mage of Zhalfir that results in that you can use knowledge pool and eye of the storm but when an opponent has their spell exiled due to the triggered ability, they are not allowed to cast any of the spells (including the one that just got exiled). I can explain how it works in more detail if you want but figured i'd mention it.

Perplexing Chimera makes things weird

It's not so much as chaos or group hug, but giving away Illusions of Grandeur and forcing them to deal with the leaves play trigger is something i've seen zedru decks do.

Iron_Cube on MagicalHacker - List of All Protecting Cards

3 months ago

In the same style, Goblin Flectomancer can change the target of a removal spell.
That would also be true for Perplexing Chimera.
They are like a single use Spellskite.

Why am I still the only one commenting on your list ?! lol

Opifex on The Un-Storm???

3 months ago

Ok, I stole an opponents spell with Perplexing Chimera(that stack resolves), I have Tidespout Tyrant on the field, then I cast an overloaded Cyclonic Rift targeting the Perplexing Chimera with the Tidespout Tyrant trigger.

Does the Perplexing Chimera resolve before or after the Tidespout Tyrant if they choose to take Cyclonic Rift with Perplexing Chimera?

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