|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Enchantment Creature — Chimera
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Perplexing Chimera Discussion
6 days ago
@MCJennings I'm glad that I could arouse your interest in this formidable weapon :) I have just teted it yesterday at my local FNM and it did great work. I managed to copy an opponents Boundless Realms by using Sunforger to cast Fork ... This was probably one of the greatest plays I've ever done :D
I like your way of thinking about the "huggy ramp" There's one card that came to my mind immediatly: Oath of Lieges seems to fit in this category perfectly... gods be merciful... Now I need to overthink the decklist again...
Transcendence truly is a great and absolutely insane card! I had it in the deck for a long time but I am switching my wincons, trying new things from time to time. I'm sure it will make its way back into the deck at some point though, as it is one of my personal favourites... I remember one particular situation: One of my opponents was casting an Exsanguinate for 35, killing all players but me and himself. I had a Render Silent at hand... but also had an Enlightened Tutor ... I decided to use the tutor, fetching me the enchantment in question. The Exsanguinate-guy at first didn't get what I was up to, telling me that this wouldn't help me to survive his next turn. This was until I gifted him the enchantment gracefully... :D
I know what your talking about... it's the evil goat speaking out of you there... I do love my Perplexing Chimera ... so much chaos... just perfect. I just recently stumbled upon the Divine Intervention ... I. Need. This. Card. It's just everything my deck want's to do: Spreading a lot of chaos doing some unintelligible nonsense, prolonging the game for about 15-20 turns just to cast a card like this...
1 week ago
NetholonTheArchmage, thank you for the thoughtful reply! I think I've been convinced to try Sunforger in one of my decks now. I'd misread the "other than the owner" clause on Crown of Doom it makes a lot more sense now.
Donating huggy cards I totally agree with! It most certainly benefits you most when they're kept around the longest. Personally I prefer huggy ramp > draw because it's something Jeskai typically lacks and is already strong in draw so I'd like to keep that axis of advantage over my opponents. Also, Zedruu drawing you more while the hugs ramps you will let you cast more of those cards just drawn... You're now playing odd Simic! But they wouldn't see that! They just see they get ramp! :D
I can totally understand wanting somewhat janky win conditions as opposed to the most stream lined. Have you considered Transcendence ? It may seem easy to pull off but it leads to some really really janky lines of play. I've found myself change mannerisms and verbally provoke an opponent into attacking me just to get me lower on life so that I could then play & donate to them. Sometimes they're at like 18 life so then they're still technically alive but close to death... It's silly.
I'd be lying if I said I didn't consider it a victory when opponents scoop to Grip of Chaos Perplexing Chimera Divine Intervention or Thieves' Auction . Maybe my playgroup is more spikey than yours to scoop so easily but I see this often and it warms my heart to force scoops.
1 week ago
hkhssweiss I will see if it sticks, I havent actually seen that much enchantment removal - only random Beast Within . Mostly people try to combo to win, or overwhelm, other tactics are not that popular in our local meta. I also decided to keep Perplexing Chimera over Draining Whelk cince if it happens to soulbind with Deadeye Navigator it will be under my control most of the time.
1 week ago
hkhssweiss, you are totally correct about Circuitous Route . I was planning to throw in guildgates in it, but that will be a massive tempo loss, so I took them out and forgot about circuitous route. Took it out for Draining Whelk (though I feel like Perplexing Chimera might be simply better since it makes opponent think twice before casting anything), and took out Sight of the Scalelords in favor of Reins of Power .
1 week ago
I decided to go creature counterspell path for now, since they can be surprise blockers as well, need they be. I removed Bane of Progress , since I use a lot of enchantments, and he will hurt me too much, and Pattern of Rebirth . Maybe I need to remove Evolutionary Leap as well, not really sure. Added Mystic Snake , Frilled Mystic , Deadeye Navigator and now I need to remove 2 more to fit in Draining Whelk and Perplexing Chimera . Maybe I should switch Sight of the Scalelords with Reins of Power ?
1 week ago
It's the reason I chose not to run infinite combos in my Meren deck, that's my deck whenever I play with new people.
Going in response with your thoughts, since you are a creature heavy build. A budget option for reuseable counterspell package is Deadeye Navigator . That paired with Mystic Snake or Frilled Mystic makes it retain it's value. Not only that you can use other cards like Perplexing Chimera or Draining Whelk for more beats and have a good board state.
Teferi is good for protection and will be able to lockdown the board and protect more of your stuff, so I would say go for it. If going for a counterspell package the list I would use is only the most efficient ones as I listed before.
- Swan Song
- Spell Pierce
- Stubborn Denial
- Arcane Denial
- Red Elemental Blast
But also yeah Reins of Power is also great since it doesn't target, which makes it hilarious as hell.
2 weeks ago
Hey this looks like a good start but here are some more suggestions.
I will think of more over time, hope this helps!
2 weeks ago
I thought about Perplexing Chimera while building the deck, but I felt like while it might be beneficial some times, it would be a bit scary once it is on the other side of the table. Of course you can get it back with Homeward Path , but as I had some creatures that I would give to my opponents, I didn't want to get them back only because of the chimera. That was when I started building the deck, but now that I can see it as a hole, there's not so many creatures that I should be wary of getting back, so now I see the chimera is a good option. So I'll be considering the chimera, maybe I can put it in and remove Grid Monitor as I already have Steel Golem .
Thank you for the suggestions. I'll be looking at your Zedruu deck, though it seems to be aimed for a different playstyle.
Perplexing Chimera occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%