Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Well, I'd suggest more creature and Instant consistency. Angel's Mercy,Congregate,Riot Control, and Meditation Puzzle are all good options, and Erase is always good for direct lifelink counters such as Rain of Gore. I'd suggest maybe weeding out come of the cards that are less the perfect for lifegain focus such as Ring of Thune. The card Lifelink is always a good cheap Aura addition, as well as Eternal Thirst. For the big One-Two Punch you're looking for, Exquisite Blood + Sanguine Blood = Infinite Combo, but it will also ruin any relationships you may have as people will slowly begin to hate you. Also consider some basic lifegainers like Soulmender such as Nyx-Fleece Ram and Soul Warden. Serra Ascendant is always a good addition to lifegain decks. And lastly, if you have some $$$ on hand, Archangel of Thune will wreck anyone and everyone's pu-pu platter.
This is different to lifelink because here, the lifegain is a triggered ability. The creature still deals the damage, and then you gain it back. The overall effect is no change, but the damage is dealt and your life is lost before it is regained.
If the damage is lethal, however, it's too late. Losing the game for having zero life is a state-based action that checks automatically whenever priority is passed. After the damage is dealt, priority is passed to you in order for you to put the trigger on the stack. When this happens, you just die before the lifegain trigger happens.
Lifelink is a static ability and works differently -- but if you enchant an opponent's creature with Lifelink , it will cause them to gain the life! So don't do that.
Spirit Loop or Spirit Link over Lifelink , since it will double trigger the lifegain on creatures that already have lifelink. +1! Check my lifegain tribal for some idea if you want, it's Don't Touch my Spirits (AKA "IDontwannaplayw/you")
I'm all in with testing ideas. I'm sorry I coudn't finish my previous comment had to go. Here is the rest of it. If you are going to put in dual lands DO NOT spend $80 on Windswept Heath spend it on Temple Garden s and Razorverge Thicket s (A playset of each is actually $60 total). If you are going to put in creatures put in Silhana Ledgewalker it has hexproof and a good amount of evasion. If you want more creatures this is what I recommend: -5 Forest -5 Plains -2 Aura Gnarlid -2 Bassara Tower Archer +4 Temple Garden +4 Razorverge Thicket +4 Silhana Ledgewalker +2 Lifelink .
As a self described Johnny-Melvin I love both obscure combos and alternate formats, So I'm enjoying this project immensely.First some classic combos:Nomads en-Kor /Spirit en-Kor /Martyrdom + anything which triggers on targeting by abilities.
Cephalid Aristocrat ->self mill
Another combo including Freed from the Real ,
Also good with Judge of Currents is Seeker of Skybreak /Tidewater Minion + Runed Stalactite /Amoeboid Changeling /Blades of Velis Vel /Imagecrafter /Mistform Mask /Shields of Velis Vel /Trickery Charm /Wings of Velis Vel
Daru Spiritualist + Barrenton Medic makes an infinite toughness creature as above and also inifite untaps as with Morselhoarder, with infinite damage prevention as a bonus. (They can also double as a targeting source for Cephalid Aristocrat)
Newer sets provide more combo pieces too.with Vintage Masters we get Skirge Familiar which makes infinite black mana via:
+Tortured Existence + Wild Cantor + 3 of Aurora Eidolon Enigma Eidolon Entropic Eidolon Sandstorm Eidolon Verdant Eidolon (I just noticed for the first time that WUBRG order is alphabetical in this cycle. That's neat)
Infernal Caretaker + Grave Scrabbler + sac outlet +9 zombies Ashnod's Altar would and work as the sac outlet and take the place of 4 zombies. (This may be a lot of cards, but it's doable in monoblack)
Heliod's Pilgrim provides another search effect,
Anyways, looking for these was a lot of fun, I really enjoyed it. I hope someone finds some more that we've missed or new sets contain cool common cards that go infinite.
I have a simular deck using the same strategy "High Evasion". It's currently standard and cycling out soon which I'm very sad about. It uses all the best standard low cost flyers 4Hands of Binding and 4Thassa's Rebuff . I will make the deck on tapped out if you want to see it
I will attempt to speed up your deck, as well as keeping your theme of "hexproof and high evasion"
I feel that hexproof is strong, especialy in modern, because there are so many removal spells, Slippery Bogle is a great choice although I still don't like that it can be blocked. There aren't any enough great Auras turn two that make this little guy scary enough to not block.
I feel that there are too many Auras
-3Lifelink +3Augury Owl ... I feel that scrying will help speed the deck, let's get in for damage sooner so you won't have to worry about life points, adding pressure to your competition will be your defense.
Maybe because not hexproof/not to your initial theme
Akroan Skyguard is really strong if not answered, but weak against burn
Courier Hawk fat body low cost flying vigilance is nice
Drogskol Captain is nice, but geist is just better. Would I add it in? tough one, I don't know yet, its slow
keep in mind that I have not bothered to search for any enchantments for this deck, just creatures and spells I remember off the top of my head. I'll add more tips if I feel inclined to.
|0.02 TIX||0.02 TIX|
|Avg. draft pick||11.68|
|Avg. cube pick||13.24|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2010 Core Set||Common|