Lifelink

Lifelink

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

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Lifelink Discussion

Drilnoth on Inkfathom Witch and +1/+1 counters?

3 days ago

@anewsome: Enchantments still matter even if a creature has been affected by Turn / Burn. You just need to consider what abilities are.

For example, a creature enchanted by Lifelink would lose lifelink. But Spirit Link doesn't give the creature any abilities (the ability is just a trigger on the Aura), and so it would continue to function normally even on a Turned creature.

CrovaxTheCursed on Got some Auras on my Gnarlid

1 week ago

Well, not sure off the top of my head what would grant Lifelink that's 2cmc or less (besides the card Lifelink which is not worth the slot), but there is Unflinching Courage. Almost any voltron/bogles type build will try to squeeze that bad boy in somewhere. It may cost 3 (which is very cheap for what it does), but once you land that on your already buffed up dude, your life total will soar so high that you'll be out of reach of anyone but combo decks.

Ankoria on Ajani's Angels of Deliciousness

1 week ago

Seems fun to bash people with angels however I don't think this much lifegain is warranted at all, especially given that quite a bit of it is sub-par. Imo you should at least remove Ephara's Radiance, Font of Vigor, Sunbond, Lifelink, Divine Favor, and Staff of the Sun Magus. Instead of relying on the lifegain to survive until you cast your angels you should play even more mana rocks to cast your angels earlier while using removal to take out your opponents creatures.

However If you wanted lifegain to be a subtheme in your Angel deck you could perhaps swap over to using better lifegain cards such as Nyx-Fleece Ram which will really frustrate your opponents as they try to aggro you out. Also Spirit Loop is far better than Lifelink and Recumbent Bliss could also help protect you in the early game.

excaliber213 on 2015-01-22 update of Suicidal Stuffy ...

1 week ago

Spirit Link or Lifelink might be worth a white splash

Epochalyptik on Lifelink and Lifelink-like affects.

1 week ago

Mourning Thrull doesn't have any activated abilities. It has a triggered ability.

When lifelink was finally keyworded, most of the cards with the "whenever ~ deals damage, you gain that much life" ability received errata to instead have lifelink. Some did not. I don't know why Mourning Thrull did not, but Armadillo Cloak did not because there's a chance you could enchant someone else's creature and still gain life from its damage because you control Armadillo Cloak (the ability is "lives on" Armadillo Cloak rather than the creature, so whoever controls Armadillo Cloak controls the ability).

Instances of "Whenever ~ deals damage, you gain that much life" stack because they're separate triggered abilities. They also stack with lifelink. However, multiple instances of lifelink are redundant.

So let's say you have Mourning Thrull enchanted with Lifelink and Armadillo Cloak. You'll gain 1 life simultaneously with Mourning Thrull's damage (that's from lifelink), and you'll get two triggered abilities (one from Mourning Thrull and one from Armadillo Cloak) that will each give you 1 life for a total of 3.

xoxoAlu on Lifelink and Lifelink-like affects.

1 week ago

I read on gatherer that Mourning Thrull and Lifelink stack to grant double life gain, one being a static affect, and the thrull having an activated ability. If the wording is essentially the same, are they different only because they didn't name the ability on the Thrull? Also, does this mean an enchantment, like Armadillo Cloak, would stack with those two as well?Thank you!

tain on False gifts

2 weeks ago

Rain of Gore doesn't work with Lifelink

Boza on hexproof voltron pauper

4 weeks ago

The pauper Hexproof deck is pretty set in stone in terms of optimal decklist. There are about 1 to 3 variable slots in general:

You need 18-19 lands (14-15 forests and 4 Blossoming Sands).

4 Armadillo Cloakcloak, 3-4 Ancestral Mask, 4 Ethereal Armor (the best thing to happen to the deck), 4 Rancor, 4 Utopia Sprawl, 4 Abundant Growth. That is 23-24 enchantments, leaving 17 -19 cards for the rest of the deck.

The creature base for pauper is at a solid 16. In addition to the ones you have, add 4 Aura Gnarlid. The final one to three cards should be based on the meta game. I personally run 2 Commune with the Gods, as it is invaluable lategame, getting you either piece of the combo (this is a combo deck for all intents and purposes). You can get Snake Umbra, Lifelink, etc. in that slot.

For the list and the SB, check out Proof of Hex.

Color(s) White
Cost W
Converted cost 1
Avg. draft pick 11.68
Avg. cube pick 13.24

Legality

Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
2012 Core Set Common
2010 Core Set Common

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