Enchantment — Aura
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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3 days ago
give both offensive capabilities along with stacking with lifelinkers and the possibility of defensive by enchanting an enemy heavy all for the same cost
5 days ago
There's a green Mesa Enchantress, but I can't remember what it's called. You should run that though.
I can't remember the epithet, but sigarda (the selesnya angel that stops your oponents from making you sacrifice stuff) may be a good idea. There's a green 2-drop with the same effect too. Sacing uril is NOT fun.
6 days ago
take out Lifelink for Perimeter Captain and find room for Wall of Blossoms take out 2 ghostly possession for 2 heart of light beacuse heart of light protects against burn spells or just use Indestructibility
1 week ago
Thanks again for the additional feedback. I actually have the Aura Gnarlids on hand in case I ever felt I needed more "umph."
No interest in Crystallization, just my own feeling about it.
I like Silhana Ledgewalker for her evasion so I'm not always having to rely on getting Trample effects.
As for the Rancor, they may show as cheap here, but when I actually look at TCG and anywhere else, it's tough to find them for under $2 IRL. Besides, I already physically own this deck and each of the cards I am now adding in as well, so I don't need to buy replacements anyway... :)
2 weeks ago
Here's what I came up with. I took out a fair amount of the egregiously expensive cards and in some instances replaced them with similar effects for a fraction of the money, like Beseech the Queen. That said you also seemed to be running every tutor card ever made, which is a bit excessive. My mono black deck gets by just fine with Beseech, Diabolic, Demonic, and Liliana Vess.
I added a significant number of lifegain sources, notably in the form of enchantments for Karlov. Karlov IS your removal - if anything big enough to scare him shows up, he can shed some counters to remove it. Also note that life gain triggers happen as individual instances - if Uncle Karl had Lifelink, Spirit Link, and Vampiric Link and he dealt combat damage, he'd get 6 counters - 2 for each of the damage count, the Spirit Link trigger, and the Vampiric Link trigger. That's either 6 more commander damage every turn or another free Unmake every turn.
Check it out and of course feel free to make and adjustments, it is your deck! This is just what I would cut and the few things I would add.
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2010 Core Set||Common|