Lifelink

Lifelink

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

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Set Rarity
2012 Core Set (M12) Common
2010 Core Set (M10) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Lifelink Discussion

king-saproling on Happy Slappy Combat Pappy (Tahngarth FM Edh)

3 months ago

Hey Paeldroth sure thing. Sixth Sense gives the ability to the creature, so the creature's controller will draw the card, not the aura's controller. Keen Sense has the draw ability itself (does not give any ability to the enchanted creature), so when a creature enchanted by Keen Sense deals damage to an opponent of the aura's controller, the controller of Keen Sense (not the creature's controller) will draw a card. An important note is that when exchange of control of a creature happens, control of the auras on that creature are not exchanged, so you still control Keen Sense if an opponent controls Tahngarth.

Sorry I know this explanation is really confusing haha. You can google " Lifelink vs Spirit Link " for a similar situation which might clear up any confusion.

FenrisBurgess on Narset, Exalted Master

5 months ago

Wow, a wall of text with potentially useful advice.

  • "is not really needed since most cards are instants and can be cast immediately after attacking with Narset."

  • A simple Manalith would aid in getting out Narset. As it stands, you will only be able to get Narset on turn 6, assuming you don't miss a land drop.

  • You have no haste granting cards, so your strategy will only take off on turn 7 if you are lucky and nobody plays an Edict effect..
  • Most people can gain a significant advantage by turn 7 if all goes well. No amount of counters can stop 3 opponent's from building their boards. You'll be a sitting duck most of the time.
  • There is a reason almost all commander decks run a Sol Ring . The faster you can play your strategy, the more likely you are to win.

  • "unless they are instant cards i don't really need them."

  • Chemister's Insight is strictly better than Inspiration . There is no reason you cannot use both, but Chemister's Insight has far more utility.
  • Counterspell , Archmage's Charm , Sinister Sabotage , Thought Collapse , and Dissolve are all strictly better than Cancel , and those are the cheap $$$ counters.
  • Lightning Bolt and Skewer the Critics are strictly better than Lightning Strike and Wizard's Lightning especially considering you don't have any wizards.
  • Your deck runs Lifelink . The card itself is cheap, but by the time your Commander is out, cost shouldn't be a consideration. Cards like Daybreak Coronet and Steel of the Godhead provide you with far more utility.
  • Cards like Dub and Angelic Gift provide a useful effect, but there are better cards that do more: Gryff's Boon and Asha's Favor to name a few minor improvements.

  • Questionably, you are running Artificer's Epiphany with only one artifact in the deck.

  • You are running 11 counters as control. Those 11 counters won't do you any good with Narset unless you plan to counter your own spells. Running cards like Disperse keeps stuff off the field and will be still be useful if you happen to exile it later on.
  • Your burn spells won't do much against larger creatures either.

  • "this is not a budget deck. budget, mana or money, is not a priority. if it somehow is then it is merely a coincidence."

  • I'm not sure what you're trying to say here, but I feel the need to advise you that:
  • Your mana base does, in fact, matter.
  • You have far better options for cards.
  • The only reason to play this deck as it is, is if you were on a budget. If you are not, then you can certainly replace the cards with better versions.

Podkomorka on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

7 months ago

I'd make room for:

.. by taking out:

Flooremoji on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

8 months ago

MaStCu Hahaha, Yes! I would love to tell you how the deck plays, that discription isn't too informative :)!

Step 1: Typically, you try to get out Tallowisp asap, but if you don't think it will survive, wait until you can do both Step 1 and 2 at the same time.

Step 2: Cast a Spirit/Arcane spell, search your library for Mask of Law and Grace . Enchant Tallowisp . Sometimes Inviolability /An Umbra works fine, but only in rare circumstances.

Step 3: Cast a Spirit/Arcane spell, search your library for Shield of Duty and Reason . Enchant Tallowisp . Now that that's done, your Tallowisp has protection from everything except white. (Kill white players first because of that)

Step 4: Look around the table, find the most problematic commander. Cast a Spirit/Arcane, search you library for an answer.

Against Disciple of Deceit , Shackles can work, but sometimes Reprobation is necessary. (Use reprobation sparingly, it's your best enchantment.)

Against a Voltron commander, Asha's Favor does the trick surpisingly well. (Assuming that they have hexproof, otherwise Pacifism works fine.)

Against Aggresive decks, Lifelink + Asha's Favor / Ethereal Armor makes it very hard for them to survive.

If you have Plow Through Reito , search up Empyrial Armor for the OTK.

Step 5: You can mostly just start making the rest of your opponents boards unable to attack, while finding Ethereal Armor . Keep in mind that if you need a cath all answer, Reprobation & Choking Restraints are your best bets.

You can also tutor up cantripping auras to make your spirits draw you a card, and give protection to your opponents creatures to make other auras fall off.

Hope this helps!

graycattt on Soul Kitters

1 year ago

Thanks garruk3! I was thinking about putting in a Serra Avatar as another wincon, but not sure what to cut for it. And it's cmc is so darn high! Lifelink certainly makes sense, especially since I could get it on an Ajani's Pridemate early, but again I really don't know what I'd cut for it. Perhaps I could take out a land or two since the curve is so low, but I'm already on the low side..

I hadn't seen Angel's Feather or Serra Ascendant before. Might swap out Leonin Skyhunter for the Attendant in the sideboard.

garruk3 on Soul Kitters

1 year ago

Serra Avatar , although not a cat, is a really good card for this deck. Lifelink also might be another option for this deck. Angel's Feather and Serra Ascendant might also be good.

canyonrp on First prototype

1 year ago

It would be annoying to advise huge changes to your deck, so here are a few nice cards that you may or may not know about that could replace some of the cards in your deck:

Remove Cancel for a better counterspell, like Dissolve or maybe Swan Song.

Lifelink, Fog and Spirit Link are kind of inefficient for commander. You can sort of think of commander as a 3 on 1 game, so you should have cards that do more than just one little thing, even if they cost more mana. Some examples would be Brave the Sands and Teferi's Protection. (Giant Growth is also kinda bad for commander.)

EDH is a much slower format than all the others. Games consistently go on to turn 15 for more casual players. If you run out of gas early, that's a lot more time with no hand than in a 1v1 match. So a lot of commander decks dedicate close to 10 of their cards to card draw and around 10 more for mana ramp. You have some, but I'd recommend adding a little more. Some good mana ramp and card draw cards that generally work with any deck are Rhystic Study, Future Sight Sylvan Library, Skullclamp (though that one might not be so good with your deck), Cultivate, Kodama's Reach,Beast Whisperer, and Selvala, Explorer Returned. A more specialized card draw cards I can think of off the top of my head are Soul's Majesty, Hunter's Insight, and Hunter's Prowess (To put on your unblockables).

Your strategy's cool though! +1 Upvote from me!

eyes2sky on Jethro Thrull: Orzhovlung

1 year ago

-4 Lifelink, +4 Angelic Gift. You have plenty of lifegain. The gift gives you card+evasion=the gift that keeps giving.

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