Enchantment — Aura
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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2 hours ago
I also like Defang over Journey to Nowhere to stick on commanders so your opponent doesn't just recast them. It's also super helpful against Purphoros, God of the Forge and other creatures that deal damage with abilities.
I also feel like you could benefit hugely from Faith's Shield and Razor Barrier. You have so many permanents needing protection in here, and they both have the added bonus of keeping Krond from being blocked when you're ready to swing for lethal.
You have enough extra draw and graveyard recursion that Solitary Confinement could actually work wonders in this deck.
And what do you think of the idea of running Endless Horizons in here? Early game, it helps ensure that you're getting a plains in your hand each turn. Late game, you can use it to suck all the plains out of your deck so you aren't top-decking lands. Plus you can grab your Temple Garden with it.
Great build. It looks really solid. +1
1 day ago
Spirit Link is a strictly better Lifelink, since you can use it on a creature a opponent controls to negate it's damage if you're behind on the game. Chalice of Life Flip could serve as a alternative win-con.
5 days ago
If you want to make a fast aura deck, you are making Hexproof. I'll give you some tips, as this is a pretty fun archetype that can be very competitive if you want it to be.
The three best creatures in this deck are Slippery Bogle, Gladecover Scout, Kor Spiritdancer. The first two are very safe to enchant, and Spiritdancer lets you deck yourself. Seriously, I've done it before. These should be your only creatures, and they should be 4-ofs.
Your enchantments are Rancor, Hyena Umbra, Spider Umbra, Ethereal Armor, Keen Sense, Daybreak Coronet (which is really expensive, but is also pretty awesome), Spirit Mantle (also not necessary), and Unflinching Courage. You'll notice that these enchantments are all low mana-cost. This is because Modern is a Turn 4 format, meaning that the player with the best board state and cards in hand by T4 usually wins the game. There are exceptions, but they are rare. Because of this, an enchantment that costs 6 mana, like Indrik Umbra, is unplayable. If a card costs more than 4 mana and doesn't win you the game when cast, it's probably not worth playing. Examples of 4-mana cards that win the game in Modern are Splinter Twin (combos with Pestermite and Deceiver Exarch for infinite hasty dudes, or goes on a Tarmogoyf/Huntmaster of the Fells Flip for giant value), Scapeshift (combos with Valakut, the Molten Pinnacle to do tons of damage), and Gifts Ungiven (either search for + for one giant creature, or + + + 1 land for infinite discard). As this deck wants badly to be the aggressor, the limit becomes 3 mana.
Lastly, let's talk about lands. Lands in Modern are normally expensive (ex. Windswept Heath, Razorverge Thicket, and Temple Garden), but I can see you're on a tight budget (for Modern), so I'll try to get better replacements. Let's start with Brushland. You can get a copy for about $1.50 + shipping on TCGPlayer, which is super budget for Modern lands. Another option is Sunpetal Grove, another relatively cheap land (about $2.00 + shipping) that makes both of your colors and enters untapped. I can also see you're running Graypelt Refuge, Terramorphic Expanse, Vitu-Ghazi, the City-Tree, and Krosan Verge. Krosan Verge just isn't Modern legal, so that's that. Vitu-Ghazi only makes colorless and takes a lot more mana than you really want to make in order to have an essentially useless effect (who cares about a 1/1 when you have a 10/10 lifelink trample vigilance first strike?). The other two don't make mana the turn they enter, which is bad when you will need access to at least 3 total mana over your first two turns to be in good shape. I would suggest cutting all of these.
With this in mind, here is a sample decklist. There are many changes to be made, but it'll give you a rough idea of what you might want to do with this deck to make it competitive without losing the fun value:
4x Hyena Umbra
2x Keen Sense
2x Spider Umbra
Eventually, this list would want to cut the Silhana Ledgewalker for Kor Spiritdancers and the Vigilance/Lifelinks for Daybreak Coronet. Also, -2 Spirit Mantle, +2 Keen Sense, and better lands would be nice. You can get this deck (- basics) for about $48.74 on TCGPlayer Optimized, which is about $6 more than your current list.
1 week ago
2 weeks ago
I once had a ridiculous match where my Palisade Giant got equipped with Darksteel Plate, Spirit Link and Mask of Avacyn. I had ultimated Ajani Goldmane for the X/X creature, and equipped that with Lifelink and Mask of Avacyn too.
I'd also put a Spirit Link onto two of his creatures as well.
No matter what my opponent tried to do, all I did was gain more life, however I had no trample and he had an indestructible creature ( Karametra, God of Harvests I think) so when my X/X creature attacked I doubled my life total but couldn't touch his life... I eventually won by topdecking a Armored Ascension and flying over for the win.
I think we worked out that I ended on over 100,000 life... we should have called that game much earlier but it was too much crazy fun!
2 weeks ago
Okay, so me and my friend had an argument about this recently. 4 player game. I have a Serra Avatar and 52 life. It's enchanted with Lifelink. I attack opponent A, who is at 6 life, and they cannot block it. So do I gain the full 52 life, or just 6? He said 6 bc my opponent only takes 6 damage and stops at 0. I say 52 bc creature don't deal just partial damage, right?? It all has to be assigned.
3 weeks ago
1 month ago
Well, I'd suggest more creature and Instant consistency. Angel's Mercy,Congregate,Riot Control, and Meditation Puzzle are all good options, and Erase is always good for direct lifelink counters such as Rain of Gore. I'd suggest maybe weeding out come of the cards that are less the perfect for lifegain focus such as Ring of Thune. The card Lifelink is always a good cheap Aura addition, as well as Eternal Thirst. For the big One-Two Punch you're looking for, Exquisite Blood + Sanguine Blood = Infinite Combo, but it will also ruin any relationships you may have as people will slowly begin to hate you. Also consider some basic lifegainers like Soulmender such as Nyx-Fleece Ram and Soul Warden. Serra Ascendant is always a good addition to lifegain decks. And lastly, if you have some $$$ on hand, Archangel of Thune will wreck anyone and everyone's pu-pu platter.
|Avg. draft pick||11.68|
|Avg. cube pick||13.24|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2010 Core Set||Common|