Chaplain's Blessing

Chaplain's Blessing

Sorcery

You gain 5 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Legality

Format Legality
Leviathan Legal
Block Constructed Legal
Magic Duels Legal
Pauper Legal
Oathbreaker Legal
Vintage Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Modern Legal
Legacy Legal
Frontier Legal
2019-10-04 Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Commander / EDH Legal
Heirloom Legal
Highlander Legal
Pauper EDH Legal
Tiny Leaders Legal
Duel Commander Legal

Chaplain's Blessing Discussion

SynergyBuild on Spellchaser Revisited

2 weeks ago

I mean, sort of, you forgot a ton of the rules, and randomly tossed in pet cards. 75 cards, not 70 as you stated, interrupts aren't cards anymore, I actually briefly mentioned AEther Snap separately, and you assumed that Chaplain's Blessing is useful, despite 0 lifegain synergies existing that I know of, outside of False Cure, which would theoretically be used with Beacon of Immortality, additionally Angel's Grace/Ad Nauseam will likely be a popular build, and so will Scapeshift lists.

I honestly don't think you meant to put Rakdos Charm as relevant, I mean, it hits graveyards, but Scavenger Grounds does it, is useful in other situations, and is colorless, and gives mana, and every deck can use it. Overrun wouldn't be competitive if we even did have creatures and Fog seems like you are completely kidding. There are no non token creatures, only bad token producers outside of lands and a few possibly useable builds as side wincons. Anger of the Gods is again, not a relevant card really either.

Similarly, Swords, Push and Path (Especially Path) are really bad cards in this format, where there are only tokens. Effects that are more versatile specifically and can hit lands, as each deck is effectively required to be based on those has to run them, and few decks really even use manlands, as they slow the list, and land destruction does it better.

Remember that Swan Song also will often be a worse Flusterstorm that just gets hit by Mental Misstep (This is a Misstep format, so the entirety of the format is based around it) and Veil of Summer. Due to Life from the Loam being the only real engine aside from flashback based cards, and the fact that ever single spell hits the yard upon resolution rather than the battlefield, and most people will see the graveyard as a resource outside of Loam too. The best abusers are Treasure Cruise, Dig Through Time, and Cling to Dust, which cleans up loams and acts as a draw engine for cheap black discard decks based on Thoughtseize, Inquisition of Kozilek, etc. Then there is Mystic Sanctuary, which adds so much flame to the fire, as it layers with both Scapeshift and Life from the Loam builds.

That backbone, along with some control tech for the format (Force of Will, Force of Negation, Miscast, Echoing Truth, Cryptic Command, Archmage's Charm, etc.) made the Simic Land Control build you claim I made, and called "loam". I turned it for the meta game's adjustment to it after building the rest of the possibly abuseable archetypes.

One of these tests included tons of Ad Nauseam Storm builds, but it flopped with the Mental Missteps in the format. They can take the loss of some rituals going, or even trade them for their own missteps occasionally, but the fact that every half decent list ran 4 free counterspells just meant that wheel-based builds flopped too.

In fact the format is so aggressively focused on lands being engines, loam, Scapeshift, and the other land builds that the only reasonable combos, which were depths, that got crushed by Archmage's Charm and Cryptic Command in the Control builds, and most other lists packed enough Field of Ruins or Ghost Quarters to still be just fine.

Look, you didn't really read up on GoblinElectromancer's format, you misread what shadow63 said, as he never implicated that he solved the format, just said, quote: "So burn or mill or tokens?" And nothing else on it, and you seemingly tossed a ton of janky filler cards as your choices for powerhouse cards, using the same terminology I used to describe a completely separate group of cards, and then miscredited me on multiple points claiming random things I think everyone immediately knew as "breakthroughs."

Despite the 10+ hours straight I spent since the banlist of the format's release designing and using multiple geometric calculators (had to make one on my own for Loam calculations and 75 card opener testers), attempting to check which build had the most room to improve and grow, I landed on Simic/Bant Lands Control, and solved the format's boogeyman. Yes you still somehow claim the only two decks are yours and mine, despite me proposing over 8 decks and in this bringing up another I didn't feel the need to previously. There are many more than 2 decks, one of which being a worse version of a good deck.


P.S. for all people that want to try the format.

Don't assume the format is solved for good, just that a singular deck seems to be absolutely busted and will beat everything else we have come up with. Intuition depths is my current brainchild, working to take Dark Depths, Life from the Loam, and Thespian Stage, in a Sultai build optimized to cheaply interact while having a list almost entirely based on card advantage and disruption, a more tempo based build rather than just wincons and control like Simic/Bant.

If the shell just gets added to Simic/Bant, I won't be surprised. Surgical Extraction is currently the best anti-loam card I know of, with Extirpate and Cling to Dust being strong avenues the decks trying to counter Loam can use as well. Divert and Misdirection are incredibly powerful however and can be used against them, as they also hit all of the counter magic, burn, discard, etc. in the format.

The format is cool to tinker with but is mostly done currently. If a ban comes tinker around in it, it seems cool!

The Stifle -> Lotus Field -> arcane storm is super viable, and Sylvan Scrying, Crop Rotation and Past in Flames are all in the format, so try it. It doesn't work amazingly because of how much free countermagic is in the format, Flusterstorm, etc. but still, resolve a Veil of Summer in an opportune moment and go for it!

DeinoStinkus on Spellchaser Revisited

2 weeks ago

The Spellchaser format, first created by GoblinElectromancer, has become one of my favorite formats.

For those unfamiliar with the format, here's how it works.

The deck is 75 cards. You can have up to 4 of a single card, and you start at 30 life. The catch is you can only include land, instants, and sorceries (technically interrupts too). The banlist is here: Spellchaser Banlist.

The format seems pretty clear cut. You either run burn, mill, or tokens, right (The exact words of shadow63)? Well, in a way. There have been many unique strategies in Spellchaser that have been invented. The First is Loam, built by SynergyBuild. The deck uses Life from the Loam to mill and get lands continously. The main win con is Field of the Dead. Field is a versatile card. It can go into any deck and generate a large number of tokens. This and Loam are the first two breakthroughs of the format.

The next deck was just me playing around.

SynergyBuild explained the format pretty well on his next post. He made the combo Thespian's Stage plus Dark Depths. I would later reach a similar combo with AEther Snap.

The format, while it may be "solved", is still interesting. Here is a list of power cards for each color:

White

Blue

Black

Red

Green

Multicolored

Land

Also, I'm going to make a YouTube video on it this weekend. Is that okay?

StCuthbert on Life Gain, Life Gain, Life Gain

1 month ago

You should add more lifegain try Chaplain's Blessing and other cards that get you more life gain add Kabira Crossroads you should also use your health as a weapon with Ajani's Pridemate and Felidar Sovereign

GoblinElectromancer on WhAT, BUdGET ConTROL? (Esper Control Ft. Snow)

2 months ago

Looks pretty good! +1

I wouldn't play 4 Countersquall maybe cut one or two. I would replace 1 or 2 Chaplain's Blessing with Condemn. This deck probably needs 2 or 3 wraths. Supreme Verdict is the best but if that's too expensive Day of Judgment is good. Maybe as another win condition play Gideon, Ally of Zendikar.

Good Luck!

9-lives on Aeviternal Bloodshed

3 months ago

golgarigirlTriusMalarky the point is that with 2xFountain of Renewal, 1x Ajani's Welcome, 3x Revitalize and 4x Chaplain's Blessing I'll either use them to gain health or use it for storming with tokens. This also works with Archangel of Thune. If I get rid of Chaplain's Blessing I will have to have some sort of lifegain card, and with Resplendent Angel this card works perfectly, as it gives 5 health. If I were to run Angel of Vitality, I would have to waste a turn playing her in order to gain 1 more life per lifegain, and it won't even guarantee that i'll have over 25 health, while I could be casting Resplendent Angel. Relying upon enchantments and artifacts for lifegain could go wrong in being destroyed by a spell, while an instant is an instant. Sure, no one can protect against hand control, but regardless i don't think chaplain's blessing would be their first choice if they knew my strategy and saw my anointed procession in my hand. Hedron Crawler are like Pillar of Origins but not as good for angels. So, I would rather add more Pillar of Origins than Hedron Crawler; also Hedron Crawler is a creature which is more susceptible to being bolted or destroyed while Pillar of Origins is an artifact. Certainly Ajani's Pridemate would be very useful, but if I don't have something like 4x Healer's Hawk and multiple lifegain events triggered, it won't be a big card. However, that's why I have so many lifegain cards! So, yes, I'll consider Ajani's Pridemate!

golgarigirl on Aeviternal Bloodshed

3 months ago

I think what TriusMalarky is getting at with Chaplain's Blessing is it might do something big once, with the right set up...but when that set up isn't there, the card doesn't do anything. I have played a lot of life-gain strategies over the years, and it's better to do it with cards that have a better 'fail case'...they are ok even without your set-up, or even better, can do it more than just once. Blessing is a one-and-done effect. A common line of thought with most competitive life-gain decks is like 'Soul Sisters' decks, where you trigger many little life-gain effects in a turn to get your life gain (I have played Soul Sisters competitively in Modern, and it can have someone dead by turn 3-4 easily).

This kind of reminds me of a Pioneer Angel Stompy deck I saw in the past that focused more on the flying beatdown than tokens...though it still made a bunch because of the Resplendent Angels.

9-lives on Aeviternal Bloodshed

3 months ago

TriusMalarky If I draw a Pillar of Origins on my 2nd turn, I'll be able to playResplendent Angel and Chaplain's Blessing both on turn 3, thus having a 4/4 angel as soon as possible! If I have Prism Ring and Fountain of Renewal, I would have to play multiple of them in order to even gain 4 life per turn, even with Angel of Vitality! And if I don't have Resplendent Angel then Angel of Vitality is useless! What is the point of having 1-drops? Chump blockers? I don't know of any angelic 2-drops, and the entire point of having Pillar of Origins is to cast angels, as it must make me choose a creature type. I do have Bishop of Wings and Tithe Taker as 2-drops, and I won't need ramp for these as they are 2-drops.

TriusMalarky on Aeviternal Bloodshed

3 months ago

9-lives yeah, spamming 4/4 Angel Tokens with those cards is a good plan. I'm not disputing that. I'm saying your curve is a bit wonky, and Chaplain's Blessing sucks.

I suggested Angel of Vitality because typically, you want 8 1-drops, 8 2-drops, and 8 3-drops for a solid curve, at least baseline before you tune it. Angel of Vitality buffs lifegain and is a 3-drop, which helps. I think you'd be happier playing a creature on turn three instead of ramping into five drops. It gives you more of a board state, and more to do if you get mana screwed. Oketra's Monument really doesn't do much here because of all the high-cost angels. It's better with a bunch of 1- and 2-drops.

Chaplain's Blessing is bad because 5 life is rarely useful and it's also just a dead card without Resplendent Angel or Angelic Accord. It's still a plausible card here, but it can't count as a one-drop -- you need Prism Ring and Fountain of Renewal for those slots. Blessing is only useful if you hold it until you have a lifegain payoff in hand.

Load more