Armorcraft Judge

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Price & Acquistion Set Price Alerts

KLD

Ebay

Recent Decks

Armorcraft Judge Discussion

SynergyBuild on Ancestral Animar

1 day ago

Well, I really hope you know about Armorcraft Judge.

garruk3 on +1+1 Maddness

5 days ago

I like the concept of this deck a lot (it seems the more decks I look into the more I like the game in general but there are some things with it that I would change. The first one is the splashing of the blue mana. Having one island and a couple other lands to call that one island for one card isn't the best thing. If you were to splash blue, then I would look into Birds of Paradise, a really good card for this scenario. I would also throw in a couple green-blue or black- blue duel lands as well for Hadana's Climb  Flip, and just more duel lands in general instead of things like Aether Hub and Evolving Wilds (you can still have those cards in there, but don't have 4 of each). Gonti, Lord of Luxury feels a little out of place in terms of this deck. There are a ton of potential cards that could go with this deck, so I would recommend trying some of the others out and playtesting them before buying the deck with paper (which is what I am assuming you are going to do). Armorcraft Judge looks pretty cool within the potential cards you could add into the deck.

One last thing: This deck is not standard legal, so switch it to either casual or modern. If you want to make it a standard legal deck, then look at which cards are illegal for standard down below on the right hand side of the screen.

tl;dr: Take out the island a, put in more blue-black/green-blue/black-green duel lands, and test out this deck with other cards as well before finalizing the deck, and look at the legality.

Rurik on Ghave, Guru of +1/+1

3 weeks ago

A friend of mine plays a Ghave commander deck. Here are some suggestions:

Mycoloth.

Mikaeus, the Unhallowed + creatures with persist such as Kitchen Finks, Woodfall Primus and Puppeteer Clique if you have a sacrifice outlet like Viscera Seer creates infinite effects.

Prismatic Omen + Emeria, The Sky Ruin for which you might need Idyllic Tutor and Sylvan Scrying.

Genesis + Eternal Witness.

Archangel of Thune.

Armorcraft Judge.

Cathars' Crusade.

Blood Artist, Zulaport Cutthroat, Deathgreeter.

Sigil Captain.

Reveillark + Karmic Guide + Clone Shell + Altar of the Brood + a sacrifice outlet.

Hopefully you found some of these suggestions useful. GLHF.

DaddyMtg2000 on Constant upgrading Atraxa

1 month ago

i would consider running Temple of the False God and/or Reliquary Tower as some of your lands. I would also consider running Titania's Boon Exploration and Armorcraft Judge

goldlion on Ghalta - Big tramply idiots

1 month ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

beakedbard on RG Kicker Elves

2 months ago

Armorcraft Judge is worth debating the draw you can get in this deck. Fight with Fire is also worth side boarding with how much ramp you have really potent finisher in this deck. I was working on something similar myself except trying to focus on legendary creatures over elves to i could use Kamahl's Druidic Vow though i like what you've come up with a lot more.

Aragon_Neotrix on Standard Elves

2 months ago

If you are planning to go tribal I'd drop the gearhulks and go with either Metallic Mimic or even better Vanquisher's Banner as it adds draw as well as buffs. I'd also consider Adventurous Impulse to go digging for your more important creatures that you combo off with aka Armorcraft Judge, Rishkar, Peema Renegade and Marwyn, the Nurturer

TheACTR on Hallar's Ferocious Frenzy

2 months ago

Actually, I would say you would do well to include Shamanic Revelation, Citanul Woodreaders, Inspiring Call, and/or Armorcraft Judge. The first can bring your life back up if you are low, the second fits the main theme of the deck and the last two round out the subtheme. Also, Kalonian Hydra and Vigor are fun creatures. The first makes your next Hallar trigger ridiculous and the latter makes any form of damage based interactions unpleasant for the opponent. Blasphemous Act anyone?

Load more