Armorcraft Judge

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

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Armorcraft Judge Discussion

ZendikariWol on My Vengeful Golem

6 days ago

My suggestions for cuts are plentiful. However, Kresh the Bloodbraided comes to mind immediately. Reyhan, Last of the Abzan would be good, Ob Nixilis, the Fallen is great, Rockslide Elemental is similar to Kresh, Taurean Mauler is another Managorger, and Yahenni, Undying Partisan and Malakir Cullblade, with even more similarities to Kresh, may fit well with your flavor. Curse of Stalked Prey could help, alongside Curse of Predation, some mana rocks would do you good, Apocalypse Hydra, and many other hydras would be decent finishers, Kalonian Hydra takes the cake though. Armorcraft Judge is nice, along with Inspiring Call, Pelt Collector and Experiment One, Champion of Lambholt, maybe Heroes' Bane, Ravenous Slime, Rubblebelt Raiders, Deus of Calamity, Scute Mob, Sporeback Troll, Tuskguard Captain, Vinelasher Kudzu, Soul's Majesty, Falkenrath Exterminator, and Stromkirk Noble?

So that's a few suggestions. Want me to propose cuts as well?

ZendikariWol on Atraxa +1/+1 counters for critters

2 months ago

Okay so just going through my list here, I can split it into a couple lists: counter producers, counter enhancers, and counter synergies.

Counter producers give +1/+1 counters to things. Among them are Anafenza, the Foremost, Bloodtracker, Chasm Skulker, Daghatar the Adamant, Dragonscale General, Drana, Liberator of Malakir, Hangarback Walker, Heroes' Bane, Managorger Hydra, Mikaeus, the Lunarch, Prime Speaker Zegana, Toothy, Imaginary Friend Citadel Siege, Curse of Predation, Ajani, Adversary of Tyrants, Cathars' Crusade, Echoes of the Kin Tree, and finally, arguably the best of this group, Ajani, Mentor of Heroes.

Counter enhancers increase the counters placed on things: Gilder Bairn, Pir, Imaginative Rascal, Vorel of the Hull Clade, Winding Constrictor, Doubling Season, Hardened Scales, Primal Vigor, and Solidarity of Heroes.

Finally, counter synergies, such as Abzan Battle Priest, Armorcraft Judge, Battlefront Krushok, Cenn's Tactician, Fathom Mage, Zameck Guildmage, Hindervines, Inspiring Call, and Bred for the Hunt.

Boy oh boy do I hope that's enough to get ya started. There you go.

WhatevWorks on almost abzan counters

2 months ago

So the think that jumps out at me is there's 1 thing that can draw cards. This is an issue. A commander deck usually needs about 7-17 things that can draw cards, or you'll run out of hand and be left hoping to topdeck whatever you need at the moment. There are plenty of cards that work overtime, fitting the +1/+1 counter theme and drawing cards at the same time: - Fathom Mage - Bred for the Hunt - Armorcraft Judge - Bloodtracker - Implement of Ferocity - Inspiring Call - Lorescale Coatl, if you want to lean further into this whole draw thing - Mindless Automaton - Novijen Sages - Prime Speaker Zegana - Toothy, Imaginary Friend

These are all suggestions. I don't know what your budget or meta is. Good luck with the deck.

TheMadRocketeer on Ghave in progress

3 months ago

I like this deck. I need to revisit my Ghave deck, I Ghave Until It Hurts, and I see some nice ideas here that I may try.
Anafenza, the Foremost could serve as an alternate commander against decks that rely on their graveyards.
Armorcraft Judge could let one go deep for a win condition.
Tendershoot Dryad makes going wide with saprolings so much more effective.
I could go on. Good stuff here. A lot that could help my A Token of Our Affection deck, for that matter.

Schlit on The Mother of All Elf Decks

3 months ago

Nice deck, I love the Cavern of Souls...if i played tournaments i'd buy in rl.

In mine, i saw that synergy with heritage druid with nettle and paradox engine made the win condition way faster. Your deck, however has more protection than mine does though.

Am also looking at Marwyn and Armorcraft Judge as it would synergize with warcaller.

Fynzmirs on Master Biomancy

3 months ago

Ok, so I replaced Armorcraft Judge with Inspiring Call. It serves mostly the same purpose, but is 1 mana cheaper (yay) and doesn't give you a 3/3 creature (nah, it doesn't actually change much in this deck). I also replaced Cloudfin Raptor (an ok counter generator thanks to Simic Guildmage) with Hardened Scales.

Avatar of the Resolute is nice, but I wouldn't replace anything other with this card.

Servant of the Scale IMO doesn't really fit into this deck. If cast before Master Biomancer it doesn't do much, and otherwise I generally don't want my creatures buffed with 4 or so +1/+1 tokens to die.

Added two general "perfect scenarios"

SynergyBuild on Atraxa - +1/+1 counters

4 months ago

Okay, I would suggest you try to make the deck as consistent as possible, while also having a lot of interaction. Given your manabase being split between four colors, effects such as Counterspell are a bit hard to cast. Countermagic though should be run. Arcane Denial is a card I recommend, as it generally doesn't draw too much hate, doesn't cost double , and replaces itself as a card.

This is the type of logic I implore you to use when deciding the power level of cards. I assume you have the same dilemma most have when deck building of card attachment. Because of this, I will give you a list of cards I would drop in the list, for more powerful interaction, ramp, and card draw.


Here we go:

  • Citadel Siege - This is a +1/+1 counter deck, and this puts +1/+1 counters on your creatures, it makes sense why it is run, but you have so many effects in this nature, that this card I don't think makes the cut. This deck has a lot of creatures, and this card doesn't put a +1/+1 on up to two creatures, both of which could be proliferated later, instead it only puts two on one creature. I don't hink it is worth 5 mana.

  • Brave the Elements - Vigilance is a good ability, but for a 2 mana enchantment, this would have to do much more than this to be worth it in my opinion. Dropping it for more ramp allows you to be more aggressive, and get your opponents on the defensive, rather than you having to defend yourself.

  • Duneblast - Cool card, yes, but in this deck I don't think saving one of your creatures is worth a whopping 3 more mana and an extra color symbol than Day of Judgment or a similar effect. I personally would rather see Languish in this deck, as it can kill most creatures, while your generally are larger, or Black Sun's Zenith, which puts -1/-1 counters on your opponents' creatures you can proliferate over time.

  • Disdainful Stroke - Okay, this next part might get into a bit of math, but here is why Disdainful Stroke is nearly strictly worse than Arcane Denial, and it has to do with card advantage. If Disdainful Stroke was a Counterspell for just a , I would still run Arcane Denial over it. An effect like Disdainful Stroke leaves you down a card, and your opponent down a card, with two other opponents up a card. Since Arcane Denial replaces itself, and give two card to an opponent, at the cost of one, you are only down a card to one opponent, instead of two.

  • 2-4 lands - A deck of this CMC normally needs only 35-37 lands to get all of their spells cast on time. I don't have the statistics on me right now, so trust me or not, but that has been my experience and the experience of many others.


Okay, so what should you add in? I would run more counterspells, like Delay, Mana Leak, Swan Song, or anything you want to run for versatility like Unsubstantiate or Supreme Will. Removal like Swords to Plowshares, Chain of Vapor, Beast Within, or Aura of Silence can also be useful, as well as card draw like Windfall, Brainstorm, Ponder, or Preordain. The creature base seems fine, I suggest a Sunscorch Regent because it is insanely fun, but otherwise keep it up!

Oh yeah, you wonder what to do against Inalla, Archmage Ritualist? Torpor Orb, Tocatli Honor Guard, and Hushwing Gryff shut them down efficiently, also they only hurt 6 of your cards, being Prime Speaker Zegana's draw ability, Juniper Order Ranger, Elite Scaleguard's bolster ability, Armorcraft Judge, and a couple creature's evolve ability. The reason effects such as Fertilid's enter the battlefield with two +1/+1 counter ability or similar abilities across your deck is due to them not being triggered abilities. They happen 'as' the creature enters, instead of immediately after. It is a little weird.

Against graveyard decks, consider Relic of Progenitus, Leyline of the Void, Rest in Peace, Grafdigger's Cage, and Ground Seal. They are pretty self explanatory, but run the ones you want to, all have ups and downs. For instance, though you may know that tokens disappear if they leave the battlefield, they still go to the graveyard when they die, immediately after they disappear, which is why effects like Deathgreeter trigger when 3 tokens die. This means Leyline of the Void won't stop Deathgreeter gaining life when tokens die, but Rest in Peace will. Differences like this are minor, but may make you decide between different forms of graveyard hate.

Containment Priest is a creature that can stop Kaalia of the Vast, but not Muldrotha, the Gravetide or The Mimeoplasm, but you might want to consider it too, despite it's price tag.

Good luck!

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