Irregular Cohort

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Common

Combos Browse all

Tokens

Irregular Cohort

Creature — Shapeshifter

Changeling (This card is every creature type.)

When Irregular Cohort enters the battlefield, create a 2/2 colourless Shapeshifter creature token with changeling.

Browse Alters

Irregular Cohort Discussion

sleeper_agent007 on Pauper: Orzhov Knights

14 hours ago

@Blue_Flame Thanks for the comments. I did consider (and will switch to) Irregular Cohort . The reasoning behind Sunspire Gatekeepers is the 4-toughness which make them better blockers and resistant to bolt. The cohorts are the better choice.

I will have to come up with a sideboard soon. Deck updated!

Blue_Flame on Pauper: Orzhov Knights

1 week ago

I think Irregular Cohort is better than Sunspire Gatekeepers in a deck like this, as you don't need to run Orzhov Guildgate any more to produce the 2/2 it creates. You could probably just run a mix of Scoured Barrens and Orzhov Basilica to replace them.

Also, you kind of need a sideboard, so I'll provide some suggestions for that:

Castigate and Duress : useful for Tron, combo decks, any deck in which you need to tear a card out of your opponent's hand

Crypt Incursion / Relic of Progenitus : Graveyard hate.

Disenchant / Fragmentize : Artifacts. Enchantments.

Vulnoth on Scarecrow

1 month ago

The first thing you should figure out is the direction of the deck, and adjust things accordingly. It's a lot easier than it sounds, and it really is that simple. Since this is Tribal EDH and Reaper King is the general, most of what we want is stuff to facilitate both his casting, abuse of his removal effect, and the consistency with which those are done. Granted, I'm not an expert with multicolor EDH, but there are some basic principles that apply, so this is where I am drawing from.

Fielding the 'Crows

Popping with King is great, but with limited deck space, vanillas just don't make the cut. To that end, you need to look for what you get in addition to a card triggering King's removal.

Irregular Cohort - Pay 4 to get a pair of 2/2 Changelings, which means a field day for Reaper

Unsettled Mariner - Changeling plus a hint of protection

Birthing Boughs - Simple Changeling production, which of course means Scarecrows at a decent price

Riptide Replicator - Largely, it's a watered-down Boughs, but a slow format like EDH can give you better opportunities with Replicator

Volrath's Laboratory - Largely, it's a watered-down Replicator, but for a budget deck it can get the job done

Call to the Kindred - Assuming your creature doesn't get vaporized, you can generate free board presence and possibly get pops with Reaper

Descendants' Path - Easier to keep around than Call while harder to actually use, but is an option

Kindred Charge - Swarm tokens, obliterate things with Reaper King , swing for game

Kindred Summons - High costed, but can snowball hard

Acceleration and Mana Fixing

Since this isn't fully funded five-color EDH, you need to compensate for your lands' blandness with artifacts, and possibly a touch of ramp if it fits into the deck. These things are widely used because it's more than just fixing your mana, it's having more mana at your disposal for when your general dies and you need to recast at an inflated price.

Darksteel Ingot , Manalith , Spectral Searchlight - Never underestimate an omni mana rock in EDH, because this both speeds you up and eases your mana needs. There is a point at which too much mana fixing of this nature is bad, but for a budget deck, don't worry too much about that until a little further down the line when you start shifting away from being strictly budget

Coalition Relic - Additional option of planning for next turn

Firemind Vessel - More generation at the cost of being pretty slow

Coldsteel Heart - Not as good as omni mana rocks, but is an option

Rampant Growth , Harrow , Explosive Vegetation , Far Wanderings , Kodama's Reach , Primal Growth - All slight variations of mana ramp

I'm short on time right now, so I'll pick up where I left off tomorrow.

ihazpie on The Most Backwards Deck You'll Ever See

1 month ago

I think they errata'd the roc egg to be an bird egg creature type so it still works. (https://gatherer.wizards.com/Pages/Card/Details.aspx?name=roc+egg) This card is in the naya c19 precon and the creature type is changed. Irregular Cohort is a good card, i think, because it gives you two changelings. Crib Swap seems like a good removal spell and it gives you changeling as well. IMO, I would take out the dinosaur creature ramp like Knight of the Stampede and the others because you have 12 dinosaurs excluding the changelings. I am not so sure about keeping Gishath, Sun's Avatar either. Here is my deck that I've been working on; I changed the commander from Gishath to the egg lady, Dinosaur eggs are better than Dragons. Maybe, it will give you some ideas. Any suggestions are welcome as well.

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