Hallowed Moonlight

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare

Combos Browse all

Hallowed Moonlight

Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.

Draw a card.

Hallowed Moonlight Discussion

Ocelot44 on Tajic Hatebears

2 months ago

If you love hate cards as much as I do, then I've got a lot of recommendations!

Torpor Orb is a Tocatli Honor Guard that doesn't die to creature wipes

Bastion Protector will protect Tajic while Tajic protects Bastion Protector, so easy wombo combo

I know this might seem counterintuitive, but Boros Reckoner and Truefire Captain could both go really well in here! If Tajic ever gets removed, then suddenly any Blasphemous Act effects become massive burn spells! I'd also recommend other Earthquake effects like Magmaquake, Hour of Devastation, or Chain Reaction

With your +1/+1 counter subtheme, creatures with persist like Twilight Shepherd, Kithkin Spellduster, and Furystoke Giant could all be good, or even Cauldron of Souls could be hilarious

If you want more reanimation hate, I really love Containment Priest! It's a Hallowed Moonlight effect that doesn't hit tokens, but it sticks around if you can defend it

Kilrane on Aminatou: Nihilistic Tendencies (Stax)

6 months ago

Temporal Mastery would fit pretty well but I get that it's not the most flavorful choice.

I disagree about Teferi's Protection . It protects everything from everything, even yourself for 3 CMC, and can get around Fun Police cards like Hallowed Moonlight and Containment Priest

TzickyT on A finely tuned pile of trash white cards.

9 months ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

chadsansing on Cherubim and Seraphim

1 year ago

I like this theme a lot.

Angel of Finality might give you some graveyard hate. Angel of Glory's Rise might help you recur your humans and even include a few more utility humans like Mangara of Corondor or Mageta the Lion. Angel of Serenity is often a spicy surprise. Bruna, the Fading Light, + Gisela, the Broken Blade, + Thalia's Lancers can be fun. Exquisite Archangel is kind of like a cheaper Platinum Angel or a back-up Resolute Archangel.

Since you are running a mono-colored deck, you might also be able to play fewer lands, which would free up some slots for more creatures, protection (e.g. Lapse of Certainty or Mana Tithe), or removal (e.g. Hallowed Moonlight or Rout). Banishing Light is another good O-Ring effect. Path to Exile might help. A few more rocks and some more card-draw (e.g. Inheritance) might help, too.

I hope some of these suggestions are useful.

Have fun!

lilgiantrobot on First Monowhite attempt

1 year ago

The above advice is all very good. Mono W can be difficult to play at first, so some general EDH strategies should be applied first. Always having enough ramp as addressed is the best place to start. Oreskos Explorer is another card I've run, and its a creature which is a bonus for your commander. Solemn Simulacrum is also worth a spot since its pure value in a white deck, if it falls into your budget.

Card draw is another thing you need to look at, but in your colors is more difficult. With lots of creatures, Inheritance could be an option. Mentor of the Meek as well. If you want to add more low cost creatures to trigger Anafenza, Bygone Bishop is a nice little card that can make a lot of clue tokens. Hallowed Moonlight is an all-star for me since people I play with love cheating big things in, and Scout's Warning in a deck like this with low cost stuff is worth a look.

The third thing you want to make sure your deck can answer multiple situations, or can do different things and synergize for your deck. Hallowed Moonlight is an example of a very narrow card, but in an emergency it basically can cycle itself for a new card. War Priest of Thune and Kor Sanctifiers can both kill pesky non-creature permanents while also triggering Anafenza. The cub and proest you're already running are very much a good direction. Intrepid Hero can deal with a problem creature each turn, instead of once like some of your spells, and again triggers your commander. Stonecloaker is instant speed graveyard hate, can bounce itself to recast for more bolsters, or saves an important creature from dying. And all of these cards would be getting you clue tokens if you had a Bygone Bishop, and most of them would be drawing you cards if you had a Mentor of the Meek.

As a random thought, I have been destroyed by the tap part of Citadel Siege more times than I can remember, or it bolsters.

I think you have the start of a good deck, and it should develop into something really fun!

lilgiantrobot on Eight-And-A-Half-Tails

1 year ago

Taj-Nar Swordsmith will also help get value out of your equipment. Relic Seeker is another option, but I don't like its conditions much. Quest for the Holy Relic can be decent too. I would definitely add in your Nahiri.

I know you want to avoid Sram, Senior Edificer as a commander, but if you end up with a lot of equipment there's no reason to not have him in the 99. Bring in that Puresteel as well. Card draw is king and you will need it in white.

Hallowed Moonlight is one of my favourite cantrips, but my meta plays a lot of Tooth and Nail. Though I've never been in a game where someone wasn't trying to cheat a creature into play.

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Hallowed Moonlight occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%