|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
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Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Hallowed Moonlight Discussion
4 months ago
If you love hate cards as much as I do, then I've got a lot of recommendations!
Bastion Protector will protect Tajic while Tajic protects Bastion Protector, so easy wombo combo
I know this might seem counterintuitive, but Boros Reckoner and Truefire Captain could both go really well in here! If Tajic ever gets removed, then suddenly any Blasphemous Act effects become massive burn spells! I'd also recommend other Earthquake effects like Magmaquake, Hour of Devastation, or Chain Reaction
8 months ago
Temporal Mastery would fit pretty well but I get that it's not the most flavorful choice.
11 months ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
1 year ago
I have in my Roon deck most of what solarbeam said together with.
Brago, King Eternal, Eldrazi Displacer, Galepowder Mage
Reclamation Sage, Duplicant, Solemn Simulacrum, Satyr Wayfinder, Thragtusk
Wall of Blossoms, Wall of Omens all of the best "enters the battlefield, draw a card".Scrivener, Mnemonic Wall
Ghostway, Eerie Interlude
Displace, Ghostly Flicker, Illusionist's StratagemVanish into Memory
Hallowed Moonlight, Containment Priest, Sundial of the InfiniteThran Dynamo, Worn Powerstone
Sage of Ancient Lore Flip has an "enters the battlefield" ability and packs quite a punch if transformed.
1 year ago
I like this theme a lot.
Angel of Finality might give you some graveyard hate. Angel of Glory's Rise might help you recur your humans and even include a few more utility humans like Mangara of Corondor or Mageta the Lion. Angel of Serenity is often a spicy surprise. Bruna, the Fading Light, + Gisela, the Broken Blade, + Thalia's Lancers can be fun. Exquisite Archangel is kind of like a cheaper Platinum Angel or a back-up Resolute Archangel.
Since you are running a mono-colored deck, you might also be able to play fewer lands, which would free up some slots for more creatures, protection (e.g. Lapse of Certainty or Mana Tithe), or removal (e.g. Hallowed Moonlight or Rout). Banishing Light is another good O-Ring effect. Path to Exile might help. A few more rocks and some more card-draw (e.g. Inheritance) might help, too.
I hope some of these suggestions are useful.
1 year ago
The above advice is all very good. Mono W can be difficult to play at first, so some general EDH strategies should be applied first. Always having enough ramp as addressed is the best place to start. Oreskos Explorer is another card I've run, and its a creature which is a bonus for your commander. Solemn Simulacrum is also worth a spot since its pure value in a white deck, if it falls into your budget.
Card draw is another thing you need to look at, but in your colors is more difficult. With lots of creatures, Inheritance could be an option. Mentor of the Meek as well. If you want to add more low cost creatures to trigger Anafenza, Bygone Bishop is a nice little card that can make a lot of clue tokens. Hallowed Moonlight is an all-star for me since people I play with love cheating big things in, and Scout's Warning in a deck like this with low cost stuff is worth a look.
The third thing you want to make sure your deck can answer multiple situations, or can do different things and synergize for your deck. Hallowed Moonlight is an example of a very narrow card, but in an emergency it basically can cycle itself for a new card. War Priest of Thune and Kor Sanctifiers can both kill pesky non-creature permanents while also triggering Anafenza. The cub and proest you're already running are very much a good direction. Intrepid Hero can deal with a problem creature each turn, instead of once like some of your spells, and again triggers your commander. Stonecloaker is instant speed graveyard hate, can bounce itself to recast for more bolsters, or saves an important creature from dying. And all of these cards would be getting you clue tokens if you had a Bygone Bishop, and most of them would be drawing you cards if you had a Mentor of the Meek.
As a random thought, I have been destroyed by the tap part of Citadel Siege more times than I can remember, or it bolsters.
I think you have the start of a good deck, and it should develop into something really fun!
1 year ago
Taj-Nar Swordsmith will also help get value out of your equipment. Relic Seeker is another option, but I don't like its conditions much. Quest for the Holy Relic can be decent too. I would definitely add in your Nahiri.
I know you want to avoid Sram, Senior Edificer as a commander, but if you end up with a lot of equipment there's no reason to not have him in the 99. Bring in that Puresteel as well. Card draw is king and you will need it in white.
1 year ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.
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