Myr Propagator


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all


Myr Propagator

Artifact Creature — Myr

{{3}}, Tap: Put a token that's a copy of Myr Propagator onto the battlefield.

Myr Propagator Discussion

shadow63 on

2 months ago

Since you have Myr Galvanizer why not go the infinte combo route with Palladium Myr and Myr Propagator

ClockworkSwordfish on Momir Basic Cube

6 months ago

Just off the bat, I'm going to say you've got too many creatures with activated abilities that require mana. An ability has to be really good - like say, that of Soul Sculptor - to justify spending less on just making a creature that turn. I guarantee that nobody will ever want to copy their Myr Propagator but pay 3 less for whatever creature they generate.

Try focusing on creatures that stand on their own more fully!

Zeke_the_planeswalker on

7 months ago

Hexaflexagon I removed Myr Propagator, True Conviction, Forced Worship, Mirrorworks, and Dispense Justice as well as added Origin Spellbomb to get some limited draw in there

Hexaflexagon on

7 months ago

I'd take out True Conviction (high cmc for the minimum amount of lands), Forced Worship (Arrest is better), Myr Propagator (is just bad), Dispense Justice (Dispatch is better), and Mirrorworks (high cmc for minimum lands). That might be enough (I haven't counted) or you might just have to take stff out of your choice.

KongMing on Eggs

7 months ago

How about Myr Propagator? Also, why not Jor Kadeen, the Prevailer? Gives you kind-of a wincon.

griffstick on

8 months ago

These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.

So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.

I'm sure this is plenty for now I hope this helps

TheWrongBunny on Infinite Myr Tokens.

1 year ago

just looking at the infinite combo, should it not be.

1) a Myr Propagator using both Palladium Myr, create a copy, then use 1 Myr Galvanizer and the remaining in your pool to them all.

2) Repeat the process using the 2nd Myr Galvanizer to

As there will always be spare from each time you tap the 2 Palladium Myr and there will always be 1 of the 2 Myr Galvanizer untapped there is no need to tap both in each cycle. However if you wanted to add the infinite mana in there too of either / or both if you have them both on the field you can tap them to add the mana to the pool to spend on other spells later or use each 3 cycles to make 2 tokens.

Iron_eye2 on The Myr Battleswarm

1 year ago

I have a little combo I run in my myr deck. It needs 2 Palladium Myrs, 2 Myr Galvanizers, and a Myr Propagator. First, tap Palladium Myrs for 4 colorless, use 1 for the first Myr Galvanizer, leaving 3 mana. Do it again using th other Myr Galvanizer and making infinite mana. Then when you think you have enough, use Myr Propagator to make infinite copies of himself, or however mana you made. Then on the next turn, opponent dies.

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