You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.
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Death Wish Discussion
2 weeks ago
SamuraiNinjaSpy I will throw in Gonti, Lord of Luxury for Gideon, Ally of Zendikar. You can give them Gonti with Avarice Totem, exile Death Wish with Bojuka Bog, Riftsweeper Death Wish, force them to Mirrorpool Gonti (for ETB), then force them to Gonti to take your Death Wish, then force them to cast it. I'm always happy to add another layer of convolution to this deck.
The instructions will not represent this change until I have spare time. Thank you for your input.
2 months ago
Enter the Dungeon combos with the Wishes in that if you cast a Wish in the subgame, the exiled Wish goes back into your library once you end that subgame - along with the card you wished for. This allows Burning Wish and Death Wish to act as copies 5-12 of Enter the Dungeon, and actually more since casting them in a subgame means you can still use the new copies in the main game, or another subgame.
My problem is when I try approaching hypergeometric distribution to figure out how many copies of Enter the Dungeon I'm likely to pull into the game from my collection.
You see, in the main game, I have the following:
Population size: 60 (cards in deck)
Successes in population: 12 (4 Enter the Dungeon, 4 Burning Wish and 4 Death Wish)
Sample size: 9 (initial hand of 7 cards, and assuming +2 cards are drawn due to the turns required to play lands to cast the cards)
Successes in sample: 1 or greater.
In the main game, 2 of the 12 cards happening is most likely, at %32.872
Upon starting the first subgame (Subgame 1) from a main game, assuming we had 2 of the 12 in hand, success in the population drops to 10, but the population size is assumed to decrease to 51.
For the first subgame in Subgame 1, the statistics continue the trend of 2 of the successes in the population most likely to appear first 9 cards, the population size decreasing by 9 and the successes in the population most likely to decrease by two when going into the next subgame.
Repeating this pattern, I'm at a roadblock: how do I account for the odds of Wish-ing an additional copy of Enter the Dungeon into my deck in the process?
(Suggestions for the other 48 cards in the deck are appreciated, as long as it isn't duplication spells such as Fork.)
3 months ago
Well you could just use some graveyard recursion that'll help you rebuild Patriarch's Bidding or Yawgmoth's Will come to mind. However cards like Merciless Eviction negate this. Instead you could use Hedonist's Trove or the "Wish" cycle - Cunning Wish, Burning Wish, Death Wish, Living Wish, or Golden Wish. Perhaps one of those would be your best bet.
3 months ago
A consideration is tutors:
There's straight up tutors like Green Sun's Zenith (green creature only, but repeatable and can look for Dryad Arbor turn one), Traverse the Ulvenwald, Burning Wish/Death Wish/Living Wish (from your sideboard) and I'm sure some non-banned black tutors.
There's the mana sink Duskwatch Recruiter that digs through your library.
Satyr Wayfinder picks out particular lands and fills the graveyard.
4 months ago
5 months ago
Interesting point about Grab the Reins. I was looking for low CMC Threaten effects that are instant. I want both defense and offense. The sorcery speed cards are mostly unable to provide defense. Besmirch does provide defense, so it is actually a decent option, and I even considered putting Grenzo, Havoc Raiser back into the deck for more goad/pillage effects, but the dependence on attacking creatures makes Grenzo questionable. Besmirch does not have that dependence as much. Act of Aggression is more expensive, but does what Grab the Reins does, only it untaps and gives Haste, and it has the CMC flexibility of phyrexian mana if I need to cast it earlier. I also have a Disharmony that is asking to be played, but the only use it has is for defense, making it an awkward combination of half-fog, half-removal/control/combat trick. I am not sure if it will make the cut, but I will try it out. Kari Zev's Expertise may be great, with the number of <3 CMC cards in the deck, but a large number of them are reactive spells, so I am not sure how often it would pay off. I ordered one for testing anyway, thanks for the tip. Harness by Force would give a middle ground between the normal single target Threaten effects and the multi-target Insurrection/Mass Mutiny/Mob Rule, and could swing games, but is less flexible than Word of Seizing. The only real issue I have with Word of Seizing is the higher CMC, which may be something I just have to get over. Zealous Conscripts is an interesting option, but too many decks have it, and it may scream combo, which I don't want. I will have to play with the rest of these some to find out what I like. Cards like Backlash and Delirium have been really strong for this deck, and I could see any of the Threaten effects doing the exact same work, plus having potentially more flexibility. I will likely cycle through all of them, and every time I draw/play one, I will ask myself if I would have rather had one of the other ones in the list instead.
The other option I was considering was beefing up the midrange elements of the deck some. I am not sure I would have enough card slots to make it worthwhile, and I would be afraid that adding more overt offense would paint more of a target on my head. I would need midrange options that are significant defensive additions, that happened to come with some offense. I think Dread is a good example of this, but Jotun Grunt could make the cut as well, for it's graveyard work that can be used for my own recursion and as anti-reanimator tech. Midrange elements would potentially help against Stax and more reactive decks, but my meta actually frowns on Stax, so this would be a change to prepare for stepping into other metas, and may not really ever pay off. I think adding to what the deck already does through the addition of Threaten effects is probably the better plan that shifting to more midrange, even though it would be mostly useless agains other reactive decks.
As a side note, I have really liked Burning Wish, but had poor outcomes with Death Wish. The Wishboard has been fun, and does create a lot of flexibility, without being totally overpowered. I may work on the contents of the Wishboard as I go along, but I will be replacing Death Wish with a Cruel Tutor I just traded for.
5 months ago
I am a big fan in my build of running Burning Wish, with a wishboard of Vandalblast, Damnation, Ashes to Ashes, Collective Voyage, Sadistic Sacrament, Cathartic Reunion, Boundless Realms, Fury of the Horde, Pox, and Primal Command. In competitive edh, players are permitted a 10 card "wishboard" that are the cards they are permitted to search up with cards like burning wish and Death Wish (a little too balls-to-the-wall for me, but could be a second burning wish, very versatile sideboard tutors) just think about running them, They can be quite helpful