Ammit Eternal

Ammit Eternal

Creature — Zombie Crocodile

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal. Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

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Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Magic Duels Legal
Highlander Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Casual Legal
Penny Dreadful Legal
Leviathan Legal
Oathbreaker Legal
Block Constructed Legal
Duel Commander Legal
2019-10-04 Legal
Pioneer Legal
Vintage Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Modern Legal

Ammit Eternal occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Golgari: 0.1%

Ammit Eternal Discussion

bobull on Mono Black Tempo

1 month ago

Thanks for the suggestion,Balaam__. I hadn't given it a look until you suggested it, and I think that it definitely has a place in the deck, but I don't know what I should replace. Best I can think is to cut Ammit Eternal and then go down to 2 copies of Festering Mummy, but I'm not sure. Any ideas?

PhthisisClock on Negative Creep Modern

5 months ago

Zakuzelo... Early game is all about getting token engine built and stalling the opponent. When it is time, generally I attack with Ammit Eternal and snake tokens (leaving a few defenders), both of which typically get through due to Afflict and Deathtouch... all while having tokens generating and getting Poison-Tip Archer into play. Once this board state is achieved, I play either Black Sun's Zenith or Soul Snuffers to place counters, kill 1/1s and generate more tokens, then deal direct damage (via Poison-Tip Archer) to player. At this point, I can usually swing board the following turn and win. I may move Blowfly Infestation back onto mainboard, as the combo for infinite tokens really makes this a more cheeky, but threatening build. As has always been the case, this build is either full-on, on-curve assault, or is frustratingly slow and non-effective. There doesn't seem to be much in-between. Normally it is fairly effective, and I am guessing I win about 50% of the time overall, give or take.

Hi_diddly_ho_neighbor on Hapatra's Poison

6 months ago

Hi there!

Based on your post I see that you have reached the dreaded "I need to cut the last few cards" part of deck building.

One thing I always do at this point is to create custom categories for the various aspects of my deck. For example, you could make "add -1/-1 counter", "profit from -1/-1 counter", "ramp", "card draw", etc, categories. This always help me organize the focus of the deck, locate cards that are off theme or oddly specific, as well as find areas where I am imbalanced (i.e. too much removal and not enough ramp).

A couple examples: Veil of Summer is a really good card, but it is pretty niche. If your meta isn't heavy blue-black or it isn't very competitive, then Veil may not be needed.

Another example is Ivy Lane Denizen . It may seem like making your 1/1 snakes into 2/2's is great, but is it really needed? Your snakes already have deathtouch so they automatically trade with anything in combat. The added 1 power on each snake is fine, but not game ending. Triumph of the Hordes , Craterhoof Behemoth , Finale of Devastation , and Beastmaster Ascension are all much better finishers and make Ivy Lane Denizen unnecessary in my eyes. If you are set on a running Ivy Lane Denizen then I would suggest trying out Path of Discovery instead. It still can put a +1/+1 counter on your snakes, but it also provides card advantage.

So in my opinion, I would consider cutting any of: Ivy Lane Denizen , Veil of Summer (depending on your meta), Eldrazi Monument , Ammit Eternal , and Bane of Progress (this is a very good card, but your deck relies too much on it's enchantments and artifacts). I would also consider cutting Blightsteel Colossus , but that is more of a personal opinion for me.

If you do find yourself wanting to consider other cards any of the following are pretty strong in Hapatra decks: Contagion Engine , Contagion Clasp , Blowfly Infestation , Carnifex Demon , Skinrender , and Crumbling Ashes .

I hope this helps and happy deck building!

Poly_raptor on The Scarab Queen

10 months ago

Thanks bushido_man96 good shout, I need to re-brew it a bit, it’s a lot more sacrifices than the other list because hapatra doesn’t have card draw on her so it’s not as easily accessible.

I’m also considering Ammit Eternal and co from Amonkhet.

What do you think could be cut?

PhoenixNest on Infernal Control

11 months ago

Contamination is better than Infernal Darkness because it's 1 mana cheaper and you can run cards like Bitterblossom and Ophiomancer to have sacrifice fodder every turn, and those cards aren't bad without Contamination. That will give you more room to add other cards. Cabal Therapy would fit in the deck if you added the token producers.

If you want to stick with Infernal Darkness, you should run Vampire Hexmage and cut Ferropede and Ammit Eternal . Blighted Fen is not good because it requires you to have a total of six lands in play, so you should cut those in favor of some combination of Swamps, Dark Depths , or other utility lands

wallisface on Green Black Budget -1/-1 Counters

11 months ago

Love the deck! I’ve been brewing something similar for ages now (deck’s called “Filth and Sickness” if you wanted to see). I have some thoughts here for consideration:

1) Blowfly Infestation , is a trap. Yes, it makes an infinite combo really easy. But if you can’t stop that infinite combo, all you’ve done is force a draw, because the game can’t continue. I’d drop it entirely, as it’s more effort than its worth.

2) run 4 Hapatra, Vizier of Poisons . Her along with Nest are your wincons, so you need to make sure you draw them early.

3) Carnifex Demon is cute, but waay too much cmc. I’d suggest the amount of mana dorks you’re running are not worth it to support him.

4) Fume Spitter is our best 1-drop so try to run the full playset. Conversely, the glistening-boy is not very useful unless you’re planning to win through infect (which you’re not).

5) as far as you’re other creatures go, consider the following: Necroskitter , Plague Belcher , Ammit Eternal , Skinrender , and Dusk Urchins . All are pretty cheap to buy, and will work better than your mana dorks, glistener, quillspike.

6) if you have enough $$$, Black Sun's Zenith is just too fun and auto-winning not to play

Anyway, hope this helps, and good luck spreading the -1 counter plague :)

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