Death's Duet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Death's Duet

Sorcery

Return two target creature cards from your graveyard to your hand.

Ruffigan on Pauper Psychatog!!!

6 years ago

Looking through your deck here are some cards I would recommend:

Deck looks good! The only thing I can say about it without having playtested it yet is that it looks like it will have some problems with flying commanders, mainly Spellheart Chimera and Enigma Drake. They can end games pretty quickly with hard control and flying.

theindigoeffect on The many children of Edgar Markov

6 years ago

No problem, man. If you use too many basics, you run the risk of not having enough different colors to cast certain cards.

There are other cards like Reflecting Pool, City of Brass and Forbidden Orchard that will give you the colors that you need as well, but if you run too many non-basics, people can abuse the fact that by playing cards like Ruination: it never really happens in my play group, but it's common in others.

Personally, I would replace Opal Palace when you have the opportunity: there are so many lands that let you gain mana instead of simply exchanging one colorless mana for a colored mana.

As far as card draw goes, black is arguably the best color in Magic, but with black there's always a drawback. That being said, cards like Skeletal Scrying, Underworld Connections and Necrologia may seem bad on the surface, but they allow you to draw more than Ambition's Cost. There's even colorless options like Mind's Eye and Memory Jar. Skullclamp and Phyrexian Arena are definitely worth keeping in your deck!

It varies from deck to deck, but a good rule of thumb is to have at least 10 cards that serve as mana ramp, such as Sol Ring, Dark Ritual, Mana Geyser, Caged Sun and Myriad Landscape. There are rare exceptions, where you really don't need it, like in a weenie deck where most of your creatures cost 1 or 2 mana.

Mana ramp helps you play everything earlier. I know you're not really trying to get your commander out on the battlefield, but in most decks you have a huge advantage by playing your spells 1-2 turns earlier, and cards like Jet Medallion and Burnished Hart will help ensure that the Butcher of Malakir you drew in your opening hand can be played on turn 5, instead of 7.

You typically want to have at least 10 card draw cards, too. Ultimately, you may have to adjust how much ramp/card draw you include or remove, based on how the deck performs, but that's a good starting point.

Coat of Arms is a great card, unless you're playing your friend's The Ur-Dragon deck, since it also gives your friend's dragons +1/+1 counters. A better alternative for your colors would be Shared Animosity: it's confusing to read at first, but once you understand how it works, it's actually better for a tribal deck. Anyhow, Coat of Arms is still awesome, unless you're playing against another strong, tribal deck.

Consuming Vapors doesn't allow you to pick what creature you want to destroy, so if you use it against an Edgar Markov deck, that person will just sacrifice one of their vampire tokens, instead of that annoying Captivating Vampire. Hero's Downfall lets you pick a creature or planeswalker.

Also, if you look on the right side of the page, you'll see a stat that shows your Avg. CMC (average converted mana cost) is 3.79. You can reduce that average and make your deck faster and more efficient by replacing cards with high cmc costs with lower cmc costs. For example, by replacing Dutiful Return with Death's Duet, you can make your deck run faster and reduce the overall cost. If you try to do this with every card, your deck will become more competitive as a result.

That being said, it's not worth it to to replace a good card with a worse version of the same card, even if it costs less. For example, Furnace of Rath may be cheaper, but Gratuitous Violence is definitely better and worth the higher cost.

Sometimes the worse card is actually better for your deck. For example, Grave Pact has a much lower cmc than Butcher of Malakir, and it's harder to remove an enchantment than it is to remove a creature, but since you're playing a vampire deck, Butcher of Malakir is a more synergistic choice, and that makes Butcher of Malakir a superior option.

zig13 on

7 years ago

Ajani's Pridemate seems an obvious inclusion what with your lifegain theme unless you don't count Leonin as cats.

Consider Ghoulcaller's Chant instead of Death's Duet as it's a third of the cost and still allows you to grab 2 Black Cats.

HorrorLegend on The Circle of Life Continues

7 years ago

I feel like a deck like this would always benefit from having Meren of Clan Nel Toth in it. You can keep bringing her back with your commander and she can keep bringing creatures back too. Maybe add Braids, Cabal Minion in the mix too and Eldrazi Monument would add some more creatures to the grave. Death Denied, Death's Duet, Fell Shepherd, and Palace Siege might all help. Other than that, I love the deck. Anything that fools around the with graveyard is fun to me

addicted on EDH Pauper Zombies

7 years ago

For your Plan A, a Whispersilk Cloak might help against Pacifism and friends.

Other good cards you might consider:

-Death's Duet/Midnight Recovery/Aphetto Dredging

-Tortured Existence/Grave Scrabbler,Stinkweed Imp

-Gravedigger

-Wakedancer/Driver of the Dead (sac. into Carrion Feeder and recusion with Grave Scrabbler,Stinkweed Imp/Tortured Existence>example for a cylce, so you wont go out of breath, they are no zombies, but got the flavour)

-Pestilence

-Terramorphic Expanse/Evolving Wilds(thins out your lowcurve deck)

-Mortuary Mire

-Terrus Wurm

-Snuff Out/Ashes to Ashes/Nameless Inversion

-Innocent Blood/Diabolic Edict/Cruel Edict (vs shroud/hexproof and protection)

-Carddraw (Sign in Blood etc) or selfmilling cards might also help to swarm your enemy. Milling is like draw in your deck since you will have drege, unearth and recusion.

(sorry for my bad english)

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