White spells cost more to cast.

Activated abilities of white enchantments cost more to activate.

Gloom Discussion

Nebechadnezzar on Infuct, EDH Style

9 months ago

Really sweet deck man! I've always had a hard on for infect (in a good way) and it's always nice to see people playing it. I do want to ask though: how much hate does this deck draw, and does it ever affect your game negatively? I've had the experience in the past that once people find out I'm playing infect, they immediately target me, and it becomes 3 v 1, and that's when I was playing The Mimeoplasm infect, so I actually had some time to setup. Don't get me wrong, it's a sweet deck and looks like it can hold it's own just fine, I'm just curious how your experience has been with the hate.

Also, it seems like Gloom is kind of a wonky fit. There's a lot of cards on your maybe board that seem like better choices. It just seems a bit narrow. Just some food for thought. Also, have you seen Yawgmoth, Thran Physician ? It would be a house in this deck!

Alrighty, done rambling. Sweet deck, +1.

Mulugruntz on Invincible?

1 year ago

Activated abilities of enchantments can still be activated. Can it be prevented?

Our permanents can still be exiled. Can it be prevented?

Can be made so that their costs require mana with Gloom.

Can destroy the opponent's artifacts and enchantments every turn (ours are indestructible) with Serenity.

May block players from casting/playing creatures/artifacts/enchantments/lands altogether by having Ward of Bones and putting some dummy creature tokens (with Phelddagrif, Dark Salvation or Varchild's War-Riders) on the opponent's battlefield, then making them enchantments (Enchanted Evening) + artifacts (Mycosynth Lattice) + land (??? may interfere with blood moon. Still doable by sacrificing all lands but one and giving that one to the opponent with Donate).

electromancer on Demons and other Big Spells

1 year ago

First thing I noticed is Deathgrip which is awesome. You could probably go more in this direction with some tutors to match your opponents colors. You might like Phyrexian Crusader, Gloom and/or Dystopia.

Force_of_Willb on Ob Nixilis Landfall

1 year ago

Top recommendations: Burnished Hart, sad robot-Solemn Simulacrum, and Liliana's Contract due to the number of demons your are running.

Undiscovered Paradise/Ghost Town - are ways to ensure land drops each turn

Other Ways to search for lands: Liliana's Shade, Armillary Sphere, Journeyer's Kite/Thaumatic Compass  Flip, Pilgrim's Eye, Surveyor's Scope, Thawing Glaciers, Field of Ruin

Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon

Demonlord Belzenlok/Kothophed, Soul Hoarder/Razaketh, the Foulblooded (these three + griselbrand hold liliana's contract very flavorful)

I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness

Epidilius on Azorius Hatred

1 year ago

Grand Arbiter Augustin IV is a solid generic hater, and Chalice of the Void works well too. Will you run stuff like Nevermore or Pithing Needle? There are also a lot of cards that give upkeep costs to things like Kataki, War's Wage or Breath of Dreams.

If you add black, you get access to stuff like Nether Void, Gloom and Blood Funnel. In fact, Mishra, Artificer Prodigy makes a great combo with these cards (your Sol Ring gets countered, then you search your graveyard for a card named Sol Ring and put it into play).

Winterblast on Cards that Hate on Specific ...

2 years ago

Gloom is certainly one of the meanest cards in black, next to Dystopia. The only problem with colour hate is that you either need to be sure that at least one opponent will always play that colour, or that colour poses a very big threat to your overall strategy. In my green aggro deck and in my gitrog monster I play Choke because I have a bad time against too many counterspells and all that gain control of something crap. I wouldn't need anything against red or white there because it's not that bad for me to justify a slot for colour hate.

Nisoth on Black Anti-White

2 years ago

Anti-white, huh?
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.

DrukenReaps on Chinese Suicide

3 years ago

ok lantern makes sense then. wish you could use Mindlock Orb but no blue for you :(. im not very good with knowing what to cut from a deck without having played it or seen it played but Rune-Scarred Demon is rather expensive for what it does, Ophiomancer is cool but im not sure that it does much for your strategy, im not a big fan of color specific hate like Gloom but if most your opponents use white then i suppose it works still feels more like a sideboard card to me, Dystopia since it hates 2 colors should be fine but token users which like those colors laugh at it. basically take a look at what colors your opponents use and if one of your color hate only affects one or a few of them i would sideboard the card, if you have constantly changing opponents then i would replace all those effects with more generic ones. unless those cards are helping a lot. have you considered some of the other discard happy enchants like Megrim? i could see some more of that sort of thing being rather strong in your deck of course if people are only getting one card a turn it could also be useless. hopefully some of my babble is useful.

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