|Commander / EDH||Legal|
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Enchantment — Aura
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
Death Watch Discussion
4 months ago
This is really cool, I didn't realize that Zombie Master was an uncommon.
I feel like you need more Contaminated Ground , Evil Presence and Tainted Well - you're sitting on a goldmine with that Swampwalk for everyone ability, you just need to give people some swamps. Those cards are probably much much better than Relic Putrescence and Death Watch at least.
5 months ago
No problem ZwiebelRoyal :)
There is no pauper legal way of using infinite toughness to deal damage or any good lifegain payoffs for huge lifegain in one shot.
Drawing into the combo and disruption is a work in progress mainly hurt by how bad white is at drawing and the lack of counterspells.
The life combo is also possible in WG and damage combos exist in WR and WB.
5 months ago
8 months ago
Death Watch will cause you to gain infinite life, not lose infinite life.
1 year ago
Uncle AXstivan looks like fun! Never seen him before, first impression is he is a brick on the field that can take a beating. Voltron him? Maybe. Can he win games on his own? Maybe. I would use him as a stall/sometimes beater till your end game pieces are in place which at the moment looks like life-drain through some cruel control (like discard and hand hate like Distress for example. Death Watch might be a good fit also). I like the idea of a 'swamps' matter/devotion thing you have so far (Gary, Drain life, etc). I really like decks that are versatile and can change direction when needed. Your Uncle is still easily removed, so you might want some protection for him like Whispersilk Cloak for example(esp if you are going for an artifact synergy with Cranial Plating...also: Nim Shrieker and Hunger of the Nim if you go in that direction). But like Gattison mentions plenty of graveyard effects helps avoid comm-tax. And speaking of graveyards Nihil Spellbomb would fit here as well. As far as Swamps-matter I would consider cards like Death Wind, Howl from Beyond, Infernal Harvest and for ramp and artifact synergy: Armillary Sphere. Also for some added instant black-mana to feed those x-spells there is also Liturgy of Blood which feeds a dual purpose. I'll be sure to check back when you make updates. Happy PDHing!
1 year ago
Tardigrade_Cain Thanks for the upvote! You are correct there is no well-defined win-con for this build. So far most games end with opponent scooping before they get to 0. I added the Organ Grinder to hopefully get to 0 a little faster, although it might not be reliable. Do you have any suggestions? Would cards like Drain Life or Consume Spirit be worthy of a playtest(prob not though since only on X)? Death Watch? But I might have to have more targeted removal. Tyrant's Choice? That might be an easy lose 4 life...could be a finisher. Dash Hopes?
1 year ago
First off thank you for the upvotes!
Really like what you did here. My playgroup is starting to get into PEDH and this is a fantastic starting point for me. I haven't played any PEDH yet so I am not sure how heavy spot removal is available in these kinds of decks. Would something like Icatian Moneychanger, Martyr of Sands, Augur il-Vec, Lone Missionary, Qarsi Sadist, Shu Farmer, Vault Skirge, Scholar of Athreos, Silent Attendant, Benediction of Moons, Death Watch, Golden Urn, Scent of Jasmine and a number of White "Gain X Life" spells fit?
I'm guessing card draw eventually becomes the main problem for this deck and you go into top-deck mode.
Any advice would be great, really looking forward to giving this a try.
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